# Numpad 000 Key

This example script makes the special 000 key that appears on certain keypads into an equals key. You can change the action by replacing the “Send, =” line with line(s) of your choice.

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    #MaxThreadsPerHotkey 5  ; Allow multiple threads for this hotkey.
    $Numpad0::
    #MaxThreadsPerHotkey 1
    ; Above: Use the $ to force the hook to be used, which prevents an
    ; infinite loop since this subroutine itself sends Numpad0, which
    ; would otherwise result in a recursive call to itself.
    SetBatchLines, 100 ; Make it run a little faster in this case.
    DelayBetweenKeys = 30 ; Adjust this value if it doesn't work.
    if A_PriorHotkey = %A_ThisHotkey%
    {
        if A_TimeSincePriorHotkey < %DelayBetweenKeys%
        {
            if Numpad0Count =
                Numpad0Count = 2 ; i.e. This one plus the prior one.
            else if Numpad0Count = 0
                Numpad0Count = 2
            else
            {
                ; Since we're here, Numpad0Count must be 2 as set by
                ; prior calls, which means this is the third time the
                ; the key has been pressed. Thus, the hotkey sequence
                ; should fire:
                Numpad0Count = 0
                Send, = ; ******* This is the action for the 000 key
            }
            ; In all the above cases, we return without further action:
            CalledReentrantly = y
            return
        }
    }
    ; Otherwise, this Numpad0 event is either the first in the series
    ; or it happened too long after the first one (e.g. perhaps the
    ; user is holding down the Numpad0 key to auto-repeat it, which
    ; we want to allow).  Therefore, after a short delay -- during
    ; which another Numpad0 hotkey event may re-entrantly call this
    ; subroutine -- we'll send the key on through if no reentrant
    ; calls occurred:
    Numpad0Count = 0
    CalledReentrantly = n
    ; During this sleep, this subroutine may be reentrantly called
    ; (i.e. a simultaneous "thread" which runs in parallel to the
    ; call we're in now):
    Sleep, %DelayBetweenKeys%
    if CalledReentrantly = y ; Another "thread" changed the value.
    {
        ; Since it was called reentrantly, this key event was the first in
        ; the sequence so should be suppressed (hidden from the system):
        CalledReentrantly = n
        return
    }
    ; Otherwise it's not part of the sequence so we send it through normally.
    ; In other words, the *real* Numpad0 key has been pressed, so we want it
    ; to have its normal effect:
    Send, {Numpad0}
    return