The Mesa 3D Graphics Library

# Mesa 8.0.3 Release Notes / May 18, 2012

Mesa 8.0.3 is a bug fix release which fixes bugs found since the 8.0.2 release.

Mesa 8.0.3 implements the OpenGL 3.0 API, but the version reported by glGetString(GL_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.0.

See the Compiling/Installing page for prerequisites for DRI hardware acceleration.

## MD5 checksums

    b7210a6d6e4584bd852ab29294ce717e  MesaLib-8.0.3.tar.gz
    cc5ee15e306b8c15da6a478923797171  MesaLib-8.0.3.tar.bz2
    32773634a0f7e70a680505a81426eccf  MesaLib-8.0.3.zip

## New features

None.

## Bug fixes

This list is likely incomplete.

- Bug 28138 - [G45] Regnum Online, sparkling in in-game rendering
- Bug 30102 - glean depthStencil test fails BadLength with indirect non-swrast rendering
- Bug 40361 - Glitches on X3100 after upgrade to 7.11
- Bug 41152 - [glsl] Shader backend in Regnum Online does not work
- Bug 41216 - [bisected pineview]oglc filtercubemin(basic.sizedRGBA) fails
- Bug 41372 - i830_state.c PBO crash
- Bug 41495 - i830: intel_get_vb_max / intel_batchbuffer_space mismatch.
- Bug 44701 - Regnum online textures flickering
- Bug 44961 - [bisected i965] oglc sRGB(Mipmap.1D_textures) regressed
- Bug 44970 - [i965]oglc max_values(negative.textureSize.textureCube) segfaults
- Bug 45214 - Textures disappearing or missing in RegnumOnline OpenGL game
- Bug 45558 - cannot render on a drawable of size equal the max framebuffer size
- Bug 45921 - [r300g, bisected] Multiple piglit regressions after glsl_to_tgsi changes
- Bug 46303 - [SNB] segfault in intel_miptree_release()
- Bug 46739 - [snb-m-gt2+] compiz crashed with SIGSEGV in intel_miptree_release()
- Bug 46834 - small performance when playing flightgear (swrast fallback through GTT mapping)
- Bug 47126 - tests/fbo/fbo-array.c:109: create_array_fbo: Assertion `glGetError() == 0' failed.
- Bug 48218 - brw_fs_schedule_instructions.cpp segfault due to accessing not allocated last_mrf_write[16]
- Bug 48545 - LLVMpipe glReadPixels Firefox hits the slow path (WebGL rendering)
- Bug 49124 - swrast/s_texfetch.c:1156: set_fetch_functions: Assertion `texImage->FetchTexel' failed.

## Changes

The full set of changes can be viewed by using the following GIT command:

      git log mesa-8.0.2..mesa-8.0.3

Alban Browaeys (1):

- dri/i915: Fix off-by-one in i830 clip region size.

Alex Deucher (2):

- r200: fix fog coordinate emit
- radeon: fix fog coordinate emit

Alexander von Gluck (4):

- llvmpipe: fix symbol conflict on Haiku
- svga: fix typedef conflicts on Haiku
- mesa: Don't use newlocale on Haiku
- glsl: Don't use newlocale on Haiku

Anuj Phogat (4):

- mesa: fix issues with texture border and array textures
- mesa: Fix valid texture target test in _mesa_GetTexLevelParameteriv()
- mesa: Fix the cause of piglit test fbo-array failure
- intel: Fix a case when mapping large texture fails

Brian Paul (17):

- mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()
- mesa/gdi: remove wmesa_set_renderbuffer_funcs() function
- mesa/gdi: remove clear_color() function
- mesa: bump version to 8.0.2 in configs/default
- swrast: include s_fragprog.h to silence warnings
- mesa: remove LSB-first pixel packing check in glReadPixels
- mesa: fix error in _mesa_format_matches_format_and_type() for RGB888
- mesa: add BGR888 code in _mesa_format_matches_format_and_type()
- vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()
- mesa: add missing texture integer test in glTexSubImage()
- mesa: add missing return after _mesa_error() in update_array()
- glsl: propagate MaxUnrollIterations to the optimizer's loop unroller
- st/mesa: set MaxUnrollIterations = 255
- st/mesa: no-op glCopyPixels if source region is out of bounds
- mesa: do more teximage error checking for generic compressed formats
- mesa: fix/add error check in _mesa_ColorMaterial()
- mesa: fix glMaterial / dlist bug

Chad Versace (3):

- glsl: Fix Android build
- main: Fix memory leak in _mesa_make_extension_string()
- intel: Disable ARB_framebuffer_object in ES contexts

Chris Wilson (1):

- i830: Compute initial number of vertices from remaining batch space

Dave Airlie (4):

