The Mesa 3D Graphics Library

# Mesa 7.8.2 Release Notes / June 17, 2010

Mesa 7.8.2 is a bug fix release which fixes bugs found since the 7.8.1 release.

Mesa 7.8.2 implements the OpenGL 2.1 API, but the version reported by glGetString(GL_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 2.1.

See the Compiling/Installing page for prerequisites for DRI hardware acceleration.

## MD5 checksums

    c89b63d253605ed40e8ac370d25a833c  MesaLib-7.8.2.tar.gz
    6be2d343a0089bfd395ce02aaf8adb57  MesaLib-7.8.2.tar.bz2
    a04ad3b06ac5ff3969a003fa7bbf7d5b  MesaLib-7.8.2.zip
    7c213f92efeb471f0331670d5079d4c0  MesaDemos-7.8.2.tar.gz
    757d9e2e06f48b1a52848be9b0307ced  MesaDemos-7.8.2.tar.bz2
    8d0e5cfe68b8ebf90265d350ae2c48b1  MesaDemos-7.8.2.zip
    b74482e3f44f35ed395c4aada4fd8240  MesaGLUT-7.8.2.tar.gz
    a471807b65e49c325808ba4551be93ed  MesaGLUT-7.8.2.tar.bz2
    9f190268c42be582ef66e47365ee61e3  MesaGLUT-7.8.2.zip

## New features

None.

## Changes

- Upgraded glext.h to version 61, and upgraded glxext.h

## Bug fixes

- Fixed Gallium glDrawPixels(GL_DEPTH_COMPONENT).
- Fixed Gallium Cell driver to buildable, runable state
- Fixed bad error checking for glFramebufferRenderbuffer(attachment=GL_DEPTH_STENCIL_ATTACHMENT).
- Fixed incorrect Z coordinate handling in "meta" glDraw/CopyPixels. Bug #23670.
- Assorted i965 driver fixes. Including but not limited to:
  - Fix scissoring when width or height is 0. Bug #27643.
  - Fix bit allocation for number of color regions for ARB_draw_buffers.
  - Set the correct provoking vertex for clipped first-mode trifans. Bug #24470.
  - Use `R16G16B16A16_FLOAT` for 3-component half-float.
  - Fix assertion for surface tile offset usage on Ironlake.
  - Fix cube map layouts on Ironlake.
  - When an RB gets a new region, clear the old from the state cache. Bug #24119.
  - Reject shaders with uninlined function calls instead of hanging.
- Assorted i915 driver fixes. Including but not limited to:
  - Fixed texture LOD clamping in i915 driver. Bug #24846.
  - Fix off-by-one for drawing rectangle. Bug #27408.
- Fixed hangs in etracer on 830 and 845 chipsets. Bug #26557.
- Fixed tiling of small textures on all Intel drivers.
- Fixed crash in Savage driver when using `_mesa_CopyTexImage2D`. Bug #27652.
- Assorted GLX fixes. Including but not limited to:
  - Fixed `__glXInitializeVisualConfigFromTags`'s handling of unrecognized fbconfig tags.
  - Fixed regression with `GLX_USE_GL`.
  - Fixed config chooser logic for 'mask' matching.
  - Report swap events correctly in direct rendered case (DRI2)
  - Fixed build with dri2proto which doesn't define `X_DRI2SwapInterval`.
  - Get `GLX_SCREEN` first in `__glXQueryContextInfo`. Bug #14245.
- Assorted GLSL fixes. Including but not limited to:
  - Change variable declared assertion into conditional in GLSL compiler. Bug #27921.
  - Fix instruction indexing bugs. Bug #27566.
  - Updated uniform location / offset encoding to be more like other implementations.
  - Don't overwrite a driver's shader infolog with generic failure message.
- Fixed OSMesa build for 16 and 32-bit color channel depth.
- Fixed OSMesa build with hidden symbol visibility. libOSMesa no longer links to libGL. Bug #28305.
- Fixed handling of multiple render targets in fixed-function texture envrionmnent programs.
- Fixed conversion errors in `signed_rgba8888[rev]` texel fetch.
- Don't set srcLevel on `GL_TEXTURE_RECTANGLE_ARB` targets.
- Various build fixes for OpenBSD.
- Various build fixes for OS X.
- Various build fixes for GCC 3.3.