/*
 * Written by Doug Lea with assistance from members of JCP JSR-166
 * Expert Group and released to the public domain, as explained at
 * http://creativecommons.org/licenses/publicdomain
 */

/*
 * This is the Java 6 ThreadPoolExecutor! For more information see:
 * 
 * <http://www.nabble.com/ThreadPoolExecutor-with-corePoolSize-%3D-0-t2862650.html>
 */

package org.limewire.concurrent;

import java.util.ArrayList;
import java.util.ConcurrentModificationException;
import java.util.HashSet;
import java.util.Iterator;
import java.util.List;
import java.util.concurrent.ArrayBlockingQueue;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import java.util.concurrent.FutureTask;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.RejectedExecutionException;
import java.util.concurrent.RejectedExecutionHandler;
import java.util.concurrent.SynchronousQueue;
import java.util.concurrent.ThreadFactory;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.ReentrantLock;

/**
 * An {@link ExecutorService} that executes each submitted task using
 * one of possibly several pooled threads, normally configured
 * using {@link Executors} factory methods.
 *
 * <p>Thread pools address two different problems: they usually
 * provide improved performance when executing large numbers of
 * asynchronous tasks, due to reduced per-task invocation overhead,
 * and they provide a means of bounding and managing the resources,
 * including threads, consumed when executing a collection of tasks.
 * Each <tt>ThreadPoolExecutor</tt> also maintains some basic
 * statistics, such as the number of completed tasks.
 *
 * <p>To be useful across a wide range of contexts, this class
 * provides many adjustable parameters and extensibility
 * hooks. However, programmers are urged to use the more convenient
 * {@link Executors} factory methods {@link
 * Executors#newCachedThreadPool} (unbounded thread pool, with
 * automatic thread reclamation), {@link Executors#newFixedThreadPool}
 * (fixed size thread pool) and {@link
 * Executors#newSingleThreadExecutor} (single background thread), that
 * preconfigure settings for the most common usage
 * scenarios. Otherwise, use the following guide when manually
 * configuring and tuning this class:
 *
 * <dl>
 *
 * <dt>Core and maximum pool sizes</dt>
 *
 * <dd>A <tt>ThreadPoolExecutor</tt> will automatically adjust the
 * pool size
 * (see {@link ThreadPoolExecutor#getPoolSize})
 * according to the bounds set by corePoolSize
 * (see {@link ThreadPoolExecutor#getCorePoolSize})
 * and
 * maximumPoolSize
 * (see {@link ThreadPoolExecutor#getMaximumPoolSize}).
 * When a new task is submitted in method {@link
 * ThreadPoolExecutor#execute}, and fewer than corePoolSize threads
 * are running, a new thread is created to handle the request, even if
 * other worker threads are idle.  If there are more than
 * corePoolSize but less than maximumPoolSize threads running, a new
 * thread will be created only if the queue is full.  By setting
 * corePoolSize and maximumPoolSize the same, you create a fixed-size
 * thread pool. By setting maximumPoolSize to an essentially unbounded
 * value such as <tt>Integer.MAX_VALUE</tt>, you allow the pool to
 * accommodate an arbitrary number of concurrent tasks. Most typically,
 * core and maximum pool sizes are set only upon construction, but they
 * may also be changed dynamically using {@link
 * ThreadPoolExecutor#setCorePoolSize} and {@link
 * ThreadPoolExecutor#setMaximumPoolSize}. </dd>
 *
 * <dt>On-demand construction</dt>
 *
 * <dd> By default, even core threads are initially created and
 * started only when new tasks arrive, but this can be overridden
 * dynamically using method {@link
 * ThreadPoolExecutor#prestartCoreThread} or
 * {@link ThreadPoolExecutor#prestartAllCoreThreads}.
 * You probably want to prestart threads if you construct the
 * pool with a non-empty queue. </dd>
 *
 * <dt>Creating new threads</dt>
 *
 * <dd>New threads are created using a {@link
 * java.util.concurrent.ThreadFactory}.  If not otherwise specified, a
 * {@link Executors#defaultThreadFactory} is used, that creates
 * threads to all be in the same {@link ThreadGroup} and with the same
 * <tt>NORM_PRIORITY</tt> priority and non-daemon status. By supplying
 * a different ThreadFactory, you can alter the thread's name, thread
 * group, priority, daemon status, etc. If a <tt>ThreadFactory</tt>
 * fails to create a thread when asked by returning null from
 * <tt>newThread</tt>, the executor will continue, but might not be
 * able to execute any tasks. Threads should possess the
 * "modifyThread" <tt>RuntimePermission</tt>. If worker threads or
 * other threads using the pool do not possess this permission,
 * service may be degraded: configuration changes may not take effect
 * in a timely manner, and a shutdown pool may remain in a state in
 * which termination is possible but not completed.</dd>
 *
 * <dt>Keep-alive times</dt>
 *
 * <dd>If the pool currently has more than corePoolSize threads,
 * excess threads will be terminated if they have been idle for more
 * than the keepAliveTime (see {@link
 * ThreadPoolExecutor#getKeepAliveTime}). This provides a means of
 * reducing resource consumption when the pool is not being actively
 * used. If the pool becomes more active later, new threads will be
 * constructed. This parameter can also be changed dynamically using
 * method {@link ThreadPoolExecutor#setKeepAliveTime}. Using a value
 * of <tt>Long.MAX_VALUE</tt> {@link TimeUnit#NANOSECONDS} effectively
 * disables idle threads from ever terminating prior to shut down. By
 * default, the keep-alive policy applies only when there are more
 * than corePoolSizeThreads. But method {@link
 * ThreadPoolExecutor#allowCoreThreadTimeOut} can be used to apply
 * this time-out policy to core threads as well, so long as
 * the keepAliveTime value is non-zero. </dd>
 *
 * <dt>Queuing</dt>
 *
 * <dd>Any {@link BlockingQueue} may be used to transfer and hold
 * submitted tasks.  The use of this queue interacts with pool sizing:
 *
 * <ul>
 *
 * <li> If fewer than corePoolSize threads are running, the Executor
 * always prefers adding a new thread
 * rather than queuing.</li>
 *
 * <li> If corePoolSize or more threads are running, the Executor
 * always prefers queuing a request rather than adding a new
 * thread.</li>
 *
 * <li> If a request cannot be queued, a new thread is created unless
 * this would exceed maximumPoolSize, in which case, the task will be
 * rejected.</li>
 *
 * </ul>
 *
 * There are three general strategies for queuing:
 * <ol>
 *
 * <li> <em> Direct handoffs.</em> A good default choice for a work
 * queue is a {@link SynchronousQueue} that hands off tasks to threads
 * without otherwise holding them. Here, an attempt to queue a task
 * will fail if no threads are immediately available to run it, so a
 * new thread will be constructed. This policy avoids lockups when
 * handling sets of requests that might have internal dependencies.
 * Direct handoffs generally require unbounded maximumPoolSizes to
 * avoid rejection of new submitted tasks. This in turn admits the
 * possibility of unbounded thread growth when commands continue to
 * arrive on average faster than they can be processed.  </li>
 *
 * <li><em> Unbounded queues.</em> Using an unbounded queue (for
 * example a {@link LinkedBlockingQueue} without a predefined
 * capacity) will cause new tasks to wait in the queue when all
 * corePoolSize threads are busy. Thus, no more than corePoolSize
 * threads will ever be created. (And the value of the maximumPoolSize
 * therefore doesn't have any effect.)  This may be appropriate when
 * each task is completely independent of others, so tasks cannot
 * affect each others execution; for example, in a web page server.
 * While this style of queuing can be useful in smoothing out
 * transient bursts of requests, it admits the possibility of
 * unbounded work queue growth when commands continue to arrive on
 * average faster than they can be processed.  </li>
 *
 * <li><em>Bounded queues.</em> A bounded queue (for example, an
 * {@link ArrayBlockingQueue}) helps prevent resource exhaustion when
