/*
 * Copyright 2013 Advanced Micro Devices, Inc.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 */

#include "tgsi/tgsi_parse.h"
#include "util/u_memory.h"
#include "util/u_upload_mgr.h"

#include "amd_kernel_code_t.h"
#include "radeon/r600_cs.h"
#include "si_pipe.h"
#include "sid.h"

#define MAX_GLOBAL_BUFFERS 22

struct si_compute {
	struct si_screen *screen;
	struct tgsi_token *tokens;
	struct util_queue_fence ready;
	struct si_compiler_ctx_state compiler_ctx_state;

	unsigned ir_type;
	unsigned local_size;
	unsigned private_size;
	unsigned input_size;
	struct si_shader shader;

	struct pipe_resource *global_buffers[MAX_GLOBAL_BUFFERS];
	unsigned use_code_object_v2 : 1;
	unsigned variable_group_size : 1;
};

struct dispatch_packet {
	uint16_t header;
	uint16_t setup;
	uint16_t workgroup_size_x;
	uint16_t workgroup_size_y;
	uint16_t workgroup_size_z;
	uint16_t reserved0;
	uint32_t grid_size_x;
	uint32_t grid_size_y;
	uint32_t grid_size_z;
	uint32_t private_segment_size;
	uint32_t group_segment_size;
	uint64_t kernel_object;
	uint64_t kernarg_address;
	uint64_t reserved2;
};

static const amd_kernel_code_t *si_compute_get_code_object(
	const struct si_compute *program,
	uint64_t symbol_offset)
{
	if (!program->use_code_object_v2) {
		return NULL;
	}
	return (const amd_kernel_code_t*)
		(program->shader.binary.code + symbol_offset);
}

static void code_object_to_config(const amd_kernel_code_t *code_object,
				  struct si_shader_config *out_config) {

	uint32_t rsrc1 = code_object->compute_pgm_resource_registers;
	uint32_t rsrc2 = code_object->compute_pgm_resource_registers >> 32;
	out_config->num_sgprs = code_object->wavefront_sgpr_count;
	out_config->num_vgprs = code_object->workitem_vgpr_count;
	out_config->float_mode = G_00B028_FLOAT_MODE(rsrc1);
	out_config->rsrc1 = rsrc1;
	out_config->lds_size = MAX2(out_config->lds_size, G_00B84C_LDS_SIZE(rsrc2));
	out_config->rsrc2 = rsrc2;
	out_config->scratch_bytes_per_wave =
		align(code_object->workitem_private_segment_byte_size * 64, 1024);
}

/* Asynchronous compute shader compilation. */
static void si_create_compute_state_async(void *job, int thread_index)
{
	struct si_compute *program = (struct si_compute *)job;
	struct si_shader *shader = &program->shader;
	struct si_shader_selector sel;
	LLVMTargetMachineRef tm;
	struct pipe_debug_callback *debug = &program->compiler_ctx_state.debug;

	if (thread_index >= 0) {
		assert(thread_index < ARRAY_SIZE(program->screen->tm));
		tm = program->screen->tm[thread_index];
		if (!debug->async)
			debug = NULL;
	} else {
		tm = program->compiler_ctx_state.tm;
	}

	memset(&sel, 0, sizeof(sel));

	tgsi_scan_shader(program->tokens, &sel.info);
	sel.tokens = program->tokens;
	sel.type = PIPE_SHADER_COMPUTE;
	sel.local_size = program->local_size;

	program->shader.selector = &sel;
	program->shader.is_monolithic = true;

	if (si_shader_create(program->screen, tm, &program->shader, debug)) {
		program->shader.compilation_failed = true;
	} else {
		bool scratch_enabled = shader->config.scratch_bytes_per_wave > 0;

		shader->config.rsrc1 =
			S_00B848_VGPRS((shader->config.num_vgprs - 1) / 4) |
			S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8) |
			S_00B848_DX10_CLAMP(1) |
			S_00B848_FLOAT_MODE(shader->config.float_mode);

		shader->config.rsrc2 =
			S_00B84C_USER_SGPR(SI_CS_NUM_USER_SGPR) |
			S_00B84C_SCRATCH_EN(scratch_enabled) |
			S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
			S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
			S_00B84C_LDS_SIZE(shader->config.lds_size);

		program->variable_group_size =
			sel.info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0;
	}

