# File: object.txt
#
# This file is used to initialize the "lib/data/object.raw" file, which is
# used to initialize the "object kind" information for Angband.  Modifying
# this file when you don't know what you're doing may be harmful to you or
# your character's health.  It could possibly be considered cheating under
# some circumstances, too. :)

# === Understanding object.txt ===

# N: serial number : & object name~
# G: symbol : color
# I: tval : sval : pval : p2val
# W: depth : rarity : weight : cost
# P: base armor class : base damage : plus to-hit : plus to-dam : plus to-ac
# A: commonness : min " to " max
# C: charges
# M: chance of being generated in a pile : dice for number of items
# E: effect when used : recharge time (if applicable)
# F: flag | flag | etc
# D: description

# 'N' indicates the beginning of an entry. The serial number must
# increase for each new item. The '&' and '~' symbols are use to
# include articles and pluralization as necessary to ensure
# grammatical correctness in object descriptions.
#
# For non-English and irregular plurals, the '|' symbol may be used
# instead, as in "|singular|plural|". The part between the first and
# second | symbol is used for singular, and the part between the second
# and third | for plural.  The number of | symbols in the name must
# always be a multiple of 3.

# 'G' is for graphics - symbol and color. There are 15 colors, as
# follows:

# D - Dark Gray    w - White          s - Gray          o - Orange
# r - Red          g - Green          b - Blue          u - Brown
# W - Light Gray   v - Violet         y - Yellow        R - Light Red
# G - Light Green  B - Light Blue     U - Light Brown
# Another color, "d", is used for "flavoured" items.

# 'I' is for basic information. The tval is for the type of item, the
# sval identifies the subtype and the pval indicates the amount of
# effect the item has, if applicable (a fixed value: variable pvals
# are currently hard-coded.). p2val is the same for secondary
# bonus.  Note that all p2val entries are zero for objects.txt
# but it is used in other files (artifact.txt, ego_item.txt).

# 'W' is for extra information. Depth defines what "level" the object is,
# when determining how easy it is to use a wand, staff or rod; rarity
# is unused; weight is in tenth-pounds and cost is the item's base value.

# 'P' is for power information. The items base armor class, its base
# damage and pluses to-hit, to-dam and to-ac (assuming the latter 
# three numbers to be fixed: variable bonuses must be hard-coded.)

# 'A' is for allocation - depth and rarity, in pairs. This allows an
# item to have multiple natural depths and rarities. It is used to
# ensure that certain vital items such as food and identify scrolls
# are found throughout the dungeon. The "allocation" depth need not
# match the depth as specified in the "W:" line.

# 'C' is for charges (wands and staves only).  It specifies, in the form x+ydz,
# the number of charges a wand or staff should have on creation.

# 'F' is for flags. These are fairly self-explanatory. As many F:
# lines may be used as are needed to specify all the flags and flags
# are separated by the '|' symbol.

# 'D' is for description. As many D: lines may be used as are needed
# to describe the object. Note that lines will need spaces at their
# ends or the beginning of the next line to prevent words from running
# together.

# If you add or remove items from this file be sure to update limits.txt

# === Notes on Spells ===

# The sval of spells is identical to the serial number in spell.txt

# Spells all have a 'spell flag' (although it is not used at present)

# Spells are in alphabetical order by 'spell flag' here and in spell.txt

# The name of spells and spell flag values are unique.

# Version stamp (required)

V:0.0.1

# This file is used to initialize the "lib/raw/k_info.raw" file, which is
# used to initialize the "object kind" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# After modifying this file, delete the "lib/raw/k_info.raw" file.

# Note that major changes are planned for Angband 2.8.0

# Available slots (?):
#   29, 29, 90, 177, 178, 179, 182, 183, 195, 196, 205,
#   268, 270, 293, 299, 350, 351, 399, 413, 414, 423-479

# XXX XXX Add some "IGNORE_XXX" flags to Rings, Amulets, etc.

# The old "MULTI_HUED" objects are now "violet", and no other object
# is violet, so all six violet objects can be made "multi-hued", though
# this would be a heinous hack.  XXX XXX

# A: locale / chance
# locale is measurement of "how good" an item is
# chance : randint(chance) == 0 means item is generated

# spell cost = scale * level * 100 *
# (1 (nat/item/self/world) or 2 (drk / escape / sense / other) or 3 (heal))
# this is done in init2.c
#G:char:color

# N: DONE
# G: DONE
# I: DONE
# W: DONE (bar separately ticketed items)
# P: DONE
# A: DONE (bar separately ticketed items)
# C: DONE
# M: N/A
# E: DONE (bar separately ticketed items)
# F: DONE (bar separately ticketed items)
# D: DONE (bar separately ticketed items)

##### Non-kind (contains the "pile" picture) #####

N:0:<pile>
G:&:w

N:1:corpse
G:&:r
I:101:0:0:0

# The old "notice_seams" option is currently unused, but much of its
# old functionality can be obtained by clever use of 'F' commands in
# a pref file which define "quartz" and "magma" to look like "granite".

# Note that the "player" picture does not really fit in anywhere, and I
# have no idea how to go about allowing "redefinition" of that picture.
# Perhaps by using "monster 0" or "object 0" or "feature 0" or even a
# special "player picture" which might yield a simple way to show the
# player in different colors or whatever for different "states", or even
# a different picture for various "class" or "race" choices.

##### And here starts the gold/gems #####

N:2:copper
G:$:u
I:100:0:0:0
W:1:0:0:3

N:3:silver
G:$:s
I:100:1:0:0
W:1:0:0:6

N:4:garnet
G:$:r
I:100:2:0:0
W:1:0:0:9

N:5:gold
G:$:y
I:100:3:0:0
W:1:0:0:12

N:6:opal
G:$:W
I:100:4:0:0
W:1:0:0:18

N:7:sapphire
G:$:b
I:100:5:0:0
W:1:0:0:20

N:8:ruby
G:$:r
I:100:6:0:0
W:1:0:0:24

N:9:diamond
G:$:w
I:100:7:0:0
W:1:0:0:28

N:10:emerald
G:$:g
I:100:8:0:0
W:1:0:0:32

N:11:mithril
G:$:B
I:100:9:0:0
W:1:0:0:40

N:12:adamantite
G:$:G
I:100:10:0:0
W:1:0:0:80

N:13:pearl
G:$:w
I:100:11:0:0
W:1:0:0:20

# spell books
N:14:Small Book
G:?:B
I:85:1:0:0
W:3:0:50:750
# A:<locale>3/<chance>1
D:A small book to hold spells.

N:15:Book
G:?:B
I:85:2:0:0
W:20:0:60:5000
# A:<locale>20/<chance>4
D:A normal book to hold spells.

N:16:Large Book
G:?:B
I:85:3:0:0
W:80:0:100:25000
# A:<locale>40/<chance>4
D:A large book to hold spells.

N:17:Poison
G:,:u
I:80:0:500:0
W:5:0:1:0
# A:<locale>5/<chance>5:<locale>5/<chance>1
D:It is poisonous.
E:POISON

##### Mushrooms #####

N:18:Blindness
G:,:u
I:80:1:500:0
W:5:0:1:0
# A:<locale>5/<chance>1
D:It induces Blindness.
E:BLIND

N:19:Paranoia
G:,:u
I:80:2:500:0
W:5:0:1:0
# A:<locale>5/<chance>1
D:It causes Paranoia.
E:SCARE

N:20:Confusion
G:,:u
I:80:3:500:0
W:5:0:1:0
# A:<locale>5/<chance>1
D:It causes Confusion.
E:CONFUSE

N:21:Hallucination
G:,:u
I:80:4:500:0
W:10:0:1:0
# A:<locale>10/<chance>1
D:It causes Hallucination.
E:HALLUC

N:22:Paralysis
G:,:u
I:80:5:500:0
W:20:0:1:0
# A:<locale>20/<chance>1
D:It paralyzes you.
E:PARALYZE

N:23:Weakness
G:,:u
I:80:6:500:0
W:10:0:1:0
# A:<locale>10/<chance>1
D:It reduces your strength.
E:LOSE_STR

N:24:Sickness
G:,:u
I:80:7:500:0
W:10:0:1:0
# A:<locale>10/<chance>1
D:It reduces your constitution and is poisonous.
E:LOSE_CON2

N:25:Stupidity
G:,:u
I:80:8:500:0
W:15:0:1:0
# A:<locale>15/<chance>1
D:It reduces your intelligence and is poisonous.
E:LOSE_INT

N:26:Naivety
G:,:u
I:80:9:500:0
W:15:0:1:0
# A:<locale>15/<chance>1
D:It reduces your wisdom and is poisonous.
E:LOSE_WIS

N:27:Unhealth
G:,:u
I:80:10:500:0
W:15:0:1:50
# A:<locale>15/<chance>1
P:0:10d10:0:0:0
D:It reduces you health, and can also be thrown for 10d10 damage.
E:LOSE_CON2

N:28:Disease
G:,:u
I:80:11:500:0
W:20:0:1:50
# A:<locale>20/<chance>1
P:0:10d10:0:0:0
D:It decreases your strength, but can also be thrown for 10d10 damage.
E:LOSE_STR

N:29:Cure Poison
G:,:u
I:80:12:500:0
W:10:0:1:60
# A:<locale>10/<chance>1
D:It cures poisoning.
E:CURE_POISON

N:30:Cure Blindness
G:,:u
I:80:13:500:0
W:10:0:1:50
# A:<locale>10/<chance>1
D:It cures blindness.
E:CURE_BLINDNESS

N:31:Cure Paranoia
G:,:u
I:80:14:500:0
W:10:0:1:25
# A:<locale>10/<chance>1
D:It cures paranoia.
E:CURE_PARANOIA

N:32:Cure Confusion
G:,:u
I:80:15:500:0
W:10:0:1:50
# A:<locale>10/<chance>1
D:It cures confusion.
E:CURE_CONFUSION

N:33:Cure Serious Wounds
G:,:u
I:80:16:500:0
W:15:0:2:75
# A:<locale>15/<chance>1
D:It heals 4d8 hitpoints.
E:CURE_SERIOUS

N:34:Restore Strength
G:,:u
I:80:17:500:0
W:20:0:1:350
# A:<locale>10/<chance>1
D:It restores your strength.
E:RESTORE_STR

N:35:Restore Constitution
G:,:u
I:80:18:500:0
W:20:0:1:350
# A:<locale>10/<chance>1
D:It restores your constitution.
E:RESTORE_CON

N:36:Restoring
G:,:u
I:80:19:500:0
W:20:0:1:1000
# A:<locale>20/<chance>4:<locale>30/<chance>2:<locale>40/<chance>1
D:It restores all of your stats.
E:RESTORE_ALL

##### Normal Food #####

N:37:& Hard Biscuit~
G:,:U
I:80:32:500:0
W:0:0:2:1
# A:<locale>0/<chance>1
D:It is very hard, but some describe it as crispy.
E:FOOD_GOOD
F:EASY_KNOW

N:38:& Strip~ of Beef Jerky
G:,:u
I:80:33:1500:0
W:0:0:2:2
# A:<locale>0/<chance>1
D:It is a bit salty, but very nourishing.
F:EASY_KNOW
E:FOOD_GOOD

N:39:& Ration~ of Food
G:,:U
I:80:35:5000:0
W:0:0:10:3
# A:<locale>0/<chance>1:<locale>5/<chance>1:<locale>10/<chance>1
D:It is a non-descript item of food.
F:EASY_KNOW
E:FOOD_GOOD
A:100:0 to 50
M:100:1d5

N:40:& Slime Mold~
G:,:g
I:80:36:3000:0
W:1:0:5:2
# A:<locale>1/<chance>1
D:Don't look at it, just eat it!
F:EASY_KNOW
E:FOOD_GOOD
A:110:5 to 60
M:100:2d3

N:41:& Piece~ of Elvish Waybread
G:,:B
I:80:37:7500:0
W:5:0:3:10
# A:<locale>5/<chance>1:<locale>10/<chance>1:<locale>20/<chance>1
D:Wafers wrapped in leaves, these are the fabled Food of the Elves.
F:EASY_KNOW
E:FOOD_WAYBREAD
A:90:30 to 100

N:42:& Pint~ of Fine Ale
G:,:y
I:80:38:500:0
W:0:0:5:1
# A:<locale>0/<chance>1
D:It is brown and foaming.
F:EASY_KNOW
E:FOOD_GOOD

N:43:& Pint~ of Fine Wine
G:,:r
I:80:39:1000:0
W:0:0:10:2
# A:<locale>0/<chance>1
D:It is dark red and very old.
F:EASY_KNOW
E:FOOD_GOOD

N:44:& Flask~ of oil
G:!:y
I:77:0:7500:0
W:1:0:10:3
# A:<locale>1/<chance>1
P:0:2d6:0:0:0
D:A flask of oil. It can fuel your lantern, but can also be thrown at monsters with a piece
D:of wick in it, making a fiery surprise.
A:100:1 to 100
F:EASY_KNOW

N:45:Water
G:!:B
I:75:0:200:0
W:0:0:4:1
# A:<locale>0/<chance>1
P:0:1d1:0:0:0
D:Crystal-clear and sparkling water.
E:DRINK_GOOD
F:EASY_KNOW

N:46:Apple Juice
G:!:y
I:75:1:250:0
W:0:0:4:1
# A:<locale>0/<chance>1
P:0:1d1:0:0:0
D:It has a wonderfull deep golden colour, and a tart taste.
E:DRINK_GOOD
F:EASY_KNOW

##### Potions #####

N:47:Slime Mold Juice
G:!:g
I:75:2:400:0
W:0:0:4:2
# A:<locale>0/<chance>1
P:0:1d1:0:0:0
D:It is a thick liquid, with unsavory globs of something in it. If you close your eyes,
D:it's smell is delicious.
E:DRINK_GOOD
A:50:1 to 10
F:EASY_KNOW
M:55:2d3

N:48:Slowness
G:!:v
I:75:4:50:0
W:1:0:4:0
# A:<locale>1/<chance>1
P:0:1d1:0:0:0
D:It will cause you to slow down for some turns.
E:SLOW
A:50:0 to 10
F:EASY_KNOW
M:70:2d3

N:49:Salt Water
G:!:v
I:75:5:0:0
W:0:0:4:0
# A:<locale>0/<chance>1
P:0:1d1:0:0:0
D:It tastes very vile, making you throw up. It will remove any poison
D:from your body in this way.
E:DRINK_SALT
A:20:3 to 15
F:EASY_KNOW
M:100:1d2

N:50:Poison
G:!:v
I:75:6:0:0
W:3:0:4:0
# A:<locale>3/<chance>1
P:0:1d1:0:0:0
D:It will poison you.
E:POISON
A:50:0 to 10
F:EASY_KNOW
M:70:2d3

N:51:Blindness
G:!:v
I:75:7:0:0
W:0:0:4:0
# A:<locale>0/<chance>1
P:0:1d1:0:0:0
D:It will induce blindness.
E:BLIND
A:50:0 to 10
F:EASY_KNOW
M:70:2d3

N:52:Fire
G:!:v
I:75:8:50:0
W:0:0:4:50
# A:<locale>0/<chance>1:<locale>1/<chance>1:<locale>3/<chance>1
P:0:5d10:0:0:0
F:BRAND_FIRE
D:It will induce fire from your fingertips, sometimes branding your weapon.
D:It does a lot of damage when thrown.
E:FIRE_HAND

N:53:Confusion
G:!:v
I:75:9:50:0
W:0:0:4:0
# A:<locale>0/<chance>1
P:0:1d1:0:0:0
D:It will induce confusion.
E:CONFUSE
A:50:0 to 10
F:EASY_KNOW
M:70:2d3

N:54:Cold
G:!:v
I:75:10:50:0
W:0:0:4:50
# A:<locale>0/<chance>1:<locale>1/<chance>1:<locale>3/<chance>1
P:0:5d12:0:0:0
F:BRAND_COLD
D:It will induce cold from your fingertips, sometimes branding your weapon.
D:It does a lot of damage when thrown.
E:FROST_HAND

N:55:Sleep
G:!:v
I:75:11:100:0
W:0:0:4:0
# A:<locale>0/<chance>1
P:0:1d1:0:0:0
D:It will induce sleep.
E:PARALYZE
A:50:0 to 10
F:EASY_KNOW
M:70:2d3

N:56:Acid
G:!:v
I:75:12:50:0
W:0:0:4:50
# A:<locale>0/<chance>1:<locale>1/<chance>1:<locale>3/<chance>1
P:0:5d16:0:0:0
F:BRAND_ACID
D:It will induce acid from your fingertips, sometimes branding your weapon.
D:It does a lot of damage when thrown.
E:ACID_HAND

N:57:Lose Memories
G:!:v
I:75:13:0:0
W:10:0:4:0
# A:<locale>10/<chance>1
P:0:1d1:0:0:0
D:You will lose carefully collected experiences with and knowledge about items.
E:LOSE_EXP
A:50:10 to 15
F:EASY_KNOW

N:58:Sparks
G:!:v
I:75:14:50:0
W:0:0:4:50
# A:<locale>0/<chance>1:<locale>1/<chance>1:<locale>3/<chance>1
P:0:8d16:0:0:0
F:BRAND_ELEC
D:It will induce sparks from your fingertips, sometimes branding your weapon.
D:It does a lot of damage when thrown.
E:FIRE_HAND

N:59:Ruination
G:!:v
I:75:15:0:0
W:40:0:4:0
# A:<locale>40/<chance>8
P:0:1d1:0:0:0
D:This potion will wither you and drain all your stats.
E:DRINK_RUIN

N:60:Weakness
G:!:v
I:75:16:0:0
W:3:0:4:0
# A:<locale>3/<chance>1
P:0:1d1:0:0:0
D:It will decrease your strength.
E:LOSE_STR

N:61:Stupidity
G:!:v
I:75:17:0:0
W:20:0:4:0
# A:<locale>20/<chance>1
P:0:1d1:0:0:0
D:It will decrease your intelligence.
E:LOSE_INT

N:62:Naivety
G:!:v
I:75:18:0:0
W:20:0:4:0
# A:<locale>20/<chance>1
P:0:1d1:0:0:0
D:It will decrease your wisdom.
E:LOSE_WIS

N:63:Clumsiness
G:!:v
I:75:19:0:0
W:5:0:4:0
# A:<locale>5/<chance>1
P:0:1d1:0:0:0
D:It will decrease your dexterity.
E:LOSE_DEX

N:64:Sickliness
G:!:v
I:75:20:0:0
W:10:0:4:0
# A:<locale>10/<chance>1
P:0:1d1:0:0:0
D:It will decrease your constitution.
E:LOSE_CON

N:65:Ugliness
G:!:v
I:75:21:0:0
W:20:0:4:0
# A:<locale>20/<chance>1
P:0:1d1:0:0:0
D:It will decrease your charisma.
E:LOSE_CHR