 * used with finite maximumPoolSizes, but can be more difficult to
 * tune and control.  Queue sizes and maximum pool sizes may be traded
 * off for each other: Using large queues and small pools minimizes
 * CPU usage, OS resources, and context-switching overhead, but can
 * lead to artificially low throughput.  If tasks frequently block (for
 * example if they are I/O bound), a system may be able to schedule
 * time for more threads than you otherwise allow. Use of small queues
 * generally requires larger pool sizes, which keeps CPUs busier but
 * may encounter unacceptable scheduling overhead, which also
 * decreases throughput.  </li>
 *
 * </ol>
 *
 * </dd>
 *
 * <dt>Rejected tasks</dt>
 *
 * <dd> New tasks submitted in method {@link
 * ThreadPoolExecutor#execute} will be <em>rejected</em> when the
 * Executor has been shut down, and also when the Executor uses finite
 * bounds for both maximum threads and work queue capacity, and is
 * saturated.  In either case, the <tt>execute</tt> method invokes the
 * {@link RejectedExecutionHandler#rejectedExecution} method of its
 * {@link RejectedExecutionHandler}.  Four predefined handler policies
 * are provided:
 *
 * <ol>
 *
 * <li> In the
 * default {@link ThreadPoolExecutor.AbortPolicy}, the handler throws a
 * runtime {@link RejectedExecutionException} upon rejection. </li>
 *
 * <li> In {@link
 * ThreadPoolExecutor.CallerRunsPolicy}, the thread that invokes
 * <tt>execute</tt> itself runs the task. This provides a simple
 * feedback control mechanism that will slow down the rate that new
 * tasks are submitted. </li>
 *
 * <li> In {@link ThreadPoolExecutor.DiscardPolicy},
 * a task that cannot be executed is simply dropped.  </li>
 *
 * <li>In {@link
 * ThreadPoolExecutor.DiscardOldestPolicy}, if the executor is not
 * shut down, the task at the head of the work queue is dropped, and
 * then execution is retried (which can fail again, causing this to be
 * repeated.) </li>
 *
 * </ol>
 *
 * It is possible to define and use other kinds of {@link
 * RejectedExecutionHandler} classes. Doing so requires some care
 * especially when policies are designed to work only under particular
 * capacity or queuing policies. </dd>
 *
 * <dt>Hook methods</dt>
 *
 * <dd>This class provides <tt>protected</tt> overridable {@link
 * ThreadPoolExecutor#beforeExecute} and {@link
 * ThreadPoolExecutor#afterExecute} methods that are called before and
 * after execution of each task.  These can be used to manipulate the
 * execution environment; for example, reinitializing ThreadLocals,
 * gathering statistics, or adding log entries. Additionally, method
 * {@link ThreadPoolExecutor#terminated} can be overridden to perform
 * any special processing that needs to be done once the Executor has
 * fully terminated.
 *
 * <p>If hook or callback methods throw
 * exceptions, internal worker threads may in turn fail and
 * abruptly terminate.</dd>
 *
 * <dt>Queue maintenance</dt>
 *
 * <dd> Method {@link ThreadPoolExecutor#getQueue} allows access to
 * the work queue for purposes of monitoring and debugging.  Use of
 * this method for any other purpose is strongly discouraged.  Two
 * supplied methods, {@link ThreadPoolExecutor#remove} and {@link
 * ThreadPoolExecutor#purge} are available to assist in storage
 * reclamation when large numbers of queued tasks become
 * cancelled.</dd>
 *
 * <dt>Finalization</dt>
 *
 * <dd> A pool that is no longer referenced in a program <em>AND</em>
 * has no remaining threads will be <tt>shutdown</tt>
 * automatically. If you would like to ensure that unreferenced pools
 * are reclaimed even if users forget to call {@link
 * ThreadPoolExecutor#shutdown}, then you must arrange that unused
 * threads eventually die, by setting appropriate keep-alive times,
 * using a lower bound of zero core threads and/or setting {@link
 * ThreadPoolExecutor#allowCoreThreadTimeOut}.  </dd> </dl>
 *
 * <p> <b>Extension example</b>. Most extensions of this class
 * override one or more of the protected hook methods. For example,
 * here is a subclass that adds a simple pause/resume feature:
 *
 * <pre>
 * class PausableThreadPoolExecutor extends ThreadPoolExecutor {
 *   private boolean isPaused;
 *   private ReentrantLock pauseLock = new ReentrantLock();
 *   private Condition unpaused = pauseLock.newCondition();
 *
 *   public PausableThreadPoolExecutor(...) { super(...); }
 *
 *   protected void beforeExecute(Thread t, Runnable r) {
 *     super.beforeExecute(t, r);
 *     pauseLock.lock();
 *     try {
 *       while (isPaused) unpaused.await();
 *     } catch (InterruptedException ie) {
 *       t.interrupt();
 *     } finally {
 *       pauseLock.unlock();
 *     }
 *   }
 *
 *   public void pause() {
 *     pauseLock.lock();
 *     try {
 *       isPaused = true;
 *     } finally {
 *       pauseLock.unlock();
 *     }
 *   }
 *
 *   public void resume() {
 *     pauseLock.lock();
 *     try {
 *       isPaused = false;
 *       unpaused.signalAll();
 *     } finally {
 *       pauseLock.unlock();
 *     }
 *   }
 * }
 * </pre>
 * @since 1.5
 * @author Doug Lea
 */
public class ThreadPoolExecutor extends java.util.concurrent.ThreadPoolExecutor {
    /**
     * The main pool control state, ctl, is an atomic integer packing
     * two conceptual fields
     *   workerCount, indicating the effective number of threads
     *   runState,    indicating whether running, shutting down etc
     *
     * In order to pack them into one int, we limit workerCount to
     * (2^30)-1 (about 1 billion) threads rather than (2^31)-1 (2
     * billion) otherwise representable. If this is ever an issue in
     * the future, the variable can be changed to be an AtomicLong,
     * and the shift/mask constants below adjusted. But until the need
     * arises, this code is a bit faster and simpler using an int.
     *
     * The workerCount is the number of workers that have been
     * permitted to start and not permitted to stop.  The value may be
     * transiently different from the actual number of live threads,
     * for example when a ThreadFactory fails to create a thread when
     * asked, and when exiting threads are still performing
     * bookkeeping before terminating. The user-visible pool size is
     * reported as the current size of the workers set.
     *
     * The runState provides the main lifecyle control, taking on values:
     *
     *   RUNNING:  Accept new tasks and process queued tasks
     *   SHUTDOWN: Don't accept new tasks, but process queued tasks
     *   STOP:     Don't accept new tasks, don't process queued tasks,
     *             and interrupt in-progress tasks
     *   TERMINATED: Same as STOP, plus all threads have terminated
     *
     * The numerical order among these values matters, to allow
     * ordered comparisons. The runState monotonically increases over
     * time, but need not hit each state. The transitions are:
     *
     * RUNNING -> SHUTDOWN
     *    On invocation of shutdown(), perhaps implicitly in finalize()
     * (RUNNING or SHUTDOWN) -> STOP
     *    On invocation of shutdownNow()
     * SHUTDOWN -> TERMINATED
     *    When both queue and pool are empty
     * STOP -> TERMINATED
     *    When pool is empty
     *
     * Detecting the transition from SHUTDOWN to TERMINATED is less
     * straightforward than you'd like because the queue may become
     * empty after non-empty and vice versa during SHUTDOWN state, but
     * we can only terminate if, after seeing that it is empty, we see
     * that workerCount is 0 (which sometimes entails a recheck -- see
     * below).
     */
    private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
    private static final int COUNT_BITS = 30;
    private static final int CAPACITY   = (1 << COUNT_BITS) - 1;

    // The unusual values for states preserve order even though using sign bit
    private static final int RUNNING    = 2 << COUNT_BITS;
    private static final int SHUTDOWN   = 3 << COUNT_BITS;
    private static final int STOP       = 0 << COUNT_BITS;
    private static final int TERMINATED = 1 << COUNT_BITS;