	FREE(program->tokens);
	program->shader.selector = NULL;
}

static void *si_create_compute_state(
	struct pipe_context *ctx,
	const struct pipe_compute_state *cso)
{
	struct si_context *sctx = (struct si_context *)ctx;
	struct si_screen *sscreen = (struct si_screen *)ctx->screen;
	struct si_compute *program = CALLOC_STRUCT(si_compute);

	program->screen = (struct si_screen *)ctx->screen;
	program->ir_type = cso->ir_type;
	program->local_size = cso->req_local_mem;
	program->private_size = cso->req_private_mem;
	program->input_size = cso->req_input_mem;
	program->use_code_object_v2 = HAVE_LLVM >= 0x0400 &&
					cso->ir_type == PIPE_SHADER_IR_NATIVE;

	if (cso->ir_type == PIPE_SHADER_IR_TGSI) {
		program->tokens = tgsi_dup_tokens(cso->prog);
		if (!program->tokens) {
			FREE(program);
			return NULL;
		}

		program->compiler_ctx_state.tm = sctx->tm;
		program->compiler_ctx_state.debug = sctx->b.debug;
		program->compiler_ctx_state.is_debug_context = sctx->is_debug;
		p_atomic_inc(&sscreen->b.num_shaders_created);
		util_queue_fence_init(&program->ready);

		if ((sctx->b.debug.debug_message && !sctx->b.debug.async) ||
		    sctx->is_debug ||
		    r600_can_dump_shader(&sscreen->b, PIPE_SHADER_COMPUTE))
			si_create_compute_state_async(program, -1);
		else
			util_queue_add_job(&sscreen->shader_compiler_queue,
					   program, &program->ready,
					   si_create_compute_state_async, NULL);
	} else {
		const struct pipe_llvm_program_header *header;
		const char *code;
		header = cso->prog;
		code = cso->prog + sizeof(struct pipe_llvm_program_header);

		ac_elf_read(code, header->num_bytes, &program->shader.binary);
		if (program->use_code_object_v2) {
			const amd_kernel_code_t *code_object =
				si_compute_get_code_object(program, 0);
			code_object_to_config(code_object, &program->shader.config);
		} else {
			si_shader_binary_read_config(&program->shader.binary,
				     &program->shader.config, 0);
		}
		si_shader_dump(sctx->screen, &program->shader, &sctx->b.debug,
			       PIPE_SHADER_COMPUTE, stderr, true);
		if (si_shader_binary_upload(sctx->screen, &program->shader) < 0) {
			fprintf(stderr, "LLVM failed to upload shader\n");
			FREE(program);
			return NULL;
		}
	}

	return program;
}

static void si_bind_compute_state(struct pipe_context *ctx, void *state)
{
	struct si_context *sctx = (struct si_context*)ctx;
	sctx->cs_shader_state.program = (struct si_compute*)state;
}

static void si_set_global_binding(
	struct pipe_context *ctx, unsigned first, unsigned n,
	struct pipe_resource **resources,
	uint32_t **handles)
{
	unsigned i;
	struct si_context *sctx = (struct si_context*)ctx;
	struct si_compute *program = sctx->cs_shader_state.program;

	assert(first + n <= MAX_GLOBAL_BUFFERS);

	if (!resources) {
		for (i = 0; i < n; i++) {
			pipe_resource_reference(&program->global_buffers[first + i], NULL);
		}
		return;
	}

	for (i = 0; i < n; i++) {
		uint64_t va;
		uint32_t offset;
		pipe_resource_reference(&program->global_buffers[first + i], resources[i]);
		va = r600_resource(resources[i])->gpu_address;
		offset = util_le32_to_cpu(*handles[i]);
		va += offset;
		va = util_cpu_to_le64(va);
		memcpy(handles[i], &va, sizeof(va));
	}
}

