/* File: init1.c */

/*
 * Copyright (c) 1997 Ben Harrison
 *
 * This software may be copied and distributed for educational, research,
 * and not for profit purposes provided that this copyright and statement
 * are included in all such copies.  Other copyrights may also apply.
 */

/* Purpose: Initialization (part 1) -BEN- */

#include "angband.h"


/*
 * This file is used to initialize various variables and arrays for the
 * Angband game.  Note the use of "fd_read()" and "fd_write()" to bypass
 * the common limitation of "read()" and "write()" to only 32767 bytes
 * at a time.
 *
 * Several of the arrays for Angband are built from "template" files in
 * the "lib/file" directory, from which quick-load binary "image" files
 * are constructed whenever they are not present in the "lib/data"
 * directory, or if those files become obsolete, if we are allowed.
 *
 * Warning -- the "ascii" file parsers use a minor hack to collect the
 * name and text information in a single pass.  Thus, the game will not
 * be able to load any template file with more than 20K of names or 60K
 * of text, even though technically, up to 64K should be legal.
 *
 * Note that if "ALLOW_TEMPLATES" is not defined, then a lot of the code
 * in this file is compiled out, and the game will not run unless valid
 * "binary template files" already exist in "lib/data".  Thus, one can
 * compile Angband with ALLOW_TEMPLATES defined, run once to create the
 * "*.raw" files in "lib/data", and then quit, and recompile without
 * defining ALLOW_TEMPLATES, which will both save 20K and prevent people
 * from changing the ascii template files in potentially dangerous ways.
 *
 * The code could actually be removed and placed into a "stand-alone"
 * program, but that feels a little silly, especially considering some
 * of the platforms that we currently support.
 */

#ifdef ALLOW_TEMPLATES

#include "init.h"


static void note(cptr str)
{
	Term_erase(0, 23, 255);
	Term_putstr(20, 23, -1, TERM_WHITE, str);
	Term_fresh();
}


/*** Monster CSV List ***/


//
// Race Flags
//
static cptr race_flags[MAX_RACES] =
{
	"HUMAN",
	"ELF",
	"DWARF",
	"HOBBIT",
	"GNOME",

	"BARBARIAN",
	"DUNADAN",
	"MELNIBONE",
	"AMBERITE",
	"CHAOSIAN",

	"DARK_ELF",
	"ELDAR",
	"AVARI",
	"KOBOLD",
	"NIBELUNG",

	"SPRITE",
	"S_FAIRY",
	"WAREFOLK",
	"SKAVEN",
	"LIZARDMAN",

	"BEASTMAN",
	"MINOTAUR",
	"NAGA",
	"MARFOLK",
	"CENTAUR",

	"ENT",
	"ORC",
	"URUK",
	"TROLL",
	"OLOG",

	"OGRE",
	"GIANT",
	"CYCLOPS",
	"TITAN",
	"YEEK",

	"KLACKON",
	"MIND_FLAYER",
	"DRACONIAN",
	"SAIYAN",
	"KUTAR",

	"JURAL",
	"EWOK",
	"ANGEL",
	"IMP",
	"DEMON",

	"MAIAR",
	"DEEP_ONE",
	"ELDER_ONE",
	"MI_GO",
	"FLYING_POLYP",
//50
	"SHOGGOTH",
	"YITH",
	"ISTARI",
	"BALROG",
	"DRAGON",

	"GIANT_APE",
	"SUPER_SAIYAN",
	"HORSE",
	"ANT",
	"BAT",
//60
	"CENTIPETE",
	"FLOATING_EYE",
	"FELINE",
	"ICKY",
	"JELLY",

	"AQUARIC_MONSTER",
	"MOLD",
	"QUADRUPED",
	"RODENT",
	"VORTEX",
//70
	"WORM",
	"MIMIC",
	"BIRD",
	"CANINE",
	"ELEMENTAL",

	"INSECT",
	"SNAKE",
	"SHADOW",
	"QUYLTHLUG",
	"SPIDER",
//80
	"CRUSTACEA",
	"WRAITH",
	"XORN",
	"YETI",
	"ZEPHYR_HOUND",

	"FUNGUS",
	"GREAT_OLD_ONE",
	"REPTILIA",
};

static cptr class_flags[MAX_CLASS]=
{
	"NONE",
	"WARRIOR",
	"MAGE",
	"PRIEST",
	"ROGUE",
	"RANGER",
	"PALADIN",
	"WARRIOR_MAGE",
	"CHAOS_WARRIOR",
	"MONK",
	"MINDCRAFTER",
	"HIGH_MAGE",
	"TOURIST",
	"IMITATOR",
	"BEASTMASTER",
	"SORCERER",
	"ARCHER",
	"MAGIC_EATER",
	"BARD",
	"RED_MAGE",
	"SAMURAI",
	"FORCETRAINER",
	"BLUE_MAGE",
	"CAVALRY",
	"BERSERKER",
	"SMITH",
	"MIRROR_MASTER",
	"NINJA",
	"SNIPER",
	"COMMONER",
	"SOLDIER",
};

static cptr chara_flags[MAX_CHARA]=
{
	"ORDINARY",
	"MIGHTY",
	"SHREWD",
	"PIOUS",
	"NIMBLE",
	"FEARLESS",
	"COMBAT",
	"LAZY",
	"SEXY",
	"LUCKY",
	"PATIENT",
	"MUNCHIKIN",
	"CHARGEMAN",
	"POWERLESS",
	"IGNORANT",
	"IMBECILE",
	"SLOW-WITTED",
	"WEAK",
	"UGLY",
};

static cptr realm_flags[MAX_REALM]=
{
	"NONE",
	"LIFE",
	"SORCERY",
	"NATURE",
	"CHAOS",
	"DEATH",
	"TRUMP",
	"ARCANE",
	"CRAFT",
	"DAEMON",

	"CRUSADE",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"MUSIC",
	"HISSATSU",
	"HEX",
};

//
// Equip Slot Flags
//
static cptr equip_slot_flags[MAX_ITEM_SLOT] =
{
	"INVENTORY",
	"HAND",
	"BOW",
	"AMMO",
	"RING",
	"AMULET",
	"BODY",
	"OUTER",
	"HEAD",
	"ARMS",
	"FEET",
	"INSTRUMENT",
	"LITE",
	"TAIL",
};

//
// Object Kind tval Flags
//
static cptr tval_flags[255] =
{
	"NONE",

	"SKELETON",
	"BOTTLE",
	"JUNK",
	"WHISTLE",
	"SPIKE",
	"XXX",
	"CHEST",
	"FIGURINE",
	"STATUE",
	"CORPSE",

	"CAPTURE",
	"XXX",
	"XXX",
	"XXX",
	"NO_AMMO",
	"SHOT",
	"ARROW",
	"BOLT",
	"BOW",
	"DIGGING",

	"HAFTED",
	"POLEARM",
	"SWORD",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"BOOTS",

	"GLOVES",
	"HELM",
	"CROWN",
	"SHIELD",
	"CLOAK",
	"SOFT_ARMOR",
	"HARD_ARMOR",
	"DRAG_ARMOR",
	"LITE",
	"AMULET",

	"TAIL",
	"INSTRUMENT",
	"XXX",
	"XXX",
	"RING",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"CARD",

	"WHEEL",
	"XXX",
	"XXX",
	"XXX",
	"STAFF",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",

	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"WAND",
	"ROD",
	"XXX",
	"XXX",
	"PARCHMENT",
	"SCROLL",

	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"POTION",
	"XXX",
	"FLASK",
	"XXX",
	"XXX",
	"FOOD",

	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"LIFE_BOOK",

	"SORCERY_BOOK",
	"NATURE_BOOK",
	"CHAOS_BOOK",
	"DEATH_BOOK",
	"TRUMP_BOOK",
	"ARCANE_BOOK",
	"CRAFT_BOOK",
	"DAEMON_BOOK",
	"CRUSADE_BOOK",
	"XXX",

	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"MUSIC_BOOK",
	"HISSATSU_BOOK",
	"HEX_BOOK",
	"XXX",
	"XXX",
	"XXX",

	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",

	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"GOLD",

};



/*
 * Character Blow Methods
 */
static cptr species_info_blow_method[] =
{
	"",
	"HIT",
	"TOUCH",
	"PUNCH",
	"KICK",
	"CLAW",
	"BITE",
	"STING",
	"SLASH",
	"BUTT",
	"CRUSH",
	"CHARGE",
	"CRAWL",
	"DROOL",
	"SPIT",
	"XXX4",
	"BEG",
	"INSULT",
	"MOAN",
	"SHOW",
	"SHOOT",
	"ENGULF",
	"EXPLODE",
	"GAZE",
	"WAIL",
	"SPORE",
	NULL
};


/*
 * Monster Blow Effects
 */
static cptr species_info_blow_effect[] =
{
	"",
	"HURT",
	"POISON",
	"UN_BONUS",
	"UN_POWER",
	"EAT_GOLD",
	"EAT_ITEM",
	"EAT_FOOD",
	"EAT_LITE",
	"ACID",
	"ELEC",
	"FIRE",
	"COLD",
	"BLIND",
	"CONFUSE",
	"TERRIFY",
	"PARALYZE",
	"LOSE_STR",
	"LOSE_INT",
	"LOSE_WIS",
	"LOSE_DEX",
	"LOSE_CON",
	"LOSE_CHR",
	"LOSE_ALL",
	"SHATTER",
	"EXP_10",
	"EXP_20",
	"EXP_40",
	"EXP_80",
	"DISEASE",
	"TIME",
	"EXP_VAMP",
	"DR_MANA",
	"SUPERHURT",
	NULL
};


/*
 * Feature info flags
 */
static cptr f_info_flags[] =
{
	"LOS",
	"PROJECT",
	"MOVE",
	"PLACE",
	"DROP",
	"SECRET",
	"NOTICE",
	"REMEMBER",
	"OPEN",
	"CLOSE",
	"BASH",
	"SPIKE",
	"DISARM",
	"STORE",
	"TUNNEL",
	"MAY_HAVE_GOLD",
	"HAS_GOLD",
	"HAS_ITEM",
	"DOOR",
	"TRAP",
	"STAIRS",
	"GLYPH",
	"LESS",
	"MORE",
	"AVOID_RUN",
	"FLOOR",
	"WALL",
	"PERMANENT",
	"XXX00",
	"XXX01",
	"XXX02",
	"HIT_TRAP",

	"BRIDGE",
	"RIVER",
	"LAKE",
	"BRIDGED",
	"COVERED",
	"GLOW",
	"ENSECRET",
	"WATER",
	"LAVA",
	"SHALLOW",
	"DEEP",
	"FILLED",
	"HURT_ROCK",
	"HURT_FIRE",
	"HURT_COLD",
	"HURT_ACID",
	"ICE",
	"ACID",
	"OIL",
	"XXX04",
	"CAN_CLIMB",
	"CAN_FLY",
	"CAN_SWIM",
	"CAN_PASS",
	"CAN_OOZE",
	"CAN_DIG",
	"HIDE_ITEM",
	"HIDE_SNEAK",
	"HIDE_SWIM",
	"HIDE_DIG",
	"KILL_HUGE",
	"KILL_MOVE",

	"PICK_TRAP",
	"PICK_DOOR",
	"ALLOC",
	"CHEST",
	"DROP_1D2",
	"DROP_2D2",
	"DROP_GOOD",
	"DROP_GREAT",
	"HURT_POIS",
	"HURT_ELEC",
	"HURT_WATER",
	"HURT_BWATER",
	"USE_FEAT",
	"GET_FEAT",
	"GROUND",
	"OUTSIDE",
	"EASY_HIDE",
	"EASY_CLIMB",
	"MUST_CLIMB",
	"TREE",
	"NEED_TREE",
	"BLOOD",
	"DUST",
	"SLIME",
	"PLANT",
	"XXX2",
	"INSTANT",
	"EXPLODE",
	"TIMED",
	"ERUPT",
	"STRIKE",
	"SPREAD",

	"SPECIAL",
	"HURT_DISI",
	"QUEST_ENTER",
	"QUEST_EXIT",
	"QUEST",
	"SHAFT",
	"MOUNTAIN",
	"BLDG",
	"MINOR_GLYPH",
	"PATTERN",
	"TOWN",
	"ENTRANCE",
	"MIRROR",
	"UNPERM",
	"TELEPORTABLE",
	"CONVERT",
	"GLASS",
	
	"CHAOS_TAINTED",
	"POISON_SWAMP",
	"ACID_SWAMP",
};


/*
 * Monster authority flags
 */
static cptr authority_str_id;

/*
 * Object flags
 */
static cptr object_kind_info_flags[] =
{
	"STR",
	"INT",
	"WIS",
	"DEX",
	"CON",
	"CHR",
	"MAGIC_MASTERY",
	"FORCE_WEAPON",
	"STEALTH",
	"SEARCH",
	"INFRA",
	"TUNNEL",
	"SPEED",
	"BLOWS",
	"CHAOTIC",
	"VAMPIRIC",
	"SLAY_ANIMAL",
	"SLAY_EVIL",
	"SLAY_UNDEAD",
	"SLAY_DEMON",
	"SLAY_ORC",
	"SLAY_TROLL",
	"SLAY_GIANT",
	"SLAY_DRAGON",
	"KILL_DRAGON",
	"VORPAL",
	"IMPACT",
	"BRAND_POIS",
	"BRAND_ACID",
	"BRAND_ELEC",
	"BRAND_FIRE",
	"BRAND_COLD",

	"SUST_STR",
	"SUST_INT",
	"SUST_WIS",
	"SUST_DEX",
	"SUST_CON",
	"SUST_CHR",
	"RIDING",
	"EASY_SPELL",
	"IM_ACID",
	"IM_ELEC",
	"IM_FIRE",
	"IM_COLD",
	"THROW",
	"REFLECT",
	"FREE_ACT",
	"HOLD_LIFE",
	"RES_ACID",
	"RES_ELEC",
	"RES_FIRE",
	"RES_COLD",
	"RES_POIS",
	"RES_FEAR",
	"RES_LITE",
	"RES_DARK",
	"RES_BLIND",
	"RES_CONF",
	"RES_SOUND",
	"RES_SHARDS",
	"RES_NETHER",
	"RES_NEXUS",
	"RES_CHAOS",
	"RES_DISEN",

	"SH_FIRE",
	"SH_ELEC",
	"SLAY_HUMAN",
	"SH_COLD",
	"NO_TELE",
	"NO_MAGIC",
	"DEC_MANA",
	"TY_CURSE",
	"WARNING",
	"HIDE_TYPE",
	"SHOW_MODS",
	"XXX1",
	"LEVITATION",
	"LITE",
	"SEE_INVIS",
	"TELEPATHY",
	"SLOW_DIGEST",
	"REGEN",
	"XTRA_MIGHT",
	"XTRA_SHOTS",
	"IGNORE_ACID",
	"IGNORE_ELEC",
	"IGNORE_FIRE",
	"IGNORE_COLD",
	"ACTIVATE",
	"DRAIN_EXP",
	"TELEPORT",
	"AGGRAVATE",
	"BLESSED",
	"XXX3",
	"XXX4",
	"XXX5",

	"KILL_ANIMAL",
	"KILL_EVIL",
	"KILL_UNDEAD",
	"KILL_DEMON",
	"KILL_ORC",
	"KILL_TROLL",
	"KILL_GIANT",
	"KILL_HUMAN",
	"ESP_ANIMAL",
	"ESP_UNDEAD",
	"ESP_DEMON",
	"ESP_ORC",
	"ESP_TROLL",
	"ESP_GIANT",
	"ESP_DRAGON",
	"ESP_HUMAN",
	"ESP_EVIL",
	"ESP_GOOD",
	"ESP_NONLIVING",
	"ESP_UNIQUE",
	"FULL_NAME",
	"FIXED_FLAVOR",

	"SLAY_GOOD",
	"KILL_GOOD",
	"NO_LIMIT_LITE",

};


static cptr object_kind_info_gen_flags[] =
{
	"INSTA_ART",
	"QUESTITEM",
	"XTRA_POWER",
	"ONE_SUSTAIN",
	"XTRA_RES_OR_POWER",
	"XTRA_H_RES",
	"XTRA_E_RES",
	"XTRA_L_RES",
	"XTRA_D_RES",
	"XTRA_RES",
	"CURSED",
	"HEAVY_CURSE",
	"DIVINE_CURSE",
	"RANDOM_CURSE0",
	"RANDOM_CURSE1",
	"RANDOM_CURSE2",
	"NO_LIMIT_LITE",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
};


/*
 * Dungeon flags
 */
static cptr dungeon_info_flags1[] =
{
	"WINNER",
	"MAZE",
	"SMALLEST",
	"BEGINNER",
	"BIG",
	"NO_DOORS",
	"WATER_RIVER",
	"LAVA_RIVER",
	"CURTAIN",
	"GLASS_DOOR",
	"CAVE",
	"CAVERN",
	"POISON_RIVER",
	"ACID_RIVER",
	"XXX",
	"XXX",
	"FORGET",
	"LAKE_WATER",
	"LAKE_LAVA",
	"LAKE_RUBBLE",
	"LAKE_TREE",
	"NO_VAULT",
	"ARENA",
	"DESTROY",
	"GLASS_ROOM",
	"NO_CAVE",
	"NO_MAGIC",
	"NO_MELEE",
	"CHAMELEON",
	"DARKNESS",
	"LAKE_POISON",
	"LAKE_ACID"
};


/*
 *  Store Flags
 */
static cptr store_pre_info_flags[] =
{
	"YOUR_HOME",
	"MUSEUM",
	"BLACK_MARKET",
	"GENERAL",
	"SCULPTURE",
	"PAINT",
	"ARMOURY",
	"WEAPON",

	"ALCHEMY",
	"MAGIC_ITEM",
	"ORIENTAL_WEAPON",
	"BOOK",
	"TEMPLE",
	"XXX",
	"XXX",
	"XXX",

	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"XXX",

	"XXX",
	"XXX",
	"XXX",
	"XXX",
	"OTAKU",
	"MORGUE",
	"XXX",
	"XXX",
};


/*
 * Add a text to the text-storage and store offset to it.
 *
 * Returns FALSE when there isn't enough space available to store
 * the text.
 */
static bool add_text(u32b *offset, header *head, cptr buf, bool normal_text)
{
	/* Hack -- Verify space */
	if (head->text_size + strlen(buf) + 8 > FAKE_TEXT_SIZE)
		return (FALSE);

	/* New text? */
	if (*offset == 0)
	{
		/* Advance and save the text index */
		*offset = ++head->text_size;
	}

	/* Additional text */
	else if (normal_text)
	{
		/*
		 * If neither the end of the last line nor
		 * the beginning of current line is not a space,
		 * fill up a space as a correct separator of two words.
		 */
		if (head->text_size > 0 &&
#ifdef JP
		    (*(head->text_ptr + head->text_size - 1) != ' ') &&
		    ((head->text_size == 1) || !iskanji(*(head->text_ptr + head->text_size - 2))) && 
		    (buf[0] != ' ') && !iskanji(buf[0])
#else
		    (*(head->text_ptr + head->text_size - 1) != ' ') &&
		    (buf[0] != ' ')
#endif
		    )
		{
			/* Append a space */
			*(head->text_ptr + head->text_size) = ' ';

			/* Advance the index */
			head->text_size++;
		}
	}

	/* Append chars to the text */
	strcpy(head->text_ptr + head->text_size, buf);

	/* Advance the index */
	head->text_size += strlen(buf);

	/* Success */
	return (TRUE);
}


/*
 * Add a name to the name-storage and return an offset to it.
 *
 * Returns FALSE when there isn't enough space available to store
 * the name.
 */
static bool add_name(u32b *offset, header *head, cptr buf)
{
	/* Hack -- Verify space */
	if (head->name_size + strlen(buf) + 8 > FAKE_NAME_SIZE)
		return (FALSE);

	/* New name? */
	if (*offset == 0)
	{
		/* Advance and save the name index */
		*offset = ++head->name_size;
	}

	/* Append chars to the names */
	strcpy(head->name_ptr + head->name_size, buf);

	/* Advance the index */
	head->name_size += strlen(buf);

	/* Success */
	return (TRUE);
}

// Deskull
// Add temporary buffer for reprocess
static bool add_tmp(u32b *offset, header *head, cptr buf)
{
	/* Hack -- Verify space */
	if (head->tmp_size + strlen(buf) + 8 > FAKE_TMP_BUFFER_SIZE)
		return (FALSE);

	/* New name? */
	if (*offset == 0)
	{
		/* Advance and save the name index */
		*offset = ++head->tmp_size;
	}

	/* Append chars to the names */
	strcpy(head->tmp_ptr + head->tmp_size, buf);

	/* Advance the index */
	head->tmp_size += strlen(buf);

	/* Success */
	return (TRUE);
}



/*
 * Add a tag to the tag-storage and return an offset to it.
 *
 * Returns FALSE when there isn't enough space available to store
 * the name.
 */
static bool add_tag(s16b *offset, header *head, cptr buf)
{
	u32b i;

	/* Search for an existing (fake) tag */
	for (i = 1; i < head->tag_size; i += strlen(&head->tag_ptr[i]) + 1)
	{
		/* Found it */
		if (streq(&head->tag_ptr[i], buf)) break;
	}

	/* There was no existing tag */
	if (i >= head->tag_size)
	{
		/* Hack -- Verify space */
		if (head->tag_size + strlen(buf) + 8 > FAKE_TAG_SIZE)
			return FALSE;

		/* Append chars to the tags */
		strcpy(head->tag_ptr + head->tag_size, buf);

		/* Point the new tag */
		i = head->tag_size;

		/* Advance the index */
		head->tag_size += strlen(buf) + 1;
	}

	/* Return offset of the tag */
	*offset = (s16b)i;

