
bool kind_is_cloak(KIND_OBJECT_IDX k_idx);
bool kind_is_polearm(KIND_OBJECT_IDX k_idx);
bool kind_is_sword(KIND_OBJECT_IDX k_idx);
bool kind_is_book(KIND_OBJECT_IDX k_idx);
bool kind_is_good_book(KIND_OBJECT_IDX k_idx);
bool kind_is_armor(KIND_OBJECT_IDX k_idx);
bool kind_is_hafted(KIND_OBJECT_IDX k_idx);
bool kind_is_potion(KIND_OBJECT_IDX k_idx);
bool kind_is_good(KIND_OBJECT_IDX k_idx);



