# windows/fronthlp.c: 465
        MAME -createconfig to create a mame.ini\n\n
        MAME -createconfig para criar mame.ini\n\n

# windows/fronthlp.c: 464
        MAME -showconfig   for a list of configuration options\n
        MAME -showconfig   para lista das opções de configuração\n

# windows/fronthlp.c: 463
        MAME -showusage    for a brief list of options\n
        MAME -showusage    lista simplificada das opções\n

# windows/rc.c: 326, 393
   ignoring line\n
   ignorando linha\n

# windows/config.c: 553
 %s running parameters
 %s rodando parâmetros

# windows/wind3d.c: 585
 (%.2lfMB video memory available)
 (%.2lfMB memória de vídeo disponível)

# windows/fronthlp.c: 768
%d %s found, %d were OK.\n
%d %s encontrado, %d estavam OK.\n

# windows/wind3d.c: 1582
%s surface created: %s (%s)\n
%s superfície criada: %s (%s)\n

# windows/fronthlp.c: 197
(BAD) 
(RUIM) 

# windows/video.c: 226
(dd) stretch video using the hardware
(dd) estica vídeo usando o hardware

# windows/video.c: 685
Average FPS: %f (%d frames)\n
Média de FPS: %f (%d quadros)\n

# windows/wind3d.c: 2607 windows/winddraw.c: 1520, 1827
Avg Flip = %d
Média de Flip = %d

# windows/wind3d.c: 953 windows/winddraw.c: 640
Best mode = %dx%dx%d @ %d Hz\n
Melhor modo = %dx%dx%d @ %d Hz\n

# windows/wind3d.c: 955 windows/winddraw.c: 642
Best mode = %dx%dx%d @ default Hz\n
Melhor modo = %dx%dx%d @ padrão Hz\n

# windows/winddraw.c: 949
Blit surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
Superfície Blit criada: %dx%dx%d (R=%08x G=%08x B=%08x)\n

# windows/wind3d.c: 1586
Blit surface created: %s\n
Superfície Blit criada: %s\n

# windows/wind3d.c: 720
Blitter initialisation complete (%.2lfMB video memory free)\n
Inicialização do Blitter completada (%.2lfMB de memória de vídeo livre)\n

# windows/fronthlp.c: 81
CRC-32s
CRC-32s

# windows/config.c: 297
Configuration options
Opções de configuração

# windows/fronthlp.c: 789
ERROR     %s\n
ERRO      %s\n

# windows/wind3d.c: 664
Error creating Direct3D7 device: %08x\n
Erro criando dispositivo Direct3D7: %08x\n

# windows/wind3d.c: 569
Error creating Direct3D7: %08x\n
Erro criando Direct3D7: %08x\n

# windows/wind3d.c: 562
Error creating DirectDraw7: %08x\n
Erro criando DirectDraw7: %08x\n

# windows/winddraw.c: 314
Error creating DirectDraw: %08x\n
Erro criando DirectDraw: %08x\n

# windows/sound.c: 633
Error creating DirectSound buffer: %08x\n
Erro criando buffer do DirectSound: %08x\n

# windows/sound.c: 491
Error creating DirectSound: %08x\n
Erro criando DirectSound: %08x\n

# windows/wind3d.c: 1187
Error creating RGB effects surface: %08x\n
Erro criando efeitos de superfície de RGB: %08x\n

# windows/wind3d.c: 1117
Error creating back surface: %08x\n
Erro criando superfície traseira: %08x\n

# windows/wind3d.c: 1416 windows/winddraw.c: 932
Error creating blit surface: %08x\n
Erro criando superfície de blit: %08x\n

# windows/wind3d.c: 1665 windows/winddraw.c: 1023
Error creating clipper: %08x\n
Erro criando clipper: %08x\n

# windows/rc.c: 955
Error creating dir %s
Erro criando dir %s

# windows/wind3d.c: 1525
Error creating preprocess surface: %08x\n
Erro criando pre-processo de superfície: %08x\n

# windows/sound.c: 598
Error creating primary buffer: %08x\n
Erro criando buffer primário: %08x\n

# windows/wind3d.c: 1066 windows/winddraw.c: 711
Error creating primary surface: %08x\n
Erro criando superfície primária: %08x\n

# windows/wind3d.c: 1546 windows/winddraw.c: 803
Error creating scale surface: %08x\n
Erro criando superfície de escala: %08x\n

# windows/wind3d.c: 1217, 1225
Error creating scanline surface[%d]: %08x\n
Erro criando superfície de scanline[%d]: %08x\n

# windows/wind3d.c: 1441
Error creating texture surface: %08x\n
Erro criando superfície de textura: %08x\n

# windows/wind3d.c: 946 windows/winddraw.c: 633
Error enumerating modes: %08x\n
Erro enumerando modos: %08x\n

# windows/winddraw.c: 329
Error getting DirectDraw capabilities: %08x\n
Erro detectando capacicades do DirectDraw: %08x\n