	/* Success */
	return TRUE;
}


/*
 * Convert a "color letter" into an "actual" color
 * The colors are: dwsorgbuDWvyRGBU, as shown below
 */
byte color_char_to_attr(char c)
{
	switch (c)
	{
		case 'd': return (TERM_DARK);
		case 'w': return (TERM_WHITE);
		case 's': return (TERM_SLATE);
		case 'o': return (TERM_ORANGE);
		case 'r': return (TERM_RED);
		case 'g': return (TERM_GREEN);
		case 'b': return (TERM_BLUE);
		case 'u': return (TERM_UMBER);

		case 'D': return (TERM_L_DARK);
		case 'W': return (TERM_L_WHITE);
		case 'v': return (TERM_VIOLET);
		case 'y': return (TERM_YELLOW);
		case 'R': return (TERM_L_RED);
		case 'G': return (TERM_L_GREEN);
		case 'B': return (TERM_L_BLUE);
		case 'U': return (TERM_L_UMBER);
	}

	return (255);
}



/*** Initialize from ascii template files ***/


/*
 * Initialize an "*_info" array, by parsing an ascii "template" file
 */
errr init_info_txt(FILE *fp, char *buf, header *head,
		   parse_info_txt_func parse_info_txt_line)
{
	errr err;

	/* Just before the first record */
	error_idx = -1;

	/* Just before the first line */
	error_line = 0;


	/* Prepare the "fake" stuff */
	head->name_size = 0;
	head->text_size = 0;
	head->tag_size = 0;

	/* Parse */
	while (0 == my_fgets(fp, buf, 1024))
	{
		/* Advance the line number */
		error_line++;

		/* Skip comments and blank lines */
		if (!buf[0] || (buf[0] == '#')) continue;

		/* Verify correct "colon" format */
		if (buf[1] != ':') return (PARSE_ERROR_GENERIC);


		/* Hack -- Process 'V' for "Version" */
		if (buf[0] == 'V')
		{
			/* ignore */
			continue;
		}

		/* Mega Hack -- Calculate Check Sum */
		if (buf[0] != 'N' && buf[0] != 'D')
		{
			int i;
			for (i = 0; buf[i]; i++)
			{
				head->v_extra += (byte)buf[i];
				head->v_extra ^= (1 << (i % 8));
			}
		}

		/* Parse the line */
		if ((err = (*parse_info_txt_line)(buf, head)) != 0)
			return (err);
	}


	/* Complete the "name" and "text" sizes */
	if (head->name_size) head->name_size++;
	if (head->text_size) head->text_size++;

	/* Success */
	return (0);
}



/*
 * Initialize an "*_info" array, by parsing an ascii "template" file
 */
errr init_info_csv(FILE *fp, char *buf, header *head, parse_info_txt_func parse_info_txt_line)
{
	errr err;
	char nt[80];
	int i = 0;

	/* Just before the first record */
	error_idx = -1;

	/* Just before the first line */
	error_line = 0;

	/* Prepare the "fake" stuff */
	head->name_size = 0;
	head->text_size = 0;
	head->tag_size = 0;

	/* Parse */
	while (0 == my_fgets_csv(fp, buf, 65536, '"'))
	{
		// Skip comments and blank lines
		if (!buf[0] || (buf[0] == '#')) continue;

		i++;

		// Parse the line
		if ((err = (*parse_info_txt_line)(buf, head)) != 0)
			return (err);
	}

	sprintf(nt, "CSV Line:%d", i);
	note(nt);
	/* Complete the "name" and "text" sizes */
	if (head->name_size) head->name_size++;
	if (head->text_size) head->text_size++;

	/* Success */
	return (0);
}




/*
 * Initialize the "v_info" array, by parsing an ascii "template" file
 */
errr parse_v_info(char *buf, header *head)
{
	int i;
	char *s;

	/* Current entry */
	static vault_type *v_ptr = NULL;

	/* Process 'N' for "New/Number/Name" */
	if (buf[0] == 'N')
	{
		/* Find the colon before the name */
		s = my_strchr(buf+2, ':');

		/* Verify that colon */
		if (!s) return (1);

		/* Nuke the colon, advance to the name */
		*s++ = '\0';

		/* Paranoia -- require a name */
		if (!*s) return (1);

		/* Get the index */
		i = atoi(buf+2);

		/* Verify information */
		if (i <= error_idx) return (4);

		/* Verify information */
		if (i >= head->info_num) return (2);

		/* Save the index */
		error_idx = i;

		/* Point at the "info" */
		v_ptr = &v_info[i];

		/* Store the name */
		if (!add_name(&v_ptr->name, head, s)) return (7);
	}

	/* There better be a current v_ptr */
	else if (!v_ptr) return (3);

	/* Process 'D' for "Description" */
	else if (buf[0] == 'D')
	{
		/* Acquire the text */
		s = buf+2;

		/* Store the text */
		if (!add_text(&v_ptr->text, head, s, FALSE)) return (7);
	}

	/* Process 'X' for "Extra info" (one line only) */
	else if (buf[0] == 'X')
	{
		int typ, rat, hgt, wid;

		/* Scan for the values */
		if (4 != sscanf(buf+2, "%d:%d:%d:%d",
			&typ, &rat, &hgt, &wid)) return (1);

		/* Save the values */
		v_ptr->typ = typ;
		v_ptr->rat = rat;
		v_ptr->hgt = hgt;
		v_ptr->wid = wid;
	}

	/* Oops */
	else	return (6);

	/* Success */
	return (0);
}



/*
 * Initialize the "skill_info" array, by parsing an ascii "template" file
 */
errr parse_skill_info(char *buf, header *head)
{
	int i;

	/* Current entry */
	static skill_table *s_ptr = NULL;


	/* Process 'N' for "New/Number/Name" */
	if (buf[0] == 'N')
	{
		/* Get the index */
		i = atoi(buf+2);

			/* Verify information */
		if (i <= error_idx) return (4);

		/* Verify information */
		if (i >= head->info_num) return (2);

		/* Save the index */
		error_idx = i;

		/* Point at the "info" */
		s_ptr = &skill_info[i];
	}

	/* There better be a current s_ptr */
	else if (!s_ptr) return (3);

	/* Process 'W' for "Weapon exp" */
	else if (buf[0] == 'W')
	{
		int tval, sval, start, max;
		const s16b exp_conv_table[] =
		{
			WEAPON_EXP_UNSKILLED, WEAPON_EXP_BEGINNER, WEAPON_EXP_SKILLED,
			WEAPON_EXP_EXPERT, WEAPON_EXP_MASTER
		};

		/* Scan for the values */
		if (4 != sscanf(buf+2, "%d:%d:%d:%d",
				&tval, &sval, &start, &max)) return (1);

		if (start < EXP_LEVEL_UNSKILLED || start > EXP_LEVEL_MASTER
			|| max < EXP_LEVEL_UNSKILLED || max > EXP_LEVEL_MASTER) return (8);

		/* Save the values */
		s_ptr->w_start[tval][sval] = exp_conv_table[start];
		s_ptr->w_max[tval][sval] = exp_conv_table[max];
	}

	/* Process 'S' for "Skill exp" */
	else if (buf[0] == 'S')
	{
		int num, start, max;

		/* Scan for the values */
		if (3 != sscanf(buf+2, "%d:%d:%d",
				&num, &start, &max)) return (1);

		if (start < WEAPON_EXP_UNSKILLED || start > WEAPON_EXP_MASTER
			|| max < WEAPON_EXP_UNSKILLED || max > WEAPON_EXP_MASTER) return (8);

		/* Save the values */
		s_ptr->s_start[num] = start;
		s_ptr->s_max[num] = max;
	}


	/* Oops */
	else return (6);

	/* Success */
	return (0);
}


/*
 * Initialize the "m_info" array, by parsing an ascii "template" file
 */
errr parse_m_info(char *buf, header *head)
{
	int i;

	char *s;

	/* Current entry */
	static magic_table_type *m_ptr = NULL;

	/* ---Hack--- */
	static int realm, magic_idx = 0, readable = 0;


	/* Process 'N' for "New/Number/Name" */
	if (buf[0] == 'N')
	{
		/* Get the index */
		i = atoi(buf+2);

			/* Verify information */
		if (i <= error_idx) return (4);

		/* Verify information */
		if (i >= head->info_num) return (2);

		/* Save the index */
		error_idx = i;

		/* Point at the "info" */
		m_ptr = &m_info[i];
	}

	/* There better be a current m_ptr */
	else if (!m_ptr) return (3);

	/* Process 'I' for "Info" (one line only) */
	else if (buf[0] == 'I')
	{
		char *book, *stat;
		int xtra, type, first, weight;

		/* Find the colon before the name */
		s = my_strchr(buf+2, ':');

		/* Verify that colon */
		if (!s) return (1);

		/* Nuke the colon, advance to the name */
		*s++ = '\0';

		book = buf+2;

		if (streq(book, "SORCERY")) m_ptr->spell_book = TV_SORCERY_BOOK;
		else if (streq(book, "LIFE")) m_ptr->spell_book = TV_LIFE_BOOK;
		else if (streq(book, "MUSIC")) m_ptr->spell_book = TV_MUSIC_BOOK;
		else if (streq(book, "HISSATSU")) m_ptr->spell_book = TV_HISSATSU_BOOK;
		else if (streq(book, "NONE")) m_ptr->spell_book = 0;
		else return (5);

		stat = s;

		/* Find the colon before the name */
		s = my_strchr(s, ':');

		/* Verify that colon */
		if (!s) return (1);

		/* Nuke the colon, advance to the name */
		*s++ = '\0';

		if (streq(stat, "STR")) m_ptr->spell_stat = STAT_STR;
		else if (streq(stat, "INT")) m_ptr->spell_stat = STAT_INT;
		else if (streq(stat, "WIS")) m_ptr->spell_stat = STAT_WIS;
		else if (streq(stat, "DEX")) m_ptr->spell_stat = STAT_DEX;
		else if (streq(stat, "CON")) m_ptr->spell_stat = STAT_CON;
		else if (streq(stat, "CHR")) m_ptr->spell_stat = STAT_CHA;
		else return (5);


		/* Scan for the values */
		if (4 != sscanf(s, "%x:%d:%d:%d",
				(uint *)&xtra, &type, &first, &weight))	return (1);

		m_ptr->spell_xtra = xtra;
		m_ptr->spell_type = type;
		m_ptr->spell_first = first;
		m_ptr->spell_weight = weight;
	}


	/* Process 'R' for "Realm" (one line only) */
	else if (buf[0] == 'R')
	{
		/* Scan for the values */
		if (2 != sscanf(buf+2, "%d:%d",
				&realm, &readable)) return (1);

		magic_idx = 0;
	}

	else if (buf[0] == 'T')
	{
		int level, mana, fail, exp;

		if (!readable) return (1);
		/* Scan for the values */
		if (4 != sscanf(buf+2, "%d:%d:%d:%d",
				&level, &mana, &fail, &exp)) return (1);

		m_ptr->info[realm][magic_idx].slevel = level;
		m_ptr->info[realm][magic_idx].smana = mana;
		m_ptr->info[realm][magic_idx].sfail = fail;
		m_ptr->info[realm][magic_idx].sexp = exp;
		magic_idx ++;
	}


	/* Oops */
	else return (6);

	/* Success */
	return (0);
}


/*
 * Grab one flag from a textual string
 */
static errr grab_one_flag(u32b *flags, cptr names[], cptr what)
{
	int i;

	/* Check flags */
	for (i = 0; i < 32; i++)
	{
		if (streq(what, names[i]))
		{
			*flags |= (1L << i);
			return 0;
		}
	}

	return -1;
}

/*
 * Grab index from a textual string
 */
static errr grab_one_index(int *n, cptr names[], cptr what, bool common_none)
{
	int i = 0;

	if(streq(what, "VARIABLE"))
	{
		*n = INDEX_VARIABLE;
		return 0;
	}
	else if(streq(what, "NONE") && common_none)
	{
		*n = INDEX_NONE;
		return 0;
	}

	if(names == NULL) return -1;

	/* Check flags */
	for (; names[i]; i++)
	{
		if (streq(what, names[i]))
		{
			*n = i;
			return 0;
		}
	}

	return -1;
}



static errr grab_one_creature_flag(creature_flags *cf_ptr, cptr what, byte add, byte remove, byte prob)
{
	int i;

	/* Check flags */
	for (i = 0; i < CF_FLAG_MAX; i++)
	{
		if (streq(what, creature_flag_info[i].id2))
		{
			cf_ptr->add_lev[i] = add;
			cf_ptr->remove_lev[i] = remove;
			cf_ptr->probability[i] = prob;
			return 0;
		}
	}

	return -1;
}


/*
 * Grab one flag in an feature_type from a textual string
 */
static errr grab_one_feat_flag(feature_type *f_ptr, cptr what)
{
	int i;

	/* Check flags */
	for (i = 0; i < FF_FLAG_MAX; i++)
	{
		if (streq(what, f_info_flags[i]))
		{
			add_flag(f_ptr->flags, i);
			return 0;
		}
	}

	/* Oops */
#ifdef JP
	msg_format("未知の地形フラグ '%s'。", what);
#else
	msg_format("Unknown feature flag '%s'.", what);
#endif

	/* Error */
	return PARSE_ERROR_GENERIC;
}


/*
 * Grab an action in an feature_type from a textual string
 */
static errr grab_one_feat_action(feature_type *f_ptr, cptr what, int count)
{
	int i;

	/* Check flags */
	for (i = 0; i < FF_FLAG_MAX; i++)
	{
		if (streq(what, f_info_flags[i]))
		{
			f_ptr->state[count].action = i;
			return 0;
		}
	}

	/* Oops */
#ifdef JP
	msg_format("未知の地形アクション '%s'。", what);
#else
	msg_format("Unknown feature action '%s'.", what);
#endif

	/* Error */
	return PARSE_ERROR_GENERIC;
}


/*
 * Initialize the "f_info" array, by parsing an ascii "template" file
 */
errr parse_f_info(char *buf, header *head)
{
	int i;

	char *s, *t;

	/* Current entry */
	static feature_type *f_ptr = NULL;


	/* Process 'N' for "New/Number/Name" */
	if (buf[0] == 'N')
	{
		/* Find the colon before the name */
		s = my_strchr(buf+2, ':');

		if (s)
		{
			/* Nuke the colon, advance to the name */
			*s++ = '\0';
		}

		/* Get the index */
		i = atoi(buf+2);

		/* Verify information */
		if (i <= error_idx) return (4);

		/* Verify information */
		if (i >= head->info_num) return (2);

		/* Save the index */
		error_idx = i;

		/* Point at the "info" */
		f_ptr = &f_info[i];

		/* Tag name is given */
		if (s)
		{
			/* Store the tag */
			if (!add_tag(&f_ptr->tag, head, s)) return (7);
		}

		/* Default "mimic" */
		f_ptr->mimic = i;

		/* Default "destroyed state" -- if not specified */
		f_ptr->destroyed = i;

		/* Default "states" */
		for (i = 0; i < MAX_FEAT_STATES; i++) f_ptr->state[i].action = FF_FLAG_MAX;
	}

	/* There better be a current f_ptr */
	else if (!f_ptr) return (3);

#ifdef JP
	else if (buf[0] == 'J')
	{
		/* Store the name */
		if (!add_name(&f_ptr->name, head, buf+2)) return (7);
	}

	else if (buf[0] == 'E')
	{
		/* Ignore english name */
	}
#else
	else if (buf[0] == 'J')
	{
		/* Ignore Japanese name */
	}

	else if (buf[0] == 'E')
	{
		/* Acquire the Text */
		s = buf+2;

		/* Store the name */
		if (!add_name(&f_ptr->name, head, s)) return (7);
	}
#endif


	/* Process 'M' for "Mimic" (one line only) */
	else if (buf[0] == 'M')
	{
		s16b offset;

		if (!add_tag(&offset, head, buf + 2)) return PARSE_ERROR_OUT_OF_MEMORY;

		/* Record a fake tag index */
		f_ptr->mimic = -offset;
	}


	/* Process 'G' for "Graphics" (one line only) */
	else if (buf[0] == 'G')
	{
		int j;
		byte s_attr;
		char char_tmp[F_LIT_MAX];

		/* Paranoia */
		if (buf[1] != ':') return (1);
		if (!buf[2]) return (1);
		if (buf[3] != ':') return (1);
		if (!buf[4]) return (1);

		/* Extract the char */
		char_tmp[F_LIT_STANDARD] = buf[2];

		/* Extract the color */
		s_attr = color_char_to_attr(buf[4]);

		/* Paranoia */
		if (s_attr > 127) return (1);

		/* Save the standard values */
		f_ptr->d_attr[F_LIT_STANDARD] = s_attr;
		f_ptr->d_char[F_LIT_STANDARD] = char_tmp[F_LIT_STANDARD];

		/* Is this feature supports lighting? */
		if (buf[5] == ':')
		{
			/* G:c:a:LIT (default) */
			apply_default_feat_lighting(f_ptr->d_attr, f_ptr->d_char);

			/* G:c:a:lc:la:dc:da */
			if (!streq(buf + 6, "LIT"))
			{
				char attr_lite_tmp[F_LIT_MAX - F_LIT_NS_BEGIN];

				if ((F_LIT_MAX - F_LIT_NS_BEGIN) * 2 != sscanf(buf + 6, "%c:%c:%c:%c",
					&char_tmp[F_LIT_LITE], &attr_lite_tmp[F_LIT_LITE - F_LIT_NS_BEGIN],
					&char_tmp[F_LIT_DARK], &attr_lite_tmp[F_LIT_DARK - F_LIT_NS_BEGIN])) return 1;
				if (buf[F_LIT_MAX * 4 + 1]) return 1;

				for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
				{
					switch (attr_lite_tmp[j - F_LIT_NS_BEGIN])
					{
					case '*':
						/* Use default lighting */
						break;
					case '-':
						/* No lighting support */
						f_ptr->d_attr[j] = f_ptr->d_attr[F_LIT_STANDARD];
						break;
					default:
						/* Extract the color */
						f_ptr->d_attr[j] = color_char_to_attr(attr_lite_tmp[j - F_LIT_NS_BEGIN]);
						if (f_ptr->d_attr[j] > 127) return 1;
						break;
					}
					f_ptr->d_char[j] = char_tmp[j];
				}
			}
		}
		else if (!buf[5])
		{
			for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
			{
				f_ptr->d_attr[j] = s_attr;
				f_ptr->d_char[j] = char_tmp[F_LIT_STANDARD];
			}
		}
		else return 1;
	}

	/* Hack -- Process 'F' for flags */
	else if (buf[0] == 'F')
	{
		/* Parse every entry textually */
		for (s = buf + 2; *s; )
		{
			/* Find the end of this entry */
			for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;

			/* Nuke and skip any dividers */
			if (*t)
			{
				*t++ = '\0';
				while (*t == ' ' || *t == '|') t++;
			}

			/* XXX XXX XXX Hack -- Read feature subtype */
			if (1 == sscanf(s, "SUBTYPE_%d", &i))
			{
				/* Extract a "subtype" */
				f_ptr->subtype =  i;

				/* Start at next entry */
				s = t;

				/* Continue */
				continue;
			}

			/* XXX XXX XXX Hack -- Read feature power */
			if (1 == sscanf(s, "POWER_%d", &i))
			{
				/* Extract a "power" */
				f_ptr->power =  i;

				/* Start at next entry */
				s = t;

				/* Continue */
				continue;
			}

			/* Parse this entry */
			if (0 != grab_one_feat_flag(f_ptr, s)) return (PARSE_ERROR_INVALID_FLAG);

			/* Start the next entry */
			s = t;
		}
	}

	/* Process 'W' for "More Info" (one line only) */
	else if (buf[0] == 'W')
	{
		int priority;

		/* Scan for the value */
		if (1 != sscanf(buf+2, "%d", &priority)) return (PARSE_ERROR_GENERIC);

		/* Save the value */
		f_ptr->priority = priority;
	}

	/* Process 'K' for "States" (up to four lines + default (which cannot be last)) */
	else if (buf[0] == 'K')
	{
		s16b offset;

		/* Find the next empty state slot (if any) */
		for (i = 0; i < MAX_FEAT_STATES; i++) if (f_ptr->state[i].action == FF_FLAG_MAX) break;

		/* Oops, no more slots */
		if (i == MAX_FEAT_STATES) return PARSE_ERROR_GENERIC;

		/* Analyze the first field */
		for (s = t = buf+2; *t && (*t != ':'); t++) /* loop */;

		/* Terminate the field (if necessary) */
		if (*t == ':') *t++ = '\0';

		/* Is this default entry? */
		if (streq(s, "DESTROYED"))
		{
			if (!add_tag(&offset, head, t)) return PARSE_ERROR_OUT_OF_MEMORY;

			/* Record a fake tag index */
			f_ptr->destroyed = -offset;
		}
		else
		{
			/* Reset */
			f_ptr->state[i].action = 0;

			/* Parse this entry */
			if (0 != grab_one_feat_action(f_ptr, s, i)) return PARSE_ERROR_INVALID_FLAG;

			if (!add_tag(&offset, head, t)) return PARSE_ERROR_OUT_OF_MEMORY;

			/* Record a fake tag index */
			f_ptr->state[i].result = -offset;
		}
	}

	/* Oops */
	else	return (6);

	/* Success */
	return (0);
}


/*
 * Convert a fake tag to a real feat index
 */
s16b f_tag_to_index(cptr str)
{
	u16b i;

	/* Search for real index corresponding to this fake tag */
	for (i = 0; i < f_head.info_num; i++)
	{
		if (streq(f_tag + f_info[i].tag, str))
		{
			/* Return the index */
			return (s16b)i;
		}
	}

	/* Not found */
	return -1;
}


/*
 * Search for real index corresponding to this fake tag
 */
static void search_real_feat(s16b *feat)
{
	int i;

	/* Don't convert non-fake tag */
	if (*feat >= 0) return;

	/* Search for real index corresponding to this fake tag */
	for (i = 0; i < f_head.info_num; i++)
	{
		if ((-(*feat)) == f_info[i].tag)
		{
			/* Record real index */
			*feat = (s16b)i;
			return;
		}
	}

	/* Undefined tag */
#ifdef JP
	msg_format("未定義のタグ '%s'。", f_tag + (-(*feat)));
#else
	msg_format("%s is undefined.", f_tag + (-(*feat)));
#endif
}


/*
 * Retouch fake tags of f_info
 */
void retouch_f_info(header *head)
{
	int i;

	/* Convert fake tags to real feat indices */
	for (i = 0; i < head->info_num; i++)
	{
		feature_type *f_ptr = &f_info[i];
		int j;

		search_real_feat(&f_ptr->mimic);

		search_real_feat(&f_ptr->destroyed);

		for (j = 0; j < MAX_FEAT_STATES; j++) search_real_feat(&f_ptr->state[j].result);
	}
}