    // Packing and unpacking ctl
    private static int runStateOf(int c)    { return c & ~CAPACITY; }
    private static int workerCountOf(int c) { return c & CAPACITY; }
    private static int ctlOf(int r, int w)  { return r | w; }

    /**
     * The queue used for holding tasks and handing off to worker
     * threads.  We do not require that workQueue.poll() returning
     * null necessarily means that workQueue.isEmpty(), so rely
     * solely on isEmpty to see if the queue is empty (which we must
     * do for example when deciding whether to transition from
     * SHUTDOWN to TERMINATED).  This accommodates special-purpose
     * queues such as DelayQueues for which poll() is allowed to
     * return null even if it may later return non-null when delays
     * expire.
     */
    private final BlockingQueue<Runnable> workQueue;

    /**
     * Lock held on access to workers set and related bookkeeping.
     * While we could use a concurrent set of some sort, it turns out
     * to be generally preferable to use a lock. Among the reasons is
     * that this serializes interruptIdleWorkers, which avoids
     * unnecessary interrupt storms, especially during shutdown.
     * Otherwise exiting threads would concurrently interrupt those
     * that have not yet interrupted. It also simplifies some of the
     * associated statistics bookkeeping of largestPoolSize etc. We
     * also hold mainLock on shutdown and shutdownNow, for the sake of
     * ensuring workers set is stable while separately checking
     * permission to interrupt and actually interrupting.
     */
    private final ReentrantLock mainLock = new ReentrantLock();

    /**
     * Set containing all worker threads in pool. Accessed only when
     * holding mainLock.
     */
    private final HashSet<Worker> workers = new HashSet<Worker>();

    /**
     * Wait condition to support awaitTermination
     */
    private final Condition termination = mainLock.newCondition();

    /**
     * Tracks largest attained pool size. Accessed only under
     * mainLock.
     */
    private int largestPoolSize;

    /**
     * Counter for completed tasks. Updated only on termination of
     * worker threads. Accessed only under mainLock.
     */
    private long completedTaskCount;

    /*
     * All user control parameters are declared as volatiles so that
     * ongoing actions are based on freshest values, but without need
     * for locking, since no internal invariants depend on them
     * changing synchronously with respect to other actions.
     */

    /**
     * Factory for new threads. All threads are created using this
     * factory (via method addWorker).  All callers must be prepared
     * for addWorker to fail, which may reflect a system or user's
     * policy limiting the number of threads.  Even though it is not
     * treated as an error, failure to create threads may result in
     * new tasks being rejected or existing ones remaining stuck in
     * the queue. On the other hand, no special precautions exist to
     * handle OutOfMemoryErrors that might be thrown while trying to
     * create threads, since there is generally no recourse from
     * within this class.
     */
    private volatile ThreadFactory threadFactory;

    /**
     * Handler called when saturated or shutdown in execute.
     */
    private volatile RejectedExecutionHandler handler;

    /**
     * Timeout in nanoseconds for idle threads waiting for work.
     * Threads use this timeout when there are more than corePoolSize
     * present or if allowCoreThreadTimeOut. Otherwise they wait
     * forever for new work.
     */
    private volatile long keepAliveTime;

    /**
     * If false (default), core threads stay alive even when idle.
     * If true, core threads use keepAliveTime to time out waiting
     * for work.
     */
    private volatile boolean allowCoreThreadTimeOut;

    /**
     * Core pool size is the minimum number of workers to keep alive
     * (and not allow to time out etc) unless allowCoreThreadTimeOut
     * is set, in which case the minimum is zero.
     */
    private volatile int corePoolSize;

    /**
     * Maximum pool size. Note that the actual maximum is internally
     * bounded by CAPACITY.
     */
    private volatile int maximumPoolSize;

    /**
     * The default rejected execution handler
     */
    private static final RejectedExecutionHandler defaultHandler =
        new AbortPolicy();

    /**
     * Permission required for callers of shutdown and shutdownNow.
     * We additionally require (see checkShutdownAccess) that callers
     * have permission to actually interrupt threads in the worker set
     * (as governed by Thread.interrupt, which relies on
     * ThreadGroup.checkAccess, which in turn relies on
     * SecurityManager.checkAccess). Shutdowns are attempted only if
     * these checks pass.
     *
     * All actual invocations of Thread.interrupt (see
     * interruptIdleWorkers and interruptWorkers) ignore
     * SecurityExceptions, meaning that the attempted interrupts
     * silently fail. In the case of shutdown, they should not fail
     * unless the SecurityManager has inconsistent policies, sometimes
     * allowing access to a thread and sometimes not. In such cases,
     * failure to actually interrupt threads may disable or delay full
     * termination. Other uses of interruptIdleWorkers are advisory,
     * and failure to actually interrupt will merely delay response to
     * configuration changes so is not handled exceptionally.
     */
    private static final RuntimePermission shutdownPerm =
        new RuntimePermission("modifyThread");

    /**
     * Class Worker mainly maintains interrupt control state for
     * threads running tasks, along with other minor bookkeeping. This
     * class opportunistically extends ReentrantLock to simplify
     * acquiring and releasing a lock surrounding each task execution.
     * This protects against interrupts that are intended to wake up a
     * worker thread waiting for a task from instead interrupting a
     * task being run.
     */
    private final class Worker extends ReentrantLock implements Runnable {
        /** Thread this worker is running in.  Null if factory fails. */
        final Thread thread;
        /** Initial task to run.  Possibly null. */
        Runnable firstTask;
        /** Per-thread task counter */
        volatile long completedTasks;

        /**
         * Creates with given first task and thread from ThreadFactory.
         * @param firstTask the first task (null if none)
         */
        Worker(Runnable firstTask) {
            this.firstTask = firstTask;
	    this.thread = getThreadFactory().newThread(this);
        }

        /** Delegates main run loop to outer runWorker  */
        public void run() {
            runWorker(this);
        }
    }

    /*
     * Methods for setting control state
     */

    /**
     * Transitions runState to given target, or leaves it alone if
     * already at least the given target.
     * @param targetState the desired state (not TERMINATED -- use
     * tryTerminate)
     */
    private void advanceRunState(int targetState) {
        for (;;) {
            int c = ctl.get();
            if (runStateOf(c) >= targetState ||
                ctl.compareAndSet(c, ctlOf(targetState, workerCountOf(c))))
                break;
        }
    }

    /**
     * Transitions to TERMINATED state if either (SHUTDOWN and pool
     * and queue empty) or (STOP and pool empty).  If otherwise
     * eligible to terminate but workerCount is nonzero, interrupts an
     * idle worker to ensure that shutdown signals propagate. This
     * method must be called following any action that might make
     * termination possible -- reducing worker count or removing tasks
     * from the queue during shutdown. The method is non-private to
     * allow access from ScheduledThreadPoolExecutor.
     */
    final void tryTerminate() {
        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);
            if (rs < SHUTDOWN || rs == TERMINATED ||
                (rs == SHUTDOWN && !workQueue.isEmpty()))
                return;
            if (workerCountOf(c) != 0) { // Eligible to terminate
                interruptIdleWorkers(ONLY_ONE);
                return;
            }
            if (ctl.compareAndSet(c, ctlOf(TERMINATED, 0))) {
                mainLock.lock();
                try {
                    termination.signalAll();
                } finally {
                    mainLock.unlock();
                }
                terminated();
                return;
            }
            // else retry on failed CAS
        }
    }

    /**
     * Decrements the workerCount field of ctl. This is called only on
     * abrupt termination of a thread (see processWorkerExit). Other
     * decrements are performed within getTask.
     */
    private void decrementWorkerCount() {
        for (;;) {
            int c = ctl.get();
            if (ctl.compareAndSet(c, ctlOf(runStateOf(c), workerCountOf(c)-1)))
                break;
        }
    }

