Tab properties
[BMP] tab

"BMP tab" manages BMP cell list used in DTX score
BMP can handle 1295 BMP files(BMP cell). Each BMP cells have the number 01-ZZ (36-decimal expression), and each cells have one label and one filename.

Please see "Image property" to know how to specify these items.

# Surface and Texture

DTXMania supports two ways to show images ... by Surface and by Texture. The differences are below;

| Surface | Texture
Technology | DirectDraw | Direct3D
Transparency | Complete black(RGB=0,0,0) is used as the transparent key color | Alpha value is used
Supported image formats | bmp, jpeg, png | PNG only (RGB24bit+Alpha)

If you use Texture, you can use half-transparented image. However, the usage of Texture is limited (by width/height, VRAM size etc..). So you should not to use MANY Textures.

# BMP tab layouts

Tex
Label
No
File
Move up ()
Move down ()

## Tex

"o" is shown if the BMP ceil is handled as a texture.

## Label

It shows the lavel named to the AVI cell.
In the DTX file, the lavel strings are used to the comments of #AVI command.

## No

The number of BMP cell. It has the value 01-ZZ (36-decimal expression).
The chips drawn on the score are distinguished by the number.

## File

The image filename related to the BMP cell.
It is represented as the relative path from the DTX file you're making.

## Move up (), Move down ()

It move up/down the BMP cell in the BMP cell list.
It causes the decrement/increment the number of the BMP cell, and the chip's number on the score are also changed automatically.