#ifndef INCLUDED_SGLIST
#define INCLUDED_SGLIST

/* xml_file/gap_plane_test.xml */
#define arm_L_D	 0
#define foot_L_B	 1
#define foot_L_E	 2
#define foot_L_C	 3
#define shield_L_C	 4
#define arm_L_G	 5
#define arm_L_E	 6
#define arm_R_F	 7
#define arm_R_A	 8
#define arm_R_E	 9
#define shoulder_R_C	 10
#define shoulder_R_B	 11
#define chest_L_A	 12
#define shoulder_R_A	 13
#define head_E	 14
#define shield_L_E	 15
#define shield_L_D	 16
#define shield_R_D	 17
#define shield_L_A	 18
#define arm_R_C	 19
#define arm_R_B	 20
#define arm_L_C	 21
#define eye	 22
#define booster_B	 23
#define booster_A	 24
#define chest_R_A	 25
#define chest_center_A	 26
#define shoulder_L_A	 27
#define body_A	 28
#define body_B	 29
#define body_C	 30
#define chest_center_B	 31
#define chest_R_C	 32
#define chest_L_C	 33
#define chest_L_B	 34
#define chest_R_B	 35
#define west_D	 36
#define west_A	 37
#define west_B	 38
#define body_L_A	 39
#define body_R_A	 40
#define chest_center_C	 41
#define chest_B	 42
#define head_C	 43
#define head_F	 44
#define head_D	 45
#define head_R_B	 46
#define head_L_B	 47
#define head_L_A	 48
#define head_R_A	 49
#define head_B	 50
#define head_A	 51
#define shoulder_L_B	 52
#define shoulder_L_C	 53
#define arm_L_A	 54
#define arm_L_B	 55
#define arm_R_D	 56
#define arm_L_F	 57
#define arm_R_G	 58
#define shield_R_C	 59
#define shield_R_E	 60
#define shield_L_B	 61
#define shield_R_B	 62
#define shield_R_A	 63
#define west_C	 64
#define foot_L_D	 65
#define foot_R_D	 66
#define foot_L_F	 67
#define foot_R_F	 68
#define foot_R_C	 69
#define foot_R_E	 70
#define foot_R_A	 71
#define foot_R_B	 72
#define chest_A	 73
#define foot_L_A	 74

/* xml_file/Ball.xml */
#define Ball	 75

/* Number of Scene */
#define SGLIST_LENGTH 76

/* Scene Table */
extern const char *sglist_table[SGLIST_LENGTH+1];

#endif