/*
 * Grab one flag in an object_kind from a textual string
 */
static errr grab_one_kind_flag(object_kind *k_ptr, cptr what)
{
	int i;

	/* Check flags */
	for (i = 0; i < TR_FLAG_MAX; i++)
	{
		if (streq(what, object_kind_info_flags[i]))
		{
			add_flag(k_ptr->flags, i);
			return (0);
		}
	}

	if (grab_one_flag(&k_ptr->gen_flags, object_kind_info_gen_flags, what) == 0)
		return 0;

	/* Oops */
#ifdef JP
	msg_format("未知のアイテム・フラグ '%s'。", what);
#else
	msg_format("Unknown object flag '%s'.", what);
#endif


	/* Error */
	return (1);
}


#define OBJECT_KIND_INFO_CSV_COLUMNS 27
static cptr object_kind_info_csv_list[OBJECT_KIND_INFO_CSV_COLUMNS] =
{
	"ID",
	"NAME",
	"UI_NAME",
	"E_NAME",
	"E_UI_NAME",
	"SYMBOL",
	"COLOR",
	"TVAL",
	"SVAL",
	"PVAL",
	"DEPTH",
	"RARITY",
	"WEIGHT",
	"COST",
	"BASE_AC",
	"BASE_DAMAGE",
	"PLUS_HIT",
	"PLUS_DAM",
	"PLUS_AC",
	"ADD_DEPTH_RARITY",
	"FLAGS",
	"DESCRIPTION",
	"E_DESCRIPTION",
	"COMMENT",
	"MIN_SIZE",
	"MAX_SIZE",
	"SLOT",
};

#define OBJECT_KIND_INFO_ID         0
#define OBJECT_KIND_INFO_NAME       1
#define OBJECT_KIND_INFO_UI_NAME    2
#define OBJECT_KIND_INFO_E_NAME     3
#define OBJECT_KIND_INFO_E_UI_NAME  4
#define OBJECT_KIND_INFO_SYMBOL     5
#define OBJECT_KIND_INFO_COLOR      6
#define OBJECT_KIND_INFO_TVAL       7
#define OBJECT_KIND_INFO_SVAL       8
#define OBJECT_KIND_INFO_PVAL       9
#define OBJECT_KIND_INFO_DEPTH     10
#define OBJECT_KIND_INFO_RARITY    11
#define OBJECT_KIND_INFO_WEIGHT    12
#define OBJECT_KIND_INFO_COST      13
#define OBJECT_KIND_INFO_BASE_AC   14
#define OBJECT_KIND_INFO_BASE_DAMAGE 15
#define OBJECT_KIND_INFO_PLUS_HIT  16
#define OBJECT_KIND_INFO_PLUS_DAM  17
#define OBJECT_KIND_INFO_PLUS_AC   18
#define OBJECT_KIND_INFO_ADD_DEPTH_RARITY 19
#define OBJECT_KIND_INFO_FLAGS     20
#define OBJECT_KIND_INFO_DESCRIPTION 21
#define OBJECT_KIND_INFO_E_DESCRIPTION 22
#define OBJECT_KIND_INFO_COMMENT       23
#define OBJECT_KIND_INFO_MIN_SIZE      24
#define OBJECT_KIND_INFO_MAX_SIZE      25
#define OBJECT_KIND_INFO_SLOT          26

/*
 * Initialize the "object_kind_info" array, by parsing an ascii "template" file
 */
static int object_kind_info_csv_code[OBJECT_KIND_INFO_CSV_COLUMNS];

errr parse_object_kind_csv(char *buf, header *head)
{
	int split[80], size[80];
	int i, j, b, c;
	char *s, *t;
	char tmp[10000], nt[80];

	if(get_split_offset(split, size, buf, OBJECT_KIND_INFO_CSV_COLUMNS, ',', '"')){
		return (1);
	}

	strncpy(tmp, buf + split[0], size[0]);
	tmp[size[0]] = '\0';

	if(!strcmp(tmp, object_kind_info_csv_list[0]))
	{
		object_kind_info_csv_code[0] = OBJECT_KIND_INFO_ID;
		for(i = 1; i < OBJECT_KIND_INFO_CSV_COLUMNS; i++)
		{
			strncpy(tmp, buf + split[i], size[i]);
			tmp[size[i]] = '\0';
			for(j = 1; j < OBJECT_KIND_INFO_CSV_COLUMNS; j++)
			{
				if(!strcmp(tmp, object_kind_info_csv_list[j]))
				{
					object_kind_info_csv_code[i] = j;
					break;
				}
			}
			if(j == OBJECT_KIND_INFO_CSV_COLUMNS) return (11); /* ERROR */
		}
		return 0;
	}
	else
	{
		int n;
		strncpy(tmp, buf + split[0], size[0]);
		tmp[size[0]] = '\0';
		sscanf(tmp, "%d", &n);
		sprintf(nt, "[Initialize Object Kind:%d]", n);


		note(nt);

		for(i = 1; i < OBJECT_KIND_INFO_CSV_COLUMNS; i++)
		{
			
			strncpy(tmp, buf + split[i], size[i]);
			tmp[size[i]] = '\0';
			

			switch(object_kind_info_csv_code[i])
			{
			case OBJECT_KIND_INFO_NAME:
				if(!add_name(&object_kind_info[n].name, head, tmp))
					return (7);
				break;

			case OBJECT_KIND_INFO_UI_NAME:
				if(!add_name(&object_kind_info[n].flavospecies_name, head, tmp))
					return (7);
				break;

			case OBJECT_KIND_INFO_E_NAME:
				break;

			case OBJECT_KIND_INFO_E_UI_NAME:
				break;

			case OBJECT_KIND_INFO_SYMBOL:
				object_kind_info[n].d_char = (byte)tmp[0];
				break;

			case OBJECT_KIND_INFO_COLOR:
				object_kind_info[n].d_attr = color_char_to_attr(tmp[0]);
				break;

			case OBJECT_KIND_INFO_TVAL:
				for(j = 0; j <= 127; j++)
				{
					if(streq(tval_flags[j], tmp))
					{
						object_kind_info[n].tval = j;
						break;
					}
				}
				if(j > 127)
				{
					if(sscanf(tmp, "%d", &b) == 1)
						object_kind_info[n].tval = (byte)b;
					else
						object_kind_info[n].tval = 0;
				}
				break;

			case OBJECT_KIND_INFO_SVAL:
				if(sscanf(tmp, "%d", &b) == 1)
					object_kind_info[n].sval = (byte)b;
				else
					object_kind_info[n].sval = 0;
				break;

			case OBJECT_KIND_INFO_PVAL:
				if(sscanf(tmp, "%d", &b) == 1)
					object_kind_info[n].pval = (byte)b;
				else
					object_kind_info[n].pval = 0;
				break;

			case OBJECT_KIND_INFO_DEPTH:
				if(sscanf(tmp, "%d", &b) == 1)
					object_kind_info[n].level = (byte)b;
				else
					object_kind_info[n].level = 0;
				break;

			case OBJECT_KIND_INFO_RARITY:
				if(sscanf(tmp, "%d", &b) == 1)
					object_kind_info[n].extra = (byte)b;
				else
					object_kind_info[n].extra = 0;
				break;

			case OBJECT_KIND_INFO_WEIGHT:
				if(sscanf(tmp, "%d", &b) == 1)
					object_kind_info[n].weight = (s16b)b;
				else
					object_kind_info[n].weight = 0;
				break;

			case OBJECT_KIND_INFO_COST:
				if(sscanf(tmp, "%d", &b) == 1)
					object_kind_info[n].cost = (s32b)b;
				else
					object_kind_info[n].cost = 0;
				break;

			case OBJECT_KIND_INFO_BASE_AC:
				if(sscanf(tmp, "%d", &b) == 1)
					object_kind_info[n].ac = (byte)b;
				else
					object_kind_info[n].ac = 0;
				break;

			case OBJECT_KIND_INFO_BASE_DAMAGE:
				if(sscanf(tmp, "%dd%d", &b, &c) == 2)
				{
					object_kind_info[n].dd = (byte)b;
					object_kind_info[n].ds = (byte)c;
				}
				else
				{
					object_kind_info[n].dd = 0;
					object_kind_info[n].ds = 0;
				}
				break;

			case OBJECT_KIND_INFO_PLUS_HIT:
				if(sscanf(tmp, "%d", &b) == 1)
					object_kind_info[n].to_h = (s16b)b;
				else
					object_kind_info[n].to_h = 0;
				break;

			case OBJECT_KIND_INFO_PLUS_DAM:
				if(sscanf(tmp, "%d", &b) == 1)
					object_kind_info[n].to_d = (s16b)b;
				else
					object_kind_info[n].to_d = 0;
				break;

			case OBJECT_KIND_INFO_PLUS_AC:
				if(sscanf(tmp, "%d", &b) == 1)
					object_kind_info[n].to_a = (s16b)b;
				else
					object_kind_info[n].to_a = 0;
				break;

			case OBJECT_KIND_INFO_ADD_DEPTH_RARITY:
				/* XXX XXX XXX Simply read each number following a colon */
				for (j = 0, s = tmp; s; ++j)
				{
						/* Default chance */
					object_kind_info[n].chance[j] = 1;

						/* Store the attack damage index */
					object_kind_info[n].locale[j] = atoi(s+1);

						/* Find the slash */
					t = my_strchr(s+1, '/');

						/* Find the next colon */
					s = my_strchr(s+1, ':');

						/* If the slash is "nearby", use it */
					if (t && (!s || t < s))
					{
						int chance = atoi(t+1);
						if (chance > 0) object_kind_info[n].chance[j] = chance;
					}
				}
				break;

			case OBJECT_KIND_INFO_FLAGS:
				if(!strlen(tmp)) break;
				s = tmp;
				/* Parse every entry textually */
				for (s = tmp; *s;)
				{
						/* Find the end of this entry */
					for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;

						/* Nuke and skip any dividers */
					if (*t)
					{
						*t++ = '\0';
						while (*t == ' ' || *t == '|') t++;
					}

						/* Parse this entry */
					if (0 != grab_one_kind_flag(&object_kind_info[n], s))
						return (5);

						/* Start the next entry */
					s = t;
				}
				break;

			case OBJECT_KIND_INFO_DESCRIPTION:
				/* Store the text */
				if (!add_text(&object_kind_info[n].text, head, tmp, TRUE))
					return (7);
				break;

			case OBJECT_KIND_INFO_E_DESCRIPTION:
				break;

			case OBJECT_KIND_INFO_COMMENT:
				break;

			case OBJECT_KIND_INFO_MIN_SIZE:
				if(sscanf(tmp, "%d", &b) == 1)
					object_kind_info[n].min_size = (s16b)b;
				else
					object_kind_info[n].min_size = 0;
				break;

			case OBJECT_KIND_INFO_MAX_SIZE:
				if(sscanf(tmp, "%d", &b) == 1)
					object_kind_info[n].max_size = (s16b)b;
				else
					object_kind_info[n].max_size = 0;
				break;

			case OBJECT_KIND_INFO_SLOT:
				for(j = 0; j < MAX_ITEM_SLOT; j++)
				{
					if(streq(equip_slot_flags[j], tmp))
					{
						object_kind_info[n].slot = j;
						break;
					}
				}
				if(j == MAX_ITEM_SLOT)
					return (1);
				break;

			default:
				return (1);

			}
		}
		
	}
	return (0);
}

/*
 * Grab one flag in an artifact_type from a textual string
 */
static errr grab_one_artifact_flag(artifact_type *a_ptr, cptr what)
{
	int i;

	/* Check flags */
	for (i = 0; i < TR_FLAG_MAX; i++)
	{
		if (streq(what, object_kind_info_flags[i]))
		{
			add_flag(a_ptr->flags, i);
			return (0);
		}
	}

	if (grab_one_flag(&a_ptr->gen_flags, object_kind_info_gen_flags, what) == 0)
		return 0;

	/* Oops */
#ifdef JP
	msg_format("未知の伝説のアイテム・フラグ '%s'。", what);
#else
	msg_format("Unknown artifact flag '%s'.", what);
#endif


	/* Error */
	return (1);
}



#define ARTIFACT_INFO_CSV_COLUMNS 21
static cptr artifact_info_csv_list[ARTIFACT_INFO_CSV_COLUMNS] =
{
	"ID",
	"NAME",
	"E_NAME",
	"TVAL",
	"SVAL",
	"PVAL",
	"DEPTH",
	"RARITY",
	"WEIGHT",
	"COST",
	"SIZE_LOWER",
	"BASE_AC",
	"BASE_DAMAGE",
	"PLUS_HIT",
	"PLUS_DAM",
	"PLUS_AC",
	"FLAGS",
	"DESCRIPTION",
	"E_DESCRIPTION",
	"COMMENT",
	"SIZE_UPPER",
};

#define ARTIFACT_INFO_ID             0
#define ARTIFACT_INFO_NAME           1
#define ARTIFACT_INFO_E_NAME         2
#define ARTIFACT_INFO_TVAL           3
#define ARTIFACT_INFO_SVAL           4
#define ARTIFACT_INFO_PVAL           5
#define ARTIFACT_INFO_DEPTH          6
#define ARTIFACT_INFO_RARITY         7
#define ARTIFACT_INFO_WEIGHT         8
#define ARTIFACT_INFO_COST           9
#define ARTIFACT_INFO_SIZE_LOWER    10
#define ARTIFACT_INFO_SIZE_UPPER    20
#define ARTIFACT_INFO_BASE_AC       11
#define ARTIFACT_INFO_BASE_DAMAGE   12
#define ARTIFACT_INFO_PLUS_HIT      13
#define ARTIFACT_INFO_PLUS_DAM      14
#define ARTIFACT_INFO_PLUS_AC       15
#define ARTIFACT_INFO_FLAGS         16
#define ARTIFACT_INFO_DESCRIPTION   17
#define ARTIFACT_INFO_E_DESCRIPTION 18
#define ARTIFACT_INFO_COMMENT       19

static int artifact_info_csv_code[ARTIFACT_INFO_CSV_COLUMNS];
errr parse_artifact_csv(char *buf, header *head)
{
	int split[80], size[80];
	int i, j, b, c;
	char *s, *t;
	char tmp[10000], nt[80];

	if(get_split_offset(split, size, buf, ARTIFACT_INFO_CSV_COLUMNS, ',', '"')){
		return (1);
	}

	strncpy(tmp, buf + split[0], size[0]);
	tmp[size[0]] = '\0';

	if(!strcmp(tmp, artifact_info_csv_list[0]))
	{
		artifact_info_csv_code[0] = ARTIFACT_INFO_ID;
		for(i = 1; i < ARTIFACT_INFO_CSV_COLUMNS; i++)
		{
			strncpy(tmp, buf + split[i], size[i]);
			tmp[size[i]] = '\0';
			for(j = 1; j < ARTIFACT_INFO_CSV_COLUMNS; j++)
			{
				if(!strcmp(tmp, artifact_info_csv_list[j]))
				{
					artifact_info_csv_code[i] = j;
					break;
				}
			}
			if(j == ARTIFACT_INFO_CSV_COLUMNS) return (11); /* ERROR */
		}
		return 0;
	}
	else
	{
		int n;
		strncpy(tmp, buf + split[0], size[0]);
		tmp[size[0]] = '\0';
		sscanf(tmp, "%d", &n);
		sprintf(nt, "[Initialize Artifact:%d]", n);


		note(nt);

		for(i = 1; i < ARTIFACT_INFO_CSV_COLUMNS; i++)
		{
			
			strncpy(tmp, buf + split[i], size[i]);

			tmp[size[i]] = '\0';
			

			switch(artifact_info_csv_code[i])
			{

			case ARTIFACT_INFO_NAME:
				if(!add_name(&artifact_info[n].name, head, tmp))
					return (7);
				break;

			case ARTIFACT_INFO_E_NAME:
				break;

			case ARTIFACT_INFO_TVAL:
				if(sscanf(tmp, "%d", &b) == 1)
					artifact_info[n].tval = (byte)b;
				else
					artifact_info[n].tval = 0;
				break;

			case ARTIFACT_INFO_SVAL:
				if(sscanf(tmp, "%d", &b) == 1)
					artifact_info[n].sval = (byte)b;
				else
					artifact_info[n].sval = 0;
				break;

			case ARTIFACT_INFO_PVAL:
				if(sscanf(tmp, "%d", &b) == 1)
					artifact_info[n].pval = (byte)b;
				else
					artifact_info[n].pval = 0;
				break;

			case ARTIFACT_INFO_DEPTH:
				if(sscanf(tmp, "%d", &b) == 1)
					artifact_info[n].level = (byte)b;
				else
					artifact_info[n].level = 0;
				break;

			case ARTIFACT_INFO_RARITY:
				if(sscanf(tmp, "%d", &b) == 1)
					artifact_info[n].rarity = (byte)b;
				else
					artifact_info[n].rarity = 0;
				break;

			case ARTIFACT_INFO_WEIGHT:
				if(sscanf(tmp, "%d", &b) == 1)
					artifact_info[n].weight = (s16b)b;
				else
					artifact_info[n].weight = 0;
				break;

			case ARTIFACT_INFO_COST:
				if(sscanf(tmp, "%d", &b) == 1)
					artifact_info[n].cost = (s32b)b;
				else
					artifact_info[n].cost = 0;
				break;

			case ARTIFACT_INFO_SIZE_LOWER:
				if(sscanf(tmp, "%d", &b) == 1)
					artifact_info[n].size_lower = (s16b)b;
				else
					artifact_info[n].size_lower = 0;
				break;

			case ARTIFACT_INFO_SIZE_UPPER:
				if(sscanf(tmp, "%d", &b) == 1)
					artifact_info[n].size_upper = (s16b)b;
				else
					artifact_info[n].size_upper = 0;
				break;

			case ARTIFACT_INFO_BASE_AC:
				if(sscanf(tmp, "%d", &b) == 1)
					artifact_info[n].ac = (s16b)b;
				else
					artifact_info[n].ac = 0;
				break;

			case ARTIFACT_INFO_BASE_DAMAGE:
				if(sscanf(tmp, "%dd%d", &b, &c) == 2)
				{
					artifact_info[n].dd = (byte)b;
					artifact_info[n].ds = (byte)c;
				}
				else
				{
					artifact_info[n].dd = 0;
					artifact_info[n].ds = 0;
				}
				break;

			case ARTIFACT_INFO_PLUS_HIT:
				if(sscanf(tmp, "%d", &b) == 1)
					artifact_info[n].to_h = (s16b)b;
				else
					artifact_info[n].to_h = 0;
				break;

			case ARTIFACT_INFO_PLUS_DAM:
				if(sscanf(tmp, "%d", &b) == 1)
					artifact_info[n].to_d = (s16b)b;
				else
					artifact_info[n].to_d = 0;
				break;

			case ARTIFACT_INFO_PLUS_AC:
				if(sscanf(tmp, "%d", &b) == 1)
					artifact_info[n].to_a = (s16b)b;
				else
					artifact_info[n].to_a = 0;
				break;

			case ARTIFACT_INFO_FLAGS:
				s = tmp;
				/* Parse every entry textually */
				for (s = tmp; *s;)
				{
						/* Find the end of this entry */
					for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;

						/* Nuke and skip any dividers */
					if (*t)
					{
						*t++ = '\0';
						while (*t == ' ' || *t == '|') t++;
					}

						/* Parse this entry */
					if (0 != grab_one_artifact_flag(&artifact_info[n], s))
						return (5);

						/* Start the next entry */
					s = t;
				}
				break;

			case ARTIFACT_INFO_DESCRIPTION:
				/* Store the text */
				if (!add_text(&artifact_info[n].text, head, tmp, TRUE))
					return (7);
				break;

			case ARTIFACT_INFO_E_DESCRIPTION:
				break;

			case ARTIFACT_INFO_COMMENT:
				break;

			default:
				return (1);

			}
		}
		
	}
	return (0);
}

/*
 * Grab one flag in a ego-item_type from a textual string
 */
static bool grab_one_ego_item_flag(ego_item_type *e_ptr, cptr what)
{
	int i;

	/* Check flags */
	for (i = 0; i < TR_FLAG_MAX; i++)
	{
		if (streq(what, object_kind_info_flags[i]))
		{
			add_flag(e_ptr->flags, i);
			return (0);
		}
	}

	if (grab_one_flag(&e_ptr->gen_flags, object_kind_info_gen_flags, what) == 0)
		return 0;

	/* Oops */
#ifdef JP
	msg_format("未知の名のあるアイテム・フラグ '%s'。", what);
#else
	msg_format("Unknown ego-item flag '%s'.", what);
#endif


	/* Error */
	return (1);
}



#define OBJECT_EGO_INFO_CSV_COLUMNS 15
static cptr object_ego_info_csv_list[OBJECT_EGO_INFO_CSV_COLUMNS] =
{
	"ID",
	"NAME",
	"E_NAME",
	"SLOT",
	"RATING",
	"MAX_HIT",
	"MAX_DAM",
	"MAX_AC",
	"PVAL",
	"DEPTH",
	"RARITY",
	"WEIGHT",
	"COST",
	"FLAG",
	"COMMENT",
};

