#include <math.h>
#include <stdlib.h>
#include "SceneGraphRoot.h"
#include "Application.h"
#include "MainLoop.h"
#include "viewer.h"

typedef struct {
    float xyz[3];  // 12 byte
    const char *name;
} *PropertyPtr, Property;

class create_task : public Application {

    MainLoopPtr init(Viewer *viewer, int screen_w, int screen_h);

};