# windows/sound.c: 500
Error getting DirectSound capabilities: %08x\n
Erro detectando capacidades do DirectSound: %08x\n

# windows/wind3d.c: 1128 windows/winddraw.c: 748
Error getting attached back surface: %08x\n
Erro detectando superfície traseira unida: %08x\n

# windows/wind3d.c: 1558, 1567 windows/winddraw.c: 940
Error getting blit surface desc: %08x\n
Erro detectando superfície de blit: %08x\n

# windows/wind3d.c: 927, 976 windows/winddraw.c: 611, 666
Error getting display mode: %08x\n
Erro detectando modo de tela: %08x\n

# windows/sound.c: 614
Error getting primary format: %08x\n
Erro detectando formato primário: %08x\n

# windows/wind3d.c: 1074 windows/winddraw.c: 719
Error getting primary surface desc: %08x\n
Erro detectando superfície primária: %08x\n

# windows/winddraw.c: 811
Error getting scale surface desc: %08x\n
Erro detectando superfície de escala: %08x\n

# windows/wind3d.c: 552
Error importing DirectDrawCreateEx() function\n
Erro importando função DirectDrawCreateEx()\n

# windows/wind3d.c: 545
Error importing ddraw.dll\n
Erro importando ddraw.dll\n

# windows/wind3d.c: 626 windows/winddraw.c: 305
Error initialising software scale effects\n
Erro ao inicializar efeitos de escala via software\n

# windows/sound.c: 641
Error locking stream buffer: %08x\n
Erro travando buffer de stream: %08x\n

# windows/rc.c: 963
Error opening %s
Erro abrindo %s

# windows/sound.c: 545
Error playing: %08x\n
Erro jogando: %08x\n

# windows/sound.c: 508
Error setting DirectSound cooperative level: %08x\n
Erro setando nível cooperativo do DirectSound: %08x\n

# windows/wind3d.c: 1673 windows/winddraw.c: 1031
Error setting clipper hwnd: %08x\n
Erro setando clipper hwnd: %08x\n

# windows/wind3d.c: 1681 windows/winddraw.c: 1039
Error setting clipper on primary surface: %08x\n
Erro setando clipper na superfície primária: %08x\n

# windows/wind3d.c: 641 windows/winddraw.c: 344
Error setting cooperative level: %08x\n
Erro setando nível cooperativo: %08x\n

# windows/wind3d.c: 1647 windows/winddraw.c: 1005
Error setting gamma ramp: %08x\n
Erro setando rampa de gama: %08x\n

# windows/wind3d.c: 965 windows/winddraw.c: 655
Error setting mode: %08x\n
Erro setando modo: %08x\n

# windows/sound.c: 606
Error setting primary format: %08x\n
Erro setando formato primário: %08x\n

# windows/wind3d.c: 261
Error: 3D hardware can't render scanlines (no support for multi-texturing)\n
Erro: Hardware 3D não pode renderizar scanlines (sem suporte para multi-texturização)\n

# windows/wind3d.c: 323
Error: RGB effects (multiply & add mode) not supported\n
Erro: Efeitos RGB (multiplicar e adicionar) não suportados\n

# windows/wind3d.c: 310
Error: RGB effects (multiply mode) not supported\n
Erro: Efeitos RGB (multiplicar) não suportados\n

# windows/wind3d.c: 1365
Error: required texture size too large (max: %ix%i, need %ix%i)\n
Erro: tamanho da textura requerida é muito grande (max: %ix%i, precisa %ix%i)\n