    /*
     * Methods for controlling interrupts to worker threads.
     */

    /**
     * If there is a security manager, makes sure caller has
     * permission to shut down threads in general (see shutdownPerm).
     * If this passes, additionally makes sure the caller is allowed
     * to interrupt each worker thread. This might not be true even if
     * first check passed, if the SecurityManager treats some threads
     * specially.
     */
    private void checkShutdownAccess() {
        SecurityManager security = System.getSecurityManager();
        if (security != null) {
            security.checkPermission(shutdownPerm);
            final ReentrantLock mainLock = this.mainLock;
            mainLock.lock();
            try {
                for (Worker w : workers)
                    security.checkAccess(w.thread);
            } finally {
                mainLock.unlock();
            }
        }
    }

    /**
     * Interrupts up all threads, even if active. Ignores
     * SecurityExceptions (in which case some threads may remain
     * uninterrupted).
     */
    private void interruptWorkers() {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            for (Worker w: workers) {
                try {
                    w.thread.interrupt();
                } catch (SecurityException ignore) {
                }
            }
        } finally {
            mainLock.unlock();
        }
    }

    /**
     * Interrupts threads that might be waiting for tasks (as
     * indicated by not being locked) so they can check for
     * termination or configuration changes. Ignores
     * SecurityExceptions (in which case some threads may remain
     * uninterrupted).
     *
     * @param onlyOne If true, interrupt at most one worker. This is
     * called only from tryTerminate when termination is otherwise
     * enabled but there are still other workers.  In this case, at
     * most one waiting worker is interrupted to propagate shutdown
     * signals in case all threads are currently waiting.
     * Interrupting any arbitrary thread ensures that newly arriving
     * workers since shutdown began will also eventually exit.
     * To guarantee eventual termination, it suffices to always
     * interrupt only one idle worker, but shutdown() interrupts all
     * idle workers so that redundant workers exit promptly, not
     * waiting for a straggler task to finish.
     */
    private void interruptIdleWorkers(boolean onlyOne) {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            Iterator<Worker> it = workers.iterator();
            while (it.hasNext()) {
                Worker w = it.next();
                Thread t = w.thread;
                if (!t.isInterrupted() && w.tryLock()) {
                    try {
                        t.interrupt();
                    } catch (SecurityException ignore) {
                    } finally {
                        w.unlock();
                    }
                }
                if (onlyOne)
                    break;
            }
        } finally {
            mainLock.unlock();
        }
    }

    @SuppressWarnings("all")
    private void interruptIdleWorkers() { interruptIdleWorkers(false); }
    private static final boolean ONLY_ONE = true;

    /**
     * Ensures that unless the pool is stopping, the current thread
     * does not have its interrupt set. This requires a double-check
     * of state in case the interrupt was cleared concurrently with a
     * shutdownNow -- if so, the interrupt is re-enabled.
     */
    private void clearInterruptsForTaskRun() {
        if (runStateOf(ctl.get()) < STOP &&
            Thread.interrupted() &&
            runStateOf(ctl.get()) >= STOP)
            Thread.currentThread().interrupt();
    }

    /*
     * Misc utilities, most of which are also exported to
     * ScheduledThreadPoolExecutor
     */

    /**
     * Invokes the rejected execution handler for the given command.
     * Package-protected for use by ScheduledThreadPoolExecutor.
     */
    @SuppressWarnings("all")
    final void reject(Runnable command) {
        handler.rejectedExecution(command, this);
    }

    /**
     * Performs any further cleanup following run state transition on
     * invocation of shutdown.  A no-op here, but used by
     * ScheduledThreadPoolExecutor to cancel delayed tasks.
     */
    void onShutdown() {
    }

    /**
     * State check needed by ScheduledThreadPoolExecutor to
     * enable running tasks during shutdown;
     * @param shutdownOK true if should return true if SHUTDOWN
     */
    final boolean isRunningOrShutdown(boolean shutdownOK) {
        int rs = runStateOf(ctl.get());
        return rs == RUNNING || (rs == SHUTDOWN && shutdownOK);
    }

    /**
     * Drains the task queue into a new list, normally using
     * drainTo. But if the queue is a DelayQueue or any other kind of
     * queue for which poll or drainTo may fail to remove some
     * elements, it deletes them one by one.
     */
    private List<Runnable> drainQueue() {
        BlockingQueue<Runnable> q = workQueue;
        List<Runnable> taskList = new ArrayList<Runnable>();
        q.drainTo(taskList);
        if (!q.isEmpty()) {
            for (Runnable r : q.toArray(new Runnable[0])) {
                if (q.remove(r))
                    taskList.add(r);
            }
        }
        return taskList;
    }

    /*
     * Methods for creating, running and cleaning up after workers
     */

    /**
     * Checks if a new worker can be added with respect to current
     * pool state and the given bound (either core or maximum). If so
     * the worker count is adjusted accordingly, and, if possible, a
     * new worker is created and started running firstTask as its
     * first task, This method returns false if the pool is stopped or
     * eligible to shut down. It also returns false if the thread
     * factory fails to create a thread when asked, which requires a
     * backout of workerCount, and a recheck for termination, in case
     * the existence of this worker was holding up termination.
     *
     * @param firstTask the task the new thread should run first (or
     * null if none). Workers are created with an initial first task
     * (in method execute()) to bypass queuing when there are fewer
     * than corePoolSize threads (in which case we always start one),
     * or when the queue is full (in which case we must bypass queue).
     * Initially idle threads are usually created via
     * prestartCoreThread or to replace other dying workers.
     *
     * @param core if true use corePoolSize as bound, else
     * maximumPoolSize. (A boolean indicator is used here rather than a
     * value to ensure reads of fresh values after checking other pool
     * state).
     * @return true if successful
     */
    private boolean addWorker(Runnable firstTask, boolean core) {
        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);
            // Check if queue empty only if necessary.
            if (rs == SHUTDOWN) {
                if (workQueue.isEmpty())
                    return false;
		// isEmpty() may be slow, so re-read ctl to reduce the risk
		// of CAS failing due to harmless change to workerCount.
		c = ctl.get();
            }
            int wc = workerCountOf(c);
            if (rs > SHUTDOWN ||
                wc >= CAPACITY ||
                wc >= (core ? corePoolSize : maximumPoolSize))
                return false;
            if (ctl.compareAndSet(c, ctlOf(rs, wc+1)))
                break;
        }

        Worker w = new Worker(firstTask);
        Thread t = w.thread;
        if (t == null) {  // Back out on ThreadFactory failure
            decrementWorkerCount();
            tryTerminate();
            return false;
        }

        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            workers.add(w);
            int s = workers.size();
            if (s > largestPoolSize)
                largestPoolSize = s;
        } finally {
            mainLock.unlock();
        }

        t.start();
        return true;
    }

    /**
     * Performs cleanup and bookkeeping for a dying worker. Called
     * only from worker threads. Unless completedAbruptly is set,
     * assumes that workerCount has already been adjusted to account
     * for exit.  This method removes thread from worker set, and
     * possibly terminates the pool or replaces the worker if either
     * it exited due to user task exception or if fewer than
     * corePoolSize workers are running or queue is non-empty but
     * there are no workers.
     *
     * @param w the worker
     * @param completedAbruptly if the worker died due to user exception
     */
    private void processWorkerExit(Worker w, boolean completedAbruptly) {
        if (completedAbruptly) // If abrupt, then workerCount wasn't adjusted
            decrementWorkerCount();

        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            completedTaskCount += w.completedTasks;
            workers.remove(w);
        } finally {
            mainLock.unlock();
        }

        tryTerminate();

        if (!completedAbruptly) {
            int min = allowCoreThreadTimeOut ? 0 : corePoolSize;
            if (min == 0 && !workQueue.isEmpty())
                min = 1;
            int c = ctl.get();
            if (workerCountOf(c) >= min || runStateOf(c) >= STOP)
                return; // replacement not needed
        }
        addWorker(null, false);
    }

