

######################################## G
#ʓIɂ̂ɂ͈t悤
#ID+100,ENEMY,ID,0(param),-1(nouse)
#ID+1100,ENEMY,ID,1(param),-1(nouse)
#...
#											Ȃ܂					*
100,ENEMY,0,-1,-1,
#											XC				*
101,ENEMY,1,-1,-1
#											тЂ
102,ENEMY,2,-1,-1
#											ނɂ
103,ENEMY,3,-1,-1
#											ɂ
104,ENEMY,4,-1,-1
#											悤
105,ENEMY,5,-1,-1
#											˂[(slime)
106,ENEMY,6,0,-1
#											߂				*
107,ENEMY,7,-1,-1
#											XC				*
108,ENEMY,8,-1,-1
#											΃XC				*
109,ENEMY,9,-1,-1
#											XC				*
110,ENEMY,10,-1,-1
#											A[i
111,ENEMY,11,0,-1
4501,ENEMY,11,1,-1
4502,ENEMY,11,2,-1
4503,ENEMY,11,3,-1
4504,ENEMY,11,4,-1
4505,ENEMY,11,5,-1
4506,ENEMY,11,6,-1
4507,ENEMY,11,7,-1
4508,ENEMY,11,8,-1
4509,ENEMY,11,9,-1

#											Ƃ
112,ENEMY,12,-1,-1
#											
113,ENEMY,13,-1,-1
#											XCNB[
114,ENEMY,14,-1,-1
#											t
115,ENEMY,15,-1,-1

#BABY
116,ENEMY,16,-1,-1
117,ENEMY,17,-1,-1
118,ENEMY,18,-1,-1
119,ENEMY,19,-1,-1

#Arm
120,ENEMY,20,-1,-1
#ArmHead
121,ENEMY,21,-1,-1

#											ANl	*
122,ENEMY,22,-1,-1
#											A			*
123,ENEMY,23,-1,-1
#											B			*
124,ENEMY,24,-1,-1
#											~A		*
125,ENEMY,25,-1,-1
#											[p[	*
126,ENEMY,26,-1,-1
#											TLoX	*
127,ENEMY,27,-1,-1
#											TLoXH	*(F)
128,ENEMY,28,-1,-1
#											]r		*
129,ENEMY,29,-1,-1

#											Rock
130,ENEMY,30,-1,-1

#											Bee
131,ENEMY,31,0,-1
#											Bee()
1131,ENEMY,31,1,-1
#											QBee
132,ENEMY,32,-1,-1

#											
133,ENEMY,33,-1,-1
#											s
134,ENEMY,34,-1,-1
#											AEl
135,ENEMY,35,-1,-1

#Ӂ[
136,ENEMY,36,-1,-1
#[
137,ENEMY,37,-1,-1
#rbg
138,ENEMY,38,-1,-1
#rbg
139,ENEMY,39,-1,-1
140,ENEMY,40,-1,-1
#10,ENEMY,,-1,-1


#											WFl[^iXCj
1000,ENEMY,6,0,-1		
#											^jl[^
1001,ENEMY,6,1,-1
#											l[^
1002,ENEMY,6,2,-1
#											Il[^
1003,ENEMY,6,3,-1
#											ԖIl[^
1004,ENEMY,6,4,-1
#											ԉIl[^
1005,ENEMY,6,5,-1

######################################## vC[
200,PLAYER,0,-1,-1


######################################## ACe
#
#										
300,ITEM,0,-1,-1
#										
301,ITEM,1,-1,-1
#										тhN
302,ITEM,2,-1,-1
#										obe[
303,ITEM,3,-1,-1
#										KgO
304,ITEM,4,-1,-1
#										҂΂
305,ITEM,5,-1,-1
#										ApJ
306,ITEM,6,-1,-1
#										
307,ITEM,7,-1,-1
#										
308,ITEM,8,-1,-1
#										
309,ITEM,9,-1,-1