# windows/fronthlp.c: 70
Frontend Related
Para Frontend

# windows/window.c: 683
Full Screen\tAlt+Enter
Tela Cheia\tAlt+Enter

# windows/fronthlp.c: 526
Game \"%s\" not supported!\n
Jogo \"%s\" não suportado!\n

# windows/winddraw.c: 337
Hardware stretching supported\n
Esticar por hardware suportado\n

# windows/wind3d.c: 582
Initialising DirectDraw & Direct3D 7 blitter
Inicializando blitter DirectDraw & Direct3D 7

# windows/input.c: 252
Input device options
Opções de dispositivo de input

# windows/input.c: 2104
J%d %s D
J%d %s D

# windows/input.c: 2108
J%d %s L
J%d %s L

# windows/input.c: 2112
J%d %s R
J%d %s R

# windows/input.c: 2100
J%d %s U
J%d %s U

# windows/fronthlp.c: 790
KNOWN     %s\n
CONHECIDO %s\n

# windows/input.c: 260
LED mode (ps/2|usb)
Modo do LED (ps/2|usb)

# windows/config.c: 304
Language options
Opções de Idioma

# windows/input.c: 2387
Lightgun not supported in windowed mode
Pistola laser não suportado no modo janela

# windows/blit.c: 1158
MMX not supported\n
MMX não suportado\n

# windows/blit.c: 1156
MMX supported\n
MMX suportado\n

# windows/config.c: 255
Mame CORE misc options
Mame CORE misc options

# windows/video.c: 262
Mame CORE palette options
Mame CORE palette options

# windows/config.c: 245
Mame CORE sound options
Mame CORE sound options

# windows/config.c: 237
Mame CORE vector game options
Mame CORE vector game options

# windows/config.c: 224
Mame CORE video options
Mame CORE video options

# windows/wind3d.c: 1582
Managed texture
Textura gerenciada

# windows/fronthlp.c: 273
NO MATCH\n
NÃO HÁ IGUAL\n

# windows/fronthlp.c: 265
NOT A ROM\n
NÃO É UM ROM\n

# windows/fronthlp.c: 495
Name:     Description:\n
Nome:     Descrição:\n

# windows/fronthlp.c: 629
Name:    Clone of:\n
Nome:    Clone de:\n

# windows/video.c: 272
OSD bar color (dark)
Cor da barra OSD (escuro)

# windows/video.c: 273
OSD bar color (default)
Cor da barra OSD (padrão)

# windows/video.c: 271
OSD bar color (light)
Cor da barra OSD (claro)

# windows/video.c: 270
OSD bar color (medium)
Cor da barra OSD (médio)

# windows/fronthlp.c: 792
PARTKNOWN %s\n
PARTKNOWN %s\n

# windows/config.c: 606
Playing back previously recorded game %s (%s) [press return]\n
Tocando jogo gravado previamente %s (%s) [tecle return]\n

# windows/wind3d.c: 1591
Pre-process texture surface created: %s\n
Pre-processo de superfície de textura criado: %s\n

# windows/sound.c: 618
Primary buffer: %d Hz, %d bits, %d channels\n
Buffer primário: %d Hz, %d bits, %d canais\n

# windows/winddraw.c: 732
Primary surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
Superfície primária criada: %dx%dx%d (R=%08x G=%08x B=%08x)\n

# windows/wind3d.c: 1092
Primary surface created: %s (%s)\n
Superfície primária criada: %s (%s)\n

# windows/wind3d.c: 1196
RGB effects surface created: %s\n
Superfície de efeitos RGB criada: %s\n

# windows/wind3dfx.c: 815
RGB pattern has a wrong filesize (expected %i bytes, found %i)\n
Padrão RGB possui tamanho de arquivo errado (esperado %i bytes, encontrado %i)\n

# windows/winddraw.c: 1450, 1528, 1835
Recreating surfaces\n
Recriando superfícies\n

# windows/wind3d.c: 1085
Rendering to an off-screen surface and using blt()\n
Renderizando numa superfície fora da tela e usando blt()\n

# windows/wind3d.c: 2265, 2629
Restoring surfaces\n
Restaurando superfícies\n

# windows/blit.c: 1154
SSE supported\n
SSE suportado\n

# windows/blit.c: 1152
SSE2 supported\n
SSE2 suportado\n

# windows/video.c: 245
SaI scale effect
Efeito de escala SaI

# windows/winddraw.c: 817
Scale surface created: %dx%dx%d (R=%08x G=%08x B=%08x)\n
Superfície de escala criado: %dx%dx%d (R=%08x G=%08x B=%08x)\n

# windows/wind3d.c: 1234
Scanline surface[%i] created: %s\n
Superfície[%i] de scanline criada: %s\n

# windows/sound.c: 234, 238
Sound buffer: overflows=%d underflows=%d\n
Buffer de som: overflows=%d underflows=%d\n

# windows/input.c: 1955
Stick %d %s +
Stick %d %s +

# windows/input.c: 1948
Stick %d %s -
Stick %d %s -

# windows/input.c: 1957
Stick %s +
Stick %s +

# windows/input.c: 1950
Stick %s -
Stick %s -

# windows/wind3d.c: 1582
Texture
Textura

# windows/input.c: 2534
Toggle fullscreen
Liga/desliga tela cheia

# windows/fronthlp.c: 791
UNKNOWN   %s\n
DESCONHEC %s\n

# windows/wind3d.c: 2620
Unable to blt RGB effect to back_surface: %08x\n
Impossível aplicar blt do efeito RGB na superfície traseira: %08x\n

# windows/wind3d.c: 2587
Unable to blt back_surface to primary_surface: %08x\n
Impossível aplicar blt back_surface em primary_surface: %08x\n

# windows/wind3d.c: 2213
Unable to blt blit_surface to texture_surface: %08x\n
Impossível aplicar blt blit_surface em texture_surface: %08x\n

# windows/wind3d.c: 2190
Unable to blt scale_surface to texture_surface: %08x\n
Impossível aplicar blt scale_surface em texture_surface: %08x\n

# windows/winddraw.c: 1492
Unable to blt target_surface: %08x\n
Impossível aplicar blt target_surface: %08x\n

# windows/input.c: 2802, 2809
Unable to close the keyboard device. (error %d)\n
Impossível finalizar dispositivo de teclado. (erro %d)\n

# windows/wind3dfx.c: 806
Unable to find RGB effects pattern\n
Impossível achar padrão de efeitos RGB\n

# windows/wind3d.c: 2047, 2138, 2160 windows/winddraw.c: 1292, 1365
Unable to lock blit_surface: %08x\n
Impossível travar blit_surface: %08x\n