    /**
     * Performs blocking or timed wait for a task, depending on
     * current configuration settings, or returns null if this worker
     * must exit because of any of:
     * 1. There are more than maximumPoolSize workers (due to
     *    a call to setMaximumPoolSize).
     * 2. The pool is stopped.
     * 3. The queue is empty, and either the pool is shutdown,
     *    or the thread has already timed out at least once
     *    waiting for a task, and would otherwise enter another
     *    timed wait.
     *
     * @return task, or null if the worker must exit, in which case
     * workerCount is decremented
     */
    @SuppressWarnings("all")
    private Runnable getTask() {
        /*
         * Variable "empty" tracks whether the queue appears to be
         * empty in case we need to know to check exit. This is set
         * true on time-out from timed poll as an indicator of likely
         * emptiness, in which case it is rechecked explicitly via
         * isEmpty when deciding whether to exit.  Emptiness must also
         * be checked in state SHUTDOWN.  The variable is initialized
         * false to indicate lack of prior timeout, and left false
         * until otherwise required to check.
         */
        boolean empty = false;
        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);
            if (rs == SHUTDOWN || empty) {
                empty = workQueue.isEmpty();
                if (runStateOf(c = ctl.get()) != rs)
                    continue; // retry if state changed
            }

            int wc = workerCountOf(c);
            boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;

            // Try to exit if too many threads, shutting down, and/or timed out
            if (wc > maximumPoolSize || rs > SHUTDOWN ||
                (empty && (timed || rs == SHUTDOWN))) {
                if (ctl.compareAndSet(c, ctlOf(rs, wc-1)))
                    return null;
                else
                    continue; // retry on CAS failure
            }

            try {
                Runnable r = timed ?
                    workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
                    workQueue.take();
                if (r != null)
                    return r;
                empty = true; // queue probably empty; recheck above
            } catch (InterruptedException retry) {
            }
        }
    }

    /**
     * Main worker run loop.  Repeatedly gets tasks from queue and
     * executes them, while coping with a number of issues:
     *
     * 1. We may start out with an initial task, in which case we
     * don't need to get the first one. Otherwise, as long as pool is
     * running, we get tasks from getTask. If it returns null then the
     * worker exits due to changed pool state or configuration
     * parameters.  Other exits result from exception throws in
     * external code, in which case completedAbruptly holds, which
     * usually leads processWorkerExit to replace this thread.
     *
     * 2. Before running any task, the lock is acquired to prevent
     * other pool interrupts while the task is executing, and
     * clearInterruptsForTaskRun called to ensure that unless pool is
     * stopping, this thread does not have its interrupt set.
     *
     * 3. Each task run is preceded by a call to beforeExecute, which
     * might throw an exception, in which case we cause thread to die
     * (breaking loop with completedAbruptly true) without processing
     * the task.
     *
     * 4. Assuming beforeExecute completes normally, we run the task,
     * gathering any of its thrown exceptions to send to
     * afterExecute. We separately handle RuntimeException, Error
     * (both of which the specs guarantee that we trap) and arbitrary
     * Throwables.  Because we cannot rethrow Throwables within
     * Runnable.run, we wrap them within Errors on the way out (to the
     * thread's UncaughtExceptionHandler).  Any thrown exception also
     * conservatively causes thread to die.
     *
     * 5. After task.run completes, we call afterExecute, which may
     * also throw an exception, which will also cause thread to
     * die. According to JLS Sec 14.20, this exception is the one that
     * will be in effect even if task.run throws.
     *
     * The net effect of the exception mechanics is that afterExecute
     * and the thread's UncaughtExceptionHandler have as accurate
     * information as we can provide about any problems encountered by
     * user code.
     *
     * @param w the worker
     */
    final void runWorker(Worker w) {
        Runnable task = w.firstTask;
        w.firstTask = null;
        boolean completedAbruptly = true;
        try {
            while (task != null || (task = getTask()) != null) {
                w.lock();
                clearInterruptsForTaskRun();
                try {
                    beforeExecute(w.thread, task);
                    Throwable thrown = null;
                    try {
                        task.run();
                    } catch (RuntimeException x) {
                        thrown = x; throw x;
                    } catch (Error x) {
                        thrown = x; throw x;
                    } catch (Throwable x) {
                        thrown = x; throw new Error(x);
                    } finally {
                        afterExecute(task, thrown);
                    }
                } finally {
                    task = null;
                    w.completedTasks++;
                    w.unlock();
                }
            }
            completedAbruptly = false;
        } finally {
            processWorkerExit(w, completedAbruptly);
        }
    }

    // Public constructors and methods

    /**
     * Creates a new <tt>ThreadPoolExecutor</tt> with the given initial
     * parameters and default thread factory and rejected execution handler.
     * It may be more convenient to use one of the {@link Executors} factory
     * methods instead of this general purpose constructor.
     *
     * @param corePoolSize the number of threads to keep in the
     * pool, even if they are idle.
     * @param maximumPoolSize the maximum number of threads to allow in the
     * pool.
     * @param keepAliveTime when the number of threads is greater than
     * the core, this is the maximum time that excess idle threads
     * will wait for new tasks before terminating.
     * @param unit the time unit for the keepAliveTime
     * argument.
     * @param workQueue the queue to use for holding tasks before they
     * are executed. This queue will hold only the <tt>Runnable</tt>
     * tasks submitted by the <tt>execute</tt> method.
     * @throws IllegalArgumentException if corePoolSize or
     * keepAliveTime less than zero, or if maximumPoolSize less than or
     * equal to zero, or if corePoolSize greater than maximumPoolSize.
     * @throws NullPointerException if <tt>workQueue</tt> is null
     */
    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue) {
        this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
             Executors.defaultThreadFactory(), defaultHandler);
    }

    /**
     * Creates a new <tt>ThreadPoolExecutor</tt> with the given initial
     * parameters and default rejected execution handler.
     *
     * @param corePoolSize the number of threads to keep in the
     * pool, even if they are idle.
     * @param maximumPoolSize the maximum number of threads to allow in the
     * pool.
     * @param keepAliveTime when the number of threads is greater than
     * the core, this is the maximum time that excess idle threads
     * will wait for new tasks before terminating.
     * @param unit the time unit for the keepAliveTime
     * argument.
     * @param workQueue the queue to use for holding tasks before they
     * are executed. This queue will hold only the <tt>Runnable</tt>
     * tasks submitted by the <tt>execute</tt> method.
     * @param threadFactory the factory to use when the executor
     * creates a new thread.
     * @throws IllegalArgumentException if corePoolSize or
     * keepAliveTime less than zero, or if maximumPoolSize less than or
     * equal to zero, or if corePoolSize greater than maximumPoolSize.
     * @throws NullPointerException if <tt>workQueue</tt>
     * or <tt>threadFactory</tt> are null.
     */
    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory) {
        this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
             threadFactory, defaultHandler);
    }

    /**
     * Creates a new <tt>ThreadPoolExecutor</tt> with the given initial
     * parameters and default thread factory.
     *
     * @param corePoolSize the number of threads to keep in the
     * pool, even if they are idle.
     * @param maximumPoolSize the maximum number of threads to allow in the
     * pool.
     * @param keepAliveTime when the number of threads is greater than
     * the core, this is the maximum time that excess idle threads
     * will wait for new tasks before terminating.
     * @param unit the time unit for the keepAliveTime
     * argument.
     * @param workQueue the queue to use for holding tasks before they
     * are executed. This queue will hold only the <tt>Runnable</tt>
     * tasks submitted by the <tt>execute</tt> method.
     * @param handler the handler to use when execution is blocked
     * because the thread bounds and queue capacities are reached.
     * @throws IllegalArgumentException if corePoolSize or
     * keepAliveTime less than zero, or if maximumPoolSize less than or
     * equal to zero, or if corePoolSize greater than maximumPoolSize.
     * @throws NullPointerException if <tt>workQueue</tt>
     * or <tt>handler</tt> are null.
     */
    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              RejectedExecutionHandler handler) {
        this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
             Executors.defaultThreadFactory(), handler);
    }

