#pragma once

#include "system/angband.h"

typedef enum blue_magic_type {
	MONSPELL_TYPE_BOLT = 1,
    MONSPELL_TYPE_BALL = 2,
    MONSPELL_TYPE_BREATH = 3,
    MONSPELL_TYPE_SUMMON = 4,
    MONSPELL_TYPE_OTHER = 5,
} blue_magic_type;

bool do_cmd_cast_learned(player_type *caster_ptr);