N:66:Detonations
G:!:v
I:75:22:0:0
W:60:0:4:10000
# A:<locale>60/<chance>8
P:0:25d25:0:0:0
D:This potion will let you explode from the inside. It also works that way when thrown.
E:DRINK_DETONATE

##### Extra potions #####

N:67:Death
G:!:v
I:75:23:0:0
W:55:0:4:0
# A:<locale>55/<chance>4
P:0:1d1:0:0:0
D:This potion will kill you in an instant.
E:DRINK_DEATH

N:68:Infra-vision
G:!:v
I:75:24:0:0
W:3:0:4:20
# A:<locale>3/<chance>1
P:0:1d1:0:0:0
D:This potion will make your eyes sensitive towards warm-blooded creatures, allowing you
D:to detect them from afar.
E:TMD_INFRA
A:100:3 to 25

N:69:Detect Invisible
G:!:v
I:75:25:0:0
W:3:0:4:50
# A:<locale>3/<chance>1
P:0:1d1:0:0:0
D:This potion will cause you to detect invisible monsters for quite some time.
E:TMD_SINVIS

N:70:Slow Poison
G:!:v
I:75:26:0:0
W:1:0:4:25
# A:<locale>1/<chance>1
P:0:1d1:0:0:0
D:This potion will try to slow down any effects from poisonous residues lingering in your body.
E:SLOW_POISON

N:71:Neutralize Poison
G:!:v
I:75:27:0:0
W:5:0:4:75
# A:<locale>5/<chance>1
P:0:1d1:0:0:0
D:This potion will try to remove any poisonous residues lingering in your body.
E:CURE_POISON
A:100:1 to 35
F:EASY_KNOW

N:72:Boldness
G:!:v
I:75:28:0:0
W:1:0:4:10
# A:<locale>1/<chance>1
P:0:1d1:0:0:0
D:This potion will cause you to forget any fears lingering in your soul.
E:CURE_PARANOIA
A:100:1 to 100
F:EASY_KNOW

N:73:Speed
G:!:v
I:75:29:0:0
W:1:0:4:75
# A:<locale>1/<chance>40:<locale>1/<chance>1
P:0:1d1:0:0:0
D:It will speed you up for a while.
E:HASTE
A:100:1 to 100
F:EASY_KNOW

N:74:Resist Heat
G:!:v
I:75:30:0:0
W:1:0:4:30
# A:<locale>1/<chance>1
P:0:1d1:0:0:0
D:This potion will cause you to resist heat for quite some time.
E:RESIST_FIRE
A:100:1 to 100
F:EASY_KNOW

N:75:Resist Cold
G:!:v
I:75:31:0:0
W:1:0:4:30
# A:<locale>1/<chance>1
P:0:1d1:0:0:0
E:RESIST_COLD
F:EASY_KNOW | RES_COLD | IGNORE_COLD
D:This potion will cause you to resist cold for quite some time.
A:100:1 to 100

N:76:Heroism
G:!:v
I:75:32:0:0
W:1:0:4:35
# A:<locale>1/<chance>1
P:0:1d1:0:0:0
D:This potion will transform you into a hero for a few turns.
E:HERO
A:100:1 to 100
F:EASY_KNOW

N:77:Berserk Strength
G:!:v
I:75:33:0:0
W:3:0:4:100
# A:<locale>3/<chance>1
P:0:1d1:0:0:0
D:This potions will induce you to attack without fear and regard
D:for your own health for some time.
E:SHERO
A:100:3 to 100
F:EASY_KNOW

N:78:Cure Light Wounds
G:!:v
I:75:34:50:0
W:0:0:4:15
# A:<locale>0/<chance>1:<locale>1/<chance>1:<locale>3/<chance>1
P:0:1d1:0:0:0
D:It will cure light wounds.
E:CURE_LIGHT
A:100:1 to 15
F:EASY_KNOW
M:100:2d3

N:79:Cure Serious Wounds
G:!:v
I:75:35:100:0
W:3:0:4:40
# A:<locale>3/<chance>1
P:0:1d1:0:0:0
D:It will cure serious wounds.
E:CURE_SERIOUS
A:100:4 to 40
F:EASY_KNOW
M:85:2d3

N:80:Cure Critical Wounds
G:!:v
I:75:36:100:0
W:5:0:4:100
# A:<locale>5/<chance>1
P:0:1d1:0:0:0
D:It will cure critical wounds.
E:CURE_CRITICAL
A:105:12 to 100
F:EASY_KNOW
M:75:2d3

N:81:Healing
G:!:v
I:75:37:200:0
W:15:0:4:300
# A:<locale>15/<chance>1
P:0:1d1:0:0:0
D:It will cure life-threatening wounds.
E:CURE_FULL
A:100:15 to 100
F:EASY_KNOW

N:82:*Healing*
G:!:v
I:75:38:0:0
W:40:0:4:1500
# A:<locale>40/<chance>4
P:0:1d1:0:0:0
D:This potion will bring you back from the brink of leaving this world,
D:removing blindness, cuts, stunning, confusion and poison as well.
E:CURE_FULL2
A:35:40 to 100
F:EASY_KNOW

N:83:Life
G:!:v
I:75:39:0:0
W:60:0:4:5000
# A:<locale>60/<chance>4
P:0:1d1:0:0:0
D:This potion will bring you back from the brink of leaving this world,
D:removing blindness, cuts, stunning, confusion and poison as well.
D:It will also restore all your stats and your experience.
E:CURE_NONORLYBIG
A:40:60 to 100
F:EASY_KNOW

N:84:Restore Mana
G:!:v
I:75:40:0:0
W:25:0:4:350
# A:<locale>25/<chance>1
P:0:1d1:0:0:0
D:This potion will refresh you by bringing your mana back to it's maximum.
E:RESTORE_MANA
A:100:25 to 100
F:EASY_KNOW

N:85:Restore Life Levels
G:!:v
I:75:41:0:0
W:40:0:4:400
# A:<locale>15/<chance>1
P:0:1d1:0:0:0
D:This potion will restore any experience you may have lost in contact with
D:life-draining creatures.
E:RESTORE_EXP
A:100:40 to 100
F:EASY_KNOW

N:86:Restore Strength
G:!:v
I:75:42:0:0
W:25:0:4:300
# A:<locale>12/<chance>1
P:0:1d1:0:0:0
D:It will restore your strength.
E:RESTORE_STR
A:75:19 to 60
F:EASY_KNOW

N:87:Restore Intelligence
G:!:v
I:75:43:0:0
W:25:0:4:300
# A:<locale>12/<chance>1
P:0:1d1:0:0:0
D:It will restore your intelligence.
E:RESTORE_INT
A:75:19 to 60
F:EASY_KNOW

N:88:Restore Wisdom
G:!:v
I:75:44:0:0
W:25:0:4:300
# A:<locale>12/<chance>1
P:0:1d1:0:0:0
D:It will restore your wisdom.
E:RESTORE_WIS
A:75:20 to 60
F:EASY_KNOW

N:89:Restore Dexterity
G:!:v
I:75:45:0:0
W:25:0:4:300
# A:<locale>25/<chance>1
P:0:1d1:0:0:0
D:It will restore your dexterity.
E:RESTORE_DEX
A:75:20 to 60
F:EASY_KNOW

N:90:Restore Constitution
G:!:v
I:75:46:0:0
W:25:0:4:300
# A:<locale>25/<chance>1
P:0:1d1:0:0:0
D:It will restore your constitution.
E:RESTORE_CON
A:75:21 to 60
F:EASY_KNOW

N:91:Restore Charisma
G:!:v
I:75:47:0:0
W:20:0:4:300
# A:<locale>10/<chance>1
P:0:1d1:0:0:0
D:It will restore your charisma.
E:RESTORE_CHR
A:75:10 to 60
F:EASY_KNOW

N:92:Strength
G:!:v
I:75:48:0:0
W:30:0:4:8000
# A:<locale>30/<chance>1
P:0:1d1:0:0:0
D:It will increase your strength.
E:GAIN_STR
A:90:30 to 100
F:EASY_KNOW

N:93:Intelligence
G:!:v
I:75:49:0:0
W:30:0:4:8000
# A:<locale>15/<chance>1
P:0:1d1:0:0:0
D:It will increase your intelligence.
E:GAIN_INT
A:90:30 to 100
F:EASY_KNOW

N:94:Wisdom
G:!:v
I:75:50:0:0
W:30:0:4:8000
# A:<locale>15/<chance>1
P:0:1d1:0:0:0
D:It will increase your wisdom.
E:GAIN_WIS
A:90:30 to 100
F:EASY_KNOW

N:95:Dexterity
G:!:v
I:75:51:0:0
W:30:0:4:8000
# A:<locale>30/<chance>1
P:0:1d1:0:0:0
D:It will increase your dexterity.
E:GAIN_DEX
A:90:30 to 100
F:EASY_KNOW

N:96:Constitution
G:!:v
I:75:52:0:0
W:30:0:4:8000
# A:<locale>30/<chance>1
P:0:1d1:0:0:0
D:It will increase your constitution.
E:GAIN_CON
F:EASY_KNOW

N:97:Charisma
G:!:v
I:75:53:0:0
W:20:0:4:1000
# A:<locale>20/<chance>1
P:0:1d1:0:0:0
D:It will increase your charisma.
E:GAIN_CHR
A:90:15 to 100
F:EASY_KNOW

N:98:Augmentation
G:!:v
I:75:55:0:0
W:40:0:4:60000
# A:<locale>40/<chance>16
P:0:1d1:0:0:0
D:This potion will try to increase all of your stats.
E:GAIN_ALL
A:20:40 to 100
F:EASY_KNOW

N:99:Enlightenment
G:!:v
I:75:56:0:0
W:25:0:4:800
# A:<locale>25/<chance>1
P:0:1d1:0:0:0
D:You will learn the layout of the entire level, lighting up every room
D:and tunnel.
E:ENLIGHTENMENT
A:100:25 to 100
F:EASY_KNOW

N:100:*Enlightenment*
G:!:v
I:75:57:0:0
W:70:0:4:80000
# A:<locale>70/<chance>4
P:0:1d1:0:0:0
D:This potion will magically light up the entire level, revealing its layout to you,
D:increase your intelligence and wisdom, detect traps, doors, stairs, treasure and
D:other objects, identify everything you are carrying and reveal all your intrinsic
D:qualities.
E:ENLIGHTENMENT2
A:20:70 to 100
F:EASY_KNOW

N:101:Self Knowledge
G:!:v
I:75:58:0:0
W:40:0:4:2000
# A:<locale>40/<chance>1
P:0:1d1:0:0:0
D:This potion will reveal all your intrinsic qualities.
E:SELF_KNOW
A:50:40 to 100
F:EASY_KNOW

N:102:Experience
G:!:v
I:75:59:0:0
W:65:0:4:25000
# A:<locale>65/<chance>1
P:0:1d1:0:0:0
D:It will increase your experience.
E:GAIN_EXP
A:100:65 to 100
F:EASY_KNOW

N:103:Mule Legs
G:!:v
I:75:60:0:0
W:1:0:4:250
# A:<locale>1/<chance>40:<locale>1/<chance>1
P:0:1d1:0:0:0
D:It will make able to carry heavy loads for a while.
E:MULE_LEGS
F:EASY_KNOW

N:104:Acid Ball
# F:ACID_BALL
G:?:b
I:71:0:0:0
W:40:0:5:0
# A:<locale>62/<chance>5
D:This spell will let you cast a large ball of acid at your enemies.

#book Raal's Tome of Destruction - about 100/4
# somewhat more common here!
N:105:Acid Bolt
# F:ACID_BOLT
G:?:b
I:71:1:0:0
W:40:0:5:0
# A:<locale>60/<chance>5
D:This spell will let you cast a powerful bolt of acid at your enemies.

N:106:Alter Reality
# F:ALTER_REALITY
G:?:b
I:71:2:0:0
W:40:0:5:0
# A:<locale>40/<chance>2
D:This spell will cause the current level to be rebuild around you.

N:107:Annihilation
# F:ANNIHILATION
G:?:b
I:71:3:0:0
W:40:0:5:0
# A:<locale>80/<chance>5
D:This spell will directly drain life-energy from a creature of your choice. Undead and
D:Demons have no life to drain, however.

N:108:Banishment
# F:BANISHMENT
G:?:b
I:71:4:0:0
W:40:0:5:0
# A:<locale>74/<chance>5
D:This spell will try to move evil monsters surrounding you to another place in the dungeon.

N:109:Berserker
# F:BERSERKER
G:?:b
I:71:5:0:0
W:40:0:5:0
# A:<locale>80/<chance>2
D:This spell will enrage you like a true berserker for a while.

N:110:Bless
# F:BLESS
G:?:b
I:71:6:0:0
W:40:0:5:0
# A:<locale>5/<chance>1
D:This spell will let you walk in the shadow of your God for a time.

#book Ethereal Openings - about 40/1
N:111:Blink
# F:BLINK
G:?:b
I:71:7:0:0
W:40:0:5:0
# A:<locale>40/<chance>1
D:This spell will teleport you some short distance away.

N:112:Call Light
# F:CALL_LIGHT
G:?:b
I:71:8:0:0
W:40:0:5:0
# A:<locale>5/<chance>2
D:This spell will call on your God to light up your surroundings.

N:113:Chant
# F:CHANT
G:?:b
I:71:9:0:0
W:40:0:5:0
# A:<locale>10/<chance>1
D:This spell will offer a Chant to your God, thus ensuring your continued
D:blessing from Above.

N:114:Clairvoyance
# F:CLAIRVOYANCE
G:?:b
I:71:10:0:0
W:40:0:5:0
# A:<locale>50/<chance>2
D:This spell will let holy light fill the entire level, lighting every room and tunnel.

N:115:Cloud Kill
# F:CLOUD_KILL
G:?:b
I:71:11:0:0
W:40:0:5:0
# A:<locale>60/<chance>5
D:This spell will let you cast a large ball of poison at your enemies.

N:116:Create Complex Trap
# F:CREATE_COMPLEX_TRAP
G:?:b
I:71:12:0:0
W:40:0:5:0
# A:<locale>30/<chance>2
D:This spell will allow you to create an high level trap, if you know the trap.

N:117:Create Confusion
# F:CREATE_CONFUSION
G:?:b
I:71:13:0:0
W:40:0:5:0
# A:<locale>40/<chance>4
D:This spell will allow you to create an very high level trap, if you know the trap.

#book Conjuring and Tricks - about 10/1
N:118:Create Dangerous Trap
# F:CREATE_DANGEROUS_TRAP
G:?:b
I:71:14:0:0
W:40:0:5:0
# A:<locale>10/<chance>1
D:The spell will let you confuse a specific monster with dreams, visions and strange realities.

N:119:Create Death Trap
# F:CREATE_DEATH_TRAP
G:?:b
I:71:15:0:0
W:40:0:5:0
# A:<locale>20/<chance>2
D:This spell will allow you to create an higher level trap, if you know the trap.

N:120:Create Effective Trap
# F:CREATE_EFFECTIVE_TRAP
G:?:b
I:71:16:0:0
W:40:0:5:0
# A:<locale>60/<chance>3
D:This spell will allow you to create a complex trap, consisting of more traps,
D:provided you know these traps.

N:121:Create Simple Trap
# F:CREATE_SIMPLE_TRAP
G:?:b
I:71:17:0:0
W:40:0:5:0
# A:<locale>10/<chance>1
D:This spell will allow you to create a simple trap, if you know the trap.

N:122:Cure Critical Wounds I
# F:CURE_CRITICAL_WOUNDS
G:?:b
I:71:18:0:0
W:40:0:5:0
# A:<locale>20/<chance>1
D:This spell will heal critical wounds and cuts. It will refresh stunned players.

N:123:Cure Critical wounds II
# F:CURE_CRITICAL_WOUNDS_II
G:?:b
I:71:19:0:0
W:40:0:5:0
# A:<locale>60/<chance>1
D:This spell will cure critical wounds and cuts in an easy way.

N:124:Cure Light Wounds
# F:CURE_LIGHT_WOUNDS
G:?:b
I:71:20:0:0
W:40:0:5:250
# A:<locale>5/<chance>1
D:The spell will heal up to 2d8 hitpoints, and try to heal cuts as well.

N:125:Cure Medium Wounds
# F:CURE_MEDIUM_WOUNDS
G:?:b
I:71:21:0:0
W:40:0:5:0
# A:<locale>10/<chance>1
D:This spell will heal medium wounds and cuts.

N:126:Cure Minor Wounds
# F:CURE_MINOR_WOUNDS
G:?:b
I:71:22:0:0
W:40:0:5:0
# A:<locale>5/<chance>1
D:This spell will heal small injuries and cuts.

N:127:Cure Poison
# F:CURE_POISON
G:?:b
I:71:23:0:0
W:40:0:5:0
# A:<locale>10/<chance>1
D:The spell will let you purge yourself of poisonous residues.

N:128:Cure Serious wounds I
# F:CURE_SERIOUS_WOUNDS
G:?:b
I:71:24:0:0
W:40:0:5:0
# A:<locale>20/<chance>1
D:This spell will heal serious wounds and cuts.

#book Purifications and Healing - about 60/1
N:129:Cure Serious Wounds II
# F:CURE_SERIOUS_WOUNDS_II
G:?:b
I:71:25:0:0
W:40:0:5:0
# A:<locale>60/<chance>1
D:This spell will cure serious wounds and cuts in an easy way.

N:130:Detect Doors Stairs
# F:DETECT_DOORS_STAIRS
G:?:b
I:71:26:0:0
W:40:0:5:100
# A:<locale>5/<chance>1
D:This spell will let your God reveal doors and stairs to you.

N:131:Detect Enchantment
# F:DETECT_ENCHANTMENT
G:?:b
I:71:27:0:0
W:40:0:5:0
# A:<locale>60/<chance>1
D:This spell will learn you the location of all enchanted items around you.

N:132:Detect Evil
# F:DETECT_EVIL
G:?:b
I:71:28:0:0
W:40:0:5:0
# A:<locale>5/<chance>1
D:This spell will let your God show you the location of evil monsters lurking nearby.

N:133:Detect Monsters
# F:DETECT_MONSTERS
G:?:b
I:71:29:0:0
W:40:0:5:0
# A:<locale>5/<chance>1
D:The spell will let you detect nearby monsters.

N:134:Detection
# F:DETECTION
G:?:b
I:71:30:0:0
W:40:0:5:0
# A:<locale>50/<chance>1
D:This spell will learn you the location of treasure, objects, doors and traps.

N:135:Dispel Curse
# F:DISPEL_CURSE
G:?:b
I:71:31:0:0
W:40:0:5:0
# A:<locale>80/<chance>2
D:This spell will remove curses on any item you are carrying or wielding.

N:136:Dispel Evil I
# F:DISPEL_EVIL
G:?:b
I:71:32:0:0
W:40:0:5:0
# A:<locale>30/<chance>1
D:This spell will damage evil monsters surrounding you.