    /**
     * Creates a new <tt>ThreadPoolExecutor</tt> with the given initial
     * parameters.
     *
     * @param corePoolSize the number of threads to keep in the
     * pool, even if they are idle.
     * @param maximumPoolSize the maximum number of threads to allow in the
     * pool.
     * @param keepAliveTime when the number of threads is greater than
     * the core, this is the maximum time that excess idle threads
     * will wait for new tasks before terminating.
     * @param unit the time unit for the keepAliveTime
     * argument.
     * @param workQueue the queue to use for holding tasks before they
     * are executed. This queue will hold only the <tt>Runnable</tt>
     * tasks submitted by the <tt>execute</tt> method.
     * @param threadFactory the factory to use when the executor
     * creates a new thread.
     * @param handler the handler to use when execution is blocked
     * because the thread bounds and queue capacities are reached.
     * @throws IllegalArgumentException if corePoolSize or
     * keepAliveTime less than zero, or if maximumPoolSize less than or
     * equal to zero, or if corePoolSize greater than maximumPoolSize.
     * @throws NullPointerException if <tt>workQueue</tt>
     * or <tt>threadFactory</tt> or <tt>handler</tt> are null.
     */
    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory,
                              RejectedExecutionHandler handler) {
        // Unnecesary, but required to compile since TPE offers no empty
        // constructor.
        super(corePoolSize, maximumPoolSize, keepAliveTime,
              unit, workQueue, threadFactory, handler);
        
        if (corePoolSize < 0 ||
            maximumPoolSize <= 0 ||
            maximumPoolSize < corePoolSize ||
            keepAliveTime < 0)
            throw new IllegalArgumentException();
        if (workQueue == null || threadFactory == null || handler == null)
            throw new NullPointerException();
        this.corePoolSize = corePoolSize;
        this.maximumPoolSize = maximumPoolSize;
        this.workQueue = workQueue;
        this.keepAliveTime = unit.toNanos(keepAliveTime);
        this.threadFactory = threadFactory;
        this.handler = handler;
    }

    /**
     * Executes the given task sometime in the future.  The task
     * may execute in a new thread or in an existing pooled thread.
     *
     * If the task cannot be submitted for execution, either because this
     * executor has been shutdown or because its capacity has been reached,
     * the task is handled by the current <tt>RejectedExecutionHandler</tt>.
     *
     * @param command the task to execute
     * @throws RejectedExecutionException at discretion of
     * <tt>RejectedExecutionHandler</tt>, if task cannot be accepted
     * for execution
     * @throws NullPointerException if command is null
     */
    @Override
    public void execute(Runnable command) {
        if (command == null)
            throw new NullPointerException();
        /*
         * Proceed in 3 steps:
         *
         * 1. If fewer than corePoolSize threads are running, try to
         * start a new thread with the given command as its first
         * task.  The call to addWorker atomically checks runState and
         * workerCount, and so prevents false alarms that would add
         * threads when it shouldn't, by returning false.
         *
         * 2. If a task can be successfully queued, then we still need
         * to double-check whether we should have added a thread
         * (because existing ones died since last checking) or that
         * the pool shut down since entry into this method. So we
         * recheck state and if necessary roll back the enqueuing if
         * stopped, or start a new thread if there are none.
         *
         * 3. If we cannot queue task, then we try to add a new
         * thread.  If it fails, we know we are shut down or saturated
         * and so reject the task.
         */
        int c = ctl.get();
        if (workerCountOf(c) < corePoolSize) {
            if (addWorker(command, true))
                return;
            c = ctl.get();
        }
        if (runStateOf(c) == RUNNING && workQueue.offer(command)) {
            int recheck = ctl.get();
            if (runStateOf(recheck) >= STOP && remove(command))
                reject(command);
            else if (workerCountOf(recheck) == 0)
                addWorker(null, false);
        }
        else if (!addWorker(command, false))
            reject(command);
    }

    /**
     * Initiates an orderly shutdown in which previously submitted
     * tasks are executed, but no new tasks will be
     * accepted. Invocation has no additional effect if already shut
     * down.
     * @throws SecurityException if a security manager exists and
     * shutting down this ExecutorService may manipulate threads that
     * the caller is not permitted to modify because it does not hold
     * {@link java.lang.RuntimePermission}<tt>("modifyThread")</tt>,
     * or the security manager's <tt>checkAccess</tt> method denies access.
     */
    @Override
    public void shutdown() {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            checkShutdownAccess();
            advanceRunState(SHUTDOWN);
            interruptIdleWorkers();
            onShutdown(); // hook for ScheduledThreadPoolExecutor
        } finally {
            mainLock.unlock();
        }
        tryTerminate();
    }

    /**
     * Attempts to stop all actively executing tasks, halts the
     * processing of waiting tasks, and returns a list of the tasks
     * that were awaiting execution. These tasks are drained (removed)
     * from the task queue upon return from this method.
     *
     * <p>There are no guarantees beyond best-effort attempts to stop
     * processing actively executing tasks.  This implementation
     * cancels tasks via {@link Thread#interrupt}, so any task that
     * fails to respond to interrupts may never terminate.
     *
     * @return list of tasks that never commenced execution
     * @throws SecurityException if a security manager exists and
     * shutting down this ExecutorService may manipulate threads that
     * the caller is not permitted to modify because it does not hold
     * {@link java.lang.RuntimePermission}<tt>("modifyThread")</tt>,
     * or the security manager's <tt>checkAccess</tt> method denies access.
     */
    @Override
    public List<Runnable> shutdownNow() {
        List<Runnable> tasks;
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            checkShutdownAccess();
            advanceRunState(STOP);
            interruptWorkers();
            tasks = drainQueue();
        } finally {
            mainLock.unlock();
        }
        tryTerminate();
        return tasks;
    }

    @Override
    public boolean isShutdown() {
        return runStateOf(ctl.get()) != RUNNING;
    }

    /**
     * Returns true if this executor is in the process of terminating
     * after <tt>shutdown</tt> or <tt>shutdownNow</tt> but has not
     * completely terminated.  This method may be useful for
     * debugging. A return of <tt>true</tt> reported a sufficient
     * period after shutdown may indicate that submitted tasks have
     * ignored or suppressed interruption, causing this executor not
     * to properly terminate.
     * @return true if terminating but not yet terminated
     */
    @Override
    public boolean isTerminating() {
        int rs = runStateOf(ctl.get());
        return rs == SHUTDOWN || rs == STOP;
    }

    @Override
    public boolean isTerminated() {
        return runStateOf(ctl.get()) == TERMINATED;
    }

    @Override
    public boolean awaitTermination(long timeout, TimeUnit unit)
        throws InterruptedException {
        long nanos = unit.toNanos(timeout);
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            for (;;) {
                if (runStateOf(ctl.get()) == TERMINATED)
                    return true;
                if (nanos <= 0)
                    return false;
                nanos = termination.awaitNanos(nanos);
            }
        } finally {
            mainLock.unlock();
        }
    }

    /**
     * Invokes <tt>shutdown</tt> when this executor is no longer
     * referenced and there are no threads.
     */
    @Override
    protected void finalize() {
        shutdown();
    }

    /**
     * Sets the thread factory used to create new threads.
     *
     * @param threadFactory the new thread factory
     * @throws NullPointerException if threadFactory is null
     * @see #getThreadFactory
     */
    @Override
    public void setThreadFactory(ThreadFactory threadFactory) {
        if (threadFactory == null)
            throw new NullPointerException();
        this.threadFactory = threadFactory;
    }

    /**
     * Returns the thread factory used to create new threads.
     *
     * @return the current thread factory
     * @see #setThreadFactory
     */
    @Override
    public ThreadFactory getThreadFactory() {
        return threadFactory;
    }

    /**
     * Sets a new handler for unexecutable tasks.
     *
     * @param handler the new handler
     * @throws NullPointerException if handler is null
     * @see #getRejectedExecutionHandler
     */
    @Override
    public void setRejectedExecutionHandler(RejectedExecutionHandler handler) {
        if (handler == null)
            throw new NullPointerException();
        this.handler = handler;
    }

    /**
     * Returns the current handler for unexecutable tasks.
     *
     * @return the current handler
     * @see #setRejectedExecutionHandler
     */
    @Override
    public RejectedExecutionHandler getRejectedExecutionHandler() {
        return handler;
    }

