/***************************************************************************

    Labyrinth Runner (GX771) (c) 1987 Konami

    similar to Fast Lane

    Driver by Nicola Salmoria

***************************************************************************/

#include "emu.h"
#include "cpu/hd6309/hd6309.h"
#include "sound/2203intf.h"
#include "video/konicdev.h"
#include "includes/konamipt.h"
#include "includes/labyrunr.h"


static TIMER_DEVICE_CALLBACK( labyrunr_scanline )
{
	labyrunr_state *state = timer.machine().driver_data<labyrunr_state>();
	int scanline = param;

	if(scanline == 240 && k007121_ctrlram_r(state->m_k007121, 7) & 0x02) // vblank irq
		device_set_input_line(state->m_maincpu, HD6309_IRQ_LINE, HOLD_LINE);
	else if(((scanline % 32) == 0) && k007121_ctrlram_r(state->m_k007121, 7) & 0x01) // timer irq
		device_set_input_line(state->m_maincpu, INPUT_LINE_NMI, PULSE_LINE);
}

static WRITE8_HANDLER( labyrunr_bankswitch_w )
{
	if (data & 0xe0) popmessage("bankswitch %02x", data);

	/* bits 0-2 = bank number */
	memory_set_bank(space->machine(), "bank1", data & 0x07);	// shall we check if data&7 > #banks?

	/* bits 3 and 4 are coin counters */
	coin_counter_w(space->machine(), 0, data & 0x08);
	coin_counter_w(space->machine(), 1, data & 0x10);
}

static ADDRESS_MAP_START( labyrunr_map, AS_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x0007) AM_DEVWRITE("k007121", k007121_ctrl_w)
	AM_RANGE(0x0020, 0x005f) AM_RAM AM_BASE_MEMBER(labyrunr_state, m_scrollram)
	AM_RANGE(0x0800, 0x0800) AM_DEVREADWRITE("ym1", ym2203_read_port_r, ym2203_write_port_w)
	AM_RANGE(0x0801, 0x0801) AM_DEVREADWRITE("ym1", ym2203_status_port_r, ym2203_control_port_w)
	AM_RANGE(0x0900, 0x0900) AM_DEVREADWRITE("ym2", ym2203_read_port_r, ym2203_write_port_w)
	AM_RANGE(0x0901, 0x0901) AM_DEVREADWRITE("ym2", ym2203_status_port_r, ym2203_control_port_w)
	AM_RANGE(0x0a00, 0x0a00) AM_READ_PORT("P2")
	AM_RANGE(0x0a01, 0x0a01) AM_READ_PORT("P1")
	AM_RANGE(0x0b00, 0x0b00) AM_READ_PORT("SYSTEM")
	AM_RANGE(0x0c00, 0x0c00) AM_WRITE(labyrunr_bankswitch_w)
	AM_RANGE(0x0d00, 0x0d1f) AM_DEVREADWRITE("k051733", k051733_r, k051733_w)
	AM_RANGE(0x0e00, 0x0e00) AM_WRITE(watchdog_reset_w)
	AM_RANGE(0x1000, 0x10ff) AM_RAM AM_BASE_MEMBER(labyrunr_state, m_paletteram)
	AM_RANGE(0x1800, 0x1fff) AM_RAM
	AM_RANGE(0x2000, 0x2fff) AM_RAM AM_BASE_MEMBER(labyrunr_state, m_spriteram)
	AM_RANGE(0x3000, 0x37ff) AM_RAM_WRITE(labyrunr_vram1_w) AM_BASE_MEMBER(labyrunr_state, m_videoram1)
	AM_RANGE(0x3800, 0x3fff) AM_RAM_WRITE(labyrunr_vram2_w) AM_BASE_MEMBER(labyrunr_state, m_videoram2)
	AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("bank1")
	AM_RANGE(0x8000, 0xffff) AM_ROM
ADDRESS_MAP_END


/***************************************************************************

    Input Ports

***************************************************************************/

static INPUT_PORTS_START( labyrunr )
	PORT_START("SYSTEM")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("P1")
	KONAMI8_MONO_B12_START

	PORT_START("P2")
	KONAMI8_COCKTAIL_B12_START

	PORT_START("DSW1")
	KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), DEF_STR( None ), SW1)
	/* "None" = coin slot B disabled */