# windows/winddraw.c: 1662, 1770
Unable to lock target_surface: %08x\n
Impossível travar target_surface: %08x\n

# windows/input.c: 2753, 2763
Unable to open the keyboard device. (error %d)\n
Impossível inicializar dispositivo de teclado. (erro %d)\n

# windows/wind3d.c: 2547
Unable to render to back_surface: %08x\n
Impossível renderizar em back_surface: %08x\n

# windows/wind3d.c: 2434
Unable to render to preprocess texture: %08x\n
Impossível renderizar no pre-processo de textura: %08x\n

# windows/fronthlp.c: 462
Usage:  MAME gamename [options]\n\n
Uso:  MAME nomejogo [opções]\n\n

# windows/config.c: 560
Usage: %s [game] [options]\nOptions:\n
Uso: %s [jogo] [opções]\nOpções:\n

# windows/wind3d.c: 632
Using %s pre-scale effect\n
Usando efeito %s de pre-escala\n

# windows/winddraw.c: 359
Using %s scale effect\n
Usando efeito %s de escala\n

# windows/input.c: 1292
Using DirectInput %d\n
Usando DirectInput %d\n

# windows/wind3d.c: 1087
Using a %s buffer and pageflipping\n
Usando buffer %s e pageflipping\n

# windows/wind3d.c: 1625 windows/winddraw.c: 983
Warning: could not create gamma control to change brightness: %08x\n
Aviso: impossível criar controle de gama para mudar brilho: %08x\n

# windows/window.c: 565
Warning: hardware-accelerated blitting-effects selected, but currently disabled\n         use the -direct3d option to enable hardware acceleration\n
Aviso: efeitos blitting acelerados por hardware selecionao, mas atualmente desabilitado\n         use a opção -direct3d para habilitar a aceleração via hardware\n

# windows/window.c: 559
Warning: non-hardware-accelerated blitting-effects engine enabled\n         use the -d3deffect option to enable hardware acceleration\n
Aviso: efeitos blitting acelerados por software habilitado\n 

# windows/wind3d.c: 1476
Warning: required texture size too large for prescale, disabling prescale\n
Aviso: tamanho da textura requerido é muito grande para pre-escalam desabilitando pre-escala\n

# windows/winddraw.c: 762
Warning: scale effect %s is disabled.\n
Aviso: efeito de escala %s está desabilitado.\n

# windows/wind3d.c: 273
Warning: using fall-back method for scanline blending.\n
Aviso: Usando método fall-back para mesclar scanlines.\n

# windows/wind3dfx.c: 196
Windows Direct3D 2D video options
Windows Direct3D 2D video options

# windows/fileio.c: 120
Windows path and directory options
Windows path and directory options

# windows/sound.c: 127
Windows sound options
Windows sound options

# windows/video.c: 218
Windows video options
Windows video options

# windows/fronthlp.c: 761
\"%8s\" not found!\n
\"%8s\" não encontrado!\n

# windows/fronthlp.c: 763
\"%8s\" not supported!\n
\"%8s\" não suportado!\n

# windows/input.c: 1366
\"%s\" controller support enabled\n
\"%s\" suporte de controle habilitado\n

# windows/config.c: 625
\n\"%s\" approximately matches the following\nsupported games (best match first):\n\n
\n\"%s\" se iguala aproximadamente ao seguintes\njogos suportados (mais corretos primeiro):\n\n

# windows/wind3dfx.c: 207
additional customised settings (undocumented)
configurações customizadas adicionaius (não documentado)

# windows/config.c: 234
additional pause brightness
brilho de pausa adicional

# windows/fronthlp.c: 76
all available info on driver in XML format
todas informações disponívels no driver em formato XML

# windows/video.c: 251
allow MAME to give back time to the system when it's not needed
permite MAME dar folga ao sistema quando não está sendo requerido

# windows/config.c: 262
artwork resolution (0 for auto)
resolução artwork (0 para automático)

# windows/video.c: 236
attempt to match the game's refresh rate
tentativa de igualar a taxa de refresh do jogo

# windows/config.c: 229
automatically rotate screen anti-clockwise for vertical games
rotaciona automaticamente a tela no sentido anti-horário em jogos verticais

# windows/config.c: 228
automatically rotate screen clockwise for vertical games
rotaciona automaticamente a tela no sentido horário em jogos verticais

