# coneneko.glext

void load_GL_ARB_vertex_buffer_object();
  loader
void load_GL_ARB_vertex_program();
  loader
void load_GL_ARB_shader_objects();
  loader
void load_GL_ARB_vertex_shader();
  loader
void load_GL_ARB_fragment_shader();
  loader
void load_GL_ARB_multitexture();
  loader
void load_GL_EXT_framebuffer_object();
  loader
void load_GL_ARB_texture_float();
  loader
void load_GL_ARB_depth_texture();
  loader
void load_GL_EXT_texture3D();
  loader
void load_GL_ARB_texture_compression();
  loader

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