/* テスト */
#ifndef INCLUDED_CMDS_H
#define INCLUDED_CMDS_H

#include "game-cmd.h" 
/*  
 * Command handlers will take a pointer to the command structure 
 * so that they can access any arguments supplied. 
 */ 
typedef void (*cmd_handler_fn)(cmd_code code, cmd_arg args[]);

/* cmd.c */ 
extern void cmd_init(void);

/* cmd0.c */ 
void do_cmd_quit(cmd_code code, cmd_arg args[]); 

/* cmd-obj.c */
void do_cmd_uninscribe(cmd_code code, cmd_arg args[]); 
void do_cmd_takeoff(cmd_code code, cmd_arg args[]); 
void do_cmd_wield(cmd_code code, cmd_arg args[]); 
void do_cmd_drop(cmd_code code, cmd_arg args[]); 
void do_cmd_use(cmd_code code, cmd_arg args[]); 
void do_cmd_refill(cmd_code code, cmd_arg args[]); 
void do_cmd_inscribe(cmd_code code, cmd_arg args[]); 
	 
void textui_cmd_uninscribe(void); 
void textui_cmd_inscribe(void); 
void do_cmd_observe(void);
void textui_cmd_takeoff(void); 
void textui_cmd_wield(void); 
void textui_cmd_drop(void);
void do_cmd_browse(void);
// void do_cmd_cast(cmd_code code, cmd_arg args[]); 
void textui_cmd_study(void); 
void textui_cmd_cast(void); 
void textui_cmd_pray(void); 
void textui_cmd_refill(void); 
void textui_cmd_use_staff(void); 
void textui_cmd_aim_wand(void); 
void textui_cmd_zap_rod(void); 
void textui_cmd_activate(void); 
void textui_cmd_eat_food(void); 
void textui_cmd_quaff_potion(void); 
void textui_cmd_read_scroll(void); 

/* cmd2.c */
void do_cmd_go_up(cmd_code code, cmd_arg args[]); 
void do_cmd_go_down(cmd_code code, cmd_arg args[]); 
void do_cmd_search(cmd_code code, cmd_arg args[]); 
void do_cmd_toggle_search(cmd_code code, cmd_arg args[]); 
void do_cmd_open(cmd_code code, cmd_arg args[]); 
void do_cmd_close(cmd_code code, cmd_arg args[]); 
void do_cmd_tunnel(cmd_code code, cmd_arg args[]); 
void do_cmd_disarm(cmd_code code, cmd_arg args[]); 
void do_cmd_bash(cmd_code code, cmd_arg args[]); 
void do_cmd_alter(cmd_code code, cmd_arg args[]); 
void do_cmd_spike(cmd_code code, cmd_arg args[]); 
void do_cmd_walk(cmd_code code, cmd_arg args[]); 
void do_cmd_jump(cmd_code code, cmd_arg args[]); 
void do_cmd_run(cmd_code code, cmd_arg args[]); 
void do_cmd_pathfind(cmd_code code, cmd_arg args[]); 
void do_cmd_hold(cmd_code code, cmd_arg args[]); 
void do_cmd_pickup(cmd_code code, cmd_arg args[]); 
void do_cmd_rest(cmd_code code, cmd_arg args[]); 
void do_cmd_suicide(cmd_code code, cmd_arg args[]); 
void do_cmd_save_game(cmd_code code, cmd_arg args[]); 
 
void do_cmd_alter_aux(int dir); 
void textui_cmd_open(void); 
void textui_cmd_close(void); 
void textui_cmd_tunnel(void); 
void textui_cmd_disarm(void); 
void textui_cmd_bash(void); 
void textui_cmd_alter(void); 
void textui_cmd_spike(void); 
void textui_cmd_walk(void); 
void textui_cmd_jump(void); 
void textui_cmd_run(void); 
void textui_cmd_rest(void); 
void textui_cmd_suicide(void); 

/* cmd3.c */
void do_cmd_inven(void);
void do_cmd_equip(void);
void wield_item(object_type *o_ptr, int item);
void do_cmd_destroy(cmd_code code, cmd_arg args[]);
void textui_cmd_destroy(void);
void refill_lamp(object_type *j_ptr, object_type *o_ptr, int item);
void refuel_torch(object_type *j_ptr, object_type *o_ptr, int item);
void do_cmd_target(void);
void do_cmd_look(void);
void do_cmd_locate(void);
bool ang_sort_comp_hook(const void *u, const void *v, int a, int b);
void ang_sort_swap_hook(void *u, void *v, int a, int b);
void do_cmd_query_symbol(void);

/* cmd4.c */
extern void do_cmd_redraw(void);
extern void do_cmd_resize(void);
extern void do_cmd_change_name(void);
extern void do_cmd_message_one(void);
extern void do_cmd_messages(void);
extern void do_cmd_options(void);
extern void do_cmd_pref(void);
extern void do_cmd_macros(void);
extern void do_cmd_visuals(void);
extern void do_cmd_colors(void);
extern void do_cmd_note(void);
extern void do_cmd_version(void);
extern void do_cmd_feeling(void);
extern void do_cmd_load_screen(void);
extern void do_cmd_save_screen(void);
extern void do_cmd_switch_lang(void);
// extern void do_cmd_knowledge(void);
extern void init_cmd4_c(void);

/* cmd5.c */ 
// void do_cmd_study_spell(cmd_code code, cmd_arg args[]); 
// void do_cmd_study_book(cmd_code code, cmd_arg args[]);

/* cmd-know.c */
// extern void do_cmd_knowledge_objects(void *obj, const _TCHAR *name);
// extern void init_cmd_know(void);

/* attack.c */ 
// extern void do_cmd_fire(cmd_code code, cmd_arg args[]); 
// extern void textui_cmd_fire(void); 
// extern void do_cmd_throw(cmd_code code, cmd_arg args[]); 
// extern void textui_cmd_throw(void); 

/* store.c */ 
extern void do_cmd_store(cmd_code code, cmd_arg args[]); 
extern void do_cmd_sell(cmd_code code, cmd_arg args[]); 
extern void do_cmd_stash(cmd_code code, cmd_arg args[]); 
extern void do_cmd_buy(cmd_code code, cmd_arg args[]); 
extern void do_cmd_retrieve(cmd_code code, cmd_arg args[]); 

/* Types of item use */
typedef enum
{
	USE_TIMEOUT,
	USE_CHARGE,
	USE_SINGLE
} use_type;

#endif