#define OBJECT_EGO_INFO_ID       0
#define OBJECT_EGO_INFO_NAME     1
#define OBJECT_EGO_INFO_E_NAME   2
#define OBJECT_EGO_INFO_SLOT     3
#define OBJECT_EGO_INFO_RATING   4
#define OBJECT_EGO_INFO_MAX_HIT  5
#define OBJECT_EGO_INFO_MAX_DAM  6
#define OBJECT_EGO_INFO_MAX_AC   7
#define OBJECT_EGO_INFO_PVAL     8
#define OBJECT_EGO_INFO_DEPTH    9
#define OBJECT_EGO_INFO_RARITY  10
#define OBJECT_EGO_INFO_WEIGHT  11
#define OBJECT_EGO_INFO_COST    12
#define OBJECT_EGO_INFO_FLAG    13
#define OBJECT_EGO_INFO_COMMENT 14

static int object_ego_info_csv_code[OBJECT_EGO_INFO_CSV_COLUMNS];
errr parse_object_ego_csv(char *buf, header *head)
{
	int split[80], size[80];
	int i, j, b;
	char *s, *t;
	char tmp[10000], nt[80];

	if(get_split_offset(split, size, buf, OBJECT_EGO_INFO_CSV_COLUMNS, ',', '"')){
		return (1);
	}

	strncpy(tmp, buf + split[0], size[0]);
	tmp[size[0]] = '\0';

	if(!strcmp(tmp, object_ego_info_csv_list[0]))
	{
		object_ego_info_csv_code[0] = OBJECT_EGO_INFO_ID;
		for(i = 1; i < OBJECT_EGO_INFO_CSV_COLUMNS; i++)
		{
			strncpy(tmp, buf + split[i], size[i]);
			tmp[size[i]] = '\0';
			for(j = 1; j < OBJECT_EGO_INFO_CSV_COLUMNS; j++)
			{
				if(!strcmp(tmp, object_ego_info_csv_list[j]))
				{
					object_ego_info_csv_code[i] = j;
					break;
				}
			}
			if(j == OBJECT_EGO_INFO_CSV_COLUMNS) return (11); /* ERROR */
		}
		return 0;
	}
	else
	{
		int n;
		strncpy(tmp, buf + split[0], size[0]);
		tmp[size[0]] = '\0';
		sscanf(tmp, "%d", &n);
		sprintf(nt, "[Initialize Object Ego:%d]", n);


		note(nt);

		for(i = 1; i < OBJECT_EGO_INFO_CSV_COLUMNS; i++)
		{
			
			strncpy(tmp, buf + split[i], size[i]);

			tmp[size[i]] = '\0';
			

			switch(object_ego_info_csv_code[i])
			{

			case OBJECT_EGO_INFO_NAME:
				if(!add_name(&object_ego_info[n].name, head, tmp))
					return (7);
				break;

			case OBJECT_EGO_INFO_E_NAME:
				break;

			case OBJECT_EGO_INFO_SLOT:
				for(j = 0; j < MAX_ITEM_SLOT; j++)
				{
					if(streq(equip_slot_flags[j], tmp))
					{
						object_ego_info[n].slot = j;
						break;
					}
				}
				if(j == MAX_ITEM_SLOT)
					return (1);
				break;

			case OBJECT_EGO_INFO_RATING:
				if(sscanf(tmp, "%d", &b) == 1)
					object_ego_info[n].rating = (byte)b;
				else
					object_ego_info[n].rating = 0;
				break;

			case OBJECT_EGO_INFO_MAX_HIT:
				if(sscanf(tmp, "%d", &b) == 1)
					object_ego_info[n].max_to_h = (byte)b;
				else
					object_ego_info[n].max_to_h = 0;
				break;

			case OBJECT_EGO_INFO_MAX_DAM:
				if(sscanf(tmp, "%d", &b) == 1)
					object_ego_info[n].max_to_d = (byte)b;
				else
					object_ego_info[n].max_to_d = 0;
				break;

			case OBJECT_EGO_INFO_MAX_AC:
				if(sscanf(tmp, "%d", &b) == 1)
					object_ego_info[n].max_to_a = (byte)b;
				else
					object_ego_info[n].max_to_a = 0;
				break;

			case OBJECT_EGO_INFO_PVAL:
				if(sscanf(tmp, "%d", &b) == 1)
					object_ego_info[n].max_pval = (byte)b;
				else
					object_ego_info[n].max_pval = 0;
				break;

			case OBJECT_EGO_INFO_DEPTH:
				if(sscanf(tmp, "%d", &b) == 1)
					object_ego_info[n].level = (byte)b;
				else
					object_ego_info[n].level = 0;
				break;

			case OBJECT_EGO_INFO_RARITY:
				if(sscanf(tmp, "%d", &b) == 1)
					object_ego_info[n].rarity = (byte)b;
				else
					object_ego_info[n].rarity = 0;
				break;

			case OBJECT_EGO_INFO_WEIGHT:
				break;

			case OBJECT_EGO_INFO_COST:
				if(sscanf(tmp, "%d", &b) == 1)
					object_ego_info[n].cost = (s32b)b;
				else
					object_ego_info[n].cost = 0;
				break;

			case OBJECT_EGO_INFO_FLAG:
				s = tmp;
				/* Parse every entry textually */
				for (s = tmp; *s;)
				{
						/* Find the end of this entry */
					for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;

						/* Nuke and skip any dividers */
					if (*t)
					{
						*t++ = '\0';
						while (*t == ' ' || *t == '|') t++;
					}

						/* Parse this entry */
					if (0 != grab_one_ego_item_flag(&object_ego_info[n], s))
						return (5);

						/* Start the next entry */
					s = t;
				}
				break;

			case OBJECT_EGO_INFO_COMMENT:
				break;

			default:
				return (1);

			}
		}
		
	}
	return (0);
}

/*
 * Grab store flag in a species_type from a textual string
 */
static errr grab_store_flag(store_pre_type *stp_ptr, cptr what)
{
	if (grab_one_flag(&stp_ptr->flags, store_pre_info_flags, what) == 0)
		return 0;

	/* Oops */
#ifdef JP
	msg_format("未知の店フラグ '%s'。", what);
#else
	msg_format("Unknown store flag '%s'.", what);
#endif


	/* Failure */
	return (1);

}


/*
 * Grab one (basic) flag in a species_type from a textual string
 */
static errr grab_one_race_flags(creature_flags *flag_ptr, cptr what, byte add, byte remove)
{


	/* Oops */
#ifdef JP
	msg_format("未知の種族フラグ '%s'。", what);
#else
	msg_format("Unknown race flag '%s'.", what);
#endif


	/* Failure */
	return (1);
}

static errr creature_flags_splits(creature_flags *flags_ptr, char *tmp)
{
	char flagname[80];
	char flag_aux[80];
	char *s, *t;
	int b, c, prob;


	for (s = tmp; *s; )
	{

		for (t = s; *t && (*t != ' ') && (*t != '\n') && (*t != '|'); ++t);

		/* Nuke and skip any dividers */
		if (*t)
		{
			*t++ = '\0';
			while (*t == ' ' || *t == '|' || *t == '\n') t++;
		}

		if (1 == sscanf(s, "1_IN_%d", &b))
		{
			//TODO
				s=t;
				continue;
		}

		if(sscanf(s, "%[^:]:%d:%d", &flag_aux, &b, &c) != 3)
		{
			if(sscanf(s, "%[^:]:%d", &flag_aux, &b) == 2)
			{
				c = PY_MAX_LEVEL + 1;
			}
			else if(sscanf(s, "%s", &flag_aux) == 1)
			{
				b = 1;
				c = PY_MAX_LEVEL + 1;
			}
			else return(1);
		}

		if(sscanf(flag_aux, "%[^[][%d%]", &flagname, &prob) != 2)
		{
			if(sscanf(flag_aux, "%s", &flagname) != 1) return 1;
			prob = 100;
		}

		/* Parse this entry */
		if (grab_one_creature_flag(flags_ptr, flagname, (byte)b, (byte)c, (byte)prob) != 0)
			return (PARSE_ERROR_INVALID_FLAG);

		/* Start the next entry */
		s = t;
	}

	return 0; // OK
}


/*
 * Grab one (spell) flag in a species_type from a textual string
 */
static int grab_one_authority_flag(species_type *r_ptr, cptr what)
{
	int i;

	/* Check flags */
	for (i = 0; i < max_authorities_idx; i++)
	{
		if (streq(what, authority_info[i].id_e))
		{
			return i;
		}
	}

	return -1;
}

#define SPECIES_INFO_CSV_COLUMNS 60
static cptr species_info_csv_list[SPECIES_INFO_CSV_COLUMNS] =
{
	"ID",
	"NAME",
	"E_NAME",
	"SYM",
	"COL",
	"RACE1",
	"RACE2",
	"CLASS",
	"PATRON",
	"CHARA",
	"RELM1",
	"RELM2",
	"LEV",
	"RARE",
	"SPELL",
	"EXP",
	"N_EXP",
	"N_MIN",
	"AGE",
	"SC",
	"DV",
	"SP",
	"VIS",
	"AC",
	"ALERT",
	"STR",
	"INT",
	"WIS",
	"DEX",
	"CON",
	"CHA",
	"M_HB",
	"M_HM",
	"M_WB",
	"M_WM",
	"F_HB",
	"F_HM",
	"F_WB",
	"F_WM",
	"BATTLE",
	"UNDERLING",
	"ARTIFACT",
	"COMMENT",
	"FLAG",
	"ACTION",
	"DESCRIPTION",
	"AUTHORITY",
	"SEX",
	"E_DESCRIPTION",
	"FATHER",
	"MOTHER",

	"HAND",
	"RING",
	"AMULET",
	"BODY",
	"OUTER",
	"HEAD",
	"ARMS",
	"FEET",
	"TAIL",

};

static int species_info_csv_code[SPECIES_INFO_CSV_COLUMNS];

#define SPECIES_INFO_ID			0
#define SPECIES_INFO_NAME			1
#define SPECIES_INFO_E_NAME		2
#define SPECIES_INFO_SYM			3
#define SPECIES_INFO_COL			4
#define SPECIES_INFO_RACE1		5
#define SPECIES_INFO_RACE2		6
#define SPECIES_INFO_CLASS		7
#define SPECIES_INFO_PATRON		8
#define SPECIES_INFO_CHARA		9
#define SPECIES_INFO_RELM1		10
#define SPECIES_INFO_RELM2		11
#define SPECIES_INFO_LEV			12
#define SPECIES_INFO_RARE			13
#define SPECIES_INFO_SPELL			14
#define SPECIES_INFO_EXP			15
#define SPECIES_INFO_N_EXP		16
#define SPECIES_INFO_N_MIN		17
#define SPECIES_INFO_AGE			18
#define SPECIES_INFO_SC			19
#define SPECIES_INFO_DV			20
#define SPECIES_INFO_SP			21
#define SPECIES_INFO_IS			22
#define SPECIES_INFO_AC			23
#define SPECIES_INFO_ALERT		24
#define SPECIES_INFO_STR			25
#define SPECIES_INFO_INT			26
#define SPECIES_INFO_WIS			27
#define SPECIES_INFO_DEX			28
#define SPECIES_INFO_CON			29
#define SPECIES_INFO_CHA			30
#define SPECIES_INFO_M_HB			31
#define SPECIES_INFO_M_HM			32
#define SPECIES_INFO_M_WB			33
#define SPECIES_INFO_M_WM			34
#define SPECIES_INFO_F_HB			35
#define SPECIES_INFO_F_HM			36
#define SPECIES_INFO_F_WB			37
#define SPECIES_INFO_F_WM			38
#define SPECIES_INFO_BATTLE		39
#define SPECIES_INFO_UNDERLING	40
#define SPECIES_INFO_ARTIFACT		41
#define SPECIES_INFO_COMMENT		42
#define SPECIES_INFO_FLAG			43
#define SPECIES_INFO_ACTION		44
#define SPECIES_INFO_DESCRIPTION	45
#define SPECIES_INFO_AUTHORITY    46
#define SPECIES_INFO_SEX          47
#define SPECIES_INFO_E_DESCRIPTION	48
#define SPECIES_INFO_FATHER	49
#define SPECIES_INFO_MOTHER	50

#define SPECIES_INFO_HAND 51
#define SPECIES_INFO_RING 52
#define SPECIES_INFO_AMULET 53
#define SPECIES_INFO_BODY 54
#define SPECIES_INFO_OUTER 55
#define SPECIES_INFO_HEAD 56
#define SPECIES_INFO_ARMS 57
#define SPECIES_INFO_FEET 58
#define SPECIES_INFO_TAIL 59

errr parse_species_info_csv(char *buf, header *head)
{
	int id, tval, sval, prob, ego, num, side, offset;
	int n1, n2;
	int split[80], size[80];
	int i, j, k;
	char *s, *t;
	char tmp[20000], nt[80];
	int b, ub;
	u32b flags;

	if(get_split_offset(split, size, buf, SPECIES_INFO_CSV_COLUMNS, ',', '"')){
		return (1);
	}

	strncpy(tmp, buf + split[0], size[0]);
	tmp[size[0]] = '\0';

	if(!strcmp(tmp, species_info_csv_list[0]))
	{
		species_info_csv_code[0] = SPECIES_INFO_ID;
		for(i = 1; i < SPECIES_INFO_CSV_COLUMNS; i++)
		{
			strncpy(tmp, buf + split[i], size[i]);
			tmp[size[i]] = '\0';
			for(j = 1; j < SPECIES_INFO_CSV_COLUMNS; j++)
			{
				if(!strcmp(tmp, species_info_csv_list[j]))
				{
					species_info_csv_code[i] = j;
					break;
				}
			}
			if(j == SPECIES_INFO_CSV_COLUMNS) return (1); /* ERROR */
		}
		return 0;
	}
	else
	{
		int n;
		strncpy(tmp, buf + split[0], size[0]);
		tmp[size[0]] = '\0';
		sscanf(tmp, "%d", &n);
		sprintf(nt, "[Initialize Monster:%d]", n);

		species_info[n].species_idx = n;
		species_info[n].ap_species_idx = n;


		note(nt);

		for(i = 1; i < SPECIES_INFO_CSV_COLUMNS; i++)
		{
			
			strncpy(tmp, buf + split[i], size[i]);
			tmp[size[i]] = '\0';
			

			switch(species_info_csv_code[i])
			{

			case SPECIES_INFO_NAME:
#if JP
				if (!add_name(&species_info[n].name, head, tmp))
					return (7);
#endif
				break;

			case SPECIES_INFO_E_NAME:
#if JP
				if (!add_name(&species_info[n].E_name, head, tmp))
					return (7);
#else
				if (!add_name(&species_info[n].name, head, tmp))
					return (7);
#endif
				break;

			case SPECIES_INFO_SYM:
				species_info[n].d_char = tmp[0];
				species_info[n].x_char = tmp[0];
				break;

			case SPECIES_INFO_COL:
				species_info[n].d_attr = color_char_to_attr(tmp[0]);
				species_info[n].x_attr = color_char_to_attr(tmp[0]);
				break;

			case SPECIES_INFO_RACE1:
				if(sscanf(tmp, "%d", &b) == 1)
					species_info[n].race_idx1 = (s16b)b;
				else 
					if(grab_one_index(&b, race_flags, tmp, TRUE)) return (1);
				species_info[n].race_idx1 = (s16b)b;
				break;

			case SPECIES_INFO_RACE2:
				if(sscanf(tmp, "%d", &b) == 1)
					species_info[n].race_idx2 = (s16b)b;
				else 
					if(grab_one_index(&b, race_flags, tmp, TRUE)) return (1);
				species_info[n].race_idx2 = (s16b)b;
				break;

			case SPECIES_INFO_CLASS:
				if(sscanf(tmp, "%d", &b) == 1)
					species_info[n].cls_idx = (s16b)b;
				else 
					if(grab_one_index(&b, class_flags, tmp, FALSE)) return (1);
				species_info[n].cls_idx = (s16b)b;
				break;

			case SPECIES_INFO_PATRON:
				if(sscanf(tmp, "%d", &b) == 1)
					species_info[n].patron_idx = (s16b)b;
				else 
					if(grab_one_index(&b, NULL, tmp, TRUE)) return (1);
				species_info[n].patron_idx = (s16b)b;
				break;

			case SPECIES_INFO_CHARA:
				if(sscanf(tmp, "%d", &b) == 1)
					species_info[n].chara_idx = (s16b)b;
				else 
					if(grab_one_index(&b, chara_flags, tmp, TRUE)) return (1);
				species_info[n].chara_idx = (s16b)b;
				break;

			case SPECIES_INFO_RELM1:
				if(sscanf(tmp, "%d", &b) == 1)
					species_info[n].realm1 = (s16b)b;
				else 
					if(grab_one_index(&b, realm_flags, tmp, FALSE)) return (1);
				species_info[n].realm1 = (s16b)b;
				break;

			case SPECIES_INFO_RELM2:
				if(sscanf(tmp, "%d", &b) == 1)
					species_info[n].realm2 = (s16b)b;
				else 
					if(grab_one_index(&b, realm_flags, tmp, FALSE)) return (1);
				species_info[n].realm2 = (s16b)b;
				break;

			case SPECIES_INFO_LEV:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].level = (byte)b;
				break;

			case SPECIES_INFO_RARE:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].rarity = (byte)b;
				break;

			case SPECIES_INFO_SPELL:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].freq_spell = (byte)b;
				break;

			case SPECIES_INFO_EXP:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].exp = (s32b)b;
				break;

			case SPECIES_INFO_N_EXP:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].next_exp = (u32b)b;
				break;

			case SPECIES_INFO_N_MIN:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].next_species_idx = (s16b)b;
				break;

			case SPECIES_INFO_AGE:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].age = (s32b)b;
				break;

			case SPECIES_INFO_SC:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].sc = (s16b)b;
				break;

			case SPECIES_INFO_DV:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].dr = (s16b)b;
				break;

			case SPECIES_INFO_SP:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].speed = (s16b)b;
				break;

			case SPECIES_INFO_IS:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].sleep = (s16b)b;
				break;

			case SPECIES_INFO_AC:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].ac = (s16b)b;
				break;

			case SPECIES_INFO_ALERT:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].aaf = (byte)b;
				break;

			case SPECIES_INFO_STR:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].stat_max[STAT_STR] = (s16b)b * 10;
				species_info[n].stat_max_max[STAT_STR] = (s16b)b * 10;
				break;

			case SPECIES_INFO_INT:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].stat_max[STAT_INT] = (s16b)b * 10;
				species_info[n].stat_max_max[STAT_INT] = (s16b)b * 10;
				break;

			case SPECIES_INFO_WIS:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].stat_max[STAT_WIS] = (s16b)b * 10;
				species_info[n].stat_max_max[STAT_WIS] = (s16b)b * 10;
				break;

			case SPECIES_INFO_DEX:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].stat_max[STAT_DEX] = (s16b)b * 10;
				species_info[n].stat_max_max[STAT_DEX] = (s16b)b * 10;
				break;

			case SPECIES_INFO_CON:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].stat_max[STAT_CON] = (s16b)b * 10;
				species_info[n].stat_max_max[STAT_CON] = (s16b)b * 10;
				break;

			case SPECIES_INFO_CHA:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].stat_max[STAT_CHA] = (s16b)b * 10;
				species_info[n].stat_max_max[STAT_CHA] = (s16b)b * 10;
				break;

			case SPECIES_INFO_M_HB:
				if(sscanf(tmp, "%u", &ub) != 1) return (1);
				species_info[n].m_b_ht = (u32b)ub;
				break;

			case SPECIES_INFO_M_HM:
				if(sscanf(tmp, "%u", &ub) != 1) return (1);
				species_info[n].m_m_ht = (u32b)ub;
				break;

			case SPECIES_INFO_M_WB:
				if(sscanf(tmp, "%u", &ub) != 1) return (1);
				species_info[n].m_b_wt = (u32b)ub;
				break;

			case SPECIES_INFO_M_WM:
				if(sscanf(tmp, "%u", &ub) != 1) return (1);
				species_info[n].m_m_wt = (u32b)ub;
				break;

			case SPECIES_INFO_F_HB:
				if(sscanf(tmp, "%u", &ub) != 1) return (1);
				species_info[n].f_b_ht = (u32b)ub;
				break;

			case SPECIES_INFO_F_HM:
				if(sscanf(tmp, "%u", &ub) != 1) return (1);
				species_info[n].f_m_ht = (u32b)ub;
				break;

			case SPECIES_INFO_F_WB:
				if(sscanf(tmp, "%u", &ub) != 1) return (1);
				species_info[n].f_b_wt = (u32b)ub;
				break;

			case SPECIES_INFO_F_WM:
				if(sscanf(tmp, "%u", &ub) != 1) return (1);
				species_info[n].f_m_wt = (u32b)ub;
				break;

			case SPECIES_INFO_BATTLE:				
				offset = 0;
				k = 0;
				while(tmp[offset]) {

					if (k == 4) return (1);

					/* Analyze the first field */
					for (s = t = tmp + offset; *t && (*t != ':') && (*t != '\n'); t++) /* loop */;

					/* Terminate the field (if necessary) */
					if (*t == ':') *t++ = '\0';
					if (*t == '\n') *t = '\0';

					/* Analyze the method */
					for (n1 = 0; species_info_blow_method[n1]; n1++)
					{
						if (streq(s, species_info_blow_method[n1])) break;
					}

					/* Invalid method */
					if (!species_info_blow_method[n1]) return (1);

					/* Analyze the second field */
					for (s = t; *t && (*t != ':') && (*t != '\n'); t++) /* loop */;

					/* Terminate the field (if necessary) */
					if (*t == ':') *t++ = '\0';
					if (*t == '\n') *t = '\0';

					/* Analyze effect */
					for (n2 = 0; species_info_blow_effect[n2]; n2++)
					{
						if (streq(s, species_info_blow_effect[n2])) break;
					}

					/* Invalid effect */
					if (!species_info_blow_effect[n2]) return (1);

					/* Analyze the third field */
					for (s = t; *t && (*t != 'd'); t++) /* loop */;

					/* Terminate the field (if necessary) */
					if (*t == 'd') *t++ = '\0';

					/* Save the method */
					species_info[n].blow[k].method = n1;

					/* Save the effect */
					species_info[n].blow[k].effect = n2;