N:137:Dispel Evil II
# F:DISPEL_EVIL_II
G:?:b
I:71:33:0:0
W:40:0:5:0
# A:<locale>72/<chance>5
D:This spell will severely damage evil monsters surrounding you.

N:138:Dispel Undead I
# F:DISPEL_UNDEAD
G:?:b
I:71:34:0:0
W:40:0:5:0
# A:<locale>30/<chance>1
D:This spell will damage undead monsters surrounding you.

#book Wrath of God - about 100/4
#more common here
N:139:Dispel Undead II
# F:DISPEL_UNDEAD_II
G:?:b
I:71:35:0:0
W:40:0:5:0
# A:<locale>70/<chance>5
D:This spell will severely damage undead monsters surrounding you.

N:140:Divine Satiation
# F:DIVINE_SATIATION
G:?:b
I:71:36:0:0
W:40:0:5:0
# A:<locale>10/<chance>1
D:This spell will nourish you with heavenly food.

#book Mordenkainen's Escapes - about 50/1
N:141:Door Creation
# F:DOOR_CREATION
G:?:b
I:71:37:0:0
W:40:0:5:0
# A:<locale>50/<chance>1
D:The spell will create doors around you, shutting your enemies off.

N:142:Earthquake
# F:EARTHQUAKE
G:?:b
I:71:38:0:0
W:40:0:5:0
# A:<locale>50/<chance>1
D:The spell will let you unleash an intense earthquake. Its center will be where you are.

N:143:Elemental Brand
# F:ELEMENTAL_BRAND
G:?:b
I:71:39:0:0
W:40:0:5:0
# A:<locale>80/<chance>3
D:This spell will try to enhance a weapon of your choice by granting it an elemental attack.

N:144:Enchant Armor
# F:ENCHANT_ARM
G:?:b
I:71:40:0:0
W:40:0:5:0
# A:<locale>80/<chance>2
D:This spell will try to enhance a piece of armor of your choice in some way.

N:145:Enchant Weapon
# F:ENCHANT_WEAP
G:?:b
I:71:41:0:0
W:40:0:5:0
# A:<locale>80/<chance>3
D:This spell will try to enhance a weapon of your choice in some way.

# Alternative name
N:146:Escape Level
# F:ESCAPE_LEVEL
G:?:b
I:71:42:0:0
W:40:0:5:0
# A:<locale>40/<chance>1
D:This spell will cause you to instantly appear in another level of the dungeon.

N:147:Essence of Speed
# F:ESSENCE_OF_SPEED
G:?:b
I:71:43:0:0
W:40:0:5:0
# A:<locale>80/<chance>2
D:This spell will speed up your actions, so you can do more in less time, for some short while.

N:148:Find Traps
# F:FIND_TRAPS
G:?:b
I:71:44:0:0
W:40:0:5:70
# A:<locale>5/<chance>2
D:This spell will let your God reveal hidden traps to you.

N:149:Find Traps/Doors
# F:FIND_TRAPS_DOORS
G:?:b
I:71:45:0:0
W:40:0:5:0
# A:<locale>5/<chance>1
D:The spell will let you detect nearby traps and doors, be they hidden or no.

N:150:Fire Ball
# F:FIRE_BALL
G:?:b
I:71:46:0:0
W:40:0:5:0
# A:<locale>30/<chance>1
D:The spell will let you hurl a fiery ball at your enemies.

N:151:Fire Bolt
# F:FIRE_BOLT
G:?:b
I:71:47:0:0
W:40:0:5:0
# A:<locale>20/<chance>1
D:The spell will let you cast a fiery bolt at a monster of your choice.

#book Sorcery and Evocations - about 30/1
N:152:Frost Ball
# F:FROST_BALL
G:?:b
I:71:48:0:0
W:40:0:5:0
# A:<locale>30/<chance>1
D:The spell will let you hurl a ball of cold at your enemies.

N:153:Frost Bolt
# F:FROST_BOLT
G:?:b
I:71:49:0:0
W:40:0:5:0
# A:<locale>10/<chance>2
D:The spell will let you cast a ball of intense cold, to stop your enemies where they stand.

N:154:Genocide
# F:GENOCIDE
G:?:b
I:71:50:0:0
W:40:0:5:0
# A:<locale>30/<chance>3
D:The spell will let you wipe one race in this dungeon level, at a cost of up to 10% of
D:monster level in hitpoints per monster.

N:155:Glyph of Warding
# F:GLYPH_OF_WARDING
G:?:b
I:71:51:0:0
W:40:0:5:0
# A:<locale>30/<chance>1
D:It will inscibe a magic rune on the floor where you are standing that no monster
D:will lightly pass.

N:156:Haste Self
# F:HASTE_SELF
G:?:b
I:71:52:0:0
W:40:0:5:0
# A:<locale>30/<chance>2
D:The spell will let you do more in less time, but beware of the addictive
D:effects of this spell.

N:157:Heal
# F:HEAL
G:?:b
I:71:53:0:0
W:40:0:5:0
# A:<locale>30/<chance>2
D:This spell will heal majour wounds and cuts. If will completely refresh stunned players.

N:158:Healing
# F:HEALING
G:?:b
I:71:54:0:0
W:40:0:5:0
# A:<locale>60/<chance>1
D:This spell will completely heal even life-threatening wounds and cuts, and also
D:relieve you of the effects of any stunning you may have.

# Alternative name was Word of Destruction
N:159:Heaven's Wrath
# F:HEAVENS_WRATH
G:?:b
I:71:55:0:0
W:40:0:5:0
# A:<locale>76/<chance>5
D:This spell will destroy the dungeon around you, pulling down walls and ceilings alike.

N:160:Hell Fire
# F:HELLFIRE
G:?:b
I:71:56:0:0
W:40:0:5:0
# A:<locale>70/<chance>5
D:This spell will let you cast a large ball of pure energy at your enemies.

#book Tenser's Transformations - about 80/2
N:161:Heroism
# F:HEROISM
G:?:b
I:71:57:0:0
W:40:0:5:0
# A:<locale>80/<chance>2
D:This spell will transform you into a valorous hero for a short while.

N:162:Holy Word
# F:HOLY_WORD
G:?:b
I:71:58:0:0
W:40:0:5:0
# A:<locale>30/<chance>1
D:This spell will let you invoke your God to damage evil monsters around you,
D:completely heal even life-threatening wounds and cuts, remove any stunning
D:effects you may have, remove any poisonous residues from your system and also
D:remove fear if you are so afflicted.

N:163:Ice Storm
# F:ICE_STORM
G:?:b
I:71:59:0:0
W:40:0:5:0
# A:<locale>64/<chance>5
D:This spell will let you cast a large ball of intense cold at your enemies.

N:164:Identify
# F:IDENTIFY
G:?:b
I:71:60:0:0
W:40:0:5:0
# A:<locale>20/<chance>2
D:The spell will let you identify one item.

N:165:Invulnerability
# F:INVULNERABILITY
G:?:b
I:71:61:0:0
W:40:0:5:0
# A:<locale>80/<chance>3
D:This spell will create a magic shell around you, that your enemies must break down before
D:they can strike at you in melee combat.

N:166:Light Area
# F:LIGHT_AREA
G:?:b
I:71:62:0:0
W:40:0:5:0
# A:<locale>5/<chance>1
D:The spell will brighten up the area, doing damage do light-fearing creatures.

N:167:Lightning Bolt
# F:LIGHTNING_BOLT
G:?:b
I:71:63:0:0
W:40:0:5:0
# A:<locale>10/<chance>2
D:The spell will let you cast a powerful lightning bolt to fry your foe.

#
# PAGES
#

# A: locale / chance
# locale is measurement of "how good" an item is
# chance : randint(chance) == 0 means item is generated

# spell cost = scale * level * 100 *
# (1 (nat/item/self/world) or 2 (drk / escape / sense / other) or 3 (heal))
# this is done in init2.c
#G:char:color

#book Magic for Beginners - about 5/1
N:168:Magic Missile
# F:MAGIC_MISSILE
G:?:b
I:71:64:0:0
W:40:0:5:0
# A:<locale>5/<chance>1
D:The spell will create a magic missile.

#book new spells
N:169:Magic Reflection
# F:MAGIC_REFLECTION
G:?:b
I:71:65:0:0
W:40:0:5:0
# A:<locale>40/<chance>5
D:This spell will create a magic shell around you, that will cause your enemies
D:to strike themselves when they intended to dismember you in melee combat.

N:170:Mass Genocide
# F:MASS_GENOCIDE
G:?:b
I:71:66:0:0
W:40:0:5:0
# A:<locale>60/<chance>3
D:This spell will let you kill all monsters surrounding you, at a cost of up to 2
D:times your player level per monster.

N:171:Meteor Swarm
# F:METEOR_SWARM
G:?:b
I:71:67:0:0
W:40:0:5:0
# A:<locale>66/<chance>5
D:This spell will let you cast a large magic missile at your enemies.

#book Chants and Blessings - about 20/1
N:172:Neutralize Poison
# F:NEUTRALIZE_POISON
G:?:b
I:71:68:0:0
W:40:0:5:0
# A:<locale>20/<chance>1
D:This spell will remove any poisonous residues in your system.

N:173:Object Detection
# F:OBJECT_DETECTION
G:?:b
I:71:69:0:0
W:40:0:5:0
# A:<locale>5/<chance>1
D:The spell will let you detect nearby objects.

N:174:Orb of Draining
# F:ORB_OF_DRAINING
G:?:b
I:71:70:0:0
W:40:0:5:0
# A:<locale>20/<chance>2
D:This spell will strike a bolt of Divine Energy at a target of your choice. Both enemies and
D:Items are affected.

N:175:Perception
# F:PERCEPTION
G:?:b
I:71:71:0:0
W:40:0:5:0
# A:<locale>50/<chance>1
D:This spell will let you identify one object.

N:176:Phase Door
# F:PHASE_DOOR
G:?:b
I:71:72:0:0
W:40:0:5:30
# A:<locale>5/<chance>1
D:The spell will let you teleport some short distance away.

N:177:Polymorph Other
# F:POLYMORPH_OTHER
G:?:b
I:71:73:0:0
W:40:0:5:0
# A:<locale>20/<chance>1
D:The spell will allow you to transform a bothersome creature into something that
D:is less bothersome.

N:178:Portal
# F:PORTAL
G:?:b
I:71:74:0:0
W:40:0:5:0
# A:<locale>10/<chance>1
D:This spell will magically teleport you some short distance away.

#book Exorcism & Dispelling - about 30/1
N:179:Prayer
# F:PRAYER
G:?:b
I:71:75:0:0
W:40:0:5:0
# A:<locale>30/<chance>1
D:This spell will grant you a lot of goodwill from your God, making you blessed for
D:quite some time.

N:180:Probing
# F:PROBING
G:?:b
I:71:76:0:0
W:40:0:5:0
# A:<locale>50/<chance>1
D:This spell will reveal the current hitpoints and other information about a monster
D:you see.

N:181:Protection from Evil
# F:PROTECTION_FROM_EVIL
G:?:b
I:71:77:0:0
W:40:0:5:0
# A:<locale>20/<chance>1
D:This spell will keep evil monsters from attacking you in melee combat.

# Alternative name
N:182:Recharge Item I
# F:RECHARGE_ITEM_I
G:?:b
I:71:78:0:0
W:40:0:5:0
# A:<locale>20/<chance>1
D:The spell will let you recharge an item.

N:183:Recharge Item II
# F:RECHARGE_ITEM_II
G:?:b
I:71:79:0:0
W:40:0:5:0
# A:<locale>30/<chance>1
D:The spell will let you recharge an item with a high chance of success.

N:184:Recharge Item III
# F:RECHARGE_ITEM_III
G:?:b
I:71:80:0:0
W:40:0:5:0
# A:<locale>60/<chance>1
D:The spell will let you recharge an item with a very high chance of success.

N:185:Recharging
# F:RECHARGING
G:?:b
I:71:81:0:0
W:40:0:5:0
# A:<locale>80/<chance>2
D:This spell will recharge an item.

N:186:Remembrance
# F:REMEMBRANCE
G:?:b
I:71:82:0:0
W:40:0:5:0
# A:<locale>60/<chance>2
D:This spell will recall any experience you may have lost in contact with life-draining
D:creatures.

N:187:Remove Curse
# F:REMOVE_CURSE
G:?:b
I:71:83:0:0
W:40:0:5:0
# A:<locale>10/<chance>1
D:This spell will let your God lift a curse from one item.

N:188:Remove Fear
# F:REMOVE_FEAR
G:?:b
I:71:84:0:0
W:40:0:5:0
# A:<locale>5/<chance>1
D:This spell will let you fear nothing.

N:189:Resist Acid
# F:RESIST_ACID
G:?:b
I:71:85:0:0
W:40:0:5:0
# A:<locale>40/<chance>1
D:The spell will cause you to resist acid for a short while.

N:190:Resist Cold
# F:RESIST_COLD
G:?:b
I:71:86:0:0
W:40:0:5:0
# A:<locale>40/<chance>1
D:The spell will cause you to resist cold for a short while.

#book Resistances and Scarabtarices - about 40/1
N:191:Resist Fire
# F:RESIST_FIRE
G:?:b
I:71:87:0:0
W:40:0:5:0
# A:<locale>40/<chance>1
D:The spell will cause you to resist fire for a short while.

N:192:Resist Heat/Cold
# F:RESIST_HEAT_COLD
G:?:b
I:71:88:0:0
W:40:0:5:0
# A:<locale>10/<chance>2
D:This spell will cause you to be protected from extreme cold as well as extreme heat for some time.

N:193:Resist Poison
# F:RESIST_POISON
G:?:b
I:71:89:0:0
W:40:0:5:0
# A:<locale>40/<chance>1
D:The spell will cause you to resist poison for a short while.

N:194:Resistance
# F:RESISTANCE
G:?:b
I:71:90:0:0
W:40:0:5:0
# A:<locale>40/<chance>2
D:The spell will cause you to resist fire, acid, cold and poison for a short while.
A:12:60 to 100
F:RES_FIRE | RES_ACID | RES_ELEC | RES_COLD | EASY_KNOW | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

N:195:Restoration
# F:RESTORATION
G:?:b
I:71:91:0:0
W:40:0:5:0
# A:<locale>60/<chance>2
D:This spell will restore all of your stats to their normal values.

N:196:Sanctuary
# F:SANCTUARY
G:?:b
I:71:92:0:0
W:40:0:5:0
# A:<locale>10/<chance>2
D:This spell will put to sleep any monster touching you at the moment.

#book Incantations and Illusions - about 20/1
N:197:Satisfy Hunger
# F:SATISFY_HUNGER
G:?:b
I:71:93:0:0
W:40:0:5:0
# A:<locale>20/<chance>1
D:The spell will feed you for quite some time.

#book Kelek's Grimoire of Power - about 60/1
# Alternative name
N:198:Sense Evil
# F:SENSE_EVIL
G:?:b
I:71:94:0:0
W:40:0:5:0
# A:<locale>60/<chance>1
D:This spell will learn you the location of all evil monsters in the vicinity.

N:199:Sense Invisible
# F:SENSE_INVISIBLE
G:?:b
I:71:95:0:0
W:40:0:5:30
# A:<locale>20/<chance>1
D:This spell will reveal all invisible monsters to your blessed eyes for a time.

#book Godly Insights - about 50/1
# Alternative name
N:200:Sense Monsters
# F:SENSE_MONSTERS
G:?:b
I:71:96:0:0
W:40:0:5:0
# A:<locale>50/<chance>1
D:This spell will reveal the location of all monsters surrounding you.

N:201:Sense Surroundings
# F:SENSE_SURROUNDINGS
G:?:b
I:71:97:0:0
W:40:0:5:0
# A:<locale>20/<chance>2
D:This spell will reveal the layout of the dungeon around you.

N:202:Shake Ground
# F:SHAKE_GROUND
G:?:b
I:71:98:0:0
W:40:0:5:0
# A:<locale>20/<chance>1
D:This spell will cause an earthquake, with yourself in the center.

N:203:Shield
# F:SHIELD
G:?:b
I:71:99:0:0
W:40:0:5:0
# A:<locale>80/<chance>2
D:This spell will magically enhance your armor for some short time.

N:204:Sleep I
# F:SLEEP_I
G:?:b
I:71:100:0:0
W:40:0:5:0
# A:<locale>10/<chance>1
D:The spell will let try to let you put a nearby monster to sleep.

N:205:Sleep II
# F:SLEEP_II
G:?:b
I:71:101:0:0
W:40:0:5:0
# A:<locale>20/<chance>1
D:The spell will let try hard to let you put a nearby monster to sleep.

N:206:Sleep III
# F:SLEEP_III
G:?:b
I:71:102:0:0
W:40:0:5:0
# A:<locale>20/<chance>2
D:The spell will let try very hard to let you put a nearby monster to sleep.

N:207:Slow Monster
# F:SLOW_MONSTER
G:?:b
I:71:103:0:0
W:40:0:5:0
# A:<locale>20/<chance>2
D:The spell will slow down a monster of your choice.

N:208:Slow Poison
# F:SLOW_POISON
G:?:b
I:71:104:0:0
W:40:0:5:0
# A:<locale>5/<chance>2
D:This spell will try to reduce any poisonous residues in your system.

N:209:Spear Of Light
# F:SPEAR_OF_LIGHT
G:?:b
I:71:105:0:0
W:40:0:5:0
# A:<locale>10/<chance>1
D:The spell will let you cast a ray of intense light in a direction of your choice,
D:doing damage to light-fearing creatures.

N:210:Stair Creation
# F:STAIR_CREATION
G:?:b
I:71:106:0:0
W:40:0:5:0
# A:<locale>50/<chance>1
D:The spell will create a stair on the spot, allowing you an easy escape route.

N:211:Stinking Cloud
# F:STINKING_CLOUD
G:?:b
I:71:107:0:0
W:40:0:5:0
# A:<locale>5/<chance>2
D:The spell will let you cast a poisonous cloud to your foes.

N:212:Teleport
# F:TELEPORT
G:?:b
I:71:108:0:0
W:40:0:5:80
# A:<locale>40/<chance>1
D:This spell will teleport you across the dungeon in an instant.

N:213:Teleport Away
# F:TELEPORT_AWAY
G:?:b
I:71:109:0:0
W:40:0:5:0
# A:<locale>40/<chance>2
D:This spell will let your God magically move a monster of your choice to another place in the dungeon.

N:214:Teleport Level
# F:TELEPORT_LEVEL
G:?:b
I:71:110:0:0
W:40:0:5:100
# A:<locale>50/<chance>1
D:This spell will transport you to another level in the dungeon.

N:215:Teleport Other
# F:TELEPORT_OTHER
G:?:b
I:71:111:0:0
W:40:0:5:0
# A:<locale>30/<chance>2
D:The spell will let you remove a monster from your sight.

