# coneneko.sound

char[] getSdlError();
class Sound;
  static void initialize();
  static void releaseResource();
class Se: coneneko.sound.Sound;
  final string fileName;
  this(string fileName);
  void stop();
  bool playing();
  void play(bool loop = false);
  static Se play(char[] fileName, bool loop = false);
class Bgm: coneneko.sound.Sound;
  static char[] fileName();
    なければnull
  static bool playing();
  static void play(char[] fileName);
  static void stop();

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