    /**
     * Sets the core number of threads.  This overrides any value set
     * in the constructor.  If the new value is smaller than the
     * current value, excess existing threads will be terminated when
     * they next become idle. If larger, new threads will, if needed,
     * be started to execute any queued tasks.
     *
     * @param corePoolSize the new core size
     * @throws IllegalArgumentException if <tt>corePoolSize</tt>
     * less than zero
     * @see #getCorePoolSize
     */
    @Override
    public void setCorePoolSize(int corePoolSize) {
        if (corePoolSize < 0)
            throw new IllegalArgumentException();
        int delta = corePoolSize - this.corePoolSize;
        this.corePoolSize = corePoolSize;
        if (workerCountOf(ctl.get()) > corePoolSize)
            interruptIdleWorkers();
        else if (delta > 0) {
            // We don't really know how many new threads are "needed".
            // As a heuristic, prestart enough new workers (up to new
            // core size) to handle the current number of tasks in
            // queue, but stop if queue becomes empty while doing so.
            int k = Math.min(delta, workQueue.size());
            while (k-- > 0 && addWorker(null, true)) {
                if (workQueue.isEmpty())
                    break;
            }
        }
    }

    /**
     * Returns the core number of threads.
     *
     * @return the core number of threads
     * @see #setCorePoolSize
     */
    @Override
    public int getCorePoolSize() {
        return corePoolSize;
    }

    /**
     * Starts a core thread, causing it to idly wait for work. This
     * overrides the default policy of starting core threads only when
     * new tasks are executed. This method will return <tt>false</tt>
     * if all core threads have already been started.
     * @return true if a thread was started
     */
    @Override
    public boolean prestartCoreThread() {
        return workerCountOf(ctl.get()) < corePoolSize &&
            addWorker(null, true);
    }

    /**
     * Starts all core threads, causing them to idly wait for work. This
     * overrides the default policy of starting core threads only when
     * new tasks are executed.
     * @return the number of threads started
     */
    @Override
    public int prestartAllCoreThreads() {
        int n = 0;
        while (addWorker(null, true))
            ++n;
        return n;
    }

    /**
     * Returns true if this pool allows core threads to time out and
     * terminate if no tasks arrive within the keepAlive time, being
     * replaced if needed when new tasks arrive. When true, the same
     * keep-alive policy applying to non-core threads applies also to
     * core threads. When false (the default), core threads are never
     * terminated due to lack of incoming tasks.
     * @return <tt>true</tt> if core threads are allowed to time out,
     * else <tt>false</tt>
     *
     * @since 1.6
     */
    public boolean allowsCoreThreadTimeOut() {
        return allowCoreThreadTimeOut;
    }

    /**
     * Sets the policy governing whether core threads may time out and
     * terminate if no tasks arrive within the keep-alive time, being
     * replaced if needed when new tasks arrive. When false, core
     * threads are never terminated due to lack of incoming
     * tasks. When true, the same keep-alive policy applying to
     * non-core threads applies also to core threads. To avoid
     * continual thread replacement, the keep-alive time must be
     * greater than zero when setting <tt>true</tt>. This method
     * should in general be called before the pool is actively used.
     * @param value <tt>true</tt> if should time out, else <tt>false</tt>
     * @throws IllegalArgumentException if value is <tt>true</tt>
     * and the current keep-alive time is not greater than zero.
     *
     * @since 1.6
     */
    public void allowCoreThreadTimeOut(boolean value) {
        if (value && keepAliveTime <= 0)
            throw new IllegalArgumentException("Core threads must have nonzero keep alive times");
        if (value != allowCoreThreadTimeOut) {
            allowCoreThreadTimeOut = value;
            if (value)
                interruptIdleWorkers();
        }
    }

    /**
     * Sets the maximum allowed number of threads. This overrides any
     * value set in the constructor. If the new value is smaller than
     * the current value, excess existing threads will be
     * terminated when they next become idle.
     *
     * @param maximumPoolSize the new maximum
     * @throws IllegalArgumentException if the new maximum is
     *         less than or equal to zero, or
     *         less than the {@linkplain #getCorePoolSize core pool size}
     * @see #getMaximumPoolSize
     */
    @Override
    public void setMaximumPoolSize(int maximumPoolSize) {
        if (maximumPoolSize <= 0 || maximumPoolSize < corePoolSize)
            throw new IllegalArgumentException();
        this.maximumPoolSize = maximumPoolSize;
        if (workerCountOf(ctl.get()) > maximumPoolSize)
            interruptIdleWorkers();
    }

    /**
     * Returns the maximum allowed number of threads.
     *
     * @return the maximum allowed number of threads
     * @see #setMaximumPoolSize
     */
    @Override
    public int getMaximumPoolSize() {
        return maximumPoolSize;
    }

    /**
     * Sets the time limit for which threads may remain idle before
     * being terminated.  If there are more than the core number of
     * threads currently in the pool, after waiting this amount of
     * time without processing a task, excess threads will be
     * terminated.  This overrides any value set in the constructor.
     * @param time the time to wait.  A time value of zero will cause
     * excess threads to terminate immediately after executing tasks.
     * @param unit the time unit of the time argument
     * @throws IllegalArgumentException if time less than zero or
     * if time is zero and allowsCoreThreadTimeOut
     * @see #getKeepAliveTime
     */
    @Override
    public void setKeepAliveTime(long time, TimeUnit unit) {
        if (time < 0)
            throw new IllegalArgumentException();
        if (time == 0 && allowsCoreThreadTimeOut())
            throw new IllegalArgumentException("Core threads must have nonzero keep alive times");
        long keepAliveTime = unit.toNanos(time);
        long delta = keepAliveTime - this.keepAliveTime;
        this.keepAliveTime = keepAliveTime;
        if (delta < 0)
            interruptIdleWorkers();
    }

    /**
     * Returns the thread keep-alive time, which is the amount of time
     * that threads in excess of the core pool size may remain
     * idle before being terminated.
     *
     * @param unit the desired time unit of the result
     * @return the time limit
     * @see #setKeepAliveTime
     */
    @Override
    public long getKeepAliveTime(TimeUnit unit) {
        return unit.convert(keepAliveTime, TimeUnit.NANOSECONDS);
    }

    /* User-level queue utilities */

    /**
     * Returns the task queue used by this executor. Access to the
     * task queue is intended primarily for debugging and monitoring.
     * This queue may be in active use.  Retrieving the task queue
     * does not prevent queued tasks from executing.
     *
     * @return the task queue
     */
    @Override
    public BlockingQueue<Runnable> getQueue() {
        return workQueue;
    }

    /**
     * Removes this task from the executor's internal queue if it is
     * present, thus causing it not to be run if it has not already
     * started.
     *
     * <p> This method may be useful as one part of a cancellation
     * scheme.  It may fail to remove tasks that have been converted
     * into other forms before being placed on the internal queue. For
     * example, a task entered using <tt>submit</tt> might be
     * converted into a form that maintains <tt>Future</tt> status.
     * However, in such cases, method {@link ThreadPoolExecutor#purge}
     * may be used to remove those Futures that have been cancelled.
     *
     * @param task the task to remove
     * @return true if the task was removed
     */
    @Override
    public boolean remove(Runnable task) {
        boolean removed;
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            removed = workQueue.remove(task);
        } finally {
            mainLock.unlock();
        }
        if (removed)
            tryTerminate(); // In case SHUTDOWN and now empty
        return removed;
    }