	PORT_START("DSW2")
	PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )			PORT_DIPLOCATION("SW2:1,2")
	PORT_DIPSETTING(    0x03, "2" )
	PORT_DIPSETTING(    0x02, "3" )
	PORT_DIPSETTING(    0x01, "5" )
	PORT_DIPSETTING(    0x00, "7" )
	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )			PORT_DIPLOCATION("SW2:3")
	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
	PORT_DIPSETTING(    0x04, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )		PORT_DIPLOCATION("SW2:4,5")
	PORT_DIPSETTING(    0x18, "30000 70000" )
	PORT_DIPSETTING(    0x10, "40000 80000" )
	PORT_DIPSETTING(    0x08, "40000" )
	PORT_DIPSETTING(    0x00, "50000" )
	PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )		PORT_DIPLOCATION("SW2:6,7")
	PORT_DIPSETTING(    0x60, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x40, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )		PORT_DIPLOCATION("SW2:8")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START("DSW3")
	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )		PORT_DIPLOCATION("SW3:1")
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x02, "Upright Controls" )			PORT_DIPLOCATION("SW3:2")
	PORT_DIPSETTING(    0x02, DEF_STR( Single ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Dual ) )
	PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Allow_Continue ) )	PORT_DIPLOCATION("SW3:4")
	PORT_DIPSETTING(    0x08, "3 Times" )
	PORT_DIPSETTING(    0x00, "5 Times" )
	PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END



static const gfx_layout gfxlayout =
{
	8,8,
	0x40000/32,
	4,
	{ 0, 1, 2, 3 },
	{ 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 },
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
	32*8
};

static GFXDECODE_START( labyrunr )
	GFXDECODE_ENTRY( "gfx1", 0, gfxlayout, 0, 8*16 )
GFXDECODE_END

/***************************************************************************

    Machine Driver

***************************************************************************/

static const ym2203_interface ym2203_interface_1 =
{
	{
		AY8910_LEGACY_OUTPUT,
		AY8910_DEFAULT_LOADS,
		DEVCB_INPUT_PORT("DSW1"),
		DEVCB_INPUT_PORT("DSW2"),
		DEVCB_NULL,
		DEVCB_NULL
	},
	NULL
};

static const ym2203_interface ym2203_interface_2 =
{
	{
		AY8910_LEGACY_OUTPUT,
		AY8910_DEFAULT_LOADS,
		DEVCB_NULL,
		DEVCB_INPUT_PORT("DSW3"),
		DEVCB_NULL,
		DEVCB_NULL
	},
	NULL
};



static MACHINE_START( labyrunr )
{
	labyrunr_state *state = machine.driver_data<labyrunr_state>();
	UINT8 *ROM = machine.region("maincpu")->base();

	memory_configure_bank(machine, "bank1", 0, 6, &ROM[0x10000], 0x4000);

	state->m_k007121 = machine.device("k007121");
}

static MACHINE_CONFIG_START( labyrunr, labyrunr_state )

	/* basic machine hardware */
	MCFG_CPU_ADD("maincpu", HD6309, 3000000*4)		/* 24MHz/8? */
	MCFG_CPU_PROGRAM_MAP(labyrunr_map)
	MCFG_TIMER_ADD_SCANLINE("scantimer", labyrunr_scanline, "screen", 0, 1)

	MCFG_MACHINE_START(labyrunr)

	/* video hardware */
	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_REFRESH_RATE(60)
	MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
	MCFG_SCREEN_SIZE(37*8, 32*8)
	MCFG_SCREEN_VISIBLE_AREA(0*8, 35*8-1, 2*8, 30*8-1)
	MCFG_SCREEN_UPDATE_STATIC(labyrunr)

	MCFG_GFXDECODE(labyrunr)
	MCFG_PALETTE_LENGTH(2*8*16*16)

	MCFG_PALETTE_INIT(labyrunr)
	MCFG_VIDEO_START(labyrunr)

	MCFG_K007121_ADD("k007121")
	MCFG_K051733_ADD("k051733")

	/* sound hardware */
	MCFG_SPEAKER_STANDARD_MONO("mono")

	MCFG_SOUND_ADD("ym1", YM2203, 3000000)
	MCFG_SOUND_CONFIG(ym2203_interface_1)
	MCFG_SOUND_ROUTE(0, "mono", 0.40)
	MCFG_SOUND_ROUTE(1, "mono", 0.40)
	MCFG_SOUND_ROUTE(2, "mono", 0.40)
	MCFG_SOUND_ROUTE(3, "mono", 0.80)

	MCFG_SOUND_ADD("ym2", YM2203, 3000000)
	MCFG_SOUND_CONFIG(ym2203_interface_2)
	MCFG_SOUND_ROUTE(0, "mono", 0.40)
	MCFG_SOUND_ROUTE(1, "mono", 0.40)
	MCFG_SOUND_ROUTE(2, "mono", 0.40)
	MCFG_SOUND_ROUTE(3, "mono", 0.80)
MACHINE_CONFIG_END


/***************************************************************************

  Game ROMs

***************************************************************************/

ROM_START( tricktrp )
	ROM_REGION( 0x28000, "maincpu", 0 ) /* code + banked roms */
	ROM_LOAD( "771e04",     0x10000, 0x08000, CRC(ba2c7e20) SHA1(713dcc0e65bf9431f2c0df9db1210346a9476a52) )
	ROM_CONTINUE(           0x08000, 0x08000 )
	ROM_LOAD( "771e03",     0x18000, 0x10000, CRC(d0d68036) SHA1(8589ee07e229259341a4cc22bc64de8f06536472) )