N:216:Teleport Self
# F:TELEPORT_SELF
G:?:b
I:71:112:0:0
W:40:0:5:0
# A:<locale>10/<chance>2
D:The spell will let you teleport to another location in the dungeon instantly.

#book Word of Wisdom - about 10/1
N:217:Terrify Creature
# F:TERRIFY_CREATURE
G:?:b
I:71:113:0:0
W:40:0:5:0
# A:<locale>10/<chance>1
D:This spell will inflict fear in a monster of your choice.

N:218:Destruct Trap / Door
# F:TRAP_DOOR_DESTRUCTION
G:?:b
I:71:114:0:0
W:40:0:5:0
# A:<locale>10/<chance>1
D:The spell will destroy any traps and doors surrounding you.

N:219:Treasure Detection
# F:TREASURE_DETECTION
G:?:b
I:71:115:0:0
W:40:0:5:60
# A:<locale>5/<chance>1
D:The spell will let you detect nearby treasure.

N:220:Turn Stone to Mud
# F:TURN_STONE_TO_MUD
G:?:b
I:71:116:0:0
W:40:0:5:0
# A:<locale>10/<chance>2
D:The spell will let you transform a wall into a puddle of mud, thus allowing you to
D:boldy go where no one has gone before.

N:221:Turn Undead
# F:TURN_UNDEAD
G:?:b
I:71:117:0:0
W:40:0:5:0
# A:<locale>20/<chance>1
D:This spell will let you try to return any visible undead to their rightfull place.

#book Holy Infusions - about 80/2
N:222:Unbarring Ways
# F:UNBARRING_WAYS
G:?:b
I:71:118:0:0
W:40:0:5:0
# A:<locale>80/<chance>2
D:This spell will destroy all doors you are currently touching.

N:223:Word of Destruction
# F:WORD_OF_DESTRUCTION
G:?:b
I:71:119:0:0
W:40:0:5:0
# A:<locale>30/<chance>1
D:The spell will let you unleash a small earthquake. Its center will be where you are.

N:224:Word of Recall
# F:WORD_OF_RECALL
G:?:b
I:71:120:0:0
W:40:0:5:0
# A:<locale>50/<chance>1
D:This spell will cause you to be magically recalled to the town some short time from now.

N:225:Darkness
G:?:w
I:70:0:0:0
W:1:0:5:0
# A:<locale>1/<chance>1
D:It will darken the area surrounding you.
E:DARKNESS
A:100:1 to 100
F:EASY_KNOW
M:70:1d3

N:226:Aggravate Monster
G:?:w
I:70:1:0:0
W:5:0:5:0
# A:<locale>5/<chance>1
D:You will aggravate nearby monsters after reading this for quite some time.
E:ANNOY_MON
A:100:5 to 100
F:EASY_KNOW
M:70:1d3

N:227:Curse Armor
G:?:w
I:70:2:0:0
W:50:0:5:0
# A:<locale>50/<chance>1
D:It curses your armor.
E:CURSE_ARMOR
F:EASY_KNOW

N:228:Curse Weapon
G:?:w
I:70:3:0:0
W:50:0:5:0
# A:<locale>50/<chance>1
D:It curses your weapon.
E:CURSE_WEAPON
A:100:50 to 100
F:EASY_KNOW
M:70:1d3

N:229:Summon Monster
G:?:w
I:70:4:0:0
W:1:0:5:0
# A:<locale>1/<chance>1
D:It will summon a monster.
E:SUMMON_MON
A:100:1 to 100
F:EASY_KNOW
M:70:1d3

N:230:Summon Undead
G:?:w
I:70:5:0:0
W:15:0:5:0
# A:<locale>15/<chance>1
D:It will let you summon an undead monster.
E:SUMMON_UNDEAD
A:100:15 to 100
F:EASY_KNOW
M:70:1d3

N:231:Treasure Creation
G:?:w
I:70:6:0:0
W:20:0:5:50
# A:<locale>20/<chance>1
D:It will create treasure right in front of you.
E:CREATE_TREASURE
F:EASY_KNOW

N:232:Trap Creation
G:?:w
I:70:7:0:0
W:10:0:5:15
# A:<locale>10/<chance>1
D:If allows you to create traps on any floor surrounding you.
E:CREATE_TRAP
A:100:10 to 100
F:EASY_KNOW
M:70:1d3

N:233:Phase Door
G:?:w
I:70:8:0:0
W:1:0:5:15
# A:<locale>1/<chance>1
D:It will let you teleport a short way off.
E:TELE_PHASE
A:100:1 to 100
F:EASY_KNOW
M:70:1d3

N:234:Teleportation
G:?:w
I:70:9:0:0
W:10:0:5:40
# A:<locale>10/<chance>1
D:It will instantly transport you to another location in the dungeon.
E:TELE_LONG
A:100:10 to 100
F:EASY_KNOW

N:235:Teleport Level
G:?:w
I:70:10:0:0
W:20:0:5:50
# A:<locale>20/<chance>1
D:It will instantly transport you to another level in the dungeon.
E:TELE_LEVEL
A:100:20 to 100
F:EASY_KNOW

N:236:Word of Recall
G:?:w
I:70:11:0:0
W:5:0:5:150
# A:<locale>5/<chance>1
D:You will be magically recalled to the town some short time from now.
E:RECALL
A:100:5 to 100
F:EASY_KNOW

N:237:Identify
G:?:w
I:70:12:0:0
W:1:0:5:50
# A:<locale>1/<chance>1:<locale>5/<chance>1:<locale>10/<chance>1:<locale>30/<chance>1
D:It will let you identify one item.
E:IDENTIFY
A:100:5 to 100
F:EASY_KNOW

N:239:Remove Curse
G:?:w
I:70:14:0:0
W:10:0:5:100
# A:<locale>10/<chance>1
D:It will remove a curse from one item.
E:REMOVE_CURSE
A:100:10 to 100
F:EASY_KNOW

N:240:*Remove Curse*
G:?:w
I:70:15:0:0
W:50:0:5:8000
# A:<locale>50/<chance>2
D:It will remove a *curse* from an item.
E:REMOVE_CURSE2
A:50:50 to 100
F:EASY_KNOW

N:241:Enchant Armor
G:?:w
I:70:16:0:0
W:15:0:5:125
# A:<locale>15/<chance>1
D:It lets you enhance the ac bonus of armor, some rings and some amulets.
E:ENCHANT_ARMOR
F:EASY_KNOW

##### Scrolls #####

N:242:Enchant Weapon To-Hit
G:?:w
I:70:17:0:0
W:15:0:5:125
# A:<locale>15/<chance>1
D:It lets you enhance the to-hit bonus of weapons, rings and some armor types.
E:ENCHANT_TOHIT
A:100:15 to 100
F:EASY_KNOW

N:243:Enchant Weapon To-Dam
G:?:w
I:70:18:0:0
W:15:0:5:125
# A:<locale>15/<chance>1
D:It lets you enhance the to-dam bonus of weapons, rings and some armor types.
E:ENCHANT_TODAM
A:100:15 to 100
F:EASY_KNOW

N:244:*Enchant Armor*
G:?:w
I:70:20:0:0
W:50:0:5:500
# A:<locale>50/<chance>50:<locale>50/<chance>1
D:It lets you greatly enhance the ac bonus of armor, some rings and some amulets.
E:ENCHANT_ARMOR2
F:EASY_KNOW

N:245:*Enchant Weapon*
G:?:w
I:70:21:0:0
W:50:0:5:500
# A:<locale>50/<chance>1
D:It lets you greatly enhance the to-dam bonus of weapons, rings and some armor types.
E:ENCHANT_WEAPON
A:100:50 to 100
F:EASY_KNOW

## XXX 205 XXX ##

N:246:Recharging
G:?:w
I:70:22:0:0
W:40:0:5:200
# A:<locale>40/<chance>1
D:It will let you recharge one item, staff, wand or rod.
E:RECHARGE
A:100:40 to 100
F:EASY_KNOW

N:247:Magic Mapping
G:?:w
I:70:25:0:0
W:5:0:5:40
# A:<locale>5/<chance>1
D:You will learn the layout of the surrounding dungeons.
E:MAPPING
A:100:5 to 100
F:EASY_KNOW
M:70:1d3

N:248:Treasure Detection
G:?:w
I:70:26:0:0
W:0:0:5:15
# A:<locale>0/<chance>1
D:It will let you know if there is any treasure in the dungeon around you.
E:DETECT_TREASURE
A:100:0 to 100
F:EASY_KNOW
M:70:1d3

N:249:Object Detection
G:?:w
I:70:27:0:0
W:0:0:5:15
# A:<locale>0/<chance>1
D:It will let you know if there are any objects in the dungeon around you.
E:DETECT_OBJECT
F:EASY_KNOW

N:250:Light
G:?:w
I:70:24:0:0
W:0:0:5:15
# A:<locale>0/<chance>1:<locale>3/<chance>1:<locale>10/<chance>1
D:It will lighten up your surroundings, doing damage do light-fearing creatures.
E:LIGHT
A:100:0 to 100
F:EASY_KNOW
M:70:1d3

N:251:Trap Detection
G:?:w
I:70:28:0:0
W:5:0:5:35
# A:<locale>5/<chance>10:<locale>5/<chance>1
D:It will let you know if there are any (hidden) traps in the dungeon around you.
E:DETECT_TRAP
A:100:0 to 100
F:EASY_KNOW
M:70:1d3

## XXX 195 XXX ##

## XXX 196 XXX ##

N:252:Door/Stair Location
G:?:w
I:70:29:0:0
W:5:0:5:35
# A:<locale>5/<chance>1:<locale>10/<chance>1:<locale>15/<chance>1
D:It will learn you the location of doors and stairs in the vicinity.
E:DETECT_DOORSTAIR
A:100:5 to 100
F:EASY_KNOW
M:70:1d3

N:253:Detect Invisible
G:?:w
I:70:30:0:0
W:1:0:5:15
# A:<locale>1/<chance>1
D:It will let you see invisible monsters for a while.
E:DETECT_INVIS
A:100:1 to 100
F:EASY_KNOW
M:70:1d3

N:254:Satisfy Hunger
G:?:w
I:70:32:0:0
W:5:0:5:10
# A:<locale>5/<chance>1
D:It will keep you nourished for quite some time.
E:SATISFY
A:100:5 to 100
F:EASY_KNOW
M:70:1d3

N:255:Blessing
G:?:w
I:70:33:0:0
W:1:0:5:15
# A:<locale>1/<chance>1
D:You will walk with the favor of your God for a while.
E:BLESSING
A:100:1 to 100
F:EASY_KNOW
M:70:1d3

N:256:Holy Chant
G:?:w
I:70:34:0:0
W:10:0:5:40
# A:<locale>10/<chance>1
D:You will walk with the favor of your God for some time.
E:BLESSING2
A:100:10 to 100
F:EASY_KNOW

N:257:Holy Prayer
G:?:w
I:70:35:0:0
W:25:0:5:80
# A:<locale>25/<chance>1
D:You will walk with the favor of your God for quite some time.
E:BLESSING3
A:100:25 to 100
F:EASY_KNOW

N:258:Monster Confusion
G:?:w
I:70:36:0:0
W:5:0:5:30
# A:<locale>5/<chance>1
D:The next monster you touch will have a high chance of being confused for a while.
E:CONFUSING
A:100:5 to 100
F:EASY_KNOW

N:259:Protection from Evil
G:?:w
I:70:37:0:0
W:30:0:5:50
# A:<locale>30/<chance>1
D:It will keep evil monsters from attacking you in melee combat.
E:PROTEVIL
A:100:30 to 100
F:EASY_KNOW

N:260:Rune of Protection
G:?:w
I:70:38:0:0
W:60:0:5:500
# A:<locale>60/<chance>90:<locale>60/<chance>4
D:It will inscibe a magic rune on the floor where you are standing that no monster
D:will lightly pass.
E:RUNE
A:50:70 to 100
F:EASY_KNOW

N:261:Trap/Door Destruction
G:?:w
I:70:39:0:0
W:10:0:5:50
# A:<locale>10/<chance>1
D:It will destruct all doors and traps next to you.
E:DESTROY_TDOORS
A:100:10 to 100
F:EASY_KNOW

N:262:*Destruction*
G:?:w
I:70:41:0:0
W:40:0:5:250
# A:<locale>40/<chance>1
D:This spell will destroy the dungeon around you, pulling down walls and ceilings alike.
E:DESTRUCTION2
A:100:40 to 100
F:EASY_KNOW

N:263:Dispel Undead
G:?:w
I:70:42:0:0
W:40:0:5:200
# A:<locale>40/<chance>1
D:It will damage undead monsters surrounding you.
E:DISPEL_UNDEAD
A:100:40 to 100
F:EASY_KNOW

N:264:Genocide
G:?:w
I:70:44:0:0
W:40:0:5:750
# A:<locale>40/<chance>4
D:It will let you wipe one race in this dungeon level, at a cost of up to 10% of
D:monster level in hitpoints per monster.
E:GENOCIDE
F:EASY_KNOW

N:265:Mass Genocide
G:?:w
I:70:45:0:0
W:50:0:5:1000
# A:<locale>50/<chance>4
D:It will let you kill all monsters surrounding you, at a cost of up to 2
D:times your player level per monster.
E:GENOCIDE2
F:EASY_KNOW

N:266:Acquirement
G:?:w
I:70:46:0:0
W:20:0:5:100000
# A:<locale>20/<chance>8
D:It will create an exclusive object right in front of you.
E:ACQUIRE
A:12:20 to 100
F:EASY_KNOW

N:267:*Acquirement*
G:?:w
I:70:47:0:0
W:60:0:5:200000
# A:<locale>60/<chance>16
D:It will create some exclusive objects right in front of you.
E:ACQUIRE2
A:6:60 to 100
F:EASY_KNOW

##### Here are the Rods #####

## XXX 350 XXX ##

N:268:Trap Location
G:-:D
I:66:0:0:0
W:5:0:15:100
# A:<locale>5/<chance>1
P:0:1d1:0:0:0
D:This rod will reveal the location of traps around you.
E:DETECT_TRAP:50
A:100:8 to 100
F:EASY_KNOW

N:269:Door/Stair Location
G:-:D
I:66:1:0:0
W:15:0:15:1000
# A:<locale>15/<chance>1
P:0:1d1:0:0:0
D:This rod will reveal the location of doors and stairs around you.
E:DETECT_DOORSTAIR:70
A:100:8 to 100
F:EASY_KNOW

N:270:Perception
G:-:D
I:66:2:0:0
W:50:0:15:13000
# A:<locale>50/<chance>8
P:0:1d1:0:0:0
D:This rod will let you identify one item.
E:IDENTIFY
F:EASY_KNOW

N:271:Recall
G:-:D
I:66:3:0:0
W:30:0:15:4000
# A:<locale>30/<chance>4
P:0:1d1:0:0:0
D:This rod will magically recall you to the town some short time from now.
E:RECALL:60
A:25:30 to 100
F:EASY_KNOW | IGNORE_ELEC

N:272:Illumination
G:-:D
I:66:4:0:0
W:20:0:15:1000
# A:<locale>20/<chance>1
P:0:1d1:0:0:0
D:This rod will light up the area around you, doing damage to light-sensitive creatures.
E:LIGHT:30
A:100:20 to 100
F:EASY_KNOW

N:273:Enlightenment
G:-:D
I:66:5:0:0
W:65:0:15:10000
# A:<locale>65/<chance>4
P:0:1d1:0:0:0
D:This rod will light up the entire level, revealing it's layout to you.
E:ENLIGHTENMENT
F:EASY_KNOW

N:274:Detection
G:-:D
I:66:6:0:0
W:30:0:15:5000
# A:<locale>30/<chance>8
P:0:1d1:0:0:0
D:This rod will learn you the location of treasure, objects, doors and traps.
E:DETECT_ALL:100
A:12:30 to 100
F:EASY_KNOW | IGNORE_ELEC

N:275:Probing
G:-:D
I:66:7:0:0
W:40:0:15:4000
# A:<locale>40/<chance>4
P:0:1d1:0:0:0
D:This rod will reveal the current hitpoints and other information about a monster
D:you see.
E:PROBING:100
A:50:35 to 100
F:EASY_KNOW

N:276:Curing
G:-:D
I:66:8:0:0
W:65:0:15:15000
# A:<locale>65/<chance>8
P:0:1d1:0:0:0
D:This rod will not heal wounds, but will cure stunning, cuts, blindness, confusion
D:and poison.
E:CURE_TEMP:100
A:35:20 to 100
F:EASY_KNOW | IGNORE_ELEC

N:277:Healing
G:-:D
I:66:9:0:0
W:80:0:15:20000
# A:<locale>80/<chance>8
P:0:1d1:0:0:0
D:This staff will heal life-threatening wounds, and will also cure stunning and cuts.
E:HEAL3:1000
A:12:80 to 100
F:EASY_KNOW | IGNORE_ELEC

N:278:Restoration
G:-:D
I:66:10:0:0
W:80:0:15:25000
# A:<locale>80/<chance>16
P:0:1d1:0:0:0
D:This rod will restore all of your stats to their normal values, and also restore
D:your experience if necessary.
E:RESTORE_ST_LEV:1000
A:6:80 to 100
F:EASY_KNOW | IGNORE_ELEC

N:279:Speed
G:-:D
I:66:11:0:0
W:95:0:15:50000
# A:<locale>95/<chance>16
P:0:1d1:0:0:0
D:This rod will grant you a temporary speed bonus.
E:HASTE:100
A:12:95 to 100
F:EASY_KNOW | IGNORE_ELEC

N:280:Polymorph
G:-:D
I:66:26:0:0
W:35:0:15:1200
# A:<locale>35/<chance>1
P:0:1d1:0:0:0
D:This rod will transform a monster into another, perhaps more peaceful, monster.
E:POLYMORPH:25
A:100:35 to 100
F:EASY_KNOW

N:281:Teleport Other
G:-:D
I:66:20:0:0
W:45:0:15:1400
# A:<locale>45/<chance>2
P:0:1d1:0:0:0
D:This rod will teleport a bothersome creature to another, random, location in the dungeon.
E:TELE_OTHER:25
A:50:45 to 100
F:EASY_KNOW

N:282:Disarming
G:-:D
I:66:21:0:0
W:35:0:15:2100
# A:<locale>35/<chance>1
P:0:1d1:0:0:0
D:This rod will disarm a trap of your choice.
E:DISARMING:30
A:100:35 to 100
F:EASY_KNOW

N:283:Sleep Monster
G:-:D
I:66:23:0:0
W:30:0:15:1500
# A:<locale>30/<chance>1
P:0:1d1:0:0:0
D:This rod try to put a monster of your choice to sleep.
E:MON_SLEEP:18
A:100:30 to 100
F:EASY_KNOW

