#include "effect/spells-effect-util.h"

int rakubadam_m;
int rakubadam_p;
bool sukekaku;

int project_length = 0;

int cap_mon;
int cap_mspeed;
HIT_POINT cap_hp;
HIT_POINT cap_maxhp;
STR_OFFSET cap_nickname;

int project_m_n;
POSITION project_m_x;
POSITION project_m_y;
POSITION monster_target_x;
POSITION monster_target_y;
