//------------------------------------------------------------------------------
// <auto-generated>
//     このコードはツールによって生成されました。
//     ランタイム バージョン:2.0.50727.4927
//
//     このファイルへの変更は、以下の状況下で不正な動作の原因になったり、
//     コードが再生成されるときに損失したりします。
// </auto-generated>
//------------------------------------------------------------------------------

namespace Handbrake.Properties {
    using System;
    
    
    /// <summary>
    ///   ローカライズされた文字列などを検索するための、厳密に型指定されたリソース クラスです。
    /// </summary>
    // このクラスは StronglyTypedResourceBuilder クラスが ResGen
    // または Visual Studio のようなツールを使用して自動生成されました。
    // メンバを追加または削除するには、.ResX ファイルを編集して、/str オプションと共に
    // ResGen を実行し直すか、または VS プロジェクトをビルドし直します。
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   このクラスで使用されているキャッシュされた ResourceManager インスタンスを返します。
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Handbrake.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   厳密に型指定されたこのリソース クラスを使用して、すべての検索リソースに対し、
        ///   現在のスレッドの CurrentUICulture プロパティをオーバーライドします。
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        internal static System.Drawing.Bitmap ActivityWindow {
            get {
                object obj = ResourceManager.GetObject("ActivityWindow", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap ActivityWindow_small {
            get {
                object obj = ResourceManager.GetObject("ActivityWindow_small", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap AddToQueue {
            get {
                object obj = ResourceManager.GetObject("AddToQueue", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap AddToQueue_small {
            get {
                object obj = ResourceManager.GetObject("AddToQueue_small", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap copy {
            get {
                object obj = ResourceManager.GetObject("copy", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap disc_small {
            get {
                object obj = ResourceManager.GetObject("disc_small", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap folder {
            get {
                object obj = ResourceManager.GetObject("folder", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap General_Preferences {
            get {
                object obj = ResourceManager.GetObject("General_Preferences", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap hb16 {
            get {
                object obj = ResourceManager.GetObject("hb16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap hb32 {
            get {
                object obj = ResourceManager.GetObject("hb32", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Help16 {
            get {
                object obj = ResourceManager.GetObject("Help16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap info16 {
            get {
                object obj = ResourceManager.GetObject("info16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap logo128 {
            get {
                object obj = ResourceManager.GetObject("logo128", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap logo64 {
            get {
                object obj = ResourceManager.GetObject("logo64", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Movies {
            get {
                object obj = ResourceManager.GetObject("Movies", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Movies_Small {
            get {
                object obj = ResourceManager.GetObject("Movies_Small", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Output_Small {
            get {
                object obj = ResourceManager.GetObject("Output_Small", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Pause {
            get {
                object obj = ResourceManager.GetObject("Pause", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap picture {
            get {
                object obj = ResourceManager.GetObject("picture", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Play {
            get {
                object obj = ResourceManager.GetObject("Play", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Play_small {
            get {
                object obj = ResourceManager.GetObject("Play_small", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Pref_Small {
            get {
                object obj = ResourceManager.GetObject("Pref_Small", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Queue {
            get {
                object obj = ResourceManager.GetObject("Queue", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Queue_Small {
            get {
                object obj = ResourceManager.GetObject("Queue_Small", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap save {
            get {
                object obj = ResourceManager.GetObject("save", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap SplashScreen {
            get {
                object obj = ResourceManager.GetObject("SplashScreen", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap stop {
            get {
                object obj = ResourceManager.GetObject("stop", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap window {
            get {
                object obj = ResourceManager.GetObject("window", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}
