#pragma once

#include "system/angband.h"

void print_stat(player_type *creature_ptr, int stat);
void print_cut(player_type *creature_ptr);
void print_stun(player_type *creature_ptr);
void print_hunger(player_type *player_ptr);
void print_state(player_type *player_ptr);
void print_speed(player_type *player_ptr);
void print_study(player_type *player_ptr);
void print_imitation(player_type *player_ptr);
void print_status(player_type *creature_ptr);
void print_frame_extra(player_type *player_ptr);