N:284:Light
G:-:D
I:66:22:0:0
W:10:0:15:500
# A:<locale>10/<chance>1
P:0:1d1:0:0:0
D:This rod will emit a powerful ray of light, doing damage to light-sensitive creatures.
E:LIGHT_LINE:9
A:100:8 to 100
F:EASY_KNOW

N:285:Slow Monster
G:-:D
I:66:24:0:0
W:30:0:15:1500
# A:<locale>30/<chance>1
P:0:1d1:0:0:0
D:This rod will slow down a monster of your choice.
E:MON_SLOW:20
A:100:30 to 100
F:EASY_KNOW

N:286:Drain Life
G:-:D
I:66:25:0:0
W:75:0:15:3600
# A:<locale>75/<chance>4
P:0:1d1:0:0:0
D:This rod will drain pure life-energy from a monster, but Undead and Demons
D:have no life energy to drain.
E:DRAIN_LIFE3:23
A:25:75 to 100
F:EASY_KNOW

N:287:Acid Bolts
G:-:D
I:66:27:0:0
W:40:0:15:3500
# A:<locale>40/<chance>1
P:0:1d1:0:0:0
D:This rod will emit a powerful bolt of lightning.
E:ACID_BOLT3:12
A:100:40 to 100
F:EASY_KNOW

N:288:Lightning Bolts
G:-:D
I:66:28:0:0
W:20:0:15:2000
# A:<locale>20/<chance>1
P:0:1d1:0:0:0
D:This rod will emit a powerful bolt of lightning.
E:ELEC_BOLT:11
A:100:20 to 100
F:EASY_KNOW

N:289:Fire Bolts
G:-:D
I:66:29:0:0
W:30:0:15:3000
# A:<locale>30/<chance>1
P:0:1d1:0:0:0
D:This rod will emit a powerful bolt of fire.
E:FIRE_BOLT2:15
A:100:30 to 100
F:EASY_KNOW

N:290:Frost Bolts
G:-:D
I:66:30:0:0
W:25:0:15:2500
# A:<locale>25/<chance>1
P:0:1d1:0:0:0
D:This rod will emit a powerful bolt of cold.
E:COLD_BOLT2:13
A:100:25 to 100
F:EASY_KNOW

N:291:Acid Balls
G:-:D
I:66:31:0:0
W:70:0:15:5500
# A:<locale>70/<chance>1
P:0:1d1:0:0:0
D:This rod will emit a powerful ball of acid.
E:ACID_BALL:27
A:100:70 to 100
F:EASY_KNOW

N:292:Lightning Balls
G:-:D
I:66:32:0:0
W:55:0:15:4000
# A:<locale>55/<chance>1
P:0:1d1:0:0:0
D:This rod will emit a powerful ball of lightning.
E:ELEC_BALL:23
A:100:55 to 100
F:EASY_KNOW

N:293:Fire Balls
G:-:D
I:66:33:0:0
W:75:0:15:5000
# A:<locale>75/<chance>1
P:0:1d1:0:0:0
D:This rod will emit a powerful ball of fire.
E:FIRE_BALL:30
A:100:75 to 100
F:IGNORE_FIRE | EASY_KNOW

N:294:Cold Balls
G:-:D
I:66:34:0:0
W:60:0:15:4500
# A:<locale>60/<chance>1
P:0:1d1:0:0:0
D:This rod will emit a powerful ball of cold.
E:COLD_BALL100:25
A:100:60 to 100
F:EASY_KNOW

# JK - rod of trap identification
#
N:295:Trap Identification
G:-:D
I:66:35:0:0
W:65:0:15:10000
# A:<locale>65/<chance>4
P:0:1d1:0:0:0
D:This rod will identify one trap-type for you, making it much easier to avoid it
D:the next time.
E:IDENTIFY_TRAP
F:EASY_KNOW

# the Rod of Clear Thinking
N:296:& Ancient Rod~
G:-:r
I:66:45:0:0
W:50:0:2:45000
F:INSTA_ART

# the Rod of Dreams
N:297:& Ancient Rod~
G:-:r
I:66:46:0:0
W:50:0:2:45000
F:INSTA_ART

# the Rod of Escape
N:298:& Ancient Rod~
G:-:r
I:66:47:0:0
W:50:0:2:45000
F:INSTA_ART

# the Rod of Plenty
N:299:& Ancient Rod~
G:-:r
I:66:48:0:0
W:50:0:2:45000
F:INSTA_ART

# the Rod of Knowledge
N:300:& Ancient Rod~
G:-:r
I:66:49:0:0
W:50:0:2:45000
F:INSTA_ART

N:301:Heal Monster
G:-:D
I:65:0:0:0
W:3:0:10:0
# A:<locale>3/<chance>1
P:0:1d1:0:0:0
D:This wand will restore the hitpoints of a monster to their maximum.
E:MON_HEAL
C:8+d20
A:50:3 to 13
F:EASY_KNOW

N:302:Haste Monster
G:-:D
I:65:1:0:0
W:3:0:10:0
# A:<locale>3/<chance>1
P:0:1d1:0:0:0
D:This wand will speed up a monster.
E:MON_HASTE
C:8+d20
A:50:3 to 13
F:EASY_KNOW

N:303:Clone Monster
G:-:D
I:65:2:0:0
W:15:0:10:0
# A:<locale>15/<chance>50:<locale>15/<chance>1
P:0:1d1:0:0:0
D:This wand will duplicate a monster.
E:MON_CLONE
C:3+d5
A:100:15 to 100
F:EASY_KNOW

N:304:Teleport Other
G:-:D
I:65:3:0:0
W:20:0:10:350
# A:<locale>20/<chance>1
P:0:1d1:0:0:0
D:This wand will magically teleport one monster to another spot in the dungeon.
E:TELE_OTHER
C:6+d5
A:100:20 to 100
F:EASY_KNOW

N:305:Disarming
G:-:D
I:65:4:0:0
W:20:0:10:700
# A:<locale>20/<chance>1
P:0:1d1:0:0:0
D:This wand will disarm one trap.
E:DISARMING
C:4+d5
A:100:20 to 100
F:EASY_KNOW

N:306:Trap/Door Destruction
G:-:D
I:65:5:0:0
W:10:0:10:100
# A:<locale>10/<chance>1
P:0:1d1:0:0:0
D:This wand will destroy a door or trap of your choice.
E:TDOOR_DEST
C:6+d8
A:100:10 to 100
F:EASY_KNOW

N:307:Stone to Mud
G:-:D
I:65:6:0:0
W:10:0:10:300
# A:<locale>10/<chance>1
P:0:1d1:0:0:0
D:This wand will turn almost any wall into a puddle of mud.
E:STONE_TO_MUD
C:3+d4
A:100:10 to 100
F:EASY_KNOW

##### Wands #####

N:308:Light
G:-:D
I:65:7:0:0
W:3:0:10:200
# A:<locale>3/<chance>1
P:0:1d1:0:0:0
D:This wand will shoot out a ray of powerful light.
E:LIGHT_LINE
C:6+d10
A:100:3 to 20
F:EASY_KNOW

N:309:Sleep Monster
G:-:D
I:65:8:0:0
W:5:0:10:500
# A:<locale>5/<chance>1
P:0:1d1:0:0:0
D:This wand will try to put a monster to sleep.
E:MON_SLEEP
C:8+d15
A:100:5 to 100
F:EASY_KNOW

N:310:Slow Monster
G:-:D
I:65:9:0:0
W:5:0:10:500
# A:<locale>5/<chance>1
P:0:1d1:0:0:0
D:This wand will slow down a monster.
E:MON_SLOW
C:6+d10
A:100:5 to 100
F:EASY_KNOW

N:311:Confuse Monster
G:-:D
I:65:10:0:0
W:5:0:10:500
# A:<locale>5/<chance>1
P:0:1d1:0:0:0
D:This wand will confuse a monster.
E:MON_CONFUSE
C:6+d12
A:100:5 to 100
F:EASY_KNOW

N:312:Scare Monster
G:-:D
I:65:11:0:0
W:10:0:10:500
# A:<locale>10/<chance>4
P:0:1d1:0:0:0
D:This wand will make one monster fear you.
E:MON_SCARE
C:3+d5
A:25:10 to 100
F:EASY_KNOW

N:313:Drain Life
G:-:D
I:65:12:0:0
W:50:0:10:1200
# A:<locale>50/<chance>1
P:0:1d1:0:0:0
D:This wand will drain pure life-energy from a monster, but Undead and Demons
D:have no life energy to drain.
E:DRAIN_LIFE3
C:3+d3
A:100:50 to 100
F:EASY_KNOW

N:314:Polymorph
G:-:D
I:65:13:0:0
W:20:0:10:400
# A:<locale>20/<chance>1
P:0:1d1:0:0:0
D:This wand will transform a monster into another, perhaps more peaceful, monster.
E:POLYMORPH
C:6+d8
A:100:20 to 100
F:EASY_KNOW

N:315:Stinking Cloud
G:-:D
I:65:14:0:0
W:5:0:10:400
# A:<locale>5/<chance>1
P:0:1d1:0:0:0
D:This wand will emit a small cloud of poisonous gasses.
E:STINKING_CLOUD
C:6+d8
A:100:5 to 100
F:EASY_KNOW

N:316:Magic Missile
G:-:D
I:65:15:0:0
W:3:0:10:200
# A:<locale>3/<chance>1
P:0:1d1:0:0:0
D:This wand will emit a magical missile.
E:MISSILE
C:6+d10
A:100:3 to 100
F:EASY_KNOW

N:317:Acid Bolts
G:-:D
I:65:16:0:0
W:30:0:10:950
# A:<locale>30/<chance>1
P:0:1d1:0:0:0
D:This wand will emit a powerful acid bolt.
E:ACID_BOLT2
C:6+d8
A:100:30 to 100
F:EASY_KNOW

N:318:Lightning Bolts
G:-:D
I:65:17:0:0
W:15:0:10:600
# A:<locale>15/<chance>1
P:0:1d1:0:0:0
D:This wand will emit a bolt of pure lightning.
E:ELEC_BOLT
C:6+d8
A:100:15 to 100
F:EASY_KNOW

N:319:Fire Bolts
G:-:D
I:65:18:0:0
W:30:0:10:1000
# A:<locale>30/<chance>1
P:0:1d1:0:0:0
F:EASY_KNOW | RES_FIRE | IGNORE_FIRE
D:This wand will fire a bolt of pure fire.
E:FIRE_BOLT2
C:6+d8
A:100:30 to 100

N:320:Frost Bolts
G:-:D
I:65:19:0:0
W:20:0:10:800
# A:<locale>20/<chance>1
P:0:1d1:0:0:0
D:This wand will fire a frosty bolt.
E:COLD_BOLT
C:6+d5
A:100:20 to 100
F:EASY_KNOW

N:321:Acid Balls
G:-:D
I:65:20:0:0
W:50:0:10:1650
# A:<locale>50/<chance>1
P:0:1d1:0:0:0
F:IGNORE_ACID | EASY_KNOW
D:This wand will emit a large ball of acidic matter.
E:ACID_BALL
C:2+d5
A:100:50 to 100

N:322:Lightning Balls
G:-:D
I:65:21:0:0
W:35:0:10:1200
# A:<locale>35/<chance>1
P:0:1d1:0:0:0
F:IGNORE_ELEC | EASY_KNOW
D:This wand will emit a powerful ball of lightning.
E:ELEC_BALL
C:4+d8
A:100:35 to 100

N:323:Fire Balls
G:-:D
I:65:22:0:0
W:50:0:10:1800
# A:<locale>50/<chance>1
P:0:1d1:0:0:0
F:IGNORE_FIRE | EASY_KNOW
D:This wand will emit a powerful ball of fire.
E:FIRE_BALL
C:2+d4
A:100:50 to 100

N:324:Cold Balls
G:-:D
I:65:23:0:0
W:40:0:10:1500
# A:<locale>40/<chance>1
P:0:1d1:0:0:0
F:IGNORE_COLD | EASY_KNOW
D:This wand will emit a powerful ball of cold energy.
E:COLD_BALL100
C:2+d6
A:100:40 to 100

N:325:Wonder
G:-:D
I:65:24:0:0
W:3:0:10:250
# A:<locale>3/<chance>1
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | EASY_KNOW
D:This wand will do something at random.
E:WONDER
C:8+d15
A:100:3 to 100

N:326:Annihilation
G:-:D
I:65:25:0:0
W:60:0:10:3000
# A:<locale>60/<chance>4
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | EASY_KNOW
D:This wand will directly drain life-energy from a creature of your choice. Undead and
D:Demons have no life to drain, however.
E:DRAIN_LIFE4
C:1+d2
A:25:60 to 100

N:327:Dragon's Flame
G:-:D
I:65:26:0:0
W:50:0:10:2400
# A:<locale>50/<chance>4
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | EASY_KNOW
D:This wand will emit a very large ball of fire.
E:FIRE_BALL200
C:1+d3
A:25:50 to 100

N:328:Dragon's Frost
G:-:D
I:65:27:0:0
W:50:0:10:2400
# A:<locale>50/<chance>4
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | EASY_KNOW
D:This wand will emit a very large ball of cold.
E:COLD_BALL160
C:1+d3
A:25:50 to 100

N:329:Dragon's Breath
G:-:D
I:65:28:0:0
W:60:0:10:2400
# A:<locale>60/<chance>4
P:0:1d1:0:0:0
F:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | EASY_KNOW
D:This wand will emit a very large elemental or poison ball.
E:WAND_BREATH
C:1+d3
A:25:60 to 100

N:330:Darkness
G:_:D
I:55:0:0:0
W:5:0:50:0
# A:<locale>5/<chance>50:<locale>5/<chance>1
P:0:1d2:0:0:0
D:This staff will emit a cloud of darkness, darkening the area around you and also doing
D:damage to certain creatures.
E:DARKNESS
C:8+d8
A:80:5 to 10
F:EASY_KNOW

N:331:Slowness
G:_:D
I:55:1:0:0
W:40:0:50:0
# A:<locale>40/<chance>1
P:0:1d2:0:0:0
D:This staff will slow you down, making you an easy target for your enemies.
E:SLOW
C:8+d8
F:EASY_KNOW

N:332:Haste Monsters
G:_:D
I:55:2:0:0
W:10:0:50:0
# A:<locale>10/<chance>1
P:0:1d2:0:0:0
D:This staff will haste a monster.
E:LOSHASTE
C:8+d8
A:100:10 to 20
F:EASY_KNOW

N:333:Summoning
G:_:D
I:55:3:0:0
W:10:0:50:0
# A:<locale>10/<chance>50:<locale>10/<chance>1
P:0:1d2:0:0:0
D:This staff will summon another creature.
E:SUMMON_MON
C:2d3
A:20:10 to 100
F:EASY_KNOW

N:334:Teleportation
G:_:D
I:55:4:0:0
W:20:0:50:2000
# A:<locale>20/<chance>1
P:0:1d2:0:0:0
D:This staff will instantly transport you to another location in the dungeon.
E:TELE_LONG
C:5+d4
A:100:20 to 100
F:EASY_KNOW

N:335:Perception
G:_:D
I:55:5:0:0
W:10:0:50:400
# A:<locale>10/<chance>1
P:0:1d2:0:0:0
D:This staff will allow you to identify one item.
E:IDENTIFY
C:2d6
F:EASY_KNOW

N:336:Remove Curse
G:_:D
I:55:6:0:0
W:40:0:50:500
# A:<locale>40/<chance>1
P:0:1d2:0:0:0
D:This staff will remove a curse from an item of your choice.
E:REMOVE_CURSE
C:4+d3
A:100:40 to 100
F:EASY_KNOW

N:337:Starlight
G:_:D
I:55:7:0:0
W:20:0:50:800
# A:<locale>20/<chance>1
P:0:1d2:0:0:0
D:This staff will emit powerful rays of light in all directions,
D:thus doing damage to light-sensitive creatures.
E:STARLIGHT
C:6+d5
A:100:20 to 100
F:EASY_KNOW

N:338:Light
G:_:D
I:55:8:0:0
W:5:0:50:250
# A:<locale>5/<chance>1
P:0:1d2:0:0:0
D:This staff will light up the area around you, doing damage to light-sensitive creatures.
E:LIGHT
C:8+d20
A:100:5 to 100
F:EASY_KNOW

N:339:Enlightenment
G:_:D
I:55:9:0:0
W:20:0:50:750
# A:<locale>20/<chance>1
P:0:1d2:0:0:0
D:This staff will magically light up the entire level, and reveal the layout to you.
E:ENLIGHTENMENT
F:EASY_KNOW

N:340:Treasure Location
G:_:D
I:55:10:0:0
W:5:0:50:200
# A:<locale>5/<chance>1
P:0:1d2:0:0:0
D:This staff will show you the location of nearby treasure.
E:DETECT_TREASURE
C:8+d8
F:EASY_KNOW

N:341:Object Location
G:_:D
I:55:11:0:0
W:5:0:50:200
# A:<locale>5/<chance>1
P:0:1d2:0:0:0
D:This staff will show you the location of nearby objects.
E:DETECT_OBJECT
C:8+d8
F:EASY_KNOW

##### Staffs #####

N:342:Trap Location
G:_:D
I:55:12:0:0
W:10:0:50:350
# A:<locale>10/<chance>1
P:0:1d2:0:0:0
D:This staff will show you the location of nearby traps.
E:DETECT_TRAP
C:8+d8
F:EASY_KNOW

N:343:Door/Stair Location
G:_:D
I:55:13:0:0
W:10:0:50:350
# A:<locale>10/<chance>1
P:0:1d2:0:0:0
D:This staff will learn you the locations of doors and traps around you.
E:DETECT_DOORSTAIR
C:8+d8
F:EASY_KNOW

N:344:Detect Invisible
G:_:D
I:55:14:0:0
W:5:0:50:200
# A:<locale>5/<chance>1
P:0:1d2:0:0:0
D:This staff will allow you to see invisible monsters for a while.
E:DETECT_INVIS
C:8+d15
A:100:5 to 100 
F:EASY_KNOW

N:345:Detect Evil
G:_:D
I:55:15:0:0
W:20:0:50:350
# A:<locale>20/<chance>1
P:0:1d2:0:0:0
D:This staff will detect evil monsters in the area.
E:DETECT_EVIL
C:8+d15
A:100:20 to 100
F:EASY_KNOW

N:346:Cure Light Wounds
G:_:D
I:55:16:0:0
W:5:0:50:350
# A:<locale>5/<chance>1
P:0:1d2:0:0:0
D:This staff will heal minor wounds and cuts.
E:CURE_LIGHT
C:6+d5
A:100:5 to 100
F:EASY_KNOW

N:347:Curing
G:_:D
I:55:17:0:0
W:25:0:50:1000
# A:<locale>25/<chance>1
P:0:1d2:0:0:0
D:This staff will not heal wounds, but will cure stunning, cuts, blindness, confusion
D:and poison.
E:CURE_TEMP
C:4+d3
A:100:15 to 100
F:EASY_KNOW