#										RC
310,ITEM,10,-1,-1
#										RC
311,ITEM,11,-1,-1
#										ςȂՂ
312,ITEM,12,-1,-1
#										~TC`[
313,ITEM,13,-1,-1
#										VbgK
314,ITEM,14,-1,-1
#										CK
315,ITEM,15,-1,-1
#										Ήˊ
316,ITEM,16,-1,-1
#										тӂ炢
317,ITEM,17,-1,-1
#										ō
318,ITEM,18,-1,-1
#										`F[\[
319,ITEM,19,-1,-1
#										p`
320,ITEM,20,-1,-1
#										h
321,ITEM,21,-1,-1
#										dz[~O[U[
322,ITEM,22,-1,-1
#										z[~O[U[
323,ITEM,23,-1,-1
#										z[~O~TC
324,ITEM,24,-1,-1
#										TeCgLm
325,ITEM,25,-1,-1
#										XiCp[Ct
326,ITEM,26,-1,-1
#										g}z[N
327,ITEM,27,-1,-1
#										
328,ITEM,28,-1,-1
#										܂
329,ITEM,29,-1,-1
#3,ITEM,,-1,-1

######################################## IuWF
####hAn600`
#### 󔠂ȂǁAgɉĂIuWF́ÃtH[}bgɂȂ
####  num, NEUTRAL, type, map(nouse), scene(nouse), player_place(nouse), objectType, type, object_num, next_event, flagIndex
####   flagIndex:	tOԍ
####				-1:tOǗȂ
####				0ȏ:tOOFF̏ꍇgĂB
####   objectType:	IuWFNg̎
####				0:PLAYER(gp)
####				1:ENEMY
####				2:SHOT(gp)
####				3:NEUTRAL
####				4:ITEM
####				5:EFFECT(gp)

#							Fan
#400,NEUTRAL,0,-1,-1
#							Burner:o[i[
#401,NEUTRAL,1,-1,-1		ftHg͎g킹Ȃ
#							Mover(None)
#402,NEUTRAL,2,0,-1
#							KillerFan
#403,NEUTRAL,3,-1,-1
#							Bed
404,NEUTRAL,4,-1,-1

############################

#							Tansu()
405,NEUTRAL,5,-1,-1,-1,-1,-1
#								
2100,NEUTRAL,5,-1,-1,-1,4,0,1,9,-1
#								
2101,NEUTRAL,5,-1,-1,-1,4,1,1,-1,-1
#								тhN
2102,NEUTRAL,5,-1,-1,-1,4,2,1,-1,-1
#								obe[
2103,NEUTRAL,5,-1,-1,-1,4,3,1,-1,-1
#								MINIGUN
2104,NEUTRAL,5,-1,-1,-1,4,4,1,-1,-1

#							G^X
#								XC
2500,NEUTRAL,5,-1,-1,-1,1,0,1,-1,-1
#								^[ji
2504,NEUTRAL,5,-1,-1,-1,1,4,1,-1,-1
#								c^[ji
2505,NEUTRAL,5,-1,-1,-1,1,5,1,-1,-1
#								A[i
2511,NEUTRAL,5,-1,-1,-1,1,11,1,-1,-1
#								Ƃ(EvilStar)
2512,NEUTRAL,5,-1,-1,-1,1,12,1,-1,-1
############################

#							Door
#406,NEUTRAL,6,-1,-1

############################
#							
407,NEUTRAL,7,-1,-1,-1,-1,-1
#								
2200,NEUTRAL,7,-1,-1,-1,4,0,1,9
#								
2201,NEUTRAL,7,-1,-1,-1,4,1,1,10
#								тhN
2202,NEUTRAL,7,-1,-1,-1,4,2,1,202
#								obe[
2203,NEUTRAL,7,-1,-1,-1,4,3,1,-1
#								MINIGUN
2204,NEUTRAL,7,-1,-1,-1,4,4,1,204
#								҂΂
2205,NEUTRAL,7,-1,-1,-1,4,5,1,205
#								ς
2206,NEUTRAL,7,-1,-1,-1,4,6,1,206
#								
2207,NEUTRAL,7,-1,-1,-1,4,7,1,207
#								
2208,NEUTRAL,7,-1,-1,-1,4,8,1,208
#								
2209,NEUTRAL,7,-1,-1,-1,4,9,1,209

#								RC
2210,NEUTRAL,7,-1,-1,-1,4,10,1,-1
#								RC
2211,NEUTRAL,7,-1,-1,-1,4,11,1,-1
#								pCibv
2212,NEUTRAL,7,-1,-1,-1,4,12,1,212
#								~TC`[
2213,NEUTRAL,7,-1,-1,-1,4,13,1,213
#								VbgK
2214,NEUTRAL,7,-1,-1,-1,4,14,1,214
#								CK
2215,NEUTRAL,7,-1,-1,-1,4,15,1,215