					/* Extract the damage dice and sides */
					species_info[n].blow[k].d_dice = atoi(s);
					species_info[n].blow[k].d_side = atoi(t);

					k++;

					while(tmp[offset] != '\n' && tmp[offset]) offset++;
					if(tmp[offset]) offset++;
				}
				break;

			case SPECIES_INFO_UNDERLING:
				offset = 0;
				k = 0;
				while(tmp[offset]) {
					if (3 != sscanf(tmp + offset, "%d:%dd%d", &id, &num, &side)) return(1);		

					if (k == MAX_UNDERLINGS) return (1);

					species_info[n].underling_id[k] = id;
					species_info[n].underling_d_num[k] = num;
					species_info[n].underling_d_side[k] = side;
					k++;
					while(tmp[offset] != '\n' && tmp[offset]) offset++;
					if(tmp[offset]) offset++;
				}

				break;

			case SPECIES_INFO_ARTIFACT:
				offset = 0;
				k = 0;
				while(tmp[offset]) {
					id = tval = sval = prob = ego = 0;
					flags = 0;
					if (4 == sscanf(tmp + offset, "%d:%d:%d:%d", &id, &tval, &sval, &prob)) {}
					else if(2 == sscanf(tmp + offset, "ART:%d:%d%%", &id, &prob)) {}
					else if(3 == sscanf(tmp + offset, "NORMAL:%d:%d:%d%%", &tval, &sval, &prob))
					{
						flags = AM_UNCURSED;
					}
					else if(3 == sscanf(tmp + offset, "GOOD:%d:%d:%d%%", &tval, &sval, &prob))
					{
						flags = AM_GOOD;
					}
					else if(3 == sscanf(tmp + offset, "GREAT:%d:%d:%d%%", &tval, &sval, &prob))
					{
						flags = AM_GREAT;
					}
					else if(4 == sscanf(tmp + offset, "EGO:%d:%d:%d:%d%%", &ego, &tval, &sval, &prob))
					{
						flags = AM_GREAT;
					}
					else return(1);		

					if (k == MAX_UNDERLINGS) return (1);

					species_info[n].artifact_id[k] = id;
					species_info[n].artifact_ego[k] = ego;
					species_info[n].artifact_flag[k] = flags;
					species_info[n].artifact_tval[k] = tval;
					species_info[n].artifact_sval[k] = sval;
					species_info[n].artifact_prob[k] = prob;
					k++;
					while(tmp[offset] != '\n' && tmp[offset]) offset++;
					if(tmp[offset]) offset++;
				}
				break;

			case SPECIES_INFO_COMMENT:
				/* Nothing */
				break;

			case SPECIES_INFO_FLAG:
			case SPECIES_INFO_ACTION:
				if(0 != creature_flags_splits(&species_info[n].flags, tmp))
					return (1);
				break;

			case SPECIES_INFO_DESCRIPTION:
				if (!add_text(&species_info[n].text, head, tmp, TRUE))
					return (7);
				break;

			case SPECIES_INFO_E_DESCRIPTION:
				if (!add_text(&species_info[n].E_text, head, tmp, TRUE))
					return (7);
				break;

			case SPECIES_INFO_AUTHORITY:
				/* Parse every entry */
				for (s = tmp; *s; )
				{
					// Find the end of this entry
					for (t = s; *t && (*t != ' ') && (*t != '\n') && (*t != '|'); ++t); // loop

					// Nuke and skip any dividers
					if (*t)
					{
						*t++ = '\0';
						while ((*t == ' ') || (*t == '|') || (*t == '\n')) t++;
					}

					// Parse this entry
					if ((b = grab_one_authority_flag(&species_info[n], s)) < 0) return (5);
					species_info[n].authority[b / 32] |= (0x0001 << (b % 32));

					// Start the next entry
					s = t;
				}

				break;

			case SPECIES_INFO_SEX:
				if((sscanf(tmp, "0x%x", &b) != 1) && grab_one_index(&b, NULL, tmp, TRUE)) return (1);
				species_info[n].sex = (s16b)b;
				break;

			case SPECIES_INFO_FATHER:
				if(sscanf(tmp, "%d", &b) == 1)
					species_info[n].father_idx = (s16b)b;
				else 
					if(grab_one_index(&b, NULL, tmp, TRUE)) return (1);
				species_info[n].father_idx = (s16b)b;
				break;

			case SPECIES_INFO_MOTHER:
				if(sscanf(tmp, "%d", &b) == 1)
					species_info[n].mother_idx = (s16b)b;
				else 
					if(grab_one_index(&b, NULL, tmp, TRUE)) return (1);
				species_info[n].mother_idx = (s16b)b;
				break;

			case SPECIES_INFO_HAND:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].slot_hand = (byte)b;
				break;

			case SPECIES_INFO_RING:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].slot_ring = (byte)b;
				break;

			case SPECIES_INFO_AMULET:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].slot_amulet = (byte)b;
				break;

			case SPECIES_INFO_BODY:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].slot_body = (byte)b;
				break;

			case SPECIES_INFO_OUTER:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].slot_outer = (byte)b;
				break;

			case SPECIES_INFO_HEAD:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].slot_head = (byte)b;
				break;

			case SPECIES_INFO_ARMS:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].slot_arms = (byte)b;
				break;

			case SPECIES_INFO_FEET:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].slot_feet = (byte)b;
				break;

			case SPECIES_INFO_TAIL:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				species_info[n].slot_tail = (byte)b;
				break;

			default:
				return (1); // Error
			}
		}
		
	}
	return (0);
}

/*
 * Initialize the "re_info" array, by parsing an ascii "template" file
 */
errr parse_re_info(char *buf, header *head)
{
	int i;
	char *s;

	/* Current entry */
	static creature_ego *re_ptr = NULL;

	/* Process 'N' for "New/Number/Name" */
	if (buf[0] == 'N')
	{
		/* Find the colon before the name */
		s = my_strchr(buf+2, ':');

			/* Verify that colon */
		if (!s) return (1);

		/* Nuke the colon, advance to the name */
		*s++ = '\0';
#ifdef JP
		/* Paranoia -- require a name */
		if (!*s) return (1);
#endif

		/* Get the index */
		i = atoi(buf+2);


		/* Verify information */
		if (i < error_idx) return (4);

		/* Verify information */
		if (i >= head->info_num) return (2);

		/* Save the index */
		error_idx = i;

		/* Point at the "info" */
		re_ptr = &re_info[i];
		re_ptr->name = 0;
#ifdef JP
		/* Store the name */
		if (!add_name(&re_ptr->name, head, s)) return (7);
#endif
	}

	/* There better be a current r_ptr */
	else if (!re_ptr) return (3);

#ifdef JP
	/* 英語名を読むルーチンを追加 */
	/* 'E' から始まる行は英語名 */
	else if (buf[0] == 'E')
	{
		/* Acquire the Text */
		s = buf+2;

		/* Store the name */
		if (!add_name(&re_ptr->E_name, head, s)) return (7);
	}
#else
	else if (buf[0] == 'E')
	{
		/* Acquire the Text */
		s = buf+2;

		/* Store the name */
		if (!add_name(&re_ptr->name, head, s)) return (7);
	}
#endif

	/*stat*/
	else if (buf[0] == 'S')
	{
		int k[6];
		if (6 != sscanf(buf+2, "%d:%d:%d:%d:%d:%d",
				&k[0], &k[1], &k[2], &k[3], &k[4], &k[5])) return (1);
		
		re_ptr->stat[STAT_STR] = k[0];
		re_ptr->stat[STAT_INT] = k[1];
		re_ptr->stat[STAT_WIS] = k[2];
		re_ptr->stat[STAT_DEX] = k[3];
		re_ptr->stat[STAT_CON] = k[4];
		re_ptr->stat[STAT_CHA] = k[5];

	}

	/* Oops */
	else return (6);


	/* Success */
	return (0);
}


#define ST_INFO_CSV_COLUMNS 8
static cptr store_pre_info_csv_list[ST_INFO_CSV_COLUMNS] =
{
	"ID",
	"NAME",
	"E_NAME",
	"OWNER",
	"SIZE",
	"WEALTH",
	"FLAGS",
	"LEVEL",
};

static int store_pre_info_csv_code[SPECIES_INFO_CSV_COLUMNS];

#define ST_INFO_ID			0
#define ST_INFO_NAME		1
#define ST_INFO_E_NAME		2
#define ST_INFO_OWNER		3
#define ST_INFO_SIZE		4
#define ST_INFO_WEALTH		5
#define ST_INFO_FLAGS		6
#define ST_INFO_LEVEL		7

errr parse_store_pre_info_csv(char *buf, header *head)
{
	int split[80], size[80];
	int i, j, b;
	char tmp[10000], nt[80];
	char *s, *t;

	if(get_split_offset(split, size, buf, ST_INFO_CSV_COLUMNS, ',', '"')){
		return (1);
	}

	strncpy(tmp, buf + split[0], size[0]);
	tmp[size[0]] = '\0';

	if(!strcmp(tmp, store_pre_info_csv_list[0]))
	{
		store_pre_info_csv_code[0] = ST_INFO_ID;
		for(i = 1; i < ST_INFO_CSV_COLUMNS; i++)
		{
			strncpy(tmp, buf + split[i], size[i]);
			tmp[size[i]] = '\0';
			for(j = 1; j < ST_INFO_CSV_COLUMNS; j++)
			{
				if(!strcmp(tmp, store_pre_info_csv_list[j]))
				{
					store_pre_info_csv_code[i] = j;
					break;
				}
			}
			if(j == ST_INFO_CSV_COLUMNS) return (1); /* ERROR */
		}
		return 0;
	}
	else
	{
		int n;
		strncpy(tmp, buf + split[0], size[0]);
		tmp[size[0]] = '\0';
		sscanf(tmp, "%d", &n);
		sprintf(nt, "[Initialize Store:%d]", n);


		note(nt);

		for(i = 1; i < ST_INFO_CSV_COLUMNS; i++)
		{
			
			strncpy(tmp, buf + split[i], size[i]);
			tmp[size[i]] = '\0';
			

			switch(store_pre_info_csv_code[i])
			{

			case ST_INFO_NAME:
#if JP
				if (!add_name(&store_pre_info[n].name, head, tmp))
					return (7);
#endif
				break;

			case ST_INFO_E_NAME:
#if JP
				if (!add_name(&store_pre_info[n].E_name, head, tmp))
					return (7);
#else
				if (!add_name(&store_pre_info[n].name, head, tmp))
					return (7);
#endif
				break;

			case ST_INFO_OWNER:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				store_pre_info[n].owner_id = (s16b)b;
				break;

			case ST_INFO_SIZE:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				store_pre_info[n].size = (u16b)b;
				break;

			case ST_INFO_WEALTH:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				store_pre_info[n].wealth = (s32b)b;
				break;

			case ST_INFO_LEVEL:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				store_pre_info[n].level = (byte)b;
				break;

			case ST_INFO_FLAGS:
				for (s = tmp; *s; ){

					for (t = s; *t && (*t != ' ') && (*t != '\n') && (*t != '|'); ++t) /* loop */;

					/* Nuke and skip any dividers */
					if (*t)
					{
						*t++ = '\0';
						while (*t == ' ' || *t == '|' || *t == '\n') t++;
					}

					/* Parse this entry */
					if (0 != grab_store_flag(&store_pre_info[n], s)) return (PARSE_ERROR_INVALID_FLAG);

					/* Start the next entry */
					s = t;
				}
				break;

			default:
				return 1;

			}
		}
		
	}
	return (0);
}


#define CF_INFO_CSV_COLUMNS 28
static cptr cf_info_csv_list[CF_INFO_CSV_COLUMNS] =
{
	"ID",
	"ID2",
	"NAME",
	"E_NAME",
	"STR",
	"INT",
	"WIS",
	"DEX",
	"CON",
	"CHA",
	"DIS",
	"DEV",
	"ROB",
	"EVA",
	"VOL",
	"STL",
	"SRH",
	"FOS",
	"THN",
	"THB",
	"INFRA",
	"HITD_M",
	"EXP",
	"FLAGS",
	"SPEED",
	"DESCRIPTION",
	"E_DESCRIPTION",
	"SPELL",
};

static int cf_info_csv_code[CF_INFO_CSV_COLUMNS];

#define CF_INFO_ID		0
#define CF_INFO_ID2	    1
#define CF_INFO_NAME	2
#define CF_INFO_E_NAME	3
#define CF_INFO_STR	4
#define CF_INFO_INT	5
#define CF_INFO_WIS	6
#define CF_INFO_DEX	7
#define CF_INFO_CON	8
#define CF_INFO_CHA	9
#define CF_INFO_DIS	10
#define CF_INFO_DEV	11
#define CF_INFO_ROB	12
#define CF_INFO_EVA	13
#define CF_INFO_VOL	14
#define CF_INFO_STL	15
#define CF_INFO_SRH	16
#define CF_INFO_FOS	17
#define CF_INFO_THN	18
#define CF_INFO_THB	19
#define CF_INFO_INFRA	20
#define CF_INFO_HITD_M	21
#define CF_INFO_EXP	22
#define CF_INFO_FLAGS	23
#define CF_INFO_SPEED	24
#define CF_INFO_DESCRIPTION	25
#define CF_INFO_E_DESCRIPTION	26
#define CF_INFO_SPELL	27

errr reprocess_creature_flag(header *head)
{
	int i;
	for(i = 0; i < max_creature_flag_idx; i++)
	{
		creature_flags_splits(&creature_flag_info[i].flags, head->tmp_ptr);
	}

	return 0;
}

errr parse_creature_flag_csv(char *buf, header *head)
{
	int split[80], size[80];
	int i, j, b;
	char tmp[10000], nt[80];

	if(get_split_offset(split, size, buf, CF_INFO_CSV_COLUMNS, ',', '"')){
		return (1);
	}

	strncpy(tmp, buf + split[0], size[0]);
	tmp[size[0]] = '\0';

	if(!strcmp(tmp, cf_info_csv_list[0]))
	{
		cf_info_csv_code[0] = CF_INFO_ID;
		for(i = 1; i < CF_INFO_CSV_COLUMNS; i++)
		{
			strncpy(tmp, buf + split[i], size[i]);
			tmp[size[i]] = '\0';
			for(j = 1; j < CF_INFO_CSV_COLUMNS; j++)
			{
				if(!strcmp(tmp, cf_info_csv_list[j]))
				{
					cf_info_csv_code[i] = j;
					break;
				}
			}
			if(j == CF_INFO_CSV_COLUMNS) return (11); /* ERROR */
		}
		return 0;
	}
	else
	{
		int n;
		strncpy(tmp, buf + split[0], size[0]);
		tmp[size[0]] = '\0';
		sscanf(tmp, "%d", &n);
		sprintf(nt, "[Initialize CF:%d]", n);


		note(nt);

		for(i = 1; i < CF_INFO_CSV_COLUMNS; i++)
		{
			
			strncpy(tmp, buf + split[i], size[i]);
			tmp[size[i]] = '\0';
			

			switch(cf_info_csv_code[i])
			{
				case CF_INFO_ID2:
					strcpy(creature_flag_info[n].id2, tmp);
				break;

				case CF_INFO_NAME:
					strcpy(creature_flag_info[n].title, tmp);
				break;

				case CF_INFO_E_NAME:
					strcpy(creature_flag_info[n].e_title, tmp);
				break;

				case CF_INFO_STR:
					if(sscanf(tmp, "%d", &b) != 1) return (1);
					creature_flag_info[n].adj[STAT_STR] = (s16b)b;
				break;

				case CF_INFO_INT:
					if(sscanf(tmp, "%d", &b) != 1) return (1);
					creature_flag_info[n].adj[STAT_INT] = (s16b)b;
				break;

				case CF_INFO_WIS:
					if(sscanf(tmp, "%d", &b) != 1) return (1);
					creature_flag_info[n].adj[STAT_WIS] = (s16b)b;
				break;

				case CF_INFO_DEX:
					if(sscanf(tmp, "%d", &b) != 1) return (1);
					creature_flag_info[n].adj[STAT_DEX] = (s16b)b;
				break;

				case CF_INFO_CON:
					if(sscanf(tmp, "%d", &b) != 1) return (1);
					creature_flag_info[n].adj[STAT_CON] = (s16b)b;
				break;

				case CF_INFO_CHA:
					if(sscanf(tmp, "%d", &b) != 1) return (1);
					creature_flag_info[n].adj[STAT_CHA] = (s16b)b;
				break;

				case CF_INFO_DIS:
					if(sscanf(tmp, "%d", &b) != 1) return (1);
					creature_flag_info[n].dis = (s16b)b;
				break;

				case CF_INFO_DEV:
					if(sscanf(tmp, "%d", &b) != 1) return (1);
					creature_flag_info[n].dev = (s16b)b;
				break;

				case CF_INFO_ROB:
					if(sscanf(tmp, "%d", &b) != 1) return (1);
					creature_flag_info[n].rob = (s16b)b;
				break;

				case CF_INFO_EVA:
					if(sscanf(tmp, "%d", &b) != 1) return (1);
					creature_flag_info[n].eva = (s16b)b;
				break;

				case CF_INFO_VOL:
					if(sscanf(tmp, "%d", &b) != 1) return (1);
					creature_flag_info[n].vol = (s16b)b;
				break;

				case CF_INFO_STL:
					if(sscanf(tmp, "%d", &b) != 1) return (1);
					creature_flag_info[n].stl = (s16b)b;
				break;

				case CF_INFO_SRH:
					if(sscanf(tmp, "%d", &b) != 1) return (1);
					creature_flag_info[n].srh = (s16b)b;
				break;

				case CF_INFO_FOS:
					if(sscanf(tmp, "%d", &b) != 1) return (1);
					creature_flag_info[n].fos = (s16b)b;
				break;

				case CF_INFO_THN:
					if(sscanf(tmp, "%d", &b) != 1) return (1);
					creature_flag_info[n].thn = (s16b)b;
				break;

				case CF_INFO_THB:
					if(sscanf(tmp, "%d", &b) != 1) return (1);
					creature_flag_info[n].thb = (s16b)b;
				break;

				case CF_INFO_INFRA:
					if(sscanf(tmp, "%d", &b) != 1) return (1);
					creature_flag_info[n].infra = (s16b)b;
				break;

				case CF_INFO_HITD_M:
					if(sscanf(tmp, "%d", &b) != 1) return (1);
					creature_flag_info[n].hitd_m = (s16b)b;
				break;

				case CF_INFO_EXP:
					if(sscanf(tmp, "%d", &b) != 1) return (1);
					creature_flag_info[n].exp = (s16b)b;
				break;

				case CF_INFO_FLAGS:
					strcpy(&creature_flag_tmp[n], tmp);
				break;

				case CF_INFO_SPEED:
					if(sscanf(tmp, "%d", &b) != 1) return (1);
					creature_flag_info[n].speed = (s16b)b;
				break;

				case CF_INFO_DESCRIPTION:
					if (!add_text(&creature_flag_info[n].text, head, tmp, TRUE))
						return (7);
					break;

				case CF_INFO_E_DESCRIPTION:
#if JP
					if (!add_text(&creature_flag_info[n].E_text, head, tmp, TRUE))
						return (7);
#else
					if (!add_text(&creature_flag_info[n].text, head, tmp, TRUE))
						return (7);
#endif
				break;

				case CF_INFO_SPELL:
					if(sscanf(tmp, "%d", &b) != 1) return (1);
					creature_flag_info[n].is_spell = (byte)b;
				break;

			default:
				return (1);

			}
		}
		
	}
	return (0);
}


#define RC_INFO_CSV_COLUMNS 70
static cptr rc_info_csv_list[RC_INFO_CSV_COLUMNS] =
{
	"ID",
	"CM",
	"NAME",
	"E_NAME",
	"SEX",
	"LEV",
	"DR",
	"P_STR",
	"P_INT",
	"P_WIS",

	"P_DEX",
	"P_CON",
	"P_CHA",
	"H_STR",
	"H_INT",
	"H_WIS",
	"H_DEX",
	"H_CON",
	"H_CHA",
	"P_DIS",

	"P_DEV",
	"P_ROB",
	"P_EVA",
	"P_VOL",
	"P_STL",
	"P_SRH",
	"P_FOS",
	"P_THN",
	"P_THB",
	"P_INFRA",
	"H_DIS",
	"H_DEV",

	"H_ROB",
	"H_EVA",
	"H_VOL",
	"H_STL",
	"H_SRH",
	"H_FOS",
	"H_THN",
	"H_THB",
	"H_INFRA",
	"M_HB",
	"M_HM",
	"M_WB",

	"M_WM",
	"F_HB",
	"F_HM",
	"F_WB",
	"F_WM",
	"P_HITD_M",
	"H_HITD_M",
	"P_EXP",
	"H_EXP",
	"SYM",

	"AGE",
	"AGE_ADD",
	"P_FLAGS",
	"H_FLAGS",
	"SUIT_CLASS",
	"DESCRIPTION",
	"E_DESCRIPTION",

	"HAND",
	"RING",
	"AMULET",
	"BODY",
	"OUTER",
	"HEAD",
	"ARMS",
	"FEET",
	"TAIL",

};

static int rc_info_csv_code[RC_INFO_CSV_COLUMNS];

#define RC_INFO_ID			0
#define RC_INFO_COMMON		1
#define RC_INFO_NAME		2
#define RC_INFO_E_NAME		3
#define RC_INFO_SEX			4
#define RC_INFO_LEV			5
#define RC_INFO_DR			6
#define RC_INFO_P_STR		7
#define RC_INFO_P_INT		8
#define RC_INFO_P_WIS		9

#define RC_INFO_P_DEX		10
#define RC_INFO_P_CON		11
#define RC_INFO_P_CHA		12
#define RC_INFO_H_STR		13
#define RC_INFO_H_INT		14
#define RC_INFO_H_WIS		15
#define RC_INFO_H_DEX		16
#define RC_INFO_H_CON		17
#define RC_INFO_H_CHA		18
#define RC_INFO_P_DIS		19

#define RC_INFO_P_DEV		20
#define RC_INFO_P_ROB		21
#define RC_INFO_P_EVA		22
#define RC_INFO_P_VOL		23
#define RC_INFO_P_STL		24
#define RC_INFO_P_SRH		25
#define RC_INFO_P_FOS		26
#define RC_INFO_P_THN		27
#define RC_INFO_P_THB		28
#define RC_INFO_P_INFRA		29
#define RC_INFO_H_DIS		30
#define RC_INFO_H_DEV		31

#define RC_INFO_H_ROB		32
#define RC_INFO_H_EVA		33
#define RC_INFO_H_VOL		34
#define RC_INFO_H_STL		35
#define RC_INFO_H_SRH		36
#define RC_INFO_H_FOS		37
#define RC_INFO_H_THN		38
#define RC_INFO_H_THB		39
#define RC_INFO_H_INFRA		40
#define RC_INFO_M_HB		41
#define RC_INFO_M_HM		42
#define RC_INFO_M_WB		43

#define RC_INFO_M_WM		44
#define RC_INFO_F_HB		45
#define RC_INFO_F_HM		46
#define RC_INFO_F_WB		47
#define RC_INFO_F_WM		48
#define RC_INFO_P_HITD_M	49

#define RC_INFO_H_HITD_M	50
#define RC_INFO_P_EXP		51
#define RC_INFO_H_EXP		52
#define RC_INFO_SYM			53
#define RC_INFO_AGE			54
#define RC_INFO_AGE_ADD		55
#define RC_INFO_P_FLAGS		56
#define RC_INFO_H_FLAGS		57
#define RC_INFO_SUIT_CLASS	58
#define RC_INFO_DESCRIPTION		59
#define RC_INFO_E_DESCRIPTION	60

