// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//    http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#ifndef sw_Socket_hpp
#define sw_Socket_hpp

#if defined(_WIN32)
	#include <winsock2.h>
#else
	#include <sys/socket.h>
	typedef int SOCKET;
#endif

namespace sw
{
	class Socket
	{
	public:
		Socket(SOCKET socket);
		Socket(const char *address, const char *port);
		~Socket();

		void listen(int backlog = 1);
		bool select(int us);
		Socket *accept();
		
		int receive(char *buffer, int length);
		void send(const char *buffer, int length);

		static void startup();
		static void cleanup();

	private:
		SOCKET socket;
	};
}

#endif   // sw_Socket_hpp