#								Ήˊ
2216,NEUTRAL,7,-1,-1,-1,4,16,1,216
#								GrtC
2217,NEUTRAL,7,-1,-1,-1,4,17,1,217
#								ŏ
2218,NEUTRAL,7,-1,-1,-1,4,18,1,218
#								`F[\[
2219,NEUTRAL,7,-1,-1,-1,4,19,1,219
#								p`
#2220,NEUTRAL,7,-1,-1,-1,4,20,1,220
#								h
2221,NEUTRAL,7,-1,-1,-1,4,21,1,221
#								dz[~O[U[
2222,NEUTRAL,7,-1,-1,-1,4,22,1,222
#								z[~O[U[
2223,NEUTRAL,7,-1,-1,-1,4,23,1,223
#								z[~O~TC
2224,NEUTRAL,7,-1,-1,-1,4,24,1,224
#								TeCg
2225,NEUTRAL,7,-1,-1,-1,4,25,1,225
#								Ȃۂ
2226,NEUTRAL,7,-1,-1,-1,4,26,1,226
#								Ƃ܂ف[
2227,NEUTRAL,7,-1,-1,-1,4,27,1,227
#								SC
2228,NEUTRAL,7,-1,-1,-1,4,28,1,228
#								}l[YK
2229,NEUTRAL,7,-1,-1,-1,4,29,1,229
#								[U[K
2230,NEUTRAL,7,-1,-1,-1,4,30,1,230
#								~TCiej
2231,NEUTRAL,7,-1,-1,-1,4,31,1,231

#							G
#								Ȃ܂
2600,NEUTRAL,7,-1,-1,-1,1,0,1,-1,-1
#								XC
2601,NEUTRAL,7,-1,-1,-1,1,1,1,-1,-1
#								^[ji
2604,NEUTRAL,7,-1,-1,-1,1,4,1,-1,-1
#								c^[ji
2605,NEUTRAL,7,-1,-1,-1,1,5,1,-1,-1
#								A[i
2611,NEUTRAL,7,-1,-1,-1,1,11,1,-1,-1

#								Ƃ(1)
2612,NEUTRAL,7,-1,-1,-1,1,12,1,26,-1
#										1:Rock
2712,NEUTRAL,7,-1,-1,-1,1,12,1,1100,-1
#										2:Water
2812,NEUTRAL,7,-1,-1,-1,1,12,1,1200,-1
#										3:Fire
2912,NEUTRAL,7,-1,-1,-1,1,12,1,1300,-1
#										4:Forest
3012,NEUTRAL,7,-1,-1,-1,1,12,1,1400,-1
#										5:Wind
3112,NEUTRAL,7,-1,-1,-1,1,12,1,1500,-1
#										6:Electric
3212,NEUTRAL,7,-1,-1,-1,1,12,1,1600,-1
#										7:ToziStar
3312,NEUTRAL,7,-1,-1,-1,1,12,1,1700,-1
#										8:Resort
3412,NEUTRAL,7,-1,-1,-1,1,12,1,1800,-1
#3512,NEUTRAL,7,-1,-1,-1,1,12,1,1900,-1
#3612,NEUTRAL,7,-1,-1,-1,1,12,1,2000,-1

#										
#2613
#											XCNB[
#2614
#											t
#2615
#											BABY
#2616,2617,2618,2619
#											Arm
#2620,2621
#											ANl	*
2622,NEUTRAL,7,-1,-1,-1,1,22,1,-1,-1
#											A			*
#2623,NEUTRAL,7,-1,-1,-1,1,23,1,-1,-1
#											B			*
#2624,NEUTRAL,7,-1,-1,-1,1,24,1,-1,-1
#											~A		*
2625,NEUTRAL,7,-1,-1,-1,1,25,1,-1,-1
#											[p[	*
2626,NEUTRAL,7,-1,-1,-1,1,26,1,-1,-1
#											TLoX	*
2627,NEUTRAL,7,-1,-1,-1,1,27,1,-1,-1
#											TLoXH	*(F)
2628,NEUTRAL,7,-1,-1,-1,1,28,1,-1,-1
#											]r		*
2629,NEUTRAL,7,-1,-1,-1,1,29,1,-1,-1
#											Rock
2630,NEUTRAL,7,-1,-1,-1,1,30,1,-1,-1
#											Bee
2631,NEUTRAL,7,-1,-1,-1,1,31,1,-1,-1
#											Bee()
2731,NEUTRAL,7,-1,-1,-1,1,31,1,-1,-1
#											QBee
#2632
#											ԁAsAAEl
#2633,2634,2635