static void si_initialize_compute(struct si_context *sctx)
{
	struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
	uint64_t bc_va;

	radeon_set_sh_reg_seq(cs, R_00B810_COMPUTE_START_X, 3);
	radeon_emit(cs, 0);
	radeon_emit(cs, 0);
	radeon_emit(cs, 0);

	radeon_set_sh_reg_seq(cs, R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0, 2);
	/* R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0 / SE1 */
	radeon_emit(cs, S_00B858_SH0_CU_EN(0xffff) | S_00B858_SH1_CU_EN(0xffff));
	radeon_emit(cs, S_00B85C_SH0_CU_EN(0xffff) | S_00B85C_SH1_CU_EN(0xffff));

	if (sctx->b.chip_class >= CIK) {
		/* Also set R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE2 / SE3 */
		radeon_set_sh_reg_seq(cs,
		                     R_00B864_COMPUTE_STATIC_THREAD_MGMT_SE2, 2);
		radeon_emit(cs, S_00B864_SH0_CU_EN(0xffff) |
		                S_00B864_SH1_CU_EN(0xffff));
		radeon_emit(cs, S_00B868_SH0_CU_EN(0xffff) |
		                S_00B868_SH1_CU_EN(0xffff));
	}

	/* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID
	 * and is now per pipe, so it should be handled in the
	 * kernel if we want to use something other than the default value,
	 * which is now 0x22f.
	 */
	if (sctx->b.chip_class <= SI) {
		/* XXX: This should be:
		 * (number of compute units) * 4 * (waves per simd) - 1 */

		radeon_set_sh_reg(cs, R_00B82C_COMPUTE_MAX_WAVE_ID,
		                  0x190 /* Default value */);
	}

	/* Set the pointer to border colors. */
	bc_va = sctx->border_color_buffer->gpu_address;

	if (sctx->b.chip_class >= CIK) {
		radeon_set_uconfig_reg_seq(cs, R_030E00_TA_CS_BC_BASE_ADDR, 2);
		radeon_emit(cs, bc_va >> 8);  /* R_030E00_TA_CS_BC_BASE_ADDR */
		radeon_emit(cs, bc_va >> 40); /* R_030E04_TA_CS_BC_BASE_ADDR_HI */
	} else {
		if (sctx->screen->b.info.drm_major == 3 ||
		    (sctx->screen->b.info.drm_major == 2 &&
		     sctx->screen->b.info.drm_minor >= 48)) {
			radeon_set_config_reg(cs, R_00950C_TA_CS_BC_BASE_ADDR,
					      bc_va >> 8);
		}
	}

	sctx->cs_shader_state.emitted_program = NULL;
	sctx->cs_shader_state.initialized = true;
}

static bool si_setup_compute_scratch_buffer(struct si_context *sctx,
                                            struct si_shader *shader,
                                            struct si_shader_config *config)
{
	uint64_t scratch_bo_size, scratch_needed;
	scratch_bo_size = 0;
	scratch_needed = config->scratch_bytes_per_wave * sctx->scratch_waves;
	if (sctx->compute_scratch_buffer)
		scratch_bo_size = sctx->compute_scratch_buffer->b.b.width0;

	if (scratch_bo_size < scratch_needed) {
		r600_resource_reference(&sctx->compute_scratch_buffer, NULL);

		sctx->compute_scratch_buffer = (struct r600_resource*)
			r600_aligned_buffer_create(&sctx->screen->b.b,
						   R600_RESOURCE_FLAG_UNMAPPABLE,
						   PIPE_USAGE_DEFAULT,
						   scratch_needed, 256);

		if (!sctx->compute_scratch_buffer)
			return false;
	}

	if (sctx->compute_scratch_buffer != shader->scratch_bo && scratch_needed) {
		uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address;

		si_shader_apply_scratch_relocs(sctx, shader, config, scratch_va);

		if (si_shader_binary_upload(sctx->screen, shader))
			return false;

		r600_resource_reference(&shader->scratch_bo,
		                        sctx->compute_scratch_buffer);
	}