N:348:Healing
G:_:D
I:55:18:0:0
W:70:0:50:5000
# A:<locale>70/<chance>2
P:0:1d2:0:0:0
D:This staff will heal life-threatening wounds, and also cure cuts and stunning.
E:CURE_FULL
C:1+d2
A:50:70 to 100
F:EASY_KNOW

N:349:the Magi
G:_:D
I:55:19:0:0
W:70:0:50:4500
# A:<locale>70/<chance>2
P:0:1d2:0:0:0
D:This staff will restore your intelligence if needed, and then
D:replenish your mana.
E:STAFF_MAGI
C:2+1d2
A:50:70 to 100
F:EASY_KNOW

N:350:Sleep Monsters
G:_:D
I:55:20:0:0
W:10:0:50:700
# A:<locale>10/<chance>1
P:0:1d2:0:0:0
D:This staff will try to put a monster to sleep.
E:LOSSLEEP
C:6+d5
A:100:10 to 100
F:EASY_KNOW

N:351:Slow Monsters
G:_:D
I:55:21:0:0
W:10:0:50:800
# A:<locale>10/<chance>1
P:0:1d2:0:0:0
D:This staff will slow down a monster.
E:LOSSLOW
C:6+d5
A:100:10 to 100
F:EASY_KNOW

N:352:Speed
G:_:D
I:55:22:0:0
W:40:0:50:1000
# A:<locale>40/<chance>1
P:0:1d2:0:0:0
D:This staff will speed you up, allowing you to do more in less time.
E:HASTE
C:4+d3
A:100:40 to 100
F:EASY_KNOW

N:353:Probing
G:_:D
I:55:23:0:0
W:30:0:50:2000
# A:<locale>30/<chance>1
P:0:1d2:0:0:0
D:This staff will reveal the current hitpoints and other information about a monster
D:you see.
E:PROBING
C:6+d6
F:EASY_KNOW

N:354:Dispel Evil
G:_:D
I:55:24:0:0
W:50:0:50:1200
# A:<locale>50/<chance>1
P:0:1d2:0:0:0
D:This staff will damage evil monsters surrounding you.
E:DISPEL_EVIL60
C:4+d3
A:100:50 to 100
F:EASY_KNOW

N:355:Power
G:_:D
I:55:25:0:0
W:70:0:50:4000
# A:<locale>70/<chance>2
P:0:1d2:0:0:0
D:It will damage all monsters surrounding you.
E:DISPEL_ALL
C:1+d3
A:50:70 to 100
F:EASY_KNOW

N:356:Holiness
G:_:D
I:55:26:0:0
W:70:0:50:4500
# A:<locale>70/<chance>2
P:0:1d2:0:0:0
D:This staff will damage evil monsters surrounding you, protect you from melee
D:attacks by evil monsters for a time, and heal some of your wounds.
E:STAFF_HOLY
C:2d2
A:50:70 to 100
F:EASY_KNOW

N:357:Genocide
G:_:D
I:55:27:0:0
W:70:0:50:3500
# A:<locale>70/<chance>4
P:0:1d2:0:0:0
D:This staff will let you wipe one race in this dungeon level, at a cost of up to 10% of
D:monster level in hitpoints per monster.
E:GENOCIDE
C:2d2
F:EASY_KNOW

N:358:Earthquakes
G:_:D
I:55:28:0:0
W:40:0:50:350
# A:<locale>40/<chance>1
P:0:1d2:0:0:0
D:This staff will cause an earthquake with you in the center.
E:EARTHQUAKES
C:3+d5
A:100:40 to 100
F:EASY_KNOW

N:359:*Destruction*
G:_:D
I:55:29:0:0
W:50:0:50:2500
# A:<locale>50/<chance>70:<locale>50/<chance>1
P:0:1d2:0:0:0
D:This staff will destroy the dungeon around you, pulling down walls and ceilings alike.
E:DESTRUCTION2
C:1+d3
A:100:50 to 100
F:EASY_KNOW

N:360:Woe
G:=:r
I:45:0:-5:0
W:50:0:2:0
# A:<locale>50/<chance>1
F:LIGHT_CURSE | TELEPORT | WIS1 | CHR1 | HIDE_TYPE

N:361:Aggravate Monster
G:=:r
I:45:1:0:0
W:5:0:2:0
# A:<locale>5/<chance>1
F:LIGHT_CURSE | AGGRAVATE | EASY_KNOW

N:362:Weakness
G:=:r
I:45:2:-5:0
W:5:0:2:0
# A:<locale>5/<chance>1
F:LIGHT_CURSE | STR1 | HIDE_TYPE

N:363:Stupidity
G:=:r
I:45:3:-5:0
W:5:0:2:0
# A:<locale>5/<chance>1
F:LIGHT_CURSE | INT1 | HIDE_TYPE

##### Rings #####
A:100:5 to 100

N:364:Teleportation
G:=:r
I:45:4:0:0
W:5:0:2:0
# A:<locale>5/<chance>1
F:LIGHT_CURSE | TELEPORT | EASY_KNOW
A:100:5 to 100

N:365:Telepathy
G:=:d
I:45:5:0:0
W:80:0:2:35000
# A:<locale>80/<chance>6
F:TELEPATHY | HIDE_TYPE

N:366:Slow Digestion
G:=:r
I:45:6:0:0
W:5:0:2:250
# A:<locale>5/<chance>1
F:SLOW_DIGEST | EASY_KNOW
A:100:5 to 100

N:367:Feather Falling
G:=:r
I:45:7:0:0
W:5:0:2:200
# A:<locale>5/<chance>1
F:FEATHER | EASY_KNOW
A:100:5 to 100

N:368:Resist Fire
G:=:r
I:45:8:0:0
W:10:0:2:250
# A:<locale>10/<chance>1
F:RES_FIRE | IGNORE_FIRE | EASY_KNOW
A:100:10 to 100

N:369:Resist Cold
G:=:r
I:45:9:0:0
W:10:0:2:250
# A:<locale>10/<chance>1
F:RES_COLD | IGNORE_COLD | EASY_KNOW
A:100:10 to 100

N:370:Sustain Strength
G:=:r
I:45:10:0:0
W:30:0:2:750
# A:<locale>30/<chance>1
F:SUST_STR | EASY_KNOW

N:371:Sustain Intelligence
G:=:r
I:45:11:0:0
W:30:0:2:600
# A:<locale>30/<chance>1
F:SUST_INT | EASY_KNOW

N:372:Sustain Wisdom
G:=:r
I:45:12:0:0
W:30:0:2:600
# A:<locale>30/<chance>1
F:SUST_WIS | EASY_KNOW

N:373:Sustain Constitution
G:=:r
I:45:13:0:0
W:30:0:2:750
# A:<locale>30/<chance>1
F:SUST_CON | EASY_KNOW

N:374:Sustain Dexterity
G:=:r
I:45:14:0:0
W:30:0:2:750
# A:<locale>30/<chance>1
F:SUST_DEX | EASY_KNOW

N:375:Sustain Charisma
G:=:r
I:45:15:0:0
W:30:0:2:500
# A:<locale>30/<chance>1
F:SUST_CHR | EASY_KNOW
A:100:30 to 100

N:376:Protection
G:=:r
I:45:16:0:0
W:10:0:2:500
# A:<locale>10/<chance>1
D:It makes you hard to hit in melee combat.
A:100:10 to 100

N:377:Acid
G:=:r
I:45:17:0:0
W:50:0:2:3000
# A:<locale>50/<chance>1
P:0:0d0:0:0:15
F:RES_ACID | IGNORE_ACID | BRAND_ACID | ACTIVATE | EASY_KNOW
D:It also allows you to attack your enemies aided by acid once in a while.
D:It helps with acid-based spells.
E:RING_ACID:50+d50
A:100:50 to 100

N:378:Flames
G:=:r
I:45:18:0:0
W:50:0:2:3000
# A:<locale>50/<chance>1
P:0:0d0:0:0:15
F:RES_FIRE | IGNORE_FIRE | BRAND_FIRE | ACTIVATE | EASY_KNOW
D:It also allows you to attack your enemies aided by fire once in a while.
D:It helps with fire-based spells.
E:RING_FLAMES:50+d50
A:100:50 to 100

N:379:Ice
G:=:r
I:45:19:0:0
W:50:0:2:3000
# A:<locale>50/<chance>1
P:0:0d0:0:0:15
F:RES_COLD | IGNORE_COLD | BRAND_COLD | ACTIVATE | EASY_KNOW
D:It also allows you to attack your enemies aided by cold once in a while.
D:It helps with ice-based spells.
E:RING_ICE:50+d50
A:100:50 to 100

N:380:Poison Resistance
G:=:r
I:45:20:0:0
W:60:0:2:16000
# A:<locale>60/<chance>2
F:RES_POIS | EASY_KNOW

N:381:Free Action
G:=:r
I:45:21:0:0
W:20:0:2:1500
# A:<locale>20/<chance>1
F:FREE_ACT | EASY_KNOW
A:100:20 to 100

N:382:See Invisible
G:=:r
I:45:22:0:0
W:30:0:2:340
# A:<locale>30/<chance>1
F:SEE_INVIS | EASY_KNOW
A:100:30 to 100

N:383:Searching
G:=:r
I:45:23:0:0
W:5:0:2:250
# A:<locale>5/<chance>1
F:SEARCH1 | HIDE_TYPE
A:100:5 to 100

N:384:Strength
G:=:r
I:45:24:0:0
W:30:0:2:500
# A:<locale>30/<chance>1
F:STR1 | SUST_STR | HIDE_TYPE
A:100:10 to 100

N:385:Intelligence
G:=:r
I:45:25:0:0
W:30:0:2:500
# A:<locale>30/<chance>1
F:INT1 | SUST_INT | HIDE_TYPE
A:100:30 to 100

N:386:Dexterity
G:=:r
I:45:26:0:0
W:30:0:2:500
# A:<locale>30/<chance>1
F:DEX1 | SUST_DEX | HIDE_TYPE
A:100:30 to 100

N:387:Constitution
G:=:r
I:45:27:0:0
W:30:0:2:500
# A:<locale>30/<chance>1
F:CON1 | SUST_CON | HIDE_TYPE
A:100:30 to 100

N:388:Accuracy
G:=:r
I:45:28:0:0
W:20:0:2:500
# A:<locale>20/<chance>1
D:It allows you a higher chance of hitting your enemies, and hitting them hard.
A:100:20 to 100

N:389:Damage
G:=:r
I:45:29:0:0
W:20:0:2:500
# A:<locale>20/<chance>1
D:It allows you to attack with extra damage once in a while.
A:100:20 to 100

G:=:r
I:45:30:0:0
W:40:0:2:1000
# A:<locale>40/<chance>1
D:It affects both of your combat qualities.
A:100:40 to 100

N:391:Speed
G:=:r
I:45:31:0:0
W:80:0:2:100000
# A:<locale>80/<chance>1
F:SPEED1 | HIDE_TYPE
A:100:75 to 100

# The Ring of Barahir -- see artifact list

N:392:& Ring~
G:=:r
I:45:32:0:0
W:50:0:2:65000
F:INSTA_ART

# The Ring of Tulkas -- see artifact list

N:393:& Ring~
G:=:r
I:45:33:0:0
W:90:0:2:150000
F:INSTA_ART

# The Ring of Power (Narya) -- see artifact list

N:394:& Ring~
G:=:r
I:45:34:0:0
W:80:0:2:100000
F:INSTA_ART

# The Ring of Power (Nenya) -- see artifact list

N:395:& Ring~
G:=:r
I:45:35:0:0
W:90:0:2:200000
F:INSTA_ART

# The Ring of Power (Vilya) -- see artifact list

N:396:& Ring~
G:=:r
I:45:36:0:0
W:100:0:2:300000
F:INSTA_ART

# The Ring of Power (The One Ring) -- see artifact list

N:397:& Ring~
G:=:y
I:45:37:0:0
W:110:0:2:5000000
F:INSTA_ART

N:398:Sparks
G:=:r
I:45:38:0:0
W:50:0:2:3000
# A:<locale>50/<chance>1
P:0:0d0:0:0:15
F:RES_ELEC | IGNORE_ELEC | EASY_KNOW
D:It also allows you to attack your enemies aided by lightning once in a while.
D:It helps with electricity-based spells.

# The Ring of Duilin -- see artifact list

N:399:& Ring~
G:=:r
I:45:38:0:0
W:50:0:2:65000
F:INSTA_ART

# The ring of Voronwe

N:400:& Ring~
G:=:r
I:45:39:0:0
W:50:0:2:50000
F:INSTA_ART

N:401:& Iron Ring~
G:=:s
I:45:42:0:0
W:5:0:2:50
# A:<locale>5/<chance>1
P:0:0d0:0:0:0
F:INSTA_EGO

N:402:& Silver Ring~
G:=:w
I:45:43:0:0
W:5:0:2:1000
# A:<locale>15/<chance>1
P:0:0d0:0:0:0
F:INSTA_EGO

N:403:& Gold Ring~
G:=:y
I:45:44:0:0
W:5:0:2:5000
# A:<locale>30/<chance>1
P:0:0d0:0:0:0
F:INSTA_EGO

N:404:& Mithril Ring~
G:=:B
I:45:45:0:0
W:5:0:2:15000
# A:<locale>45/<chance>1
P:0:0d0:0:0:0
F:INSTA_EGO

N:405:DOOM
G:":o
I:40:0:-5:0
W:50:0:3:0
# A:<locale>50/<chance>1
F:LIGHT_CURSE | STR1 | INT1 | WIS1 | DEX1 | CON1 | CHR1 | HIDE_TYPE

N:406:Teleportation
G:":o
I:40:1:0:0
W:15:0:3:0
# A:<locale>15/<chance>1
F:LIGHT_CURSE | TELEPORT | EASY_KNOW
A:100:10 to 100

N:407:Adornment
G:":o
I:40:2:0:0
W:15:0:3:20
# A:<locale>15/<chance>1
F:EASY_KNOW
D:It is a very nice amulet, made from multiple kinds of metal, with a nice leather
D:strip to bind it around your neck. You will surely look very smart with it.
A:30:10 to 100

N:408:Slow Digestion
G:":o
I:40:3:0:0
W:15:0:3:200
# A:<locale>15/<chance>1
F:SLOW_DIGEST | EASY_KNOW
A:100:15 to 100

N:409:Resist Acid
G:":o
I:40:4:0:0
W:20:0:3:300
# A:<locale>20/<chance>1
F:RES_ACID | IGNORE_ACID | EASY_KNOW
A:100:10 to 100

N:410:Searching
G:":o
I:40:5:0:0
W:30:0:3:600
# A:<locale>30/<chance>4
F:SEARCH1 | HIDE_TYPE
A:100:15 to 100

##### Amulets #####

N:411:Wisdom
G:":o
I:40:6:0:0
W:20:0:3:500
# A:<locale>20/<chance>1
F:WIS1 | SUST_WIS | HIDE_TYPE
A:100:20 to 100

N:412:Charisma
G:":o
I:40:7:0:0
W:20:0:3:500
# A:<locale>20/<chance>1
F:CHR1 | SUST_CHR | HIDE_TYPE
A:100:20 to 100

N:413:the Magi
G:":o
I:40:8:0:0
W:50:0:3:30000
# A:<locale>50/<chance>4
P:0:0d0:0:0:3
F:FREE_ACT | SEE_INVIS | SEARCH1 | SUST_INT | INT1 | RES_CONFU | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | HIDE_TYPE
A:12:70 to 100

# The Amulet of Carlammas -- see artifact list

N:414:& Amulet~
G:":o
I:40:10:0:0
W:50:0:3:60000
F:INSTA_ART

# The Amulet of Ingwe -- see artifact list

N:415:& Amulet~
G:":o
I:40:11:0:0
W:60:0:3:90000
F:INSTA_ART

# The Necklace of the Dwarves -- see artifact list

N:416:& Necklace~
G:":o
I:40:12:0:0
W:70:0:3:75000
F:INSTA_ART

N:417:& Wooden Torch~
G:~:u
I:39:0:4000:0
W:1:0:30:2
# A:<locale>1/<chance>1
P:0:1d1:0:0:0
F:EASY_KNOW
D:It is a stout piece of wood, with oil-dripping cloth wound around the top.
A:140:1 to 40

N:418:& Brass Lantern~
G:~:U
I:39:1:7500:0
W:3:0:50:35
# A:<locale>3/<chance>1
P:0:1d1:0:0:0
F:EASY_KNOW | IGNORE_FIRE
D:It is a lantern, made of brass, fueled by oil.

N:419:& Lamp~ of the Noldor
G:~:b
I:39:2:7500:0
W:3:0:50:3500
# A:<locale>15/<chance>1
P:0:1d1:0:0:0
F:EASY_KNOW | IGNORE_FIRE
D:It is a lantern, with a precious jewel, made by the Noldor in ages past, inside.
D:The jewel shines with a powerful, faintly bluish light.

##### Objects 500 to 511 are the "Special Artifacts" #####

# These objects do not specify "full names" because the artifact name
# is added in "obj-desc.c" based on the artifact index ("i_ptr->name1").
#
# These objects do specify a "base name", which is used when the object
# is "aware" (always true for lites)
#
# The Lites (and the One Ring) specify "physical colors", which
# over-ride the "flavor" colors, if any.  Note that the "One Ring"
# also has a specific check for "unknown" in which it changes its
# name to "a plain gold ring".  See "obj-desc.c"
#
# Note that ALL artifacts are given "IGNORE_ACID/ELEC/FIRE/COLD",
# so we do not need to specify that here.
#
# Note that the "INSTA_ART" flag is used to prevent these objects from
# being created without also turning them into artifacts.  This flag
# must be specified both here and in the artifact template.
#
# The only reason for having six different "ring" templates and three
# different "amulet" templates is to allow each "special artifact" to
# have a different "color" and "flavor", and also to allow the use of
# special "base names" (such as "Necklace").