# windows/config.c: 233
brightness correction
correção de brilho

# windows/video.c: 280
button color (aqua)
color do botão (aqua)

# windows/video.c: 277
button color (blue)
color do botão (azul)

# windows/video.c: 276
button color (green)
color do botão (verde)

# windows/video.c: 283
button color (lime)
color do botão (limão)

# windows/video.c: 282
button color (navy)
color do botão (marinha)

# windows/video.c: 279
button color (pink)
color do botão (cor-de-rosa)

# windows/video.c: 278
button color (purple)
color do botão (roxo)

# windows/video.c: 274
button color (red)
color do botão (vermelho)

# windows/video.c: 281
button color (silver)
color do botão (prata)

# windows/video.c: 275
button color (yellow)
color do botão (amarelo)

# windows/config.c: 284
change m68k core (0:C, 1:DRC, 2:ASM+DRC)
muda núcleo m68k (0:C, 1:DRC, 2:ASM+DRC)

# windows/config.c: 271
change system bios
muda bios do sistema

# windows/fileio.c: 149
cheat filename
arquivo de trapaça

# windows/fronthlp.c: 89
compare files with known MAME roms
compara arquivos com roms conhecidos do MAME

# windows/fronthlp.c: 90
compare files with known MAME roms (brief)
compara arquivos com roms cohnecidos do MAME (breve)

# windows/config.c: 298
create the default configuration file
cria um arquivo de configiração padrão

# windows/config.c: 261
crop artwork to game screen only
corta artwork para a tela do jogo

# windows/video.c: 284
cursor color
cor do cursor

# windows/wind3dfx.c: 206
customised blitting effects preset
Pré-ajuste de efeitos blitting customizados

# windows/fileio.c: 140
directory for Artwork (Overlays etc.)
diretório para Artwork (overlays etc.)

# windows/fileio.c: 142
directory for hard drive image difference files
diretório para arquivos difference de imagens de hard drive

# windows/fileio.c: 141
directory for screenshots (.png format)
diretório para screenshots (formato .png)

# windows/fileio.c: 134
directory to save configurations
diretório para configurações salvas

# windows/fileio.c: 143
directory to save controller definitions
diretório para definições de controles salvas

# windows/fileio.c: 138
directory to save hiscores
diretório para récordes salvos

# windows/fileio.c: 137
directory to save input device logs
diretório para logs de dispositivos de input salvos

# windows/fileio.c: 136
directory to save memory card contents
diretório para conteúdo de cartões de memória salvos

# windows/fileio.c: 135
directory to save nvram contents
diretório para conteúdo de nvram salvos

# windows/fileio.c: 139
directory to save states
diretório para save states

# windows/config.c: 302
display additional diagnostic information
mostra informação de diagnóstico adicional

# windows/config.c: 299
display running parameters in rc style
mostra parâmetros de execução em estilo rc

# windows/config.c: 225
do not apply rotation
não aplica rotação

# windows/wind3d.c: 1087
double
duplo

# windows/config.c: 238
draw antialiased vectors
mostra vetoriais antialiased

# windows/config.c: 239
draw translucent vectors
mostra vetores translúcidos

# windows/fronthlp.c: 79
driver sourcefile
arquivo-fonte do driver

# windows/video.c: 231
emulate win_old_scanlines
emula win_old_scanlines

# windows/input.c: 256
enable dual lightgun input
habilita duas pistolas laser

# windows/input.c: 254
enable joystick input
habilita joystick

# windows/input.c: 259
enable keyboard LED emulation
habilita emulação de LED de teclado

# windows/input.c: 255
enable lightgun input
habilita pistola laser

# windows/input.c: 253
enable mouse input
habilita mouse

# windows/wind3dfx.c: 203
enable rotation of effects for rotated games
habilita rotação de efeitos em jogos rotacionados

# windows/input.c: 258
enable steadykey support
habilita suporte a steadkey

# windows/config.c: 263
enable/disable cheat subsystem
habilita/desabilita sistema de trapaças

# windows/config.c: 264
enable/disable debugger (only if available)
habilita/desabilita debugador (somente se disponível)

# windows/config.c: 301
enable/disable loading of configfiles
habilita/desabilita carregamente de arquivos de config

# windows/config.c: 248
enable/disable sound and sound CPUs
habilita/desabilita som e CPUs de som

# windows/video.c: 235
enforce aspect ratio
forca aspecto de tela

# windows/rc.c: 717, 820, 832
error invalid value for %s: %s\n
erro valor inválido para %s: %s\n

# windows/rc.c: 313, 380
error: %s requires an argument, on line %d of file: %s\n
erro: %s requer um argumento, na lina %d do arquivo: %s\n

# windows/rc.c: 569
error: %s requires an argument\n
erro: %s requer uma argumento\n

# windows/rc.c: 846
error: couldn't open file: %s\n
erro: impossível abrir arquivo: %s\n

# windows/config.c: 876
error: duplicate gamename: %s\n
erro: nomejogo duplicado: %s\n

# windows/rc.c: 356
error: garbage \"%s\" on line %d of file: %s\n
erro: lixo \"%s\" na linha %d do arquivo: %s\n

# windows/video.c: 426
error: invalid value for aspect ratio: %s\n
erro: valor inválido para aspecto de tela: %s\n

# windows/wind3dfx.c: 300
error: invalid value for d3dprescale: %s\n
erro: valor inválido para d3dprescale: %s\n

# windows/video.c: 405
error: invalid value for effect: %s\n
erro: valor inválido para efeito: %s\n

# windows/config.c: 189
error: invalid value for language: %s\nUse %s\n
erro: valor inválido para idioma: %s\nUse %s\n

# windows/video.c: 454
error: invalid value for palette: %s\n
erro: valor inválido para paleta: %s\n

# windows/video.c: 348, 358
error: invalid value for resolution: %s\n
error: valor inválido para resolução: %s\n

# windows/rc.c: 319, 386
error: trailing garbage: \"%s\" on line: %d of file: %s\n
erro: eliminando lixo: \"%s\" na linha: %d do arquivo: %s\n

