// Microsoft Visual C++ generated resource script.
//
#include "resource1.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "Windows.h"
#include "../Common/Version.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// English (United States) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE 
BEGIN
    "resource1.h\0"
END

2 TEXTINCLUDE 
BEGIN
    "#include ""afxres.h""\r\n"
    "#include ""../Common/Version.h""\0"
END

3 TEXTINCLUDE 
BEGIN
    "\0"
END

#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// Version
//

VS_VERSION_INFO VERSIONINFO
 FILEVERSION MAJOR_VERSION,MINOR_VERSION,BUILD_VERSION,BUILD_REVISION
 PRODUCTVERSION MAJOR_VERSION,MINOR_VERSION,BUILD_VERSION,BUILD_REVISION
 FILEFLAGSMASK 0x1fL
#ifdef _DEBUG
 FILEFLAGS 0x9L
#else
 FILEFLAGS 0x8L
#endif
 FILEOS 0x4L
 FILETYPE 0x2L
 FILESUBTYPE 0x0L
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "040904b0"
        BEGIN
			VALUE "CompanyName", "Google Inc."
            VALUE "FileDescription", "SwiftShader Direct3D 8 Renderer"
            VALUE "FileVersion", VERSION_STRING
            VALUE "InternalName", "D3D8"
			VALUE "LegalCopyright", "Copyright (C) 2016 Google Inc."
            VALUE "OriginalFilename", "d3d8.dll"
            VALUE "PrivateBuild", REVISION_STRING
            VALUE "ProductName", "SwiftShader Direct3D 8 Renderer"
            VALUE "ProductVersion", VERSION_STRING
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x409, 1200
    END
END

#endif    // English (United States) resources
/////////////////////////////////////////////////////////////////////////////