	return true;
}

static bool si_switch_compute_shader(struct si_context *sctx,
                                     struct si_compute *program,
				     struct si_shader *shader,
				     const amd_kernel_code_t *code_object,
				     unsigned offset)
{
	struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
	struct si_shader_config inline_config = {0};
	struct si_shader_config *config;
	uint64_t shader_va;

	if (sctx->cs_shader_state.emitted_program == program &&
	    sctx->cs_shader_state.offset == offset)
		return true;

	if (program->ir_type == PIPE_SHADER_IR_TGSI) {
		config = &shader->config;
	} else {
		unsigned lds_blocks;

		config = &inline_config;
		if (code_object) {
			code_object_to_config(code_object, config);
		} else {
			si_shader_binary_read_config(&shader->binary, config, offset);
		}

		lds_blocks = config->lds_size;
		/* XXX: We are over allocating LDS.  For SI, the shader reports
		* LDS in blocks of 256 bytes, so if there are 4 bytes lds
		* allocated in the shader and 4 bytes allocated by the state
		* tracker, then we will set LDS_SIZE to 512 bytes rather than 256.
		*/
		if (sctx->b.chip_class <= SI) {
			lds_blocks += align(program->local_size, 256) >> 8;
		} else {
			lds_blocks += align(program->local_size, 512) >> 9;
		}

		/* TODO: use si_multiwave_lds_size_workaround */
		assert(lds_blocks <= 0xFF);

		config->rsrc2 &= C_00B84C_LDS_SIZE;
		config->rsrc2 |=  S_00B84C_LDS_SIZE(lds_blocks);
	}

	if (!si_setup_compute_scratch_buffer(sctx, shader, config))
		return false;

	if (shader->scratch_bo) {
		COMPUTE_DBG(sctx->screen, "Waves: %u; Scratch per wave: %u bytes; "
		            "Total Scratch: %u bytes\n", sctx->scratch_waves,
			    config->scratch_bytes_per_wave,
			    config->scratch_bytes_per_wave *
			    sctx->scratch_waves);

		radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
			      shader->scratch_bo, RADEON_USAGE_READWRITE,
			      RADEON_PRIO_SCRATCH_BUFFER);
	}

	/* Prefetch the compute shader to TC L2.
	 *
	 * We should also prefetch graphics shaders if a compute dispatch was
	 * the last command, and the compute shader if a draw call was the last
	 * command. However, that would add more complexity and we're likely
	 * to get a shader state change in that case anyway.
	 */
	if (sctx->b.chip_class >= CIK) {
		cik_prefetch_TC_L2_async(sctx, &program->shader.bo->b.b,
					 0, program->shader.bo->b.b.width0);
	}

	shader_va = shader->bo->gpu_address + offset;
	if (program->use_code_object_v2) {
		/* Shader code is placed after the amd_kernel_code_t
		 * struct. */
		shader_va += sizeof(amd_kernel_code_t);
	}

	radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, shader->bo,
	                          RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);

	radeon_set_sh_reg_seq(cs, R_00B830_COMPUTE_PGM_LO, 2);
	radeon_emit(cs, shader_va >> 8);
	radeon_emit(cs, shader_va >> 40);

	radeon_set_sh_reg_seq(cs, R_00B848_COMPUTE_PGM_RSRC1, 2);
	radeon_emit(cs, config->rsrc1);
	radeon_emit(cs, config->rsrc2);

	COMPUTE_DBG(sctx->screen, "COMPUTE_PGM_RSRC1: 0x%08x "
		"COMPUTE_PGM_RSRC2: 0x%08x\n", config->rsrc1, config->rsrc2);

	radeon_set_sh_reg(cs, R_00B860_COMPUTE_TMPRING_SIZE,
	          S_00B860_WAVES(sctx->scratch_waves)
	             | S_00B860_WAVESIZE(config->scratch_bytes_per_wave >> 10));

	sctx->cs_shader_state.emitted_program = program;
	sctx->cs_shader_state.offset = offset;
	sctx->cs_shader_state.uses_scratch =
		config->scratch_bytes_per_wave != 0;

	return true;
}

static void setup_scratch_rsrc_user_sgprs(struct si_context *sctx,
					  const amd_kernel_code_t *code_object,
					  unsigned user_sgpr)
{
	struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
	uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address;

	unsigned max_private_element_size = AMD_HSA_BITS_GET(
			code_object->code_properties,
			AMD_CODE_PROPERTY_PRIVATE_ELEMENT_SIZE);

	uint32_t scratch_dword0 = scratch_va & 0xffffffff;
	uint32_t scratch_dword1 =
		S_008F04_BASE_ADDRESS_HI(scratch_va >> 32) |
		S_008F04_SWIZZLE_ENABLE(1);