    /**
     * Tries to remove from the work queue all {@link Future}
     * tasks that have been cancelled. This method can be useful as a
     * storage reclamation operation, that has no other impact on
     * functionality. Cancelled tasks are never executed, but may
     * accumulate in work queues until worker threads can actively
     * remove them. Invoking this method instead tries to remove them now.
     * However, this method may fail to remove tasks in
     * the presence of interference by other threads.
     */
    @Override
    public void purge() {
        final BlockingQueue<Runnable> q = workQueue;
        try {
            Iterator<Runnable> it = q.iterator();
            while (it.hasNext()) {
                Runnable r = it.next();
                if (r instanceof Future<?> && ((Future<?>)r).isCancelled())
		    it.remove();
            }
        } catch (ConcurrentModificationException fallThrough) {
	    // Take slow path if we encounter interference during traversal.
            // Make copy for traversal and call remove for cancelled entries.
	    // The slow path is more likely to be O(N*N).
            for (Object r : q.toArray())
                if (r instanceof Future<?> && ((Future<?>)r).isCancelled())
		    q.remove(r);
        }

        tryTerminate(); // In case SHUTDOWN and now empty
    }

    /* Statistics */

    /**
     * Returns the current number of threads in the pool.
     *
     * @return the number of threads
     */
    @Override
    public int getPoolSize() {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            return workers.size();
        } finally {
            mainLock.unlock();
        }
    }

    /**
     * Returns the approximate number of threads that are actively
     * executing tasks.
     *
     * @return the number of threads
     */
    @Override
    public int getActiveCount() {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            int n = 0;
            for (Worker w : workers) {
                if (w.isLocked())
                    ++n;
            }
            return n;
        } finally {
            mainLock.unlock();
        }
    }

    /**
     * Returns the largest number of threads that have ever
     * simultaneously been in the pool.
     *
     * @return the number of threads
     */
    @Override
    public int getLargestPoolSize() {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            return largestPoolSize;
        } finally {
            mainLock.unlock();
        }
    }

    /**
     * Returns the approximate total number of tasks that have ever been
     * scheduled for execution. Because the states of tasks and
     * threads may change dynamically during computation, the returned
     * value is only an approximation.
     *
     * @return the number of tasks
     */
    @Override
    public long getTaskCount() {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            long n = completedTaskCount;
            for (Worker w : workers) {
                n += w.completedTasks;
                if (w.isLocked())
                    ++n;
            }
            return n + workQueue.size();
        } finally {
            mainLock.unlock();
        }
    }

    /**
     * Returns the approximate total number of tasks that have
     * completed execution. Because the states of tasks and threads
     * may change dynamically during computation, the returned value
     * is only an approximation, but one that does not ever decrease
     * across successive calls.
     *
     * @return the number of tasks
     */
    @Override
    public long getCompletedTaskCount() {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            long n = completedTaskCount;
            for (Worker w : workers)
                n += w.completedTasks;
            return n;
        } finally {
            mainLock.unlock();
        }
    }

    /* Extension hooks */

    /**
     * Method invoked prior to executing the given Runnable in the
     * given thread.  This method is invoked by thread <tt>t</tt> that
     * will execute task <tt>r</tt>, and may be used to re-initialize
     * ThreadLocals, or to perform logging.
     *
     * <p>This implementation does nothing, but may be customized in
     * subclasses. Note: To properly nest multiple overridings, subclasses
     * should generally invoke <tt>super.beforeExecute</tt> at the end of
     * this method.
     *
     * @param t the thread that will run task r.
     * @param r the task that will be executed.
     */
    @Override
    protected void beforeExecute(Thread t, Runnable r) { }

    /**
     * Method invoked upon completion of execution of the given Runnable.
     * This method is invoked by the thread that executed the task. If
     * non-null, the Throwable is the uncaught <tt>RuntimeException</tt>
     * or <tt>Error</tt> that caused execution to terminate abruptly.
     *
     * <p>This implementation does nothing, but may be customized in
     * subclasses. Note: To properly nest multiple overridings, subclasses
     * should generally invoke <tt>super.afterExecute</tt> at the
     * beginning of this method.
     *
     * <p><b>Note:</b> When actions are enclosed in tasks (such as
     * {@link FutureTask}) either explicitly or via methods such as
     * <tt>submit</tt>, these task objects catch and maintain
     * computational exceptions, and so they do not cause abrupt
     * termination, and the internal exceptions are <em>not</em>
     * passed to this method. If you would like to trap both kinds of
     * failures in this method, you can further probe for such cases,
     * as in this sample subclass that prints either the direct cause
     * or the underlying exception if a task has been aborted:
     *
     * <pre>
     * class ExtendedExecutor extends ThreadPoolExecutor {
     *   // ...
     *   protected void afterExecute(Runnable r, Throwable t) {
     *     super.afterExecute(r, t);
     *     if (t == null && r instanceOf Future&lt;?&gt;) {
     *       try {
     *         Object result = ((Future&lt;?&gt;) r).get();
     *       } catch (CancellationException ce) {
     *           t = ce;
     *       } catch (ExecutionException ee) {
     *           t = ee.getCause();
     *       } catch (InterruptedException ie) {
     *           Thread.currentThread().interrupt(); // ignore/reset
     *       }
     *     }
     *     if (t != null)
     *       System.out.println(t);
     *   }
     * }
     * </pre>
     *
     * @param r the runnable that has completed.
     * @param t the exception that caused termination, or null if
     * execution completed normally.
     */
    @Override
    protected void afterExecute(Runnable r, Throwable t) { }

    /**
     * Method invoked when the Executor has terminated.  Default
     * implementation does nothing. Note: To properly nest multiple
     * overridings, subclasses should generally invoke
     * <tt>super.terminated</tt> within this method.
     */
    @Override
    protected void terminated() { }

    /* Predefined RejectedExecutionHandlers */

    /**
     * A handler for rejected tasks that runs the rejected task
     * directly in the calling thread of the <tt>execute</tt> method,
     * unless the executor has been shut down, in which case the task
     * is discarded.
     */
    public static class CallerRunsPolicy implements RejectedExecutionHandler {
        /**
         * Creates a <tt>CallerRunsPolicy</tt>.
         */
        public CallerRunsPolicy() { }

        /**
         * Executes task r in the caller's thread, unless the executor
         * has been shut down, in which case the task is discarded.
         * @param r the runnable task requested to be executed
         * @param e the executor attempting to execute this task
         */
        public void rejectedExecution(Runnable r, java.util.concurrent.ThreadPoolExecutor e) {
            if (!e.isShutdown()) {
                r.run();
            }
        }
    }

    /**
     * A handler for rejected tasks that throws a
     * <tt>RejectedExecutionException</tt>.
     */
    public static class AbortPolicy implements RejectedExecutionHandler {
        /**
         * Creates an <tt>AbortPolicy</tt>.
         */
        public AbortPolicy() { }

        /**
         * Always throws RejectedExecutionException.
         * @param r the runnable task requested to be executed
         * @param e the executor attempting to execute this task
         * @throws RejectedExecutionException always.
         */
        public void rejectedExecution(Runnable r, java.util.concurrent.ThreadPoolExecutor e) {
            throw new RejectedExecutionException();
        }
    }

    /**
     * A handler for rejected tasks that silently discards the
     * rejected task.
     */
    public static class DiscardPolicy implements RejectedExecutionHandler {
        /**
         * Creates a <tt>DiscardPolicy</tt>.
         */
        public DiscardPolicy() { }

        /**
         * Does nothing, which has the effect of discarding task r.
         * @param r the runnable task requested to be executed
         * @param e the executor attempting to execute this task
         */
        public void rejectedExecution(Runnable r, java.util.concurrent.ThreadPoolExecutor e) {
        }
    }

    /**
     * A handler for rejected tasks that discards the oldest unhandled
     * request and then retries <tt>execute</tt>, unless the executor
     * is shut down, in which case the task is discarded.
     */
    public static class DiscardOldestPolicy implements RejectedExecutionHandler {
        /**
         * Creates a <tt>DiscardOldestPolicy</tt> for the given executor.
         */
        public DiscardOldestPolicy() { }

        /**
         * Obtains and ignores the next task that the executor
         * would otherwise execute, if one is immediately available,
         * and then retries execution of task r, unless the executor
         * is shut down, in which case task r is instead discarded.
         * @param r the runnable task requested to be executed
         * @param e the executor attempting to execute this task
         */
        public void rejectedExecution(Runnable r, java.util.concurrent.ThreadPoolExecutor e) {
            if (!e.isShutdown()) {
                e.getQueue().poll();
                e.execute(r);
            }
        }
    }
}