# The Phial of Galadriel -- see artifact list

N:420:& Phial~
G:~:y
I:39:4:0:0
W:1:0:10:10000
P:0:1d1:0:0:0
F:INSTA_ART

# The Star of Elendil -- see artifact list

N:421:& Star~
G:~:y
I:39:5:0:0
W:30:0:5:25000
P:0:1d1:0:0:0
F:INSTA_ART

# The Arkenstone of Thrain -- see artifact list

N:422:& Arkenstone~
G:~:y
I:39:6:0:0
W:60:0:5:60000
P:0:1d1:0:0:0
F:INSTA_ART

## XXX 399 XXX ##

##### Dragon Scale Mail #####

N:423:Black Dragon Scale Mail~
G:[:s
I:38:1:0:0
W:60:0:200:30000
# A:<locale>60/<chance>8
P:30:2d4:-2:0:10
F:RES_ACID | ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:Gleaming black scales, held together by pure energy, create this awesome armor.
E:ACID_BALL:450+1d450
A:12:50 to 100

N:424:Blue Dragon Scale Mail~
G:[:b
I:38:2:0:0
W:40:0:200:35000
# A:<locale>40/<chance>8
P:30:2d4:-2:0:10
F:RES_ELEC | ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:Gleaming blue scales, held together by pure energy, create this awesome armor.
E:DRAGON_BLUE:450+1d450
A:12:50 to 100

N:425:White Dragon Scale Mail~
G:[:w
I:38:3:0:0
W:50:0:200:40000
# A:<locale>50/<chance>8
P:30:2d4:-2:0:10
F:RES_COLD | ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:Gleaming white scales, held together by pure energy, create this awesome armor.
E:COLD_BALL100:450+1d450
A:12:50 to 100

N:426:Red Dragon Scale Mail~
G:[:r
I:38:4:0:0
W:80:0:200:100000
# A:<locale>80/<chance>8
P:30:2d4:-2:0:10
F:RES_FIRE | ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:Gleaming red scales, held together by pure energy, create this awesome armor.
E:DRAGON_RED:450+1d450
A:12:50 to 100

N:427:Green Dragon Scale Mail~
G:[:g
I:38:5:0:0
W:70:0:200:80000
# A:<locale>70/<chance>8
P:30:2d4:-2:0:10
F:RES_POIS | ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:Gleaming green scales, held together by pure energy, create this awesome armor.
E:DRAGON_GREEN:450+1d450
A:12:60 to 100

N:428:Multi-Hued Dragon Scale Mail~
G:[:v
I:38:6:0:0
W:100:0:200:150000
# A:<locale>100/<chance>16
P:30:2d4:-2:0:10
F:RES_ACID | RES_ELEC | RES_FIRE | RES_COLD | RES_POIS | ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:Gleaming scales, whose colour seems to switch between red, white, blue, green and black
D:in a moment, held together by pure energy, create this awesome armor.
E:DRAGON_MULTIHUED:25+1d225
A:3:90 to 100

N:429:Shining Dragon Scale Mail~
G:[:o
I:38:10:0:0
W:65:0:200:60000
# A:<locale>65/<chance>16
P:30:2d4:-2:0:10
F:RES_LITE | RES_DARK | ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:Gleaming glass-like scales, held together by pure energy, create this awesome armor.

N:430:Law Dragon Scale Mail~
G:[:B
I:38:12:0:0
W:80:0:200:80000
# A:<locale>80/<chance>16
P:30:2d4:-2:0:10
F:RES_SOUND | RES_SHARD | ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:Gleaming purple scales, held together by pure energy, create this awesome armor.
E:DRAGON_LAW:300+1d300
A:6:80 to 100

N:431:Bronze Dragon Scale Mail~
G:[:U
I:38:14:0:0
W:55:0:200:30000
# A:<locale>55/<chance>8
P:30:2d4:-2:0:10
F:RES_CONFU | ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:Gleaming bronze-colored scales, held together by pure energy, create this awesome armor.
D:There seems to be some very fine design on the scales.
E:DRAGON_BRONZE:450+1d450
A:12:50 to 100

N:432:Gold Dragon Scale Mail~
G:[:y
I:38:16:0:0
W:65:0:200:40000
# A:<locale>65/<chance>8
P:30:2d4:-2:0:10
F:RES_SOUND | ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:Gleaming golden-hued scales, held together by pure energy, create this awesome armor.
D:A slight vibration seems to blurs the outlines of this armor.
E:DRAGON_GOLD:450+1d450
A:12:50 to 100

N:433:Chaos Dragon Scale Mail~
G:[:v
I:38:18:0:0
W:75:0:200:70000
# A:<locale>75/<chance>16
P:30:2d4:-2:0:10
F:RES_CHAOS | RES_DISEN | ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:Gleaming grey scales, held together by pure energy, create this awesome armor.
D:The colour of the scales seems to change constantly, and the armor itself
D:seems almost alive.
E:DRAGON_CHAOS:300+1d300
A:6:80 to 100

N:434:Balance Dragon Scale Mail~
G:[:v
I:38:20:0:0
W:90:0:200:100000
# A:<locale>90/<chance>16
P:30:2d4:-2:0:10
F:RES_CHAOS | RES_DISEN | RES_SOUND | RES_SHARD | ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:Gleaming pure white scales, held together by pure energy, create this awesome armor.
D:You sense a waft of soothing communion coming from the armor.
E:DRAGON_BALANCE:300+1d300
A:3:95 to 100

N:435:Power Dragon Scale Mail~
G:[:v
I:38:30:0:0
W:110:0:200:300000
# A:<locale>110/<chance>64
P:40:2d4:-3:0:15
F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS | RES_NETHR | RES_NEXUS | RES_CHAOS | RES_LITE | RES_DARK | ACTIVATE | IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
D:Gleaming scales, with multiple colors on each scale in many variants, held together by
D:pure energy, create this awesome armor. The hairs on your skin stand up just looking
D:at it.
E:DRAGON_POWER:300+1d300
A:1:100 to 100

N:436:& Rusty Chain Mail~
G:[:r
I:37:1:-1:0
W:25:0:200:550
# A:<locale>25/<chance>1
P:14:1d4:-5:0:-8
F:STEALTH1
D:It is made from small metal ringlets, each linked to each other.
D:It is quite rusty, and creaks as you move.

# hard armor

N:437:& Metal Scale Mail~
G:[:s
I:37:3:0:0
W:25:0:250:550
# A:<locale>25/<chance>1
P:13:1d4:-2:0:0
D:It is an armor made of metal scales, riveted on a soft leather base, padded on the inside.

N:438:& Chain Mail~
G:[:s
I:37:4:0:0
W:25:0:220:750
# A:<locale>25/<chance>1
P:14:1d4:-2:0:0
D:It is made from small metal ringlets, each linked to each other.

N:439:& Augmented Chain Mail~
G:[:s
I:37:6:0:0
W:30:0:270:900
# A:<locale>30/<chance>1
P:16:1d4:-2:0:0
D:It is made from small metal ringlets, each linked to each other. Underneath
D:is a hard leather armor, padded on the inside.

N:440:& Double Chain Mail~
G:[:s
I:37:7:0:0
W:30:0:250:850
# A:<locale>30/<chance>1
P:16:1d4:-2:0:0
D:It is made from two layers of small metal ringlets, each linked to each other.

N:441:& Bar Chain Mail~
G:[:s
I:37:8:0:0
W:35:0:280:950
# A:<locale>35/<chance>1
P:18:1d4:-2:0:0
D:It is made from small metal bars, each linked to each other. Underneath
D:is a hard leather armor, padded on the inside.

N:442:& Metal Brigandine Armor~
G:[:s
I:37:9:0:0
W:35:0:290:1100
# A:<locale>35/<chance>1
P:19:1d4:-3:0:0
D:It is a chain-mail with extra plates at critical spots.

N:443:& Partial Plate Armor~
G:[:W
I:37:12:0:0
W:45:0:260:1200
# A:<locale>45/<chance>1
P:22:1d6:-3:0:0
D:It is an armor made of metal plates, overlapping each other, protecting your
D:upper body.

N:444:& Metal Lamellar Armor~
G:[:W
I:37:13:0:0
W:45:0:340:1250
# A:<locale>45/<chance>1
P:23:1d6:-3:0:0
D:It is an armor made of metal strips, overlapping each other, protecting your
D:upper body.

N:445:& Full Plate Armor~
G:[:W
I:37:15:0:0
W:45:0:380:1350
# A:<locale>45/<chance>1
P:25:2d4:-3:0:0
D:It is an armor made of metal plates, overlapping each other, protecting your
D:entire body.

N:446:& Ribbed Plate Armor~
G:[:W
I:37:18:0:0
W:50:0:380:1500
# A:<locale>50/<chance>1
P:28:2d4:-3:0:0
D:It is an armor made of metal plates, overlapping each other, protecting your
D:entire body. Each metal plate is reinfoced by thick ridges at the center.

N:447:& Mithril Chain Mail~
G:[:B
I:37:20:0:0
W:55:0:150:7000
# A:<locale>55/<chance>4
P:28:1d4:-1:0:0
F:IGNORE_ACID
D:It is made from small metal ringlets, each linked to each other.
D:The plates are made of Mithril, delved from the deep mines of Moria
D:before the waking of Durin's Bane.

N:448:& Mithril Plate Mail~
G:[:B
I:37:25:0:0
W:60:0:300:15000
# A:<locale>60/<chance>4
P:35:2d4:-3:0:0
F:IGNORE_ACID
D:It is an armor made of metal plates, overlapping each other, protecting your
D:entire body. The plates are made of Mithril, delved from the deep mines
D:of Moria before the waking of Durin's Bane.

N:449:& Adamantite Plate Mail~
G:[:G
I:37:30:0:0
W:75:0:420:20000
# A:<locale>75/<chance>8
P:40:2d4:-4:0:0
F:IGNORE_ACID
D:It is an armor made of metal plates, overlapping each other, protecting your
D:entire body. The plates are made of Adamantite, that priceless metal
D:which no acid can dissolve.

N:450:& Filthy Rag~
G:(:D
I:36:1:0:0
W:0:0:20:1
# A:<locale>0/<chance>1
P:1:0d0:0:0:-1
D:It is a piece of clothing from before Second Age, if you see the state of it.

# soft armor

N:451:& Robe~
G:(:b
I:36:2:0:0
W:1:0:20:4
# A:<locale>1/<chance>50:<locale>1/<chance>1
P:2:0d0:0:0:0
D:It is a robe, made from black cloth.
A:100:1 to 100

N:452:& Soft Leather Armor~
G:(:U
I:36:4:0:0
W:3:0:80:18
# A:<locale>3/<chance>1
P:4:0d0:0:0:0
D:It is a leather armor, made from multiple layers of soft leather.

N:453:& Soft Studded Leather~
G:(:U
I:36:5:0:0
W:3:0:90:35
# A:<locale>3/<chance>1
P:5:1d1:0:0:0
D:It is a leather armor, made from multiple layers of soft leather. It has padding on the
D:inside.

N:454:& Hard Leather Armor~
G:(:U
I:36:6:0:0
W:5:0:100:150
# A:<locale>5/<chance>1
P:6:1d1:-1:0:0
D:It is a leather armor, made from multiple layers of hardened leather.

N:455:& Hard Studded Leather~
G:(:U
I:36:7:0:0
W:10:0:110:200
# A:<locale>10/<chance>1
P:7:1d2:-1:0:0
D:It is a leather armor, made from multiple layers of hardened leather. It has padding on the
D:inside.

N:456:& Leather Scale Mail~
G:(:U
I:36:11:0:0
W:15:0:140:450
# A:<locale>15/<chance>1
P:11:1d1:-1:0:0
D:It is a leather armor, made from scales of hardened leather stitched onto a soft leather
D:base. It is padded on the inside.

### The Cloaks ###

N:457:& Cloak~
G:(:g
I:35:1:0:0
W:1:0:10:3
# A:<locale>1/<chance>20:<locale>1/<chance>1
P:1:0d0:0:0:0
D:It is a cloak, made from tough fabric.
A:100:1 to 100

N:458:& Shadow Cloak~
G:(:D
I:35:6:1:0
W:60:0:5:4000
# A:<locale>60/<chance>4
F:STEALTH1
P:6:0d0:0:0:4
D:It is a cloak, made from elven fabric. Its color seems to change with your surroundings.

N:459:& Small Leather Shield~
G:):U
I:34:2:0:0
W:3:0:50:30
# A:<locale>3/<chance>1
P:2:1d1:0:0:0
D:It is a small shield, made from multiple layers of hardened leather.

N:460:& Small Metal Shield~
G:):s
I:34:3:0:0
W:10:0:65:50
# A:<locale>10/<chance>1
P:3:1d2:0:0:0
D:It is a small shield, made from multiple layers of tough metal.
A:100:15 to 100

N:461:& Large Leather Shield~
G:):U
I:34:4:0:0
W:15:0:100:120
# A:<locale>15/<chance>1
P:4:1d2:0:0:0
D:It is a large shield, made from multiple layers of hardened leather.

N:462:& Large Metal Shield~
G:):s
I:34:5:0:0
W:30:0:120:200
# A:<locale>30/<chance>1
P:5:1d3:0:0:0
D:It is a large, made from multiple layers of tough metal.
A:100:30 to 100

### The shields ###

N:463:& Shield~ of Deflection
G:[:B
I:34:10:0:0
W:70:0:100:10000
# A:<locale>70/<chance>8
P:10:1d1:0:0:10
F:IGNORE_ACID
D:It is a large shield, made of Mithril, delved from the deep mines of Moria
D:before the waking of Durin's Bane. It stays polished under the worst
D:circumstances.

N:464:& Iron Crown~
G:]:s
I:33:10:0:0
W:45:0:20:500
# A:<locale>45/<chance>1
P:0:1d1:0:0:0
D:It is an iron crown, adorned with valorous runes and etchings.
A:100:45 to 100

N:465:& Golden Crown~
G:]:y
I:33:11:0:0
W:45:0:30:1000
# A:<locale>45/<chance>1
P:0:1d1:0:0:0
F:IGNORE_ACID
D:It is a golden crown, adorned with valorous runes and inspiring etchings.
A:100:45 to 100

N:466:& Jewel Encrusted Crown~
G:]:v
I:33:12:0:0
W:50:0:40:2000
# A:<locale>50/<chance>1
P:0:1d1:0:0:0
F:IGNORE_ACID
D:It is a golden crown, adorned with runes and encrusted with large and small gems.
A:100:50 to 100

N:467:& Massive Iron Crown~
G:]:D
I:33:50:0:0
W:44:0:20:1000
P:0:1d1:0:0:0
F:INSTA_ART

N:468:& Hard Leather Cap~
G:]:u
I:32:2:0:0
W:3:0:15:12
# A:<locale>3/<chance>1
P:2:0d0:0:0:0
D:It is a cap, made from multiple layers of hardened leather.
A:100:3 to 100

N:469:& Metal Cap~
G:]:s
I:32:3:0:0
W:10:0:20:30
# A:<locale>10/<chance>1
P:3:1d1:0:0:0
D:It is a conical, metal cap.
A:100:10 to 100

N:470:& Iron Helm~
G:]:s
I:32:5:0:0
W:20:0:75:75
# A:<locale>20/<chance>1
P:5:1d3:0:0:0
D:It is a helmet, made from iron, in a classical shape.
A:100:20 to 100

N:471:& Steel Helm~
G:]:W
I:32:6:0:0
W:40:0:60:200
# A:<locale>40/<chance>1
P:6:1d3:0:0:0
D:It is a large helmet, made from steel, with a face-plate.
A:100:40 to 100

### The Gloves ###

N:472:& Set~ of Leather Gloves
G:]:U
I:31:1:0:0
W:1:0:5:3
# A:<locale>1/<chance>1
P:1:0d0:0:0:0
D:It is a set of gloves, made from thick leather.
A:100:1 to 100

N:473:& Set~ of Gauntlets
G:]:U
I:31:2:0:0
W:10:0:25:35
# A:<locale>10/<chance>1
P:2:1d1:0:0:0
D:It is a set of gauntlets made from metal.
A:100:10 to 100

N:474:& Set~ of Cesti
G:]:W
I:31:5:0:0
W:50:0:40:100
# A:<locale>50/<chance>1
P:5:1d1:0:0:0
D:It is a set of leather gloves, equipped with iron ridges and rivets designed
D:to deal crushing blows to your enemies.

##### Armor #####

N:475:& Pair~ of Soft Leather Boots
G:]:U
I:30:2:0:0
W:3:0:20:7
# A:<locale>3/<chance>1
P:2:1d1:0:0:0
D:It is a pair of boots, made from soft leather.

N:476:& Pair~ of Hard Leather Boots
G:]:U
I:30:3:0:0
W:5:0:40:12
# A:<locale>5/<chance>1
P:3:1d1:0:0:0
D:It is a pair of boots, made from hard leather.

N:477:& Pair~ of Metal Shod Boots
G:]:s
I:30:6:0:0
W:20:0:80:50
# A:<locale>20/<chance>1
P:6:1d1:0:0:0
D:It is a pair of boots, made from hard leather, and reinfoced with steel.

##### Edged Weapons #####

N:478:& Broken Dagger~
G:|:D
I:23:1:0:0
W:0:0:5:1
# A:<locale>0/<chance>1
P:0:1d1:-2:-4:0
D:It is a dagger with a broken blade.

N:479:& Broken Sword~
G:|:D
I:23:2:0:0
W:0:0:30:2
# A:<locale>0/<chance>1
P:0:1d2:-2:-4:0
D:It is a sword with about half of the blade left.

N:480:& Dagger~
G:|:W
I:23:4:0:0
W:0:0:12:10
# A:<locale>0/<chance>1:<locale>5/<chance>1:<locale>10/<chance>1:<locale>20/<chance>1
P:0:1d4:0:0:0
A:100:0 to 100

N:481:& Main Gauche~
G:|:W
I:23:5:0:0
W:3:0:30:25
# A:<locale>3/<chance>1
P:0:1d5:0:0:0
D:It is somewhat larger than a dagger, yet not as large as a sword.
A:100:3 to 100

N:482:& Rapier~
G:|:W
I:23:7:0:0
W:5:0:40:42
# A:<locale>5/<chance>1
P:0:1d6:0:0:0
D:It has no edges, but a very sharp point.
A:100:5 to 100

N:483:& Small Sword~
G:|:W
I:23:8:0:0
W:5:0:75:48
# A:<locale>5/<chance>1
P:0:1d6:0:0:0
D:It is a plain but small sword.

N:484:& Short Sword~
G:|:W
I:23:10:0:0
W:5:0:80:90
# A:<locale>5/<chance>1
P:0:1d7:0:0:0
D:It is a plain but small sword.
A:100:5 to 100

N:485:& Sabre~
G:|:W
I:23:11:0:0
W:5:0:50:50
# A:<locale>5/<chance>1
P:0:1d7:0:0:0
D:It is a thin, curved sword.