	/* Disable address clamping */
	uint32_t scratch_dword2 = 0xffffffff;
	uint32_t scratch_dword3 =
		S_008F0C_INDEX_STRIDE(3) |
		S_008F0C_ADD_TID_ENABLE(1);

	if (sctx->b.chip_class >= GFX9) {
		assert(max_private_element_size == 1); /* always 4 bytes on GFX9 */
	} else {
		scratch_dword3 |= S_008F0C_ELEMENT_SIZE(max_private_element_size);

		if (sctx->b.chip_class < VI) {
			/* BUF_DATA_FORMAT is ignored, but it cannot be
			 * BUF_DATA_FORMAT_INVALID. */
			scratch_dword3 |=
				S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_8);
		}
	}

	radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0 +
							(user_sgpr * 4), 4);
	radeon_emit(cs, scratch_dword0);
	radeon_emit(cs, scratch_dword1);
	radeon_emit(cs, scratch_dword2);
	radeon_emit(cs, scratch_dword3);
}

static void si_setup_user_sgprs_co_v2(struct si_context *sctx,
                                      const amd_kernel_code_t *code_object,
				      const struct pipe_grid_info *info,
				      uint64_t kernel_args_va)
{
	struct si_compute *program = sctx->cs_shader_state.program;
	struct radeon_winsys_cs *cs = sctx->b.gfx.cs;

	static const enum amd_code_property_mask_t workgroup_count_masks [] = {
		AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_X,
		AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_Y,
		AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_Z
	};

	unsigned i, user_sgpr = 0;
	if (AMD_HSA_BITS_GET(code_object->code_properties,
			AMD_CODE_PROPERTY_ENABLE_SGPR_PRIVATE_SEGMENT_BUFFER)) {
		if (code_object->workitem_private_segment_byte_size > 0) {
			setup_scratch_rsrc_user_sgprs(sctx, code_object,
								user_sgpr);
		}
		user_sgpr += 4;
	}

	if (AMD_HSA_BITS_GET(code_object->code_properties,
			AMD_CODE_PROPERTY_ENABLE_SGPR_DISPATCH_PTR)) {
		struct dispatch_packet dispatch;
		unsigned dispatch_offset;
		struct r600_resource *dispatch_buf = NULL;
		uint64_t dispatch_va;

		/* Upload dispatch ptr */
		memset(&dispatch, 0, sizeof(dispatch));

		dispatch.workgroup_size_x = info->block[0];
		dispatch.workgroup_size_y = info->block[1];
		dispatch.workgroup_size_z = info->block[2];

		dispatch.grid_size_x = info->grid[0] * info->block[0];
		dispatch.grid_size_y = info->grid[1] * info->block[1];
		dispatch.grid_size_z = info->grid[2] * info->block[2];

		dispatch.private_segment_size = program->private_size;
		dispatch.group_segment_size = program->local_size;

		dispatch.kernarg_address = kernel_args_va;

		u_upload_data(sctx->b.b.const_uploader, 0, sizeof(dispatch),
                              256, &dispatch, &dispatch_offset,
                              (struct pipe_resource**)&dispatch_buf);

		if (!dispatch_buf) {
			fprintf(stderr, "Error: Failed to allocate dispatch "
					"packet.");
		}
		radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, dispatch_buf,
				  RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER);

		dispatch_va = dispatch_buf->gpu_address + dispatch_offset;

		radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0 +
							(user_sgpr * 4), 2);
		radeon_emit(cs, dispatch_va);
		radeon_emit(cs, S_008F04_BASE_ADDRESS_HI(dispatch_va >> 32) |
                                S_008F04_STRIDE(0));

		r600_resource_reference(&dispatch_buf, NULL);
		user_sgpr += 2;
	}

	if (AMD_HSA_BITS_GET(code_object->code_properties,
			AMD_CODE_PROPERTY_ENABLE_SGPR_KERNARG_SEGMENT_PTR)) {
		radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0 +
							(user_sgpr * 4), 2);
		radeon_emit(cs, kernel_args_va);
		radeon_emit(cs, S_008F04_BASE_ADDRESS_HI (kernel_args_va >> 32) |
		                S_008F04_STRIDE(0));
		user_sgpr += 2;
	}

	for (i = 0; i < 3 && user_sgpr < 16; i++) {
		if (code_object->code_properties & workgroup_count_masks[i]) {
			radeon_set_sh_reg_seq(cs,
				R_00B900_COMPUTE_USER_DATA_0 +
				(user_sgpr * 4), 1);
			radeon_emit(cs, info->grid[i]);
			user_sgpr += 1;
		}
	}
}

static bool si_upload_compute_input(struct si_context *sctx,
				    const amd_kernel_code_t *code_object,
				    const struct pipe_grid_info *info)
{
	struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
	struct si_compute *program = sctx->cs_shader_state.program;
	struct r600_resource *input_buffer = NULL;
	unsigned kernel_args_size;
	unsigned num_work_size_bytes = program->use_code_object_v2 ? 0 : 36;
	uint32_t kernel_args_offset = 0;
	uint32_t *kernel_args;
	void *kernel_args_ptr;
	uint64_t kernel_args_va;
	unsigned i;

	/* The extra num_work_size_bytes are for work group / work item size information */
	kernel_args_size = program->input_size + num_work_size_bytes;

	u_upload_alloc(sctx->b.b.const_uploader, 0, kernel_args_size,
		       sctx->screen->b.info.tcc_cache_line_size,
		       &kernel_args_offset,
		       (struct pipe_resource**)&input_buffer, &kernel_args_ptr);

	if (unlikely(!kernel_args_ptr))
		return false;

	kernel_args = (uint32_t*)kernel_args_ptr;
	kernel_args_va = input_buffer->gpu_address + kernel_args_offset;

	if (!code_object) {
		for (i = 0; i < 3; i++) {
			kernel_args[i] = info->grid[i];
			kernel_args[i + 3] = info->grid[i] * info->block[i];
			kernel_args[i + 6] = info->block[i];
		}
	}

	memcpy(kernel_args + (num_work_size_bytes / 4), info->input,
	       program->input_size);


	for (i = 0; i < (kernel_args_size / 4); i++) {
		COMPUTE_DBG(sctx->screen, "input %u : %u\n", i,
			kernel_args[i]);
	}


	radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, input_buffer,
				  RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER);

	if (code_object) {
		si_setup_user_sgprs_co_v2(sctx, code_object, info, kernel_args_va);
	} else {
		radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0, 2);
		radeon_emit(cs, kernel_args_va);
		radeon_emit(cs, S_008F04_BASE_ADDRESS_HI (kernel_args_va >> 32) |
		                S_008F04_STRIDE(0));
	}

	r600_resource_reference(&input_buffer, NULL);

	return true;
}

static void si_setup_tgsi_grid(struct si_context *sctx,
                                const struct pipe_grid_info *info)
{
	struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
	unsigned grid_size_reg = R_00B900_COMPUTE_USER_DATA_0 +
	                          4 * SI_SGPR_GRID_SIZE;

	if (info->indirect) {
		uint64_t base_va = r600_resource(info->indirect)->gpu_address;
		uint64_t va = base_va + info->indirect_offset;
		int i;

		radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
		                 (struct r600_resource *)info->indirect,
		                 RADEON_USAGE_READ, RADEON_PRIO_DRAW_INDIRECT);