############################

#							chonpa-tansu
408,NEUTRAL,8,-1,-1

#							HELP 
409,NEUTRAL,9,-1,-1,-1,-1,-1,-1,0
2016,NEUTRAL,9,-1,-1,-1,-1,-1,-1,16
2017,NEUTRAL,9,-1,-1,-1,-1,-1,-1,17
2018,NEUTRAL,9,-1,-1,-1,-1,-1,-1,18
2019,NEUTRAL,9,-1,-1,-1,-1,-1,-1,19
2020,NEUTRAL,9,-1,-1,-1,-1,-1,-1,20
2021,NEUTRAL,9,-1,-1,-1,-1,-1,-1,21
2022,NEUTRAL,9,-1,-1,-1,-1,-1,-1,22
2023,NEUTRAL,9,-1,-1,-1,-1,-1,-1,23
2024,NEUTRAL,9,-1,-1,-1,-1,-1,-1,24
2030,NEUTRAL,9,-1,-1,-1,-1,-1,-1,30
2033,NEUTRAL,9,-1,-1,-1,-1,-1,-1,33

#NEXT
410,NEUTRAL,10,-1,-1

#							Fuyu	V
411,NEUTRAL,11,-1,-1

#тρ[
412,NEUTRAL,12,-1,-1
#тρ[
413,NEUTRAL,13,-1,-1
#тρ[
414,NEUTRAL,14,-1,-1
#							Rock
415,NEUTRAL,15,-1,-1
#							Tree
416,NEUTRAL,16,-1,-1
#тρ[				head
417,NEUTRAL,17,-1,-1

#							switch		:ID,NEUTRAL,18,-1,-1,col,-1
#418,NEUTRAL,18,-1,-1,0,-1
4000,NEUTRAL,18,-1,-1,0,-1		
4001,NEUTRAL,18,-1,-1,1,-1		
4002,NEUTRAL,18,-1,-1,2,-1		
4003,NEUTRAL,18,-1,-1,3,-1		
#							lock-block
#419,NEUTRAL,19,-1,-1,0
4100,NEUTRAL,19,-1,-1,0,-1
4101,NEUTRAL,19,-1,-1,1,-1
4102,NEUTRAL,19,-1,-1,2,-1
4103,NEUTRAL,19,-1,-1,3,-1

#							CheckPoint
420,NEUTRAL,20,-1,-1,0

#							Generator
#	ID,NEUTRAL,21,MapIndex,SceneIndex,GenerateInterval,ObjectType(3),Type,
#	Mover:Type=2
#		MapIndex=c/ړ
#default (nouse)
421,NEUTRAL,21,0,-1,150,3,2
#								MOVER
#									No move(no use)
#									First Left, next Right
5001,NEUTRAL,21,1,-1,150,3,2
#									First Up,	next Down
5002,NEUTRAL,21,2,-1,150,3,2
#									Disappear(no use)
#									Rotate(clockwise
5004,NEUTRAL,21,4,-1,150,3,2
#									Rotate(counter-clockwise
5005,NEUTRAL,21,5,-1,150,3,2
#									First Right, next Left
5006,NEUTRAL,21,6,-1,150,3,2
#									First Down,	 next Up
5007,NEUTRAL,21,7,-1,150,3,2
#								RIDE-CLOUD
5271,NEUTRAL,21,1,-1,500,3,27
5272,NEUTRAL,21,2,-1,500,3,27
5274,NEUTRAL,21,4,-1,500,3,27
5275,NEUTRAL,21,5,-1,500,3,27
5276,NEUTRAL,21,6,-1,500,3,27
5277,NEUTRAL,21,7,-1,500,3,27

#								ۑ ROUND-TRUNK
5291,NEUTRAL,21,1,-1,150,3,29
5292,NEUTRAL,21,2,-1,150,3,29
5294,NEUTRAL,21,4,-1,150,3,29
5295,NEUTRAL,21,5,-1,150,3,29
5296,NEUTRAL,21,6,-1,150,3,29
5297,NEUTRAL,21,7,-1,150,3,29