# windows/rc.c: 307, 374
error: unknown option %s, on line %d of file: %s\n
erro: opção desconhecida %s, na linha %d do arquivo: %s\n

# windows/rc.c: 585, 737, 759, 783
error: unknown option %s\n
erro: opção desconhecida %s\n

# windows/wind3dfx.c: 201
feedback strength
força de feedback

# windows/config.c: 231
flip screen left-right
vira tela esquerda-direita

# windows/config.c: 230
flip screen upside-down
vira tela de ponta-cabeça

# windows/video.c: 263
font blank color
color da fonte preto

# windows/video.c: 264
font normal color
cor da fonte normal

# windows/video.c: 265
font special color
cor da fonte especial

# windows/wind3dfx.c: 197
force specific zoom level
força nível de zoom específico

# windows/config.c: 232
gamma correction
correção gama

# windows/config.c: 268
generate error.log
gerar error.log

# windows/rc.c: 251
info: trying to parse: %s\n
info: tentando analizar: %s\n

# windows/fronthlp.c: 731
is bad\n
é ruim\n

# windows/fronthlp.c: 741
is best available\n
é o melhor disponível\n

# windows/fronthlp.c: 736
is good\n
é bom\n

# windows/fronthlp.c: 86
list optional samples for a driver
lista samples opcionais para um driver

# windows/fronthlp.c: 85
list required roms for a driver
lista roms requeridos para um driver

# windows/climain.c: 30
loading %-12s\r
carregando %-12s\r

# windows/input.c: 261
minimal analog value for digital input
valor analógico mínumo para input digital

# windows/rc.c: 658, 695
no help available
ajuda não dispoível

# windows/input.c: 257
offscreen shots reload
recarrega atirando fora da tela

# windows/config.c: 269
output error log to debugger
logar erro de saída no debugador

# windows/fileio.c: 130, 132
path to ini files
path para arquivos ini

# windows/fileio.c: 122
path to romsets
path para romsets

# windows/fileio.c: 128
path to samplesets
path para samplesets

# windows/config.c: 266
playback an input file
tocar um arquivo de input

# windows/input.c: 262
preconfigure for specified controller
preconfigura para um controle específico

# windows/video.c: 252
prefer RDTSC over QueryPerformanceCounter for timing
preferir RDTSC sobre QueryPerformanceCounter para temporizador

# windows/wind3dfx.c: 204
prescale effect
Efeito pre-escala

# windows/config.c: 267
record an input file
grava um arquivo de input

# windows/fronthlp.c: 87
report romsets that have problems
relata romsets com problemas

# windows/fronthlp.c: 88
report samplesets that have problems
relata samplesets com problemas

# windows/fronthlp.c: 759
romset
romset

# windows/fronthlp.c: 699
romset %s 
romset %s 

# windows/fronthlp.c: 769
romsets
romsets

# windows/config.c: 227
rotate screen anti-clockwise
rotaciona tela anti-horário

# windows/config.c: 226
rotate screen clockwise
rotaciona tela horário

# windows/video.c: 223
run in a window/run on full screen
roda em janela/roda em tela cheia

# windows/config.c: 634
running %s (%s) [press return]
rodando %s (%s) [tecle return]

# windows/fronthlp.c: 759
sampleset
sampleset

# windows/fronthlp.c: 722
sampleset %s 
sampleset %s 

# windows/fronthlp.c: 769
samplesets
samplesets

# windows/wind3d.c: 1597
scale effects surface created: %s\n
superficie de efeitos de escala criada: %s\n

# windows/wind3dfx.c: 202
scanline intensity
intensidade do scanline

# windows/config.c: 305
select translation language
selecione um idioma para tradução

# windows/sound.c: 128
set audio latency (increase to reduce glitches)
seta latência de audio (aumente para deduzir problemas)

# windows/config.c: 240
set beam width in vector games
seta tamanho do beam em jogos vetoriais

# windows/config.c: 241
set flickering in vector games
seta flickering em jogos vetoriais

# windows/video.c: 220
set frameskip explicitly (autoframeskip needs to be off)
seta pulo de quadros explicitamente (autoframeskip deve estar desligado)