		for (i = 0; i < 3; ++i) {
			radeon_emit(cs, PKT3(PKT3_COPY_DATA, 4, 0));
			radeon_emit(cs, COPY_DATA_SRC_SEL(COPY_DATA_MEM) |
					COPY_DATA_DST_SEL(COPY_DATA_REG));
			radeon_emit(cs, (va +  4 * i));
			radeon_emit(cs, (va + 4 * i) >> 32);
			radeon_emit(cs, (grid_size_reg >> 2) + i);
			radeon_emit(cs, 0);
		}
	} else {
		struct si_compute *program = sctx->cs_shader_state.program;

		radeon_set_sh_reg_seq(cs, grid_size_reg, program->variable_group_size ? 6 : 3);
		radeon_emit(cs, info->grid[0]);
		radeon_emit(cs, info->grid[1]);
		radeon_emit(cs, info->grid[2]);
		if (program->variable_group_size) {
			radeon_emit(cs, info->block[0]);
			radeon_emit(cs, info->block[1]);
			radeon_emit(cs, info->block[2]);
		}
	}
}

static void si_emit_dispatch_packets(struct si_context *sctx,
                                     const struct pipe_grid_info *info)
{
	struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
	bool render_cond_bit = sctx->b.render_cond && !sctx->b.render_cond_force_off;
	unsigned waves_per_threadgroup =
		DIV_ROUND_UP(info->block[0] * info->block[1] * info->block[2], 64);

	radeon_set_sh_reg(cs, R_00B854_COMPUTE_RESOURCE_LIMITS,
			  S_00B854_SIMD_DEST_CNTL(waves_per_threadgroup % 4 == 0));

	radeon_set_sh_reg_seq(cs, R_00B81C_COMPUTE_NUM_THREAD_X, 3);
	radeon_emit(cs, S_00B81C_NUM_THREAD_FULL(info->block[0]));
	radeon_emit(cs, S_00B820_NUM_THREAD_FULL(info->block[1]));
	radeon_emit(cs, S_00B824_NUM_THREAD_FULL(info->block[2]));

	if (info->indirect) {
		uint64_t base_va = r600_resource(info->indirect)->gpu_address;

		radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
		                 (struct r600_resource *)info->indirect,
		                 RADEON_USAGE_READ, RADEON_PRIO_DRAW_INDIRECT);

		radeon_emit(cs, PKT3(PKT3_SET_BASE, 2, 0) |
		                PKT3_SHADER_TYPE_S(1));
		radeon_emit(cs, 1);
		radeon_emit(cs, base_va);
		radeon_emit(cs, base_va >> 32);

		radeon_emit(cs, PKT3(PKT3_DISPATCH_INDIRECT, 1, render_cond_bit) |
		                PKT3_SHADER_TYPE_S(1));
		radeon_emit(cs, info->indirect_offset);
		radeon_emit(cs, 1);
	} else {
		radeon_emit(cs, PKT3(PKT3_DISPATCH_DIRECT, 3, render_cond_bit) |
		                PKT3_SHADER_TYPE_S(1));
		radeon_emit(cs, info->grid[0]);
		radeon_emit(cs, info->grid[1]);
		radeon_emit(cs, info->grid[2]);
		radeon_emit(cs, 1);
	}
}


static void si_launch_grid(
		struct pipe_context *ctx, const struct pipe_grid_info *info)
{
	struct si_context *sctx = (struct si_context*)ctx;
	struct si_compute *program = sctx->cs_shader_state.program;
	const amd_kernel_code_t *code_object =
		si_compute_get_code_object(program, info->pc);
	int i;
	/* HW bug workaround when CS threadgroups > 256 threads and async
	 * compute isn't used, i.e. only one compute job can run at a time.
	 * If async compute is possible, the threadgroup size must be limited
	 * to 256 threads on all queues to avoid the bug.
	 * Only SI and certain CIK chips are affected.
	 */
	bool cs_regalloc_hang =
		(sctx->b.chip_class == SI ||
		 sctx->b.family == CHIP_BONAIRE ||
		 sctx->b.family == CHIP_KABINI) &&
		info->block[0] * info->block[1] * info->block[2] > 256;

	if (cs_regalloc_hang)
		sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
				 SI_CONTEXT_CS_PARTIAL_FLUSH;

	if (program->ir_type == PIPE_SHADER_IR_TGSI) {
		util_queue_fence_wait(&program->ready);

		if (program->shader.compilation_failed)
			return;
	}

	si_decompress_compute_textures(sctx);