#							oA
422,NEUTRAL,22,-1,-1,0
#							^N
423,NEUTRAL,23,-1,-1,0
#							VTOL
424,NEUTRAL,24,-1,-1,0
#							CAR
425,NEUTRAL,25,-1,-1,0
#							ROBOGEN
426,NEUTRAL,26,-1,-1,0
#							RIDE_CLOUD	^Sh
427,NEUTRAL,27,0,-1,-1
841,NEUTRAL,27,1,-1,-1
842,NEUTRAL,27,2,-1,-1
843,NEUTRAL,27,3,-1,-1
844,NEUTRAL,27,4,-1,-1
845,NEUTRAL,27,5,-1,-1
846,NEUTRAL,27,6,-1,-1
847,NEUTRAL,27,7,-1,-1
848,NEUTRAL,27,8,-1,-1
#							WATER_FALL
428,NEUTRAL,28,-1,-1,0
#							ROUND_TRUNK ۑ
429,NEUTRAL,29,0,-1,-1
851,NEUTRAL,29,1,-1,-1
852,NEUTRAL,29,2,-1,-1
853,NEUTRAL,29,3,-1,-1
854,NEUTRAL,29,4,-1,-1
855,NEUTRAL,29,5,-1,-1
856,NEUTRAL,29,6,-1,-1
857,NEUTRAL,29,7,-1,-1
858,NEUTRAL,29,8,-1,-1
#							
430,NEUTRAL,30,-1,-1,0
#							
431,NEUTRAL,31,-1,-1,0
#							
432,NEUTRAL,32,-1,-1,0
#							
433,NEUTRAL,33,-1,-1,0
#							
434,NEUTRAL,34,-1,-1,0
#							
435,NEUTRAL,35,-1,-1,0
#							
436,NEUTRAL,36,-1,-1,0
#							
437,NEUTRAL,37,-1,-1,0
#							
438,NEUTRAL,38,-1,-1,0
#							
439,NEUTRAL,39,-1,-1,0
#							
440,NEUTRAL,40,-1,-1,0
#							
441,NEUTRAL,41,-1,-1,0
#							
442,NEUTRAL,42,-1,-1,0
#							
443,NEUTRAL,43,-1,-1,0
#4,NEUTRAL,,-1,-1

######################################## [v
# num,NEUTRAL,type,map,scene(}bvԍ),oʒu
600,NEUTRAL,6,0,-1,0
601,NEUTRAL,6,1,-1,0

# evil-house001(start)
602,NEUTRAL,6,2,-1,0
1502,NEUTRAL,6,2,-1,1

603,NEUTRAL,6,3,-1,0
604,NEUTRAL,6,4,-1,0

# evil-house002(r[)
605,NEUTRAL,6,5,-1,0
1505,NEUTRAL,6,5,-1,1
1605,NEUTRAL,6,5,-1,2

# n
606,NEUTRAL,6,6,-1,0
1506,NEUTRAL,6,6,-1,1
1606,NEUTRAL,6,6,-1,2

# oRj[(1ӏ̂)
607,NEUTRAL,6,7,-1,0

# n
608,NEUTRAL,6,8,-1,0
1508,NEUTRAL,6,8,-1,1

# vNeBX
609,NEUTRAL,6,9,-1,0

# ֐
610,NEUTRAL,6,10,-1,0
1510,NEUTRAL,6,10,-1,1

# ^[ւ̓
611,NEUTRAL,6,11,-1,0
1511,NEUTRAL,6,11,-1,1

612,NEUTRAL,6,12,-1,0

# ^[ւ̓inj
613,NEUTRAL,6,13,-1,0
1513,NEUTRAL,6,13,-1,1

# A[i
614,NEUTRAL,6,14,-1,0
1514,NEUTRAL,6,14,-1,1

# j
615,NEUTRAL,6,15,-1,0

# {X(XCNB[)
616,NEUTRAL,6,16,-1,0

617,NEUTRAL,6,17,-1,0

#X1
618,NEUTRAL,6,18,-1,0
1618,NEUTRAL,6,18,-1,2

#[g2
619,NEUTRAL,6,19,-1,0
1519,NEUTRAL,6,19,-1,1
1619,NEUTRAL,6,19,-1,2

#ニ[g1
620,NEUTRAL,6,20,-1,0
1520,NEUTRAL,6,20,-1,1

#][g
621,NEUTRAL,6,21,-1,0

#Room
622,NEUTRAL,6,22,-1,0

#ニ[g2
623,NEUTRAL,6,23,-1,0
1523,NEUTRAL,6,23,-1,1

#[g1
624,NEUTRAL,6,24,-1,0
1524,NEUTRAL,6,24,-1,1

#ʃ[g1
625,NEUTRAL,6,25,-1,0
1525,NEUTRAