# coneneko.texture

class Texture: coneneko.unit.Unit;
  protected uint handle;
  this(string fileName, uint index);
  this(uint width, uint height, uint[] pixels, uint index);
  this(Rgba rgba, uint index);
  protected int internalformat();
    GL_COMPRESSED_RGBA_ARB
  protected uint dataType();
    GL_UNSIGNED_BYTE
  uint width();
  uint height();
  Rgba rgba();
  UnitDecorator clone();
  Vector size();
class NoiseTexture: coneneko.unit.Unit;
  protected uint handle;
  this(string noiseFileName, uint index = 0);

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