	/* Add buffer sizes for memory checking in need_cs_space. */
	r600_context_add_resource_size(ctx, &program->shader.bo->b.b);
	/* TODO: add the scratch buffer */

	if (info->indirect) {
		r600_context_add_resource_size(ctx, info->indirect);

		/* The hw doesn't read the indirect buffer via TC L2. */
		if (r600_resource(info->indirect)->TC_L2_dirty) {
			sctx->b.flags |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
			r600_resource(info->indirect)->TC_L2_dirty = false;
		}
	}

	si_need_cs_space(sctx);

	if (!sctx->cs_shader_state.initialized)
		si_initialize_compute(sctx);

	if (sctx->b.flags)
		si_emit_cache_flush(sctx);

	if (!si_switch_compute_shader(sctx, program, &program->shader,
					code_object, info->pc))
		return;

	si_upload_compute_shader_descriptors(sctx);
	si_emit_compute_shader_userdata(sctx);

	if (si_is_atom_dirty(sctx, sctx->atoms.s.render_cond)) {
		sctx->atoms.s.render_cond->emit(&sctx->b,
		                                sctx->atoms.s.render_cond);
		si_set_atom_dirty(sctx, sctx->atoms.s.render_cond, false);
	}

	if ((program->input_size ||
            program->ir_type == PIPE_SHADER_IR_NATIVE) &&
           unlikely(!si_upload_compute_input(sctx, code_object, info))) {
		return;
	}

	/* Global buffers */
	for (i = 0; i < MAX_GLOBAL_BUFFERS; i++) {
		struct r600_resource *buffer =
				(struct r600_resource*)program->global_buffers[i];
		if (!buffer) {
			continue;
		}
		radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, buffer,
					  RADEON_USAGE_READWRITE,
					  RADEON_PRIO_COMPUTE_GLOBAL);
	}

	if (program->ir_type == PIPE_SHADER_IR_TGSI)
		si_setup_tgsi_grid(sctx, info);

	si_ce_pre_draw_synchronization(sctx);

	si_emit_dispatch_packets(sctx, info);

	si_ce_post_draw_synchronization(sctx);

	sctx->compute_is_busy = true;
	sctx->b.num_compute_calls++;
	if (sctx->cs_shader_state.uses_scratch)
		sctx->b.num_spill_compute_calls++;

	if (cs_regalloc_hang)
		sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH;
}


static void si_delete_compute_state(struct pipe_context *ctx, void* state){
	struct si_compute *program = (struct si_compute *)state;
	struct si_context *sctx = (struct si_context*)ctx;

	if (!state) {
		return;
	}

	if (program->ir_type == PIPE_SHADER_IR_TGSI) {
		util_queue_fence_wait(&program->ready);
		util_queue_fence_destroy(&program->ready);
	}

	if (program == sctx->cs_shader_state.program)
		sctx->cs_shader_state.program = NULL;

	if (program == sctx->cs_shader_state.emitted_program)
		sctx->cs_shader_state.emitted_program = NULL;

	si_shader_destroy(&program->shader);
	FREE(program);
}

static void si_set_compute_resources(struct pipe_context * ctx_,
		unsigned start, unsigned count,
		struct pipe_surface ** surfaces) { }

void si_init_compute_functions(struct si_context *sctx)
{
	sctx->b.b.create_compute_state = si_create_compute_state;
	sctx->b.b.delete_compute_state = si_delete_compute_state;
	sctx->b.b.bind_compute_state = si_bind_compute_state;
/*	 ctx->context.create_sampler_view = evergreen_compute_create_sampler_view; */
	sctx->b.b.set_compute_resources = si_set_compute_resources;
	sctx->b.b.set_global_binding = si_set_global_binding;
	sctx->b.b.launch_grid = si_launch_grid;
}