N:486:& Cutlass~
G:|:W
I:23:12:0:0
W:5:0:110:85
# A:<locale>5/<chance>1
P:0:1d7:0:0:0
D:It is a thin, curved sword.
A:100:5 to 100

N:487:& Tulwar~
G:|:W
I:23:15:0:0
W:5:0:100:200
# A:<locale>5/<chance>1
P:0:2d4:0:0:0
D:It is a short, curved sword.
A:100:5 to 100

N:488:& Broad Sword~
G:|:W
I:23:16:0:0
W:10:0:150:255
# A:<locale>10/<chance>15:<locale>10/<chance>1
P:0:2d5:0:0:0
D:It is a plain but large sword.
A:50:10 to 100

N:489:& Long Sword~
G:|:W
I:23:17:0:0
W:10:0:130:300
# A:<locale>10/<chance>20:<locale>10/<chance>1
P:0:2d5:0:0:0
D:It is a plain and normal-sized sword.
A:50:10 to 100

N:490:& Scimitar~
G:|:W
I:23:18:0:0
W:10:0:130:250
# A:<locale>10/<chance>1
P:0:2d5:0:0:0
D:It is a broad, curved blade with a plain handle.
A:100:10 to 100

N:491:& Katana~
G:|:W
I:23:20:0:0
W:20:0:120:400
# A:<locale>20/<chance>1
P:0:3d4:0:0:0
F:COULD2H
D:It is a long, thin and razor-sharp sword.
A:100:20 to 100

N:492:& Bastard Sword~
G:|:W
I:23:21:0:0
W:15:0:140:350
# A:<locale>15/<chance>1
P:0:3d4:0:0:0
F:COULD2H
D:A sword meant for use in one hand or both hands.
A:100:15 to 100

N:493:& Two-Handed Sword~
G:|:W
I:23:25:0:0
W:30:0:200:775
# A:<locale>30/<chance>40:<locale>30/<chance>1
P:0:3d6:0:0:0
F:MUST2H
D:It is a plain but very large sword.

N:494:& Executioner's Sword~
G:|:r
I:23:28:0:0
W:40:0:260:850
# A:<locale>40/<chance>1
P:0:4d5:0:0:0
F:MUST2H
D:It is a very large sword with an ornamental handle.
A:100:40 to 100

N:495:& Blade~ of Chaos
G:|:v
I:23:30:0:0
W:70:0:180:4000
# A:<locale>70/<chance>8
P:0:6d5:0:0:0
F:RES_CHAOS
D:It is a sword with an intricate design written on it. The blade doesn't
D:seem quite straight, but it is difficult to see where it is bent. The outlines
D:shimmer if you look at it.
A:20:70 to 100

N:496:& Spear~
G:/:s
I:22:2:0:0
W:5:0:50:36
# A:<locale>5/<chance>1
P:0:1d6:0:0:0
D:It is a light spear, with a sharp point.
A:100:5 to 100

N:497:& Awl-Pike~
G:/:s
I:22:4:0:0
W:10:0:160:340
# A:<locale>10/<chance>1
P:0:1d8:0:0:0
F:COULD2H
D:It is a smaller polearm, adorned with a sharp blade.
A:100:10 to 100

N:498:& Trident~
G:/:y
I:22:5:0:0
W:5:0:70:120
# A:<locale>5/<chance>1
P:0:1d8:0:0:0
F:COULD2H
D:It is a large spear, with a triple blade at the top.
A:100:5 to 100

N:499:& Pike~
G:/:s
I:22:8:0:0
W:15:0:160:358
# A:<locale>15/<chance>1
P:0:2d5:0:0:0
F:COULD2H
D:It is a full-sized polearm, with a sharp blade at the end.
A:100:15 to 100

##### Polearms #####

N:500:& Beaked Axe~
G:/:s
I:22:10:0:0
W:15:0:180:408
# A:<locale>15/<chance>1
P:0:2d6:0:0:0
F:COULD2H
D:It is a large axe, with an inwardly-curved head.
A:100:15 to 100

N:501:& Broad Axe~
G:/:s
I:22:11:0:0
W:15:0:160:304
# A:<locale>15/<chance>1
P:0:2d6:0:0:0
F:COULD2H
D:It is an axe with a large blade.
A:100:15 to 100

N:502:& Glaive~
G:/:s
I:22:13:0:0
W:20:0:190:363
# A:<locale>20/<chance>1
P:0:2d6:0:0:0
F:COULD2H
D:It is a broad-bladed polearm, in which the edges curve backwards near the point.
A:100:20 to 100

N:503:& Halberd~
G:/:s
I:22:15:0:0
W:25:0:190:430
# A:<locale>25/<chance>1
P:0:3d5:0:0:0
F:COULD2H
D:It is a polearm with an axe-blade (spiked on the back) and a spear point at the top.
A:100:25 to 100

N:504:& Scythe~
G:/:s
I:22:17:0:0
W:45:0:250:800
# A:<locale>45/<chance>1
P:0:5d3:0:0:0
F:COULD2H
D:It is a scythe with a large and sharp blade at the end.
A:100:45 to 100

N:505:& Lance~
G:/:s
I:22:20:0:0
W:10:0:300:230
# A:<locale>10/<chance>1
P:0:2d8:0:0:0
F:MUST2H
D:It is a very large and very heavy spear, with a sharp point.
D:Because of it's size, it is difficult to wield.
A:100:10 to 100

N:506:& Battle Axe~
G:/:s
I:22:22:0:0
W:15:0:170:334
# A:<locale>15/<chance>1
P:0:2d8:0:0:0
F:COULD2H
D:It is an axe made for killing, with a large double blade at the top.
D:A favorite weapon of dwarves.
A:100:15 to 100

N:507:& Great Axe~
G:/:s
I:22:25:0:0
W:40:0:230:500
# A:<locale>40/<chance>1
P:0:4d4:0:0:0
F:MUST2H
D:It is a full-sized axe, with a heavy and sharp double blade.
D:Only the greatest warriors can wield it well, since it requires a lot of strength.
A:100:40 to 100

N:508:& Lochaber Axe~
G:/:D
I:22:28:0:0
W:45:0:250:750
# A:<locale>45/<chance>1
P:0:3d8:0:0:0
F:COULD2H
D:It is a somewhat short but very sharp axe. It has a nice balance.
A:100:45 to 100

N:509:& Scythe~ of Slicing
G:/:r
I:22:30:0:0
W:60:0:250:3500
# A:<locale>60/<chance>4
P:0:8d4:0:0:0
F:MUST2H
D:It is a large and intimidating scythe, the shaft is inscribed with various runes.
A:33:60 to 100

N:510:& Whip~
G:\:D
I:21:2:0:0
W:3:0:30:30
# A:<locale>3/<chance>1
P:0:1d6:0:0:0
D:Multiple thick leather strips attached to a short woorden staff.
A:100:3 to 100

N:511:& Quarterstaff~
G:\:U
I:21:3:0:0
W:10:0:150:200
# A:<locale>10/<chance>1
P:0:1d9:0:0:0
F:COULD2H
D:It is a stout stick, hard yet resilient and somewhat longer than yourself.
A:100:10 to 100

N:512:& Mace~
G:\:D
I:21:5:0:0
W:5:0:120:130
# A:<locale>5/<chance>1
P:0:2d4:0:0:0
F:COULD2H
D:It is a wooden handle with an iron weight at the end.
A:100:5 to 100

##### Hafted Weapons #####

N:513:& Ball-and-Chain~
G:\:D
I:21:6:0:0
W:20:0:150:200
# A:<locale>20/<chance>1
P:0:2d4:0:0:0
F:COULD2H
D:It is a spiked ball attached to a wooden handle by a length of chain.
A:100:20 to 100

N:514:& War Hammer~
G:\:D
I:21:8:0:0
W:5:0:120:225
# A:<locale>5/<chance>1
P:0:3d3:0:0:0
F:COULD2H
D:It is a heavy hammer.
A:100:5 to 100

N:515:& Lucerne Hammer~
G:\:B
I:21:10:0:0
W:10:0:120:376
# A:<locale>10/<chance>1
P:0:2d5:0:0:0
F:COULD2H
D:It is a large hammer, but with nasty-looking spikes at the head.
A:100:10 to 100

N:516:& Morning Star~
G:\:D
I:21:12:0:0
W:10:0:150:396
# A:<locale>10/<chance>1
P:0:2d6:0:0:0
F:COULD2H
D:It is a wooden handle with a spiked ball of iron at the end.
A:100:10 to 100

N:517:& Flail~
G:\:D
I:21:13:0:0
W:10:0:150:353
# A:<locale>10/<chance>1
P:0:2d6:0:0:0
F:COULD2H
D:It is a large handle, with a short chain and a iron cilinder attached at the end.
A:100:10 to 100

N:518:& Lead-Filled Mace~
G:\:D
I:21:15:0:0
W:15:0:180:502
# A:<locale>15/<chance>1
P:0:3d4:0:0:0
F:COULD2H
D:It is a wooden handle with an iron weight, filled with lead, at the end.
A:100:15 to 100

N:519:& Two-Handed Flail~
G:\:y
I:21:18:0:0
W:45:0:280:590
# A:<locale>45/<chance>1
P:0:3d6:0:0:0
F:MUST2H
D:It is a large handle, with a short chain and a heavy iron cilinder attached at the end.

N:520:& Mace~ of Disruption
G:\:v
I:21:20:0:0
W:80:0:400:4300
# A:<locale>80/<chance>8
P:0:5d8:0:0:0
F:SLAY_UNDEAD | MUST2H
D:It is a heavy mace, the staff is inscribed with many runes. When wielding
D:it, you seem strangely eager to bash undead creatures with it.
A:20:80 to 100

##### "Morgoth Artifacts" #####

# These objects, like objects are never created
# without being turned into artifacts.  This simplifies the
# code for "killing the winner monster".

N:521:& Mighty Hammer~
G:\:D
I:21:50:0:0
W:15:0:200:1000
P:0:3d9:0:0:0
F:INSTA_ART

##### Shovels and Picks #####

N:522:& Shovel~
G:\:s
I:20:1:1:0
W:1:0:60:10
# A:<locale>5/<chance>16
P:0:1d2:0:0:0
F:TUNNEL1
D:It is a normal-looking shovel.
A:50:5 to 100

N:523:& Gnomish Shovel~
G:\:G
I:20:2:2:0
W:20:0:60:100
# A:<locale>20/<chance>4
P:0:1d2:0:0:0
F:TUNNEL1
D:It is a larger than usual shovel.

N:524:& Dwarven Shovel~
G:\:B
I:20:3:3:0
W:40:0:120:200
# A:<locale>40/<chance>1
P:0:1d3:0:0:0
F:TUNNEL1
D:It is a strange shovel: the handle is shorter than usual, but the blade is much larger.
D:You can see its made for a short, strong worker.

N:525:& Pick~
G:\:s
I:20:4:1:0
W:5:0:150:50
# A:<locale>10/<chance>16
P:0:1d3:0:0:0
F:TUNNEL1 | COULD2H
D:It is a normal pick.
A:33:30 to 100

N:526:& Orcish Pick~
G:\:g
I:20:5:2:0
W:30:0:150:300
# A:<locale>30/<chance>4
P:0:1d3:0:0:0
F:TUNNEL1 | COULD2H
D:It is a larger than usual pick.

N:527:& Dwarven Pick~
G:\:b
I:20:6:3:0
W:50:0:200:600
# A:<locale>50/<chance>1
P:0:1d4:0:0:0
F:TUNNEL1 | COULD2H
D:It is a strange pick: the handle is shorter than usual, but the head is much heavier.
D:You can see its made for a short, strong worker.

##### Bows, Crossbows, Slings #####

N:528:& Sling~
G:}:u
I:19:2:0:0
W:1:0:5:5
# A:<locale>1/<chance>1
D:It is a sling consisting of a strip of leather.
A:100:1 to 100

N:529:& Short Bow~
G:}:U
I:19:12:0:0
W:3:0:30:50
# A:<locale>3/<chance>1
D:It is a small bow.
A:100:3 to 100

N:530:& Long Bow~
G:}:U
I:19:13:0:0
W:10:0:40:120
# A:<locale>10/<chance>1
D:It is a large and powerful bow.
A:100:10 to 100

N:531:& Light Crossbow~
G:}:s
I:19:23:0:0
W:15:0:110:140
# A:<locale>15/<chance>1
D:It is a small crossbow, with heavy wooden arms.
A:100:15 to 100

N:532:& Heavy Crossbow~
G:}:s
I:19:24:0:0
W:30:0:200:300
# A:<locale>30/<chance>1
D:It is a large crossbow, with heavy iron arms.
A:100:30 to 100

N:533:& Hobbit Sling~
G:}:u
I:19:33:0:0
W:1:0:5:1000
# A:<locale>2/<chance>5
D:It is a sling consisting of a finely crafted piece of leather, with some
D:hobbit inscriptions upon it.

N:534:& Elven Long Bow~
G:}:U
I:19:34:0:0
W:10:0:20:12000
# A:<locale>40/<chance>4
D:This is the fabled bow of the Elves, a large bow, made of deep brown wood, with
D:runes inscribed lightly upon it.

N:535:& Broken Bolt~
G:{:s
I:18:0:0:0
W:1:0:2:1
# A:<locale>1/<chance>15:<locale>1/<chance>1
P:0:1d3:0:0:0
D:It is a crossbow-bolt with the point broken off.

N:536:& Bolt~
G:{:s
I:18:1:0:0
W:3:0:3:2
# A:<locale>3/<chance>25:<locale>3/<chance>1
P:0:1d5:0:0:0
D:It is a crossbow-bolt, with a metal point.
A:100:3 to 100
M:100:6d7

N:537:& Seeker Bolt~
G:{:B
I:18:2:0:0
W:65:0:3:25
# A:<locale>65/<chance>4
P:0:4d5:0:0:0
D:It is a large crossbow-bolt, with a nasty-looking barbed metal point.
A:50:65 to 100
M:100:6d7

##### Missiles #####

N:538:& Crooked Arrow~
G:{:U
I:17:0:0:0
W:1:0:1:1
# A:<locale>1/<chance>5:<locale>1/<chance>1
P:0:1d2:0:0:0
D:It is a long arrow, but some of the fletching seems loose.

N:539:& Arrow~
G:{:U
I:17:1:0:0
W:3:0:2:1
# A:<locale>3/<chance>15:<locale>3/<chance>1
P:0:1d4:0:0:0
D:It is a long arrow, with feather fletching, and a small metal point.
A:100:3 to 100
M:100:6d7

#G:char:color
#I:tval:sval:pval
#W:level:extra:wgt:cost
#A:chance
#P:ac:dam dice:dam sides:hit:dam:to ac
N:540:& Seeker Arrow~
G:{:G
I:17:2:0:0
W:55:0:2:20
# A:<locale>55/<chance>2
P:0:4d4:0:0:0
D:It is a very long arrow, with fletching, and a large, hooked, point.
A:50:55 to 100
M:100:6d7

N:541:& Rounded Pebble~
G:{:s
I:16:0:0:0
W:0:0:4:1
# A:<locale>0/<chance>1
P:0:1d2:0:0:0
D:It is a smooth, rounded piece of rock.
A:100:0 to 100
M:100:6d7

N:542:& Iron Shot~
G:{:s
I:16:1:0:0
W:3:0:5:2
# A:<locale>3/<chance>1
P:0:1d3:0:0:0
D:It is a small, dense iron ball.
A:100:3 to 100
M:100:6d7

N:543:& Lead Shot~
G:{:s
I:16:2:0:0
W:3:0:6:4
# A:<locale>12/<chance>2
P:0:1d5:0:0:0
D:It is a small, dense iron ball. It feels heavy, since it is weightened with a lead core.

N:544:& Ruined chest~
G:~:y
I:7:0:0:0
W:0:0:250:0
# A:<locale>75/<chance>1
D:It is a heavy, small chest of steel, with reinforced edges.
D:It seems to have been blown up from the inside, and there are
D:multiple jagged, gaping holes in the sides and top. Needless to
D:say it is quite empty.
A:100:75 to 100

##### Chests #####

N:545:& Small wooden chest~
G:~:y
I:7:1:0:0
W:5:0:250:20
# A:<locale>5/<chance>1
P:0:2d3:0:0:0
D:It is a heavy, small chest of dense, dark brown wood with reinforced edges.
A:100:5 to 100

N:546:& Small iron chest~
G:~:y
I:7:2:0:0
W:25:0:300:100
# A:<locale>25/<chance>1
P:0:2d4:0:0:0
D:It is a heavy, small chest of iron, with reinforced edges.
A:100:25 to 100

N:547:& Small steel chest~
G:~:y
I:7:3:0:0
W:45:0:500:200
# A:<locale>45/<chance>1
P:0:2d4:0:0:0
D:It is a heavy, small chest of steel, with reinforced edges.
D:It is decorated with diverse incisions.
A:100:45 to 100

N:548:& Large wooden chest~
G:~:y
I:7:5:0:0
W:15:0:500:60
# A:<locale>15/<chance>1
P:0:2d5:0:0:0
D:It is a heavy, very large chest of dense, dark brown wood with reinforced edges
D:and strip running around it.
A:100:15 to 100

N:549:& Large iron chest~
G:~:y
I:7:6:0:0
W:35:0:1000:150
# A:<locale>35/<chance>1
P:0:2d6:0:0:0
D:It is a heavy, large chest of iron, with reinforced edges.
A:100:35 to 100

N:550:& Large steel chest~
G:~:y
I:7:7:0:0
W:55:0:1000:250
# A:<locale>55/<chance>1
P:0:2d6:0:0:0
D:It is a heavy, large chest of steel, with reinforced edges.
D:It is decorated with diverse incisions.
A:100:55 to 100

##### Various Stuff #####

N:551:& Iron Spike~
G:~:W
I:5:0:0:0
W:1:0:10:1
# A:<locale>1/<chance>1
P:0:1d1:0:0:0
D:A small piece of metal, pointed at one end. It can be used to jam a lock in a door.
A:75:1 to 100
F:EASY_KNOW
M:100:6d7

# reserved for artifact rods:
# sval 45 and up

##### Junk #####

N:552:& Shard~ of Pottery
G:~:r
I:3:3:0:0
W:0:0:5:0
# A:<locale>0/<chance>1
P:0:1d1:0:0:0
D:This may have belonged to a hero's commerative Vase, a deceased hero's urn, or
D:to a beggar's mug. It is not recognizable anymore.
F:EASY_KNOW

N:553:& Broken Stick~
G:~:r
I:3:6:0:0
W:0:0:3:0
# A:<locale>0/<chance>1
P:0:1d1:0:0:0
D:Nobody can tell if this was bow, quarterstaff or firewood.
F:EASY_KNOW

N:554:& Empty Bottle~
G:!:w
I:2:1:0:0
W:0:0:2:0
# A:<locale>0/<chance>1
P:0:1d1:0:0:0
D:It is a bottle. No trace of the contents remains.
F:EASY_KNOW

##### Skeletons #####

N:555:& Broken Skull~
G:~:w
I:1:1:0:0
W:0:0:1:0
# A:<locale>0/<chance>1
P:0:1d1:0:0:0
D:Empty eyes stare back at you, and ants resent your disturbance.
F:EASY_KNOW

N:556:& Broken Bone~
G:~:w
I:1:2:0:0
W:0:0:2:0
# A:<locale>0/<chance>1
P:0:1d1:0:0:0
D:It's broken en scoured clean.
F:EASY_KNOW

N:557:& Skeleton~
G:~:w
I:1:3:0:0
W:1:0:10:0
# A:<locale>1/<chance>1
P:0:1d1:0:0:0
D:You cannot really see if this is complete, and if so, what it was.
F:EASY_KNOW