#define RC_INFO_HAND 61
#define RC_INFO_RING 62
#define RC_INFO_AMULET 63
#define RC_INFO_BODY 64
#define RC_INFO_OUTER 65
#define RC_INFO_HEAD 66
#define RC_INFO_ARMS 67
#define RC_INFO_FEET 68
#define RC_INFO_TAIL 69

errr parse_race_info_csv(char *buf, header *head)
{
	int split[80], size[80];
	int i, j, b;
	char tmp[10000], nt[80];

	if(get_split_offset(split, size, buf, RC_INFO_CSV_COLUMNS, ',', '"')){
		return (1);
	}

	strncpy(tmp, buf + split[0], size[0]);
	tmp[size[0]] = '\0';

	if(!strcmp(tmp, rc_info_csv_list[0]))
	{
		rc_info_csv_code[0] = RC_INFO_ID;
		for(i = 1; i < RC_INFO_CSV_COLUMNS; i++)
		{
			strncpy(tmp, buf + split[i], size[i]);
			tmp[size[i]] = '\0';
			for(j = 1; j < RC_INFO_CSV_COLUMNS; j++)
			{
				if(!strcmp(tmp, rc_info_csv_list[j]))
				{
					rc_info_csv_code[i] = j;
					break;
				}
			}
			if(j == RC_INFO_CSV_COLUMNS) return (11); /* ERROR */
		}
		return 0;
	}
	else
	{
		int n;
		strncpy(tmp, buf + split[0], size[0]);
		tmp[size[0]] = '\0';
		sscanf(tmp, "%d", &n);
		sprintf(nt, "[Initialize RC:%d]", n);


		note(nt);

		for(i = 1; i < RC_INFO_CSV_COLUMNS; i++)
		{
			
			strncpy(tmp, buf + split[i], size[i]);
			tmp[size[i]] = '\0';
			

			switch(rc_info_csv_code[i])
			{

			case RC_INFO_COMMON:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].race_category = (byte)b;
				break;

			case RC_INFO_NAME:

				if (!add_name(&race_info[n].name, head, tmp))
					return (7);
				break;

			case RC_INFO_E_NAME:
#if JP
				if (!add_name(&race_info[n].E_name, head, tmp))
					return (7);
#else
				if (!add_name(&race_info[n].name, head, tmp))
					return (7);
#endif
				break;

			case RC_INFO_SEX:
				if(sscanf(tmp, "0x%x", &b) != 1) return (1);
				race_info[n].sex_flag = (byte)b;
				break;

			case RC_INFO_LEV:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].lev = (s16b)b;
				break;

			case RC_INFO_DR:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].dr = (s16b)b;
				break;

			case RC_INFO_P_STR:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_adj[STAT_STR] = (s16b)b;
				break;

			case RC_INFO_P_INT:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_adj[STAT_INT] = (s16b)b;
				break;

			case RC_INFO_P_WIS:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_adj[STAT_WIS] = (s16b)b;
				break;

			case RC_INFO_P_DEX:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_adj[STAT_DEX] = (s16b)b;
				break;

			case RC_INFO_P_CON:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_adj[STAT_CON] = (s16b)b;
				break;

			case RC_INFO_P_CHA:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_adj[STAT_CHA] = (s16b)b;
				break;

			case RC_INFO_H_STR:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_s_adj[STAT_STR] = (s16b)b;
				break;

			case RC_INFO_H_INT:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_s_adj[STAT_INT] = (s16b)b;
				break;

			case RC_INFO_H_WIS:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_s_adj[STAT_WIS] = (s16b)b;
				break;

			case RC_INFO_H_DEX:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_s_adj[STAT_DEX] = (s16b)b;
				break;

			case RC_INFO_H_CON:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_s_adj[STAT_CON] = (s16b)b;
				break;

			case RC_INFO_H_CHA:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_s_adj[STAT_CHA] = (s16b)b;
				break;

			case RC_INFO_P_DIS:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_dis = (s16b)b;
				break;

			case RC_INFO_P_DEV:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_dev = (s16b)b;
				break;

			case RC_INFO_P_ROB:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_rob = (s16b)b;
				break;

			case RC_INFO_P_EVA:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_eva = (s16b)b;
				break;

			case RC_INFO_P_VOL:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_vol = (s16b)b;
				break;

			case RC_INFO_P_STL:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_stl = (s16b)b;
				break;

			case RC_INFO_P_SRH:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_srh = (s16b)b;
				break;

			case RC_INFO_P_FOS:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_fos = (s16b)b;
				break;

			case RC_INFO_P_THN:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_thn = (s16b)b;
				break;

			case RC_INFO_P_THB:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_thb = (s16b)b;
				break;

			case RC_INFO_P_INFRA:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].infra = (byte)b;
				break;

			case RC_INFO_H_DIS:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_s_dis = (s16b)b;
				break;

			case RC_INFO_H_DEV:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_s_dev = (s16b)b;
				break;

			case RC_INFO_H_ROB:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_s_rob = (s16b)b;
				break;

			case RC_INFO_H_EVA:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_s_eva = (s16b)b;
				break;

			case RC_INFO_H_VOL:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_s_vol = (s16b)b;
				break;

			case RC_INFO_H_STL:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_s_stl = (s16b)b;
				break;

			case RC_INFO_H_SRH:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_s_srh = (s16b)b;
				break;

			case RC_INFO_H_FOS:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_s_fos = (s16b)b;
				break;

			case RC_INFO_H_THN:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_s_thn = (s16b)b;
				break;

			case RC_INFO_H_THB:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_s_thb = (s16b)b;
				break;

			case RC_INFO_H_INFRA:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].infra = (byte)b;
				break;

			case RC_INFO_M_HB:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].m_b_ht = (s32b)b;
				break;

			case RC_INFO_M_HM:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].m_m_ht = (s32b)b;
				break;

			case RC_INFO_M_WB:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].m_b_wt = (s32b)b;
				break;

			case RC_INFO_M_WM:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].m_m_wt = (s32b)b;
				break;

			case RC_INFO_F_HB:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].f_b_ht = (s32b)b;
				break;

			case RC_INFO_F_HM:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].f_m_ht = (s32b)b;
				break;

			case RC_INFO_F_WB:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].f_b_wt = (s32b)b;
				break;

			case RC_INFO_F_WM:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].f_m_wt = (s32b)b;
				break;

			case RC_INFO_P_HITD_M:
				//TODO
				break;

			case RC_INFO_H_HITD_M:
				//TODO
				break;

			case RC_INFO_P_EXP:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_exp = (s16b)b;
				break;

			case RC_INFO_H_EXP:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].r_s_exp = (s16b)b;
				break;

			case RC_INFO_SYM:
				race_info[n].symbol = tmp[0];
				break;

			case RC_INFO_AGE:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].b_age = (s32b)b;
				break;

			case RC_INFO_AGE_ADD:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].m_age = (s32b)b;
				break;

			case RC_INFO_P_FLAGS:
				if(0 != creature_flags_splits(&race_info[n].p_flags, tmp))
					return (1);
				break;

			case RC_INFO_H_FLAGS:
				if(0 != creature_flags_splits(&race_info[n].h_flags, tmp))
					return (1);
				break;

			case RC_INFO_SUIT_CLASS:
				break;

			case RC_INFO_DESCRIPTION:
				if (!add_text(&race_info[n].text, head, tmp, TRUE))
					return (7);
				break;


			case RC_INFO_E_DESCRIPTION:
#if JP
				if (!add_text(&race_info[n].E_text, head, tmp, TRUE))
					return (7);
#else
				if (!add_text(&race_info[n].text, head, tmp, TRUE))
					return (7);
#endif
				break;

			case RC_INFO_HAND:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].slot_hand = (byte)b;
				break;

			case RC_INFO_RING:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].slot_ring = (byte)b;
				break;

			case RC_INFO_AMULET:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].slot_amulet = (byte)b;
				break;

			case RC_INFO_BODY:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].slot_body = (byte)b;
				break;

			case RC_INFO_OUTER:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].slot_outer = (byte)b;
				break;

			case RC_INFO_HEAD:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].slot_head = (byte)b;
				break;

			case RC_INFO_ARMS:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].slot_arms = (byte)b;
				break;

			case RC_INFO_FEET:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].slot_feet = (byte)b;
				break;

			case RC_INFO_TAIL:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				race_info[n].slot_tail = (byte)b;
				break;

			default:
				return (1);

			}
		}
		
	}
	return (0);
}

#define CL_INFO_CSV_COLUMNS 35
static cptr cl_info_csv_list[CL_INFO_CSV_COLUMNS] =
{
	"ID",
	"NAME",
	"E_NAME",
	"STR",
	"INT",
	"WIS",
	"DEX",
	"CON",
	"CHA",
	"A_STR",
	"A_INT",
	"A_WIS",
	"A_DEX",
	"A_CON",
	"A_CHA",
	"RARITY",
	"C_DIS",
	"C_DEV",
	"C_SAV",
	"C_STL",
	"C_SRH",
	"C_FOS",
	"C_THN",
	"C_THB",
	"X_DIS",
	"X_DEV",
	"X_SAV",
	"X_STL",
	"X_SRH",
	"X_FOS",
	"X_THN",
	"X_THB",
	"HD",
	"EXP",
	"PET_UPKEEP"
};

static int cl_info_csv_code[CL_INFO_CSV_COLUMNS];

#define CL_INFO_ID      0
#define CL_INFO_NAME    1
#define CL_INFO_E_NAME  2
#define CL_INFO_STR     3
#define CL_INFO_INT     4
#define CL_INFO_WIS     5
#define CL_INFO_DEX     6
#define CL_INFO_CON     7
#define CL_INFO_CHA     8
#define CL_INFO_A_STR   9
#define CL_INFO_A_INT   10
#define CL_INFO_A_WIS   11
#define CL_INFO_A_DEX   12
#define CL_INFO_A_CON   13
#define CL_INFO_A_CHA   14
#define CL_INFO_RARITY  15
#define CL_INFO_C_DIS   16
#define CL_INFO_C_DEV   17
#define CL_INFO_C_SAV   18
#define CL_INFO_C_STL   19
#define CL_INFO_C_SRH   20
#define CL_INFO_C_FOS   21
#define CL_INFO_C_THN   22
#define CL_INFO_C_THB   23
#define CL_INFO_X_DIS   24
#define CL_INFO_X_DEV   25
#define CL_INFO_X_SAV   26
#define CL_INFO_X_STL   27
#define CL_INFO_X_SRH   28
#define CL_INFO_X_FOS   29
#define CL_INFO_X_THN   30
#define CL_INFO_X_THB   31
#define CL_INFO_HD      32
#define CL_INFO_EXP     33
#define CL_INFO_PET_UPKEEP 34


#define CH_INFO_CSV_COLUMNS 20
static cptr ch_info_csv_list[CH_INFO_CSV_COLUMNS] =
{
	"NAME",
	"E_NAME",
	"RARITY",
	"STR",
	"INT",
	"WIS",
	"DEX",
	"CON",
	"CHA",
	"C_DIS",
	"C_DEV",
	"C_SAV",
	"C_STL",
	"C_SRH",
	"C_FOS",
	"C_THN",
	"C_THB",
	"HD",
	"JP_NO",
	"SEX",
};

#define CH_INFO_NAME    0
#define CH_INFO_E_NAME  1
#define CH_INFO_RARITY  2
#define CH_INFO_STR     3
#define CH_INFO_INT     4
#define CH_INFO_WIS     5
#define CH_INFO_DEX     6
#define CH_INFO_CON     7
#define CH_INFO_CHA     8
#define CH_INFO_C_DIS   9
#define CH_INFO_C_DEV  10
#define CH_INFO_C_SAV  11
#define CH_INFO_C_STL  12
#define CH_INFO_C_SRH  13
#define CH_INFO_C_FOS  14
#define CH_INFO_C_THN  15
#define CH_INFO_C_THB  16
#define CH_INFO_HD     17
#define CH_INFO_JP_NO  18
#define CH_INFO_SEX    19




#define AU_INFO_CSV_COLUMNS 38
static cptr au_info_csv_list[AU_INFO_CSV_COLUMNS] =
{
	"ID",
	"NAME",
	"E_NAME",
	"A_STR",
	"A_INT",
	"A_WIS",
	"A_DEX",
	"A_CON",
	"A_CHA",
	"W_STR",
	"W_INT",
	"W_WIS",
	"W_DEX",
	"W_CON",
	"W_CHA",
	"A_DIS",
	"A_DEV",
	"A_SAV",
	"A_STL",
	"A_SRH",
	"A_FOS",
	"A_THN",
	"A_THB",
	"A_MHP",
	"W_DIS",
	"W_DEV",
	"W_SAV",
	"W_STL",
	"W_SRH",
	"W_FOS",
	"W_THN",
	"W_THB",
	"W_MHP",
	"RANK",
    "ID_E",
    "DR",
    "CAP",
    "FLAGS",
};

#define AU_INFO_ID       0
#define AU_INFO_NAME     1
#define AU_INFO_E_NAME   2
#define AU_INFO_A_STR    3
#define AU_INFO_A_INT    4
#define AU_INFO_A_WIS    5
#define AU_INFO_A_DEX    6
#define AU_INFO_A_CON    7
#define AU_INFO_A_CHA    8
#define AU_INFO_W_STR    9
#define AU_INFO_W_INT    10
#define AU_INFO_W_WIS    11
#define AU_INFO_W_DEX    12
#define AU_INFO_W_CON    13
#define AU_INFO_W_CHA    14
#define AU_INFO_A_DIS    15
#define AU_INFO_A_DEV    16
#define AU_INFO_A_SAV    17
#define AU_INFO_A_STL    18
#define AU_INFO_A_SRH    19
#define AU_INFO_A_FOS    20
#define AU_INFO_A_THN    21
#define AU_INFO_A_THB    22
#define AU_INFO_A_MHP    23
#define AU_INFO_W_DIS    24
#define AU_INFO_W_DEV    25
#define AU_INFO_W_SAV    26
#define AU_INFO_W_STL    27
#define AU_INFO_W_SRH    28
#define AU_INFO_W_FOS    29
#define AU_INFO_W_THN    30
#define AU_INFO_W_THB    31
#define AU_INFO_W_MHP    32
#define AU_INFO_RANK     33
#define AU_INFO_ID_E     34
#define AU_INFO_DV       35
#define AU_INFO_CP       36
#define AU_INFO_FLAGS    37


static int au_info_csv_code[AU_INFO_CSV_COLUMNS];

errr parse_authority_info_csv(char *buf, header *head)
{
	int split[80], size[80];
	int i, j, b;
	char tmp[10000], nt[80];

	if(get_split_offset(split, size, buf, AU_INFO_CSV_COLUMNS, ',', '"')){
		return (1);
	}

	strncpy(tmp, buf + split[0], size[0]);
	tmp[size[0]] = '\0';

	if(!strcmp(tmp, au_info_csv_list[0]))
	{
		au_info_csv_code[0] = AU_INFO_ID;
		for(i = 1; i < AU_INFO_CSV_COLUMNS; i++)
		{
			strncpy(tmp, buf + split[i], size[i]);
			tmp[size[i]] = '\0';
			for(j = 1; j < AU_INFO_CSV_COLUMNS; j++)
			{
				if(!strcmp(tmp, au_info_csv_list[j]))
				{
					au_info_csv_code[i] = j;
					break;
				}
			}
			if(j == AU_INFO_CSV_COLUMNS) return (11); /* ERROR */
		}
		return 0;
	}
	else
	{
		int n;
		strncpy(tmp, buf + split[0], size[0]);
		tmp[size[0]] = '\0';
		sscanf(tmp, "%d", &n);
		sprintf(nt, "[Initialize Authority:%d]", n);


		note(nt);

		for(i = 1; i < AU_INFO_CSV_COLUMNS; i++)
		{
			
			strncpy(tmp, buf + split[i], size[i]);
			tmp[size[i]] = '\0';
			

			switch(au_info_csv_code[i])
			{
			case AU_INFO_NAME:

				if (!strcpy(authority_info[n].title, tmp))
					return (7);
				break;

			case AU_INFO_E_NAME:
#if JP
				if (!strcpy(authority_info[n].E_title, tmp))
					return (7);
#else
				if (!strcpy(&authority_info[n].title, tmp))
					return (7);
#endif
				break;

			case AU_INFO_A_STR:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].a_adj[STAT_STR] = (s16b)b;
				break;

			case AU_INFO_A_INT:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].a_adj[STAT_INT] = (s16b)b;
				break;

			case AU_INFO_A_WIS:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].a_adj[STAT_WIS] = (s16b)b;
				break;

			case AU_INFO_A_DEX:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].a_adj[STAT_DEX] = (s16b)b;
				break;

			case AU_INFO_A_CON:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].a_adj[STAT_CON] = (s16b)b;
				break;

			case AU_INFO_A_CHA:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].a_adj[STAT_CHA] = (s16b)b;
				break;

			case AU_INFO_W_STR:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].w_adj[STAT_STR] = (s16b)b;
				break;

			case AU_INFO_W_INT:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].w_adj[STAT_INT] = (s16b)b;
				break;

			case AU_INFO_W_WIS:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].w_adj[STAT_WIS] = (s16b)b;
				break;

			case AU_INFO_W_DEX:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].w_adj[STAT_DEX] = (s16b)b;
				break;

			case AU_INFO_W_CON:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].w_adj[STAT_CON] = (s16b)b;
				break;

			case AU_INFO_W_CHA:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].w_adj[STAT_CHA] = (s16b)b;
				break;

			case AU_INFO_A_DIS:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].a_dis = (s16b)b;
				break;

			case AU_INFO_A_DEV:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].a_dev = (s16b)b;
				break;

			case AU_INFO_A_SAV:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].a_sav = (s16b)b;
				break;

			case AU_INFO_A_STL:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].a_stl = (s16b)b;
				break;

			case AU_INFO_A_SRH:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].a_srh = (s16b)b;
				break;

			case AU_INFO_A_FOS:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].a_fos = (s16b)b;
				break;

			case AU_INFO_A_THN:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].a_thn = (s16b)b;
				break;

			case AU_INFO_A_THB:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].a_thb = (s16b)b;
				break;

			case AU_INFO_A_MHP:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].a_mhp = (s16b)b;
				break;

			case AU_INFO_W_DIS:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].w_dis = (s16b)b;
				break;

			case AU_INFO_W_DEV:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].w_dev = (s16b)b;
				break;

			case AU_INFO_W_SAV:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].w_sav = (s16b)b;
				break;

			case AU_INFO_W_STL:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].w_stl = (s16b)b;
				break;

			case AU_INFO_W_SRH:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].w_srh = (s16b)b;
				break;

			case AU_INFO_W_FOS:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].w_fos = (s16b)b;
				break;

			case AU_INFO_W_THN:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].w_thn = (s16b)b;
				break;

			case AU_INFO_W_THB:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].w_thb = (s16b)b;
				break;

			case AU_INFO_W_MHP:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].w_mhp = (s16b)b;
				break;

			case AU_INFO_RANK:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].rank = (byte)b;
				break;

			case AU_INFO_ID_E:
				if (!strcpy(authority_info[n].id_e, tmp))
					return (7);
				break;

			case AU_INFO_DV:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].dv = (s16b)b;
				break;

			case AU_INFO_CP:
				if(sscanf(tmp, "%d", &b) != 1) return (1);
				authority_info[n].cp = (s16b)b;
				break;

			case AU_INFO_FLAGS:
				break;

			default:
				return (1);

			}
		}
		
	}
	return (0);
}






/*
 * Grab one flag for a dungeon type from a textual string
 */
static errr grab_one_dungeon_flag(dungeon_info_type *d_ptr, cptr what)
{
	if (grab_one_flag(&d_ptr->flags1, dungeon_info_flags1, what) == 0)
		return 0;

	/* Oops */
#ifdef JP
	msg_format("未知のダンジョン・フラグ '%s'。", what);
#else
	msg_format("Unknown dungeon type flag '%s'.", what);
#endif

	/* Failure */
	return (1);
}

/*
 * Initialize the "dungeon_info" array, by parsing an ascii "template" file
 */
errr parse_dungeon_info(char *buf, header *head)
{
	int i;

	char *s, *t;

	/* Current entry */
	static dungeon_info_type *d_ptr = NULL;


	/* Process 'N' for "New/Number/Name" */
	if (buf[0] == 'N')
	{
		/* Find the colon before the name */
		s = my_strchr(buf+2, ':');

		/* Verify that colon */
		if (!s) return (1);

		/* Nuke the colon, advance to the name */
		*s++ = '\0';
#ifdef JP
		/* Paranoia -- require a name */
		if (!*s) return (1);
#endif
		/* Get the index */
		i = atoi(buf+2);

		/* Verify information */
		if (i < error_idx) return (4);

		/* Verify information */
		if (i >= head->info_num) return (2);

		/* Save the index */
		error_idx = i;

		/* Point at the "info" */
		d_ptr = &dungeon_info[i];
#ifdef JP
		/* Store the name */
		if (!add_name(&d_ptr->name, head, s)) return (7);
#endif
	}

#ifdef JP
	else if (buf[0] == 'E') return (0);
#else
	else if (buf[0] == 'E')
	{
		/* Acquire the Text */
		s = buf+2;

		/* Store the name */
		if (!add_name(&d_ptr->name, head, s)) return (7);
	}
#endif

	/* Process 'D' for "Description */
	else if (buf[0] == 'D')
	{
#ifdef JP
		if (buf[2] == '$')
			return (0);
		/* Acquire the text */
		s = buf+2;
#else
		if (buf[2] != '$')
			return (0);
		/* Acquire the text */
		s = buf+3;
#endif

		/* Store the text */
		if (!add_text(&d_ptr->text, head, s, TRUE)) return (7);
	}

	/* Process "R:<RaceRate>" -- set Race Bias */
	else if (buf[0] == 'R')
	{
		char *zz[MAX_RACES];
		int n;

		n = tokenize(buf+2, MAX_RACES, zz, 0);
		for (i = 0; i < n; i++)
		{
			d_ptr->race_population[i] = atoi(zz[i]);
		}
		if(n < MAX_RACES)
		{
			for (i = n; i < MAX_RACES ; i++)
			d_ptr->race_population[i] = 0;
		}

