#pragma once

/*
 * Hack -- choose "intelligent" spells when desperate
 * Including "summon" spells
 */
#define RF4_INT_MASK \
	(RF4_SUMMON_MASK | RF4_DISPEL)

#define RF5_INT_MASK \
	(RF5_SUMMON_MASK | \
	 RF5_HOLD | RF5_SLOW | RF5_CONF | RF5_BLIND | RF5_SCARE)

#define RF6_INT_MASK \
	(RF6_SUMMON_MASK | \
	 RF6_BLINK | RF6_TPORT | RF6_TELE_LEVEL | RF6_TELE_AWAY | \
	 RF6_HEAL | RF6_INVULNER | RF6_HASTE | RF6_TRAPS)

 /*
  * Hack -- spells that cannot be used while player riding on the monster
  */
#define RF4_RIDING_MASK \
	(RF4_SHRIEK)

#define RF5_RIDING_MASK 0UL

#define RF6_RIDING_MASK \
	(RF6_BLINK | RF6_TPORT | RF6_TRAPS | RF6_DARKNESS | RF6_SPECIAL)

  /*
   * Hack -- "bolt" spells that may hurt fellow monsters
   * Currently "bolt" spells are included in "attack"
   */
#define RF4_BOLT_MASK \
	(RF4_ROCKET | RF4_SHOOT)

#define RF5_BOLT_MASK \
	(RF5_BO_ACID | RF5_BO_ELEC | RF5_BO_FIRE | RF5_BO_COLD | \
	 RF5_BO_NETH | RF5_BO_WATE | RF5_BO_MANA | RF5_BO_PLAS | \
	 RF5_BO_ICEE | RF5_MISSILE)

#define RF6_BOLT_MASK 0UL

   /*
	* Hack -- "beam" spells that may hurt fellow monsters
	* Currently "beam" spells are included in "attack"
	*/
#define RF4_BEAM_MASK 0UL

#define RF5_BEAM_MASK 0UL

#define RF6_BEAM_MASK (RF6_PSY_SPEAR)

	/*
	 * Hack -- "ball" spells that may hurt friends
	 * Including "radius 4 ball" and "breath" spells
	 * Currently "ball" spells are included in "attack"
	 */
#define RF4_BALL_MASK \
	(RF4_BIG_BALL_MASK | RF4_BREATH_MASK | \
	 RF4_ROCKET | RF4_BA_NUKE)

#define RF5_BALL_MASK \
	(RF5_BIG_BALL_MASK | RF5_BREATH_MASK | \
	 RF5_BA_ACID | RF5_BA_ELEC | RF5_BA_FIRE | RF5_BA_COLD | \
	 RF5_BA_POIS | RF5_BA_NETH)

#define RF6_BALL_MASK \
	(RF6_BIG_BALL_MASK | RF6_BREATH_MASK)

	 /*
	  * Hack -- "ball" spells with radius 4 that may hurt friends
	  * Currently "radius 4 ball" spells are included in "ball"
	  */
#define RF4_BIG_BALL_MASK \
	(RF4_BA_CHAO)

#define RF5_BIG_BALL_MASK \
	(RF5_BA_LITE | RF5_BA_DARK | RF5_BA_WATE | RF5_BA_MANA)

#define RF6_BIG_BALL_MASK 0UL

	  /*
	   * Hack -- "breath" spells that may hurt friends
	   * Currently "breath" spells are included in "ball" and "non-magic"
	   */
#define RF4_BREATH_MASK \
	(RF4_BR_ACID | RF4_BR_ELEC | RF4_BR_FIRE | RF4_BR_COLD | \
	 RF4_BR_POIS | RF4_BR_NETH | RF4_BR_LITE | RF4_BR_DARK | \
	 RF4_BR_CONF | RF4_BR_SOUN | RF4_BR_CHAO | RF4_BR_DISE | \
	 RF4_BR_NEXU | RF4_BR_SHAR | RF4_BR_TIME | RF4_BR_INER | \
	 RF4_BR_GRAV | RF4_BR_PLAS | RF4_BR_WALL | RF4_BR_MANA | \
	 RF4_BR_NUKE | RF4_BR_DISI)

#define RF5_BREATH_MASK 0UL

#define RF6_BREATH_MASK 0UL

	   /*
		* Hack -- "summon" spells
		* Currently "summon" spells are included in "intelligent" and "indirect"
		*/
#define RF4_SUMMON_MASK 0UL

#define RF5_SUMMON_MASK 0UL

#define RF6_SUMMON_MASK \
	(RF6_S_KIN | RF6_S_CYBER | RF6_S_MONSTER | RF6_S_MONSTERS | RF6_S_ANT | \
	 RF6_S_SPIDER | RF6_S_HOUND | RF6_S_HYDRA | RF6_S_ANGEL | RF6_S_DEMON | \
	 RF6_S_UNDEAD | RF6_S_DRAGON | RF6_S_HI_UNDEAD | RF6_S_HI_DRAGON | \
	 RF6_S_AMBERITES | RF6_S_UNIQUE)

		/*
		 * Hack -- "attack" spells
		 * Including "bolt", "beam" and "ball" spells
		 */
#define RF4_ATTACK_MASK \
	(RF4_BOLT_MASK | RF4_BEAM_MASK | RF4_BALL_MASK | RF4_DISPEL)

#define RF5_ATTACK_MASK \
	(RF5_BOLT_MASK | RF5_BEAM_MASK | RF5_BALL_MASK | \
	 RF5_DRAIN_MANA | RF5_MIND_BLAST | RF5_BRAIN_SMASH | \
	 RF5_CAUSE_1 | RF5_CAUSE_2 | RF5_CAUSE_3 | RF5_CAUSE_4 | \
	 RF5_SCARE | RF5_BLIND | RF5_CONF | RF5_SLOW | RF5_HOLD)

#define RF6_ATTACK_MASK \
	(RF6_BOLT_MASK | RF6_BEAM_MASK | RF6_BALL_MASK | \
	 RF6_HAND_DOOM | RF6_TELE_TO | RF6_TELE_AWAY | RF6_TELE_LEVEL | \
	 RF6_DARKNESS | RF6_TRAPS | RF6_FORGET)

		 /*
		  * Hack -- "indirect" spells
		  * Including "summon" spells
		  */
#define RF4_INDIRECT_MASK \
	(RF4_SUMMON_MASK | RF4_SHRIEK)

#define RF5_INDIRECT_MASK \
	(RF5_SUMMON_MASK)

#define RF6_INDIRECT_MASK \
	(RF6_SUMMON_MASK | \
	 RF6_HASTE | RF6_HEAL | RF6_INVULNER | RF6_BLINK | RF6_WORLD | \
	 RF6_TPORT | RF6_RAISE_DEAD)

		  /*
		   * Hack -- "non-magic" spells
		   * Including "breath" spells
		   */
#define RF4_NOMAGIC_MASK \
	(RF4_BREATH_MASK | RF4_SHRIEK | RF4_ROCKET | RF4_SHOOT)

#define RF5_NOMAGIC_MASK \
	(RF5_BREATH_MASK)

#define RF6_NOMAGIC_MASK \
	(RF6_BREATH_MASK | RF6_SPECIAL)