	ROM_REGION( 0x40000, "gfx1", 0 )
	ROM_LOAD16_BYTE( "771e01a",	0x00000, 0x10000, CRC(103ffa0d) SHA1(1949c49ca3b243e4cfb5fb19ecd3a1e1492cfddd) )	/* tiles + sprites */
	ROM_LOAD16_BYTE( "771e01c",	0x00001, 0x10000, CRC(cfec5be9) SHA1(2b6a32e2608a70c47d1ec9b4de38b5c3a0898cde) )
	ROM_LOAD16_BYTE( "771d01b",	0x20000, 0x10000, CRC(07f2a71c) SHA1(63c79e75e71539e69d4d9d35e629a6021124f6d0) )
	ROM_LOAD16_BYTE( "771d01d",	0x20001, 0x10000, CRC(f6810a49) SHA1(b40e9f0d0919188a05c1990347da8dc8ff12d65a) )

	ROM_REGION( 0x0100, "proms", 0 )
	ROM_LOAD( "771d02.08d", 0x0000, 0x0100, CRC(3d34bb5a) SHA1(3f3c845f1197457244e7c7e4f9b2a03c278613e4) )	/* sprite lookup table */
															/* there is no char lookup table */
ROM_END

ROM_START( labyrunr )
	ROM_REGION( 0x28000, "maincpu", 0 ) /* code + banked roms */
	ROM_LOAD( "771j04.10f", 0x10000, 0x08000, CRC(354a41d0) SHA1(302e8f5c469ad3f615aeca8005ebde6b6051aaae) )
	ROM_CONTINUE(           0x08000, 0x08000 )
	ROM_LOAD( "771j03.08f", 0x18000, 0x10000, CRC(12b49044) SHA1(e9b22fb093cfb746a9767e94ef5deef98bed5b7a) )

	ROM_REGION( 0x40000, "gfx1", 0 )
	ROM_LOAD( "771d01.14a",	0x00000, 0x40000, CRC(15c8f5f9) SHA1(e4235e1315d0331f3ce5047834a68764ed43aa4b) )	/* tiles + sprites */

	ROM_REGION( 0x0100, "proms", 0 )
	ROM_LOAD( "771d02.08d", 0x0000, 0x0100, CRC(3d34bb5a) SHA1(3f3c845f1197457244e7c7e4f9b2a03c278613e4) )	/* sprite lookup table */
															/* there is no char lookup table */
ROM_END

ROM_START( labyrunrk )
	ROM_REGION( 0x28000, "maincpu", 0 ) /* code + banked roms */
	ROM_LOAD( "771k04.10f", 0x10000, 0x08000, CRC(9816ab35) SHA1(6efb0332f4a62f20889f212682ee7225e4a182a9) )
	ROM_CONTINUE(           0x08000, 0x08000 )
	ROM_LOAD( "771k03.8f",  0x18000, 0x10000, CRC(48d732ae) SHA1(8bc7917397f32cf5f995b3763ae921725e27de05) )

	ROM_REGION( 0x40000, "gfx1", 0 )
	ROM_LOAD16_BYTE( "771d01a.13a",	0x00000, 0x10000, CRC(0cd1ed1a) SHA1(eac6c106de28acc54535ae1fb99f778c1ed4013e) )	/* tiles + sprites */
	ROM_LOAD16_BYTE( "771d01c.13a",	0x00001, 0x10000, CRC(d75521fe) SHA1(72f0c4d9511bc70d77415f50be93293026305bd5) )
	ROM_LOAD16_BYTE( "771d01b",	    0x20000, 0x10000, CRC(07f2a71c) SHA1(63c79e75e71539e69d4d9d35e629a6021124f6d0) )
	ROM_LOAD16_BYTE( "771d01d",	    0x20001, 0x10000, CRC(f6810a49) SHA1(b40e9f0d0919188a05c1990347da8dc8ff12d65a) )

	ROM_REGION( 0x0100, "proms", 0 )
	ROM_LOAD( "771d02.08d", 0x0000, 0x0100, CRC(3d34bb5a) SHA1(3f3c845f1197457244e7c7e4f9b2a03c278613e4) )	/* sprite lookup table */
															/* there is no char lookup table */
ROM_END


GAME( 1987, tricktrp, 0,        labyrunr, labyrunr, 0, ROT90, "Konami", "Trick Trap (World?)", GAME_SUPPORTS_SAVE )
GAME( 1987, labyrunr, tricktrp, labyrunr, labyrunr, 0, ROT90, "Konami", "Labyrinth Runner (Japan)", GAME_SUPPORTS_SAVE )
GAME( 1987, labyrunrk,tricktrp, labyrunr, labyrunr, 0, ROT90, "Konami", "Labyrinth Runner (World Ver. K)", GAME_SUPPORTS_SAVE )
