#ifndef INCLUDED_SGLIST
#define INCLUDED_SGLIST

/* xml_file/boss1.xml */
#define BOSS1	 0
#define BOSS1_L	 1
#define BOSS1_R	 2

/* xml_file/player1.xml */
#define PLAYER	 3
#define PLAYER_L	 4
#define PLAYER_LL	 5
#define PLAYER_R	 6
#define PLAYER_RR	 7

/* xml_file/p_shot.xml */
#define P_SHOT1	 8

/* xml_file/blast.xml */
#define BLAST8	 9
#define BLAST7	 10
#define BLAST6	 11
#define BLAST5	 12
#define BLAST4	 13
#define BLAST3	 14
#define BLAST2	 15
#define BLAST1	 16

/* Number of Scene */
#define SGLIST_LENGTH 17

/* Scene Table */
extern const char *sglist_table[SGLIST_LENGTH+1];

#endif