# windows/config.c: 242
set intensity in vector games
seta intensidade em jogos vetoriais

# windows/input.c: 268
set joystick ID (Player1)
seta ID do joistick (Jogador 1)

# windows/input.c: 269
set joystick ID (Player2)
seta ID do joistick (Jogador 2)

# windows/input.c: 270
set joystick ID (Player3)
seta ID do joistick (Jogador 3)

# windows/input.c: 271
set joystick ID (Player4)
seta ID do joistick (Jogador 4)

# windows/input.c: 272
set joystick ID (Player5)
seta ID do joistick (Jogador 5)

# windows/input.c: 273
set joystick ID (Player6)
seta ID do joistick (Jogador 6)

# windows/input.c: 274
set joystick ID (Player7)
seta ID do joistick (Jogador 7)

# windows/input.c: 275
set joystick ID (Player8)
seta ID do joistick (Jogador 8)

# windows/video.c: 229
set resolution
seta resolução

# windows/config.c: 246
set samplerate
seta samplerate

# windows/video.c: 230
set specific monitor refresh rate
seta uma taxa de refresh específica para monitor

# windows/video.c: 240
sets the number of frames to run within the game
seta o número de quadro para rodar no jogo

# windows/fronthlp.c: 77
short name, full name
nome curto, nome completo

# windows/fronthlp.c: 80
show clones
mostra clones

# windows/fronthlp.c: 72, 73
show help message
mostra mensagem de ajuda

# windows/config.c: 300
show this help
mostra essa ajuda

# windows/config.c: 270
skip displaying the game info screen
pula tela de informação do jogo

# windows/video.c: 219
skip frames to speed up emulation
pula quadro para acelear a emulação

# windows/config.c: 248 
sound
som

# windows/video.c: 242
specify an alternate monitor aspect ratio
especifica um aspecto de tela alternativo para monitor

# windows/video.c: 241
specify the blitting effect
especifica o efeito de blitting

# windows/wind3dfx.c: 205
specify the blitting effects
especifica os efeitos de blitting

# windows/video.c: 234
start out maximized
iniciar maximizado

# windows/config.c: 272
state to load
savestate para carregar

# windows/video.c: 228
stretch to integer ratios
estica para valores inteiros

# windows/video.c: 233
switch color depths to best fit
troca cor de profundidade para o mais apropriado

# windows/video.c: 232
switch resolutions to best fit
troca resolução para a mais apropriada

# windows/video.c: 237
syncronize only to the monitor refresh
sincroniza somente para o refresh do monitor

# windows/video.c: 238
throttle speed to the game's framerate
aumenta velocicade para a taxa de quadros do jogo

# windows/config.c: 288
transparency of UI background [0 - 255]
transparência do fundo da Interface do Usuário [0 - 255]

# windows/wind3d.c: 1087
triple
triplo

# windows/video.c: 222
triple buffering (only if fullscreen)
bufer triplo (somente em tela cheia)

# windows/config.c: 169
unable to open log file\n
impossível abrir arquivo de log\n

# windows/video.c: 225
use Direct3D for rendering
Usar Direct3D para renderização

# windows/video.c: 224
use DirectDraw for rendering
Usar DirectDraw para renderização

# windows/wind3dfx.c: 198
use DirectX texture management
Usar gerenciamente de textura do DirextX

# windows/config.c: 257
use additional game artwork (sets default for specific options below)
usar artwork do jogo adicional (seta padrão para opções específicas abaixo)

# windows/config.c: 258
use backdrop artwork
usar backdrop artwork

# windows/config.c: 260
use bezel artwork
usar bezel artwork

# windows/config.c: 259
use overlay artwork
usar overlay artwork

# windows/config.c: 247
use samples
usar samples

# windows/config.c: 287
use transparent background for UI text
usar fundo transparente para texto da Interface de Usuário

