/*!
* @file GameConstants.cpp
* @brief ゲーム定数群の実装
* @date 2013/12/22
* @author Deskull
* 2013 Sikabane Works.
*/

#include "stdafx.h"
#include "GameConstants.h"

namespace Deeangband
{
	double GameConstants::HeightStandardDeviation = 3.0l;
	double GameConstants::WeightStandardDeviation = 3.0l;
	double GameConstants::ActionWaitDeviation = 2.0l;

	GameConstants::GameConstants(void)
	{
	}

	GameConstants::~GameConstants(void)
	{
	}
}