#include "xml_file/gaplant.xml.h"

const char *sglist_table[SGLIST_LENGTH+1] = {
    "arm_L_D", "foot_L_B", "foot_L_E", "foot_L_C", "shield_L_C", "arm_L_G", "arm_L_E", "arm_R_F", "arm_R_A", "arm_R_E", "shoulder_R_C", "shoulder_R_B", "chest_L_A", "shoulder_R_A", "head_E", "shield_L_E", "shield_L_D", "shield_R_D", "shield_L_A", "arm_R_C", "arm_R_B", "arm_L_C", "eye", "booster_B", "booster_A", "chest_R_A", "chest_center_A", "shoulder_L_A", "body_A", "body_B", "body_C", "chest_center_B", "chest_R_C", "chest_L_C", "chest_L_B", "chest_R_B", "west_D", "west_A", "west_B", "body_L_A", "body_R_A", "chest_center_C", "chest_B", "head_C", "head_F", "head_D", "head_R_B", "head_L_B", "head_L_A", "head_R_A", "head_B", "head_A", "shoulder_L_B", "shoulder_L_C", "arm_L_A", "arm_L_B", "arm_R_D", "arm_L_F", "arm_R_G", "shield_R_C", "shield_R_E", "shield_L_B", "shield_R_B", "shield_R_A", "west_C", "foot_L_D", "foot_R_D", "foot_L_F", "foot_R_F", "foot_R_C", "foot_R_E", "foot_R_A", "foot_R_B", "chest_A", "foot_L_A", "Ball",0
};