# windows/config.c: 249
volume (range [-32,0])
volume (escala [-32,0])

# windows/video.c: 221
wait for vertical sync (reduces tearing)
espera pela sincronização vertical (reduz distorção)

# windows/video.c: 266
window background color
cor de fundo da janela

# windows/video.c: 269
window frame color (dark)
cor do frame da janela (escuro)

# windows/video.c: 268
window frame color (light)
cor do frame da janela (claro)

# windows/video.c: 267
window frame color (medium)
cor do frame da janela (médio)

# windows/fronthlp.c: 78
year, manufacturer and full name
ano, fabricante e nome completo

# windows/input.c: 953
         all -- all axes on all joysticks are digital\n


# windows/input.c: 959
         j1,j2a2 -- all joystick 1 axes and axis 2 on joystick 2 are digital\n


# windows/input.c: 957
         j1a5a6 -- axes 5 and 6 on joystick 1 are digital\n


# windows/input.c: 954
         j<N> -- all axes on joystick <N> are digital\n


# windows/input.c: 955
         j<N>a<M> -- axis <M> on joystick <N> is digital\n


# windows/input.c: 952
         none -- no axes on any joysticks are digital\n


# windows/input.c: 956
    Multiple axes can be specified for one joystick:\n


# windows/input.c: 958
    Multiple joysticks can be specified separated by commas:\n


# windows/input.c: 2045
  Axis %d (%s)%s\n


# windows/input.c: 2045
 - digital


# windows/input.c: 1976
%s Button %d


# windows/video.c: 556
(primary)


# windows/input.c: 992
Autoenabling joysticks due to presence of a %s\n


# windows/input.c: 1000
Autoenabling lightguns due to presence of a %s\n


# windows/input.c: 984
Autoenabling mice due to presence of a %s\n


# windows/video.c: 548
ERROR: Failed to get display monitor information\n


# windows/video.c: 612
ERROR: Unable to find a monitor


# windows/video.c: 554
Enumerating display monitors... Found: %s %s\n


# windows/winddraw.c: 171
Error enumerating display adapters with DirectDraw: %08x\n


# windows/config.c: 506
Error on rc creation


# windows/window.c: 269, 335
Failed to get monitor info


# windows/config.c: 582
Failed to open file for playback


# windows/config.c: 685
Failed to open file for recording


# windows/fronthlp.c: 466
For usage instructions, please consult the file windows.txt\n


# windows/input.c: 2050, 2083
J%d %s


# windows/input.c: 2059
J%d %s +


# windows/input.c: 2055
J%d %s -


# windows/input.c: 1865
Joystick %d axis %d is now %s\n


# windows/input.c: 2028
Joystick %d: %s (%d axes, %d buttons, %d POVs)\n


# windows/input.c: 1364
Keyboards=%d  Mice=%d  Joysticks=%d  Lightguns=%d\n


# windows/input.c: 2015
Lightgun %d 


# windows/input.c: 2013
Lightgun on Mouse %d 


# windows/fronthlp.c: 459
M.A.M.E. v%s - Multiple Arcade Machine Emulator\nCopyright (C) 1997-2006 by Nicola Salmoria and the MAME Team\n\n


# windows/input.c: 1917
Mouse 


# windows/input.c: 1915
Mouse %d 


# windows/fileio.c: 278
Out of memory in variable expansion!


# windows/fileio.c: 346
Out of memory!


# windows/config.c: 449
Parsing %s : ERROR\n


# windows/config.c: 459
Parsing %s : N/A\n


# windows/config.c: 454
Parsing %s : OK\n


# windows/video.c: 617
Screen name not specified, using primary display monitor\n


# windows/video.c: 620
Using %s as specified\n


# windows/video.c: 615
WARNING: Screen %s not found, using primary display monitor\n


# windows/video.c: 250
Windows misc options


# windows/input.c: 1862
analog


# windows/input.c: 1300
analog joystick


# windows/config.c: 280
automatic pause when playback is finished


# windows/input.c: 280, 1303
dial


# windows/input.c: 286, 1862
digital


# windows/fileio.c: 146
directory for ips files


# windows/fileio.c: 148
directory for localized language files


# windows/fileio.c: 144
directory to save comment files


# windows/config.c: 277
disable second monitor emulation


# windows/input.c: 277
enable (keyboard|mouse|joystick) if a paddle control is present


# windows/input.c: 280
enable (keyboard|mouse|joystick|lightgun) if a dial control is present


# windows/input.c: 282
enable (keyboard|mouse|joystick|lightgun) if a lightgun control is present


# windows/input.c: 284
enable (keyboard|mouse|joystick|lightgun) if a mouse control is present


# windows/input.c: 279
enable (keyboard|mouse|joystick|lightgun) if a pedal control is present


# windows/input.c: 281
enable (keyboard|mouse|joystick|lightgun) if a trackball control is present


# windows/input.c: 278
enable (keyboard|mouse|joystick|lightgun) if an analog joystick control is present


# windows/config.c: 273
enable automatic restore at startup and save at exit


# windows/wind3dfx.c: 199
enable bilinear filtering


# windows/input.c: 265
enable pointing stick input


# windows/config.c: 306
enable/disable local language game list


# windows/config.c: 251
enable/disable volume auto adjust


# windows/input.c: 871
error: invalid value for %s: %s\n


# windows/video.c: 323
error: invalid value for cleanstretch: %s\n


# windows/input.c: 951
error: invalid value for digital: %s -- valid values are:\n


# windows/video.c: 380
error: invalid value for frames_to_run: %s\n


# windows/input.c: 846
error: invalid value for led_mode: %s\n


# windows/rc.c: 804
error: malloc failed for %s\n


# windows/rc.c: 159
error: malloc failed for: struct rc_struct\n


# windows/rc.c: 602
error: malloc failed in rc_parse_commadline\n


# windows/rc.c: 199
error: malloc failed in rc_register_option\n


# windows/config.c: 972
error: malloc failed in win_dirname\n


# windows/config.c: 1012
error: malloc failed in win_strip_extension\n


# windows/rc.c: 859
error: unknown option type: %d, this should not happen!\n


# windows/input.c: 1862
invalid


# windows/config.c: 275
ips datfile name


# windows/fronthlp.c: 746
is missing optional files\n


# windows/input.c: 255, 867, 1301
lightgun


# windows/input.c: 286
mark certain joysticks or axes as digital (none|all|j<N>*|j<N>a<M>[,...])


# windows/input.c: 277, 1299
paddle


# windows/input.c: 279, 1302
pedal


# windows/config.c: 278
quit game with confirmation


# windows/sound.c: 129
save sound in wav file


# windows/video.c: 243
save video in specified mng file


# windows/config.c: 265
script for debugger (only if available)


# windows/video.c: 239
sets the gamma in full screen mode


# windows/video.c: 227
specify which screen to use


# windows/video.c: 253
thread priority


# windows/input.c: 281, 1304
trackball


# windows/config.c: 256
validate all game drivers