- mesa/format_unpack: add LUMINANCE 8/16 UINT/INT
- glx/drisw: avoid segfaults when we fail to get visual
- drisw: fix image stride calculation for 16-bit.
- intel: fix TFP at 16-bpp

Dylan Noblesmith (7):

- intel: fix null dereference processing HiZ buffer
- util: fix undefined behavior
- util: fix uninitialized table
- egl: fix uninitialized values
- st/vega: fix uninitialized values
- egl-static: fix printf warning
- i965: fix typo

Eric Anholt (19):

- i965/fs: Jump from discard statements to the end of the program when done.
- intel: Fix rendering from textures after RenderTexture().
- mesa: Fix handling of glCopyBufferSubData() for src == dst.
- i965/fs: Move GL_CLAMP handling to coordinate setup.
- i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+.
- mesa: Fix push/pop of multisample coverage invert.
- mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib as well.
- mesa: Fix display list handling for GL_ARB_draw_instanced.
- mesa: Fix display lists for draw_elements_base_vertex with draw_instanced.
- mesa: Add missing error check for first < 0 in glDrawArraysInstanced().
- i915: Fix piglit fbo-nodepth-test on i830.
- intel: Return success when asked to allocate a 0-width/height renderbuffer.
- mesa: Throw error on glGetActiveUniform inside Begin/End.
- i965/vs: Fix up swizzle for dereference_array of matrices.
- glsl: Fix indentation of switch code.
- glsl: Let the constructor figure out the types of switch-related expressions.
- glsl: Reject non-scalar switch expressions.
- glsl: Fix assertion failure on handling switch on uint expressions.
- mesa: Check for framebuffer completeness before looking at the rb.

Eugeni Dodonov (1):

- intel: add PCI IDs for Ivy Bridge GT2 server variant

Han Shen(沈涵) (1):

- bin/mklib: remove '-m32' for arm linux

Ian Romanick (1):

- mesa: Bump version number to 8.0.3

Jakob Bornecrantz (1):

- docs: Add 8.0.2 md5sums

Jeremy Huddleston (7):

- darwin: Eliminate a pthread mutex leak
- darwin: Fix an error message
- darwin: Make reported errors more user-friendly
- darwin: Use ASL for logging
- darwin: Unlock our mutex before destroying it
- darwin: Eliminate a possible race condition while destroying a surface
- darwin: Address a build failure on Leopard and earlier OS versions

Jon TURNEY (1):

- Have __glImageSize handle format GL_DEPTH_STENCIL_NV the same way as the server does

Jonas Maebe (2):

- glapi: Correct size of allocated _glapi_table struct
- apple: Fix a use after free

Jordan Justen (1):

- mesa: Add primitive restart support to glArrayElement

Kenneth Graunke (12):

- i965: Actually upload sampler state pointers for the VS unit on Gen6.
- i965/fs: Fix FB writes that tried to use the non-existent m16 register.
- vbo: Remove pedantic warning about 'end' beind out of bounds.
- vbo: Ignore invalid element ranges which are outside VBO bounds.
- vbo: Rework checking of 'end' against _MaxElement.
- vbo: Eliminate short-circuiting in invalid-start case.
- i965: Fix GPU hangs in the dummy fragment shader.
- i965: Make the dummy fragment shader work in SIMD16 mode.
- drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven.
- i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.
- intel: Remove pointless software fallback for glBitmap on Gen6.
- glsl: Fix broken constant expression handling for <, <=, >, and >=.

Kurt Roeckx (2):

- i915: Compute maximum number of verts using the actual batchbuffer size.
- i915: Fix i830 polygon stipple from PBOs.

Marek Olšák (5):

- r300g/swtcl: don't print an error when getting ClipVertex
- r300g/swtcl: don't enter u_vbuf_mgr
- r300g/swtcl: don't expose shader subroutine support
- r300g/swtcl: fix polygon offset
- r300g/swtcl: fix crash when back color is present in vertex shader

Mathias Fröhlich (1):

- glsl: Avoid excessive loop unrolling.

Matt Turner (1):

- Remove -ffast-math from default CFLAGS

Paul Berry (1):

- i915: Initialize swrast_texture_image structure fields.

Roland Scheidegger (1):

- mesa: check_index_bounds off-by-one fix

Tom Stellard (2):

- r300/compiler: Clear loop registers in vertex shaders w/o loops
- r300/compiler: Copy all instruction attributes during local transfoms

Vinson Lee (5):

- mesa: Fix memory leak in _mesa_get_uniform_location.
- linker: Fix memory leak in count_uniform_size::visit_field.
- swrast: Fix memory leaks in blit_linear.
- ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.
- mesa: Fix memory leak in generate_mipmap_compressed.

Yuanhan Liu (2):

- i915: set SPRITE_POINT_ENABLE bit correctly
- i965: fix wrong cube/3D texture layout