	}


	/* Process 'W' for "More Info" (one line only) */
	else if (buf[0] == 'W')
	{
		int min_lev, max_lev;
		int min_plev, mode;
		int min_alloc, max_chance;
		int obj_good, obj_great;
		int pit, nest;

		/* Scan for the values */
		if (10 != sscanf(buf+2, "%d:%d:%d:%d:%d:%d:%d:%d:%x:%x",
				 &min_lev, &max_lev, &min_plev, &mode, &min_alloc, &max_chance, &obj_good, &obj_great, (unsigned int *)&pit, (unsigned int *)&nest)) return (1);

		/* Save the values */
		d_ptr->mindepth = min_lev;
		d_ptr->maxdepth = max_lev;
		d_ptr->min_plev = min_plev;
		d_ptr->mode = mode;
		d_ptr->min_m_alloc_level = min_alloc;
		d_ptr->max_m_alloc_chance = max_chance;
		d_ptr->obj_good = obj_good;
		d_ptr->obj_great = obj_great;
		d_ptr->pit = pit;
		d_ptr->nest = nest;
	}

	/* Process 'V' for "Void Portal" */
	else if (buf[0] == 'V')
	{
		int level, dungeon, probability;

		/* Scan for the values */
		if (3 != sscanf(buf+2, "%d:%d:%d", &dungeon, &level, &probability)) return (1);

		/* Save the values */
		i = 0;
		while(d_ptr->vault_quest_level[i] != 0) i++;
		if(i >= MAX_VOID_PORTAL) return 1;
		d_ptr->void_portal_dungeon[i] = dungeon;
		d_ptr->void_portal_level[i] = level;
		d_ptr->void_portal_probability[i] = probability;

	}


	/* Process 'P' for "Place Info" */
	else if (buf[0] == 'P')
	{
		int dy, dx;

		/* Scan for the values */
		if (2 != sscanf(buf+2, "%d:%d", &dy, &dx)) return (1);

		/* Save the values */
		d_ptr->dy = dy;
		d_ptr->dx = dx;
	}

	/* Process 'L' for "fLoor type" (one line only) */
	else if (buf[0] == 'L')
	{
		char *zz[16];

		/* Scan for the values */
		if (tokenize(buf+2, DUNGEON_FEAT_PROB_NUM * 2 + 1, zz, 0) != (DUNGEON_FEAT_PROB_NUM * 2 + 1)) return (1);

		/* Save the values */
		for (i = 0; i < DUNGEON_FEAT_PROB_NUM; i++)
		{
			d_ptr->floor[i].feat = f_tag_to_index(zz[i * 2]);
			if (d_ptr->floor[i].feat < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;

			d_ptr->floor[i].percent = atoi(zz[i * 2 + 1]);
		}
		d_ptr->tunnel_percent = atoi(zz[DUNGEON_FEAT_PROB_NUM * 2]);
	}

	/* Process 'A' for "wAll type" (one line only) */
	else if (buf[0] == 'A')
	{
		char *zz[16];

		/* Scan for the values */
		if (tokenize(buf+2, DUNGEON_FEAT_PROB_NUM * 2 + 4, zz, 0) != (DUNGEON_FEAT_PROB_NUM * 2 + 4)) return (1);

		/* Save the values */
		for (i = 0; i < DUNGEON_FEAT_PROB_NUM; i++)
		{
			d_ptr->fill[i].feat = f_tag_to_index(zz[i * 2]);
			if (d_ptr->fill[i].feat < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;

			d_ptr->fill[i].percent = atoi(zz[i * 2 + 1]);
		}

		d_ptr->outer_wall = f_tag_to_index(zz[DUNGEON_FEAT_PROB_NUM * 2]);
		if (d_ptr->outer_wall < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;

		d_ptr->inner_wall = f_tag_to_index(zz[DUNGEON_FEAT_PROB_NUM * 2 + 1]);
		if (d_ptr->inner_wall < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;

		d_ptr->stream1 = f_tag_to_index(zz[DUNGEON_FEAT_PROB_NUM * 2 + 2]);
		if (d_ptr->stream1 < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;

		d_ptr->stream2 = f_tag_to_index(zz[DUNGEON_FEAT_PROB_NUM * 2 + 3]);
		if (d_ptr->stream2 < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
	}

	/* Process 'F' for "Dungeon Flags" (multiple lines) */
	else if (buf[0] == 'F')
	{
		int artif = 0, monst = 0;

		/* Parse every entry */
		for (s = buf + 2; *s; )
		{
			/* Find the end of this entry */
			for (t = s; *t && (*t != ' ') && (*t != '|'); ++t) /* loop */;

			/* Nuke and skip any dividers */
			if (*t)
			{
				*t++ = '\0';
				while (*t == ' ' || *t == '|') t++;
			}

			/* XXX XXX XXX Hack -- Read Final Artifact */
			if (1 == sscanf(s, "FINAL_ARTIFACT_%d", &artif))
			{
				/* Extract a "Final Artifact" */
				d_ptr->final_artifact = artif;

				/* Start at next entry */
				s = t;

				/* Continue */
				continue;
			}

			/* XXX XXX XXX Hack -- Read Final Object */
			if (1 == sscanf(s, "FINAL_OBJECT_%d", &artif))
			{
				/* Extract a "Final Artifact" */
				d_ptr->final_object = artif;

				/* Start at next entry */
				s = t;

				/* Continue */
				continue;
			}

			/* XXX XXX XXX Hack -- Read Artifact Guardian */
			if (1 == sscanf(s, "FINAL_GUARDIAN_%d", &monst))
			{
				/* Extract a "Artifact Guardian" */
				d_ptr->final_guardian = monst;

				/* Start at next entry */
				s = t;

				/* Continue */
				continue;
			}

			/* XXX XXX XXX Hack -- Read Special Percentage */
			if (1 == sscanf(s, "MONSTER_DIV_%d", &monst))
			{
				/* Extract a "Special %" */
				d_ptr->special_div = monst;

				/* Start at next entry */
				s = t;

				/* Continue */
				continue;
			}

			/* Parse this entry */
			if (0 != grab_one_dungeon_flag(d_ptr, s)) return (5);

			/* Start the next entry */
			s = t;
		}
	}

	/* Process 'M' for "Creature Flags" (multiple lines) */
	else if (buf[0] == 'M')
	{
		if(0 != creature_flags_splits(&d_ptr->c_flags, &buf[2]))
			return (1);
	}

	/* Process 'X' for "Vault Info"*/
	else if (buf[0] == 'X')
	{
		int level, level_max, type, probability, i;

		/* Scan for the values */
		if (4 != sscanf(buf+2, "%d:%d:%d:%d", &level, &level_max, &type, &probability)) return (1);

		/* Save the values */
		i = 0;
		while(d_ptr->vault_quest_level[i] != 0) i++;
		if(i >= MAX_DUNEGON_FORTLESS) return 1;
		d_ptr->vault_quest_level[i] = level;
		d_ptr->vault_quest_level_max[i] = level_max;
		d_ptr->vault_quest_type[i] = type;
		d_ptr->vault_quest_probability[i] = probability;

	}

	else if (buf[0] == 'Y')
	{
		/* Read a string */
		strncpy(d_ptr->r_char, &buf[2], sizeof(buf - 2));
	}

	/* Oops */
	else return (6);

	/* Success */
	return (0);
}


#else	/* ALLOW_TEMPLATES */

#ifdef MACINTOSH
static int i = 0;
#endif

#endif	/* ALLOW_TEMPLATES */


/* Random dungeon grid effects */
#define RANDOM_NONE         0x00000000
#define RANDOM_FEATURE      0x00000001
#define RANDOM_MONSTER      0x00000002
#define RANDOM_OBJECT       0x00000004
#define RANDOM_EGO          0x00000008
#define RANDOM_ARTIFACT     0x00000010
#define RANDOM_TRAP         0x00000020


typedef struct dungeon_grid dungeon_grid;

struct dungeon_grid
{
	int		feature;		/* Terrain feature */
	int		monster;		/* Monster */
	int		object;			/* Object */
	int		ego;			/* Ego-Item */
	int		artifact;		/* Artifact */
	int		trap;			/* Trap */
	int		cave_info;		/* Flags for CAVE_MARK, CAVE_GLOW, CAVE_ICKY, CAVE_ROOM */
	int		special;		/* Reserved for special terrain info */
	int		random;			/* Number of the random effect */
};


static dungeon_grid letter[255];


/*
 * Process "F:<letter>:<terrain>:<cave_info>:<monster>:<object>:<ego>:<artifact>:<trap>:<special>" -- info for dungeon grid
 */
static errr parse_line_feature(char *buf)
{
	int num;
	char *zz[9];


	if (init_flags & INIT_ONLY_BUILDINGS) return (0);

	/* Tokenize the line */
	if ((num = tokenize(buf+2, 9, zz, 0)) > 1)
	{
		/* Letter to assign */
		int index = zz[0][0];

		/* Reset the info for the letter */
		letter[index].feature = feat_none;
		letter[index].monster = 0;
		letter[index].object = 0;
		letter[index].ego = 0;
		letter[index].artifact = 0;
		letter[index].trap = feat_none;
		letter[index].cave_info = 0;
		letter[index].special = 0;
		letter[index].random = RANDOM_NONE;

		switch (num)
		{
			/* Special */
			case 9:
				letter[index].special = atoi(zz[8]);
				/* Fall through */
			/* Trap */
			case 8:
				if ((zz[7][0] == '*') && !zz[7][1])
				{
					letter[index].random |= RANDOM_TRAP;
				}
				else
				{
					letter[index].trap = f_tag_to_index(zz[7]);
					if (letter[index].trap < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
				}
				/* Fall through */
			/* Artifact */
			case 7:
				if (zz[6][0] == '*')
				{
					letter[index].random |= RANDOM_ARTIFACT;
					if (zz[6][1]) letter[index].artifact = atoi(zz[6] + 1);
				}
				else
				{
					letter[index].artifact = atoi(zz[6]);
				}
				/* Fall through */
			/* Ego-item */
			case 6:
				if (zz[5][0] == '*')
				{
					letter[index].random |= RANDOM_EGO;
					if (zz[5][1]) letter[index].ego = atoi(zz[5] + 1);
				}
				else
				{
					letter[index].ego = atoi(zz[5]);
				}
				/* Fall through */
			/* Object */
			case 5:
				if (zz[4][0] == '*')
				{
					letter[index].random |= RANDOM_OBJECT;
					if (zz[4][1]) letter[index].object = atoi(zz[4] + 1);
				}
				else
				{
					letter[index].object = atoi(zz[4]);
				}
				/* Fall through */
			/* Monster */
			case 4:
				if (zz[3][0] == '*')
				{
					letter[index].random |= RANDOM_MONSTER;
					if (zz[3][1]) letter[index].monster = atoi(zz[3] + 1);
				}
				else if (zz[3][0] == 'c')
				{
					if (!zz[3][1]) return PARSE_ERROR_GENERIC;
					letter[index].monster = - atoi(zz[3] + 1);
				}
				else
				{
					letter[index].monster = atoi(zz[3]);
				}
				/* Fall through */
			/* Cave info */
			case 3:
				letter[index].cave_info = atoi(zz[2]);
				/* Fall through */
			/* Feature */
			case 2:
				if ((zz[1][0] == '*') && !zz[1][1])
				{
					letter[index].random |= RANDOM_FEATURE;
				}
				else
				{
					letter[index].feature = f_tag_to_index(zz[1]);
					if (letter[index].feature < 0) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
				}
				break;
		}

		return (0);
	}

	return (1);
}


/*
 * Process "B:<Index>:<Command>:..." -- Building definition
 */
static errr parse_line_building(char *buf)
{
	int i;
	char *zz[80];
	int index;
	char *s;

#ifdef JP
	if (buf[2] == '$')
		return 0;
	s = buf + 2;
#else
	if (buf[2] != '$')
		return 0;
	s = buf + 3;
#endif
	/* Get the building number */
	index = atoi(s);

	/* Find the colon after the building number */
	s = my_strchr(s, ':');

	/* Verify that colon */
	if (!s) return (1);

	/* Nuke the colon, advance to the sub-index */
	*s++ = '\0';

	/* Paranoia -- require a sub-index */
	if (!*s) return (1);

	/* Building definition sub-index */
	switch (s[0])
	{
		/* Building name, owner, race */
		case 'N':
		{
			if (tokenize(s + 2, 3, zz, 0) == 3)
			{
				/* Name of the building */
				strcpy(building[index].name, zz[0]);

				/* Name of the owner */
				strcpy(building[index].ownespecies_name, zz[1]);

				/* Race of the owner */
				strcpy(building[index].owner_race, zz[2]);

				break;
			}

			return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
		}

		/* Building Action */
		case 'A':
		{
			int num;
			if ((num = tokenize(s + 2, 8, zz, 0)) >= 7)
			{
				/* Index of the action */
				int action_index = atoi(zz[0]);

				/* Name of the action */
				strcpy(building[index].act_names[action_index], zz[1]);

				/* Cost of the action for members */
				building[index].member_costs[action_index] = atoi(zz[2]);

				/* Cost of the action for non-members */
				building[index].other_costs[action_index] = atoi(zz[3]);

				/* Letter assigned to the action */
				building[index].letters[action_index] = zz[4][0];

				/* Action code */
				building[index].actions[action_index] = atoi(zz[5]);

				/* Action restriction */
				building[index].action_restr[action_index] = atoi(zz[6]);

				/* Action restriction */
				if(num >= 8) building[index].action_misc[action_index] = atoi(zz[7]);


				break;
			}

			return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
		}

		/* Building Classes */
		case 'C':
		{
			char *zz[MAX_CLASS];
			int n;

			n = tokenize(buf+2, MAX_CLASS, zz, 0);
			for (i = 0; i < n; i++)
			{
				building[index].member_class[i] = atoi(zz[i]);
			}
			if(n < MAX_RACES)
			{
				for (i = n; i < MAX_CLASS ; i++)
				building[index].member_class[i] = 0;
			}
		}

		/* Building Races */
		case 'R':
		{
			char *zz[MAX_RACES];
			int n;

			n = tokenize(buf+2, MAX_RACES, zz, 0);
			for (i = 0; i < n; i++)
			{
				building[index].member_race[i] = atoi(zz[i]);
			}
			if(n < MAX_RACES)
			{
				for (i = n; i < MAX_RACES ; i++)
				building[index].member_race[i] = 0;
			}

		}

		/* Building Realms */
		case 'M':
		{
			if (tokenize(s+2, MAX_MAGIC, zz, 0) == MAX_MAGIC)
			{
				for (i = 0; i < MAX_MAGIC; i++)
				{
					building[index].member_realm[i+1] = atoi(zz[i]);
				}

				break;
			}

			return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
		}

		case 'Z':
		{
			/* Ignore scripts */
			break;
		}

		default:
		{
			return (PARSE_ERROR_UNDEFINED_DIRECTIVE);
		}
	}

	return (0);
}


/*
 * Place the object j_ptr to a grid
 */
static void drop_here(floor_type *floor_ptr, object_type *j_ptr, int y, int x)
{
	cave_type *c_ptr = &floor_ptr->cave[y][x];
	object_type *o_ptr;

	// Get new object
	s16b object_idx = object_pop();

	// Access new object
	o_ptr = &object_list[object_idx];

	// Structure copy
	object_copy(o_ptr, j_ptr);

	// Locate
	o_ptr->fy = y;
	o_ptr->fx = x;

	// No monster
	o_ptr->held_m_idx = 0;

	// Build a stack
	o_ptr->next_object_idx = c_ptr->object_idx;

	// Place the object
	c_ptr->object_idx = object_idx;
}


/*
 * Parse a sub-file of the "extra info"
 */
static errr process_dungeon_file_aux(floor_type *floor_ptr, char *buf, int ymin, int xmin, int ymax, int xmax, int *y, int *x)
{
	int i;

	char *zz[100];


	/* Skip "empty" lines */
	if (!buf[0]) return (0);

	/* Skip "blank" lines */
	if (isspace(buf[0])) return (0);

	/* Skip comments */
	if (buf[0] == '#') return (0);

	/* Require "?:*" format */
	if (buf[1] != ':') return (1);


	/* Process "%:<fname>" */
	if (buf[0] == '%')
	{
		// Attempt to Process the given file
		return (process_dungeon_file(floor_ptr, buf + 2, ymin, xmin, ymax, xmax));
	}

	/* Process "F:<letter>:<terrain>:<cave_info>:<monster>:<object>:<ego>:<artifact>:<trap>:<special>" -- info for dungeon grid */
	if (buf[0] == 'F')
	{
		return parse_line_feature(buf);
	}

	/* Process "D:<dungeon>" -- info for the cave grids */
	else if (buf[0] == 'D')
	{
		object_type object_type_body;

		/* Acquire the text */
		char *s = buf + 2;

		/* Length of the text */
		int len = strlen(s);

		if (init_flags & INIT_ONLY_BUILDINGS) return (0);

		for (*x = xmin, i = 0; ((*x < xmax) && (i < len)); (*x)++, s++, i++)
		{
			/* Access the grid */
			cave_type *c_ptr = &floor_ptr->cave[*y][*x];

			int idx = s[0];

//			c_ptr->special = 11;

			int object_index = letter[idx].object;
			int monster_index = letter[idx].monster;
			int random = letter[idx].random;
			int artifact_index = letter[idx].artifact;

			/* Lay down a floor */
			c_ptr->feat = conv_dungeon_feat(floor_ptr, letter[idx].feature);

			/* Only the features */
			if (init_flags & INIT_ONLY_FEATURES) continue;

			/* Cave info */
			c_ptr->info = letter[idx].cave_info;

			/* Create a monster */
			if (random & RANDOM_MONSTER)
			{
				floor_ptr->creature_level = floor_ptr->base_level + monster_index;
				place_creature(NULL, floor_ptr, *y, *x, (PM_ALLOW_SLEEP | PM_ALLOW_GROUP));
				floor_ptr->creature_level = floor_ptr->base_level;
			}
			else if (monster_index)
			{
				int old_cur_num, old_max_num;
				bool clone = FALSE;

				if (monster_index < 0)
				{
					monster_index = -monster_index;
					clone = TRUE;
				}
				old_cur_num = species_info[monster_index].cur_num;
				old_max_num = species_info[monster_index].max_num;

				/* Make alive again */
				if (is_unique_species(&species_info[monster_index]))
				{
					species_info[monster_index].cur_num = 0;
					species_info[monster_index].max_num = 1;
				}

				/* Make alive again */
				/* Hack -- Non-unique Nazguls are semi-unique */
				else if (has_cf(&species_info[monster_index].flags, CF_NAZGUL))
				{
					if (species_info[monster_index].cur_num == species_info[monster_index].max_num)
					{
						species_info[monster_index].max_num++;
					}
				}

				/* Place it */
				place_creature_species(NULL, floor_ptr, *y, *x, monster_index, (PM_ALLOW_SLEEP | PM_NO_KAGE));
				if (clone)
				{
					/* clone */
					creature_list[hack_m_idx_ii].smart |= SM_CLONED;

					/* Make alive again for real unique monster */
					species_info[monster_index].cur_num = old_cur_num;
					species_info[monster_index].max_num = old_max_num;
				}
			}

			/* Object (and possible trap) */
			if ((random & RANDOM_OBJECT) && (random & RANDOM_TRAP))
			{
				floor_ptr->object_level = floor_ptr->base_level + object_index;

				/*
				 * Random trap and random treasure defined
				 * 25% chance for trap and 75% chance for object
				 */
				if (randint0(100) < 75)
				{
					place_object(floor_ptr, *y, *x, 0L);
				}
				else
				{
					place_trap(floor_ptr, *y, *x);
				}

				floor_ptr->object_level = floor_ptr->base_level;
			}
			else if (random & RANDOM_OBJECT)
			{
				floor_ptr->object_level = floor_ptr->base_level + object_index;

				/* Create an out of deep object */
				if (randint0(100) < 75)
					place_object(floor_ptr, *y, *x, 0L);
				else if (randint0(100) < 80)
					place_object(floor_ptr, *y, *x, AM_GOOD);
				else
					place_object(floor_ptr, *y, *x, AM_GOOD | AM_GREAT);

				floor_ptr->object_level = floor_ptr->base_level;
			}
			/* Random trap */
			else if (random & RANDOM_TRAP)
			{
				place_trap(floor_ptr, *y, *x);
			}
			/* Hidden trap (or door) */
			else if (letter[idx].trap)
			{
				c_ptr->mimic = c_ptr->feat;
				c_ptr->feat = conv_dungeon_feat(floor_ptr, letter[idx].trap);
			}
			else if (object_index)
			{
				/* Get local object */
				object_type *o_ptr = &object_type_body;

				/* Create the item */
				object_prep(o_ptr, object_index, ITEM_FREE_SIZE);

				if (o_ptr->tval == TV_GOLD)
				{
					coin_type = object_index - OBJ_GOLD_LIST;
					make_gold(floor_ptr, o_ptr, letter[idx].special);
					coin_type = 0;
				}

				/* Apply magic (no messages, no artifacts) */
				apply_magic(player_ptr, o_ptr, floor_ptr->base_level, AM_NO_FIXED_ART | AM_GOOD, 0);

				drop_here(floor_ptr, o_ptr, *y, *x);
			}

			/* Artifact */
			if (artifact_index)
			{
				if (artifact_info[artifact_index].cur_num)
				{
					int k_idx = lookup_kind(TV_SCROLL, SV_SCROLL_ACQUIREMENT);
					object_type forge;
					object_type *q_ptr = &forge;

					object_prep(q_ptr, k_idx, ITEM_FREE_SIZE);

					/* Drop it in the dungeon */
					drop_here(floor_ptr, q_ptr, *y, *x);
				}
				else
				{
					/* Create the artifact */
					if (drop_named_art(player_ptr, artifact_index, *y, *x))
						artifact_info[artifact_index].cur_num = 1;
				}
			}

			/* Terrain special */
			c_ptr->special = letter[idx].special;
		}

		(*y)++;

		return (0);
	}

	/* Process "Q:<number>:<command>:... -- quest info */
	else if (buf[0] == 'Q')
	{
		int num;
		quest_type *q_ptr;
#ifdef JP
		if (buf[2] == '$')
			return 0;
		num = tokenize(buf + 2, 33, zz, 0);
#else
		if (buf[2] != '$')
			return 0;
		num = tokenize(buf + 3, 33, zz, 0);
#endif

		/* Have we enough parameters? */
		if (num < 3) return (PARSE_ERROR_TOO_FEW_ARGUMENTS);

		/* Get the quest */
		q_ptr = &(quest[atoi(zz[0])]);

		/* Process "Q:<q_index>:Q:<type>:<num_mon>:<cur_num>:<max_num>:<level>:<species_idx>:<k_idx>:<flags>" -- quest info */
		if (zz[1][0] == 'Q')
		{
			if (init_flags & INIT_ASSIGN)
			{
				species_type *r_ptr;
				artifact_type *a_ptr;

				if (num < 9) return (PARSE_ERROR_TOO_FEW_ARGUMENTS);

				q_ptr->type    = atoi(zz[2]);
				q_ptr->num_mon = atoi(zz[3]);
				q_ptr->cur_num = atoi(zz[4]);
				q_ptr->max_num = atoi(zz[5]);
				q_ptr->level   = atoi(zz[6]);
				q_ptr->species_idx   = atoi(zz[7]);
				q_ptr->k_idx   = atoi(zz[8]);
				q_ptr->dungeon = atoi(zz[9]);

				if (num > 10)
					q_ptr->flags  = atoi(zz[10]);

				r_ptr = &species_info[q_ptr->species_idx];
				//if (is_unique_species(r_ptr))
					//TODO r_ptr->flags1 |= RF1_QUESTOR;

				a_ptr = &artifact_info[q_ptr->k_idx];
				a_ptr->gen_flags |= TRG_QUESTITEM;
			}
			return (0);
		}

		/* Process "Q:<q_index>:N:<name>" -- quest name */
		else if (zz[1][0] == 'N')
		{
			if (init_flags & (INIT_ASSIGN | INIT_SHOW_TEXT))
			{
				strcpy(q_ptr->name, zz[2]);
			}

			return (0);
		}

		/* Process "Q:<q_index>:T:<text>" -- quest description line */
		else if (zz[1][0] == 'T')
		{
			if (init_flags & INIT_SHOW_TEXT)
			{
				strcpy(questp_text[questp_text_line], zz[2]);
				questp_text_line++;
			}

			return (0);
		}
	}

	/* Process "W:<command>: ..." -- info for the wilderness */
	else if (buf[0] == 'W')
	{
		return parse_line_wilderness(buf, ymin, xmin, ymax, xmax, y, x);
	}

	/* Process "P:<y>:<x>" -- player position */
	else if (buf[0] == 'P')
	{
		if (init_flags & INIT_CREATE_DUNGEON)
		{
			if (tokenize(buf + 2, 2, zz, 0) == 2)
			{
				int panels_x, panels_y;

				/* Hack - Set the dungeon size */
				panels_y = (*y / SCREEN_HGT);
				if (*y % SCREEN_HGT) panels_y++;
				floor_ptr->height = panels_y * SCREEN_HGT;

				panels_x = (*x / SCREEN_WID);
				if (*x % SCREEN_WID) panels_x++;
				floor_ptr->width = panels_x * SCREEN_WID;

				/* Assume illegal panel */
				panel_row_min = floor_ptr->height;
				panel_col_min = floor_ptr->width;

				/* Place player in a quest level */
				if (inside_quest)
				{
					int y, x;

					/* Delete the monster (if any) */
					delete_creature(floor_ptr, player_ptr->fy, player_ptr->fx);

					y = atoi(zz[0]);
					x = atoi(zz[1]);

					player_ptr->fy = y;
					player_ptr->fx = x;
				}
				/* Place player in the town */
				else if (!player_ptr->oldpx && !player_ptr->oldpy)
				{
					player_ptr->oldpy = atoi(zz[0]);
					player_ptr->oldpx = atoi(zz[1]);
				}
			}
		}

		return (0);
	}

	/* Process "B:<Index>:<Command>:..." -- Building definition */
	else if (buf[0] == 'B')
	{
		return parse_line_building(buf);
	}

	/* Process "R:<RaceRate>" -- set Race Bias */
	else if (buf[0] == 'R')
	{
		char *zz[MAX_RACES];
		int n;

		n = tokenize(buf+2, MAX_RACES, zz, 0);
		for (i = 0; i < n; i++)
		{
			race_population[i] = atoi(zz[i]);
		}
		if(n < MAX_RACES)
		{
				for (i = n; i < MAX_RACES ; i++)
					race_population[i] = 0;
		}
		return (0);

	}

	/* Process "M:<type>:<maximum>" -- set maximum values */
	else if (buf[0] == 'M')
	{
		if (tokenize(buf+2, 2, zz, 0) == 2)
		{
			/* Maximum towns */
			if (zz[0][0] == 'T')
			{
				max_towns = atoi(zz[1]);
			}

			/* Maximum quests */
			else if (zz[0][0] == 'Q')
			{
				max_quests = atoi(zz[1]);
			}

			/* Maximum species_idx */
			else if (zz[0][0] == 'R')
			{
				/* Maximum species_idx */
				if (zz[0][1] == 'E')
				{
					max_creature_egobject_idx = atoi(zz[1]);
				}
				else
				{
					max_species_idx = atoi(zz[1]);
				}
			}

			/* Maximum k_idx */
			else if (zz[0][0] == 'K')
			{
				max_object_kind_idx = atoi(zz[1]);
			}

			/* Maximum v_idx */
			else if (zz[0][0] == 'V')
			{
				max_v_idx = atoi(zz[1]);
			}

			/* Maximum f_idx */
			else if (zz[0][0] == 'F')
			{
				max_f_idx = atoi(zz[1]);
			}

			/* Maximum a_idx */
			else if (zz[0][0] == 'A')
			{
				/* Maximum species_idx */
				if (zz[0][1] == 'U')
				{
					max_authorities_idx = atoi(zz[1]);
				}
				else
				{
					max_artifact_idx = atoi(zz[1]);
				}
			}

			/* Maximum e_idx */
			else if (zz[0][0] == 'E')
			{
				max_e_idx = atoi(zz[1]);
			}

			/* Maximum d_idx */
			else if (zz[0][0] == 'D')
			{
				max_d_idx = atoi(zz[1]); 
			}

			/* Maximum object_idx */
			else if (zz[0][0] == 'O')
			{
				max_object_idx = atoi(zz[1]);
			}

			/* Maximum m_idx */
			else if (zz[0][0] == 'M')
			{
				max_creature_idx = atoi(zz[1]);
			}

			/* Maximum m_idx */
			else if (zz[0][0] == 'C')
			{
				max_creature_flag_idx = atoi(zz[1]);
			}

			/* Wilderness size */
			else if (zz[0][0] == 'W')
			{
				/* Maximum wild_x_size */
				if (zz[0][1] == 'X')
					max_wild_x = atoi(zz[1]);
				/* Maximum wild_y_size */
				if (zz[0][1] == 'Y')
					max_wild_y = atoi(zz[1]);
			}

			/* Maximum species_idx */
			else if (zz[0][0] == 'S')
			{
				/* Maximum species_idx */
				if (zz[0][1] == 'T')
				{
					max_store_idx = atoi(zz[1]);
				}
			}

			return (0);
		}
	}



	/* Failure */
	return (1);
}


static char tmp[8];
static cptr variant = "D\'ANGBAND";


/*
 * Helper function for "process_dungeon_file()"
 */
static cptr process_dungeon_file_expr(char **sp, char *fp)
{
	cptr v;

	char *b;
	char *s;

	char b1 = '[';
	char b2 = ']';

	char f = ' ';

	/* Initial */
	s = (*sp);

	/* Skip spaces */
	while (isspace(*s)) s++;

	/* Save start */
	b = s;

	/* Default */
	v = "?o?o?";

	/* Analyze */
	if (*s == b1)
	{
		const char *p;
		const char *t;

		/* Skip b1 */
		s++;

		/* First */
		t = process_dungeon_file_expr(&s, &f);

		/* Oops */
		if (!*t)
		{
			/* Nothing */
		}

		/* Function: IOR */
		else if (streq(t, "IOR"))
		{
			v = "0";
			while (*s && (f != b2))
			{
				t = process_dungeon_file_expr(&s, &f);
				if (*t && !streq(t, "0")) v = "1";
			}
		}

		/* Function: AND */
		else if (streq(t, "AND"))
		{
			v = "1";
			while (*s && (f != b2))
			{
				t = process_dungeon_file_expr(&s, &f);
				if (*t && streq(t, "0")) v = "0";
			}
		}

		/* Function: NOT */
		else if (streq(t, "NOT"))
		{
			v = "1";
			while (*s && (f != b2))
			{
				t = process_dungeon_file_expr(&s, &f);
				if (*t && streq(t, "1")) v = "0";
			}
		}

		/* Function: EQU */
		else if (streq(t, "EQU"))
		{
			v = "0";
			if (*s && (f != b2))
			{
				t = process_dungeon_file_expr(&s, &f);
			}
			while (*s && (f != b2))
			{
				p = process_dungeon_file_expr(&s, &f);
				if (streq(t, p)) v = "1";
			}
		}

		/* Function: LEQ */
		else if (streq(t, "LEQ"))
		{
			v = "1";
			if (*s && (f != b2))
			{
				t = process_dungeon_file_expr(&s, &f);
			}
			while (*s && (f != b2))
			{
				p = t;
				t = process_dungeon_file_expr(&s, &f);
				if (*t && atoi(p) > atoi(t)) v = "0";
			}
		}

		/* Function: GEQ */
		else if (streq(t, "GEQ"))
		{
			v = "1";
			if (*s && (f != b2))
			{
				t = process_dungeon_file_expr(&s, &f);
			}
			while (*s && (f != b2))
			{
				p = t;
				t = process_dungeon_file_expr(&s, &f);

				/* Compare two numbers instead of string */
				if (*t && atoi(p) < atoi(t)) v = "0";
			}
		}

		/* Oops */
		else
		{
			while (*s && (f != b2))
			{
				t = process_dungeon_file_expr(&s, &f);
			}
		}

		/* Verify ending */
		if (f != b2) v = "?x?x?";

		/* Extract final and Terminate */
		if ((f = *s) != '\0') *s++ = '\0';
	}

	/* Other */
	else
	{
		/* Accept all printables except spaces and brackets */
#ifdef JP
		while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s)))
		{
			if (iskanji(*s)) s++;
			s++;
		}
#else
		while (isprint(*s) && !my_strchr(" []", *s)) ++s;
#endif

		/* Extract final and Terminate */
		if ((f = *s) != '\0') *s++ = '\0';

		/* Variable */
		if (*b == '$')
		{
			/* System */
			if (streq(b+1, "SYS"))
			{
				v = ANGBAND_SYS;
			}

			/* Graphics */
			else if (streq(b+1, "GRAF"))
			{
				v = ANGBAND_GRAF;
			}

			else if (streq(b+1, "MONOCHROME"))
			{
				if (arg_monochrome)
					v = "ON";
				else
					v = "OFF";
			}

			/* Race1 */
			else if (streq(b+1, "RACE1"))
			{
#ifdef JP
				v = race_info[player_ptr->race_idx1].E_title;
#else
				v = race_info[player_ptr->race_idx1].title;
#endif
			}

			/* Race2 */
			else if (streq(b+1, "RACE2"))
			{
#ifdef JP
				v = race_info[player_ptr->race_idx2].E_title;
#else
				v = race_info[player_ptr->race_idx2].title;
#endif
			}

			/* Class */
			else if (streq(b+1, "CLASS"))
			{
#ifdef JP
				v = classkill_info[player_ptr->cls_idx].E_title;
#else
				v = classkill_info[player_ptr->cls_idx].title;
#endif
			}

			/* First realm */
			else if (streq(b+1, "REALM1"))
			{
#ifdef JP
				v = E_realm_names[player_ptr->realm1];
#else
				v = realm_names[player_ptr->realm1];
#endif
			}

			/* Second realm */
			else if (streq(b+1, "REALM2"))
			{
#ifdef JP
				v = E_realm_names[player_ptr->realm2];
#else
				v = realm_names[player_ptr->realm2];
#endif
			}

			/* Player name */
			else if (streq(b+1, "PLAYER"))
			{
				static char tmp_playespecies_name[128];
				char *pn, *tpn;
				for (pn = player_ptr->name, tpn = tmp_playespecies_name; *pn; pn++, tpn++)
				{
#ifdef JP
					if (iskanji(*pn))
					{
						*(tpn++) = *(pn++);
						*tpn = *pn;
						continue;
					}
#endif
					*tpn = my_strchr(" []", *pn) ? '_' : *pn;
				}
				*tpn = '\0';
				v = tmp_playespecies_name;
			}

			/* Town */
			else if (streq(b+1, "TOWN"))
			{
				sprintf(tmp, "%d", town_num);
				v = tmp;
			}

			/* Level */
			else if (streq(b+1, "LEVEL"))
			{
				sprintf(tmp, "%d", player_ptr->lev);
				v = tmp;
			}

			/* Current quest number */
			else if (streq(b+1, "QUEST_NUMBER"))
			{
				sprintf(tmp, "%d", inside_quest);
				v = tmp;
			}

			/* Number of last quest */
			else if (streq(b+1, "LEAVING_QUEST"))
			{
				sprintf(tmp, "%d", leaving_quest);
				v = tmp;
			}

			/* Quest status */
			else if (prefix(b+1, "QUEST"))
			{
				/* "QUEST" uses a special parameter to determine the number of the quest */
				sprintf(tmp, "%d", quest[atoi(b+6)].status);
				v = tmp;
			}

			/* Random */
			else if (prefix(b+1, "RANDOM"))
			{
				/* "RANDOM" uses a special parameter to determine the number of the quest */
				sprintf(tmp, "%d", (int)(seed_town%atoi(b+7)));
				v = tmp;
			}

			/* Variant name */
			else if (streq(b+1, "VARIANT"))
			{
				v = variant;
			}

			/* Wilderness */
			else if (streq(b+1, "WILDERNESS"))
			{
				sprintf(tmp, "NORMAL");
				v = tmp;
			}
		}

		/* Constant */
		else
		{
			v = b;
		}
	}

	/* Save */
	(*fp) = f;

	/* Save */
	(*sp) = s;

	/* Result */
	return (v);
}


errr process_dungeon_file(floor_type *floor_ptr, cptr name, int ymin, int xmin, int ymax, int xmax)
{
	FILE *fp;

	char buf[1024];

	int num = -1;

	errr err = 0;

	bool bypass = FALSE;

	int x = xmin, y = ymin;


	/* Build the filename */
	path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, name);

	/* Open the file */
	fp = my_fopen(buf, "r");

	/* No such file */
	if (!fp) return (-1);


	/* Process the file */
	while (0 == my_fgets(fp, buf, sizeof(buf)))
	{
		/* Count lines */
		num++;


		/* Skip "empty" lines */
		if (!buf[0]) continue;

		/* Skip "blank" lines */
		if (isspace(buf[0])) continue;

		/* Skip comments */
		if (buf[0] == '#') continue;

		/* Process "?:<expr>" */
		if ((buf[0] == '?') && (buf[1] == ':'))
		{
			char f;
			cptr v;
			char *s;

			/* Start */
			s = buf + 2;

			/* Parse the expr */
			v = process_dungeon_file_expr(&s, &f);

			/* Set flag */
			bypass = (streq(v, "0") ? TRUE : FALSE);

			/* Continue */
			continue;
		}

		/* Apply conditionals */
		if (bypass) continue;

		/* Process the line */
		err = process_dungeon_file_aux(floor_ptr, buf, ymin, xmin, ymax, xmax, &y, &x);

		if (err) break;
	}

	// Errors
	if (err)
	{
		cptr oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "unknown");
		msg_format("Error %d (%s) at line %d of '%s'.", err, oops, num, name);
#ifdef JP
		msg_format("'%s'を解析中。", buf);
#else
		msg_format("Parsing '%s'.", buf);
#endif
		msg_print(NULL);
	}

	my_fclose(fp);
	return (err);
}



#if 0
void write_species_info_txt(void)
{
	int i, j, z, fc, bc;
	int dlen, dammy1, dammy2;

	cptr flags[32 * 11];

	u32b f_ptr[11];
	cptr *n_ptr[11];

	species_type *r_ptr;

	species_blow *b_ptr;

	FILE *fff = fopen("output.txt", "wt");

	cptr desc;

	int mode = -1;

	if (!fff) return;

	fprintf(fff, "# File: species_info.txt (autogenerated)\n\n");

	fprintf(fff, "# Version stamp (required)\n\n");

	/* Write Version */
	fprintf(fff, "V:%d.%d.%d\n\n\n", species_head->v_major, species_head->v_minor, species_head->v_patch);

	/* Write a note */
	fprintf(fff, "##### The Player #####\n\n");

	for (z = -1; z < alloc_race_size; z++)
	{
		/* Output the monsters in order */
		i = (z >= 0) ? alloc_race_table[z].index : 0;

		/* Acquire the monster */
		r_ptr = &species_info[i];

		/* Ignore empty monsters */
		if (!strlen(species_name + r_ptr->name)) continue;

		/* Ignore useless monsters */
		if (i && !r_ptr->speed) continue;

		/* Write a note if necessary */
		if (i && (!r_ptr->level != !mode))
		{
			/* Note the town */
			if (!r_ptr->level)
			{
				fprintf(fff, "\n##### Town monsters #####\n\n");
			}
			/* Note the dungeon */
			else
			{
				fprintf(fff, "\n##### Normal monsters #####\n\n");
			}

			/* Record the change */
			mode = r_ptr->level;
		}

		/* Acquire the flags */
		f_ptr[0] = r_ptr->flags1; n_ptr[0] = species_info_flags1;
		f_ptr[1] = r_ptr->flags2; n_ptr[1] = species_info_flags2;
		f_ptr[2] = r_ptr->flags3; n_ptr[2] = species_info_flags3;
		f_ptr[3] = r_ptr->flags4; n_ptr[3] = species_info_flags4;
		f_ptr[4] = r_ptr->flags5; n_ptr[4] = species_info_flags5;
		f_ptr[5] = r_ptr->flags6; n_ptr[5] = species_info_flags6;
		f_ptr[6] = r_ptr->flags7; n_ptr[6] = species_info_flags7;
		f_ptr[7] = r_ptr->flags8; n_ptr[7] = species_info_flags8;
		f_ptr[8] = r_ptr->flags9; n_ptr[8] = species_info_flags9;
		f_ptr[9] = r_ptr->flags10; n_ptr[9] = species_info_flags10;
		f_ptr[10] = r_ptr->flags11; n_ptr[10] = species_info_flags11;

		/* Write New/Number/Name */
		fprintf(fff, "N:%d:%s\n", z + 1, species_name + r_ptr->name);

		/* Write Graphic */
		fprintf(fff, "G:%c:%c\n", r_ptr->d_char, color_char[r_ptr->d_attr]);

		/* Write Information */
		fprintf(fff, "I:%d:%dd%d:%d:%d:%d\n", r_ptr->speed, dammy1, dammy2,
														  r_ptr->aaf, r_ptr->ac, r_ptr->sleep);

		/* Write more information */
		fprintf(fff, "W:%d:%d:%d:%ld\n", r_ptr->level, r_ptr->rarity, r_ptr->extra, r_ptr->exp);

		/* Write Blows */
		for(j = 0; j < 4; j++)
		{
			b_ptr = &(r_ptr->blow[j]);

			/* Stop when done */
			if (!b_ptr->method) break;

			/* Write the blows */
			fprintf(fff, "B:%s:%s:%dd%d\n", species_info_blow_method[b_ptr->method],
													  species_info_blow_effect[b_ptr->effect],
													  b_ptr->d_dice, b_ptr->d_side);
		}

		/* Extract the flags */
		for (fc = 0, j = 0; j < 32 * 3; j++)
		{
			/* Check this flag */
			if (f_ptr[j / 32] & (1L << (j % 32))) flags[fc++] = n_ptr[j / 32][j % 32];
		}

		/* Extract the extra flags */
		for (j = 32 * 6; j < 32 * 10; j++)
		{
			/* Check this flag */
			if (f_ptr[j / 32] & (1L << (j % 32))) flags[fc++] = n_ptr[j / 32][j % 32];
		}

		/* Write the flags */
		for (j = 0; j < fc;)
		{
			char buf[160];

			/* Start the line */
			sprintf(buf, "F:");

			for (bc = 0; (bc < 60) && (j < fc); j++)
			{
				char t[80];

				/* Format the flag */
				sprintf(t, "%s%s", flags[j], (j < fc - 1) ? " | " : "");

				/* Add it to the buffer */
				strcat(buf, t);

				/* Note the length */
				bc += strlen(t);
			}

			/* Done with this line; write it */
			fprintf(fff, "%s\n", buf);
		}

		/* Write Spells if applicable */
		if (r_ptr->freq_spell)
		{
			/* Write the frequency */
			fprintf(fff, "S:1_IN_%d | \n", 100 / r_ptr->freq_spell);

			/* Extract the spell flags */
			for (fc = 0, j = 96; j < 192; j++)
			{
				/* Check this flag */
				if (f_ptr[j / 32] & (1L << (j % 32))) flags[fc++] = n_ptr[j / 32][j % 32];
			}

			/* Write the flags */
			for (j = 0; j < fc;)
			{
				char buf[160], *t;

				/* Start the line */
				sprintf(buf, "S:");

				for (bc = 0, t = buf + 2; (bc < 60) && (j < fc); j++)
				{
					int tlen;

					/* Format the flag */
					sprintf(t, "%s%s", flags[j], (j < fc - 1) ? " | " : "");

					tlen = strlen(t);

					/* Note the length */
					bc += tlen;

					/* Advance */
					t += tlen;
				}


				/* Done with this line; write it */
				fprintf(fff, "%s\n", buf);
			}
		}

		/* Acquire the description */
		desc = species_text + r_ptr->text;
		dlen = strlen(desc);

		/* Write Description */
		for (j = 0; j < dlen;)
		{
			char buf[160], *t;

			/* Start the line */
			sprintf(buf, "D:");

			for (bc = 0, t = buf + 2; ((bc < 60) || !isspace(desc[j])) && (j < dlen); j++, bc++, t++)
			{
				*t = desc[j];
			}

			/* Terminate it */
			*t = '\0';

			/* Done with this line; write it */
			fprintf(fff, "%s\n", buf);
		}

		/* Space between entries */
		fprintf(fff, "\n");
	}

	/* Done */
	fclose(fff);
}

#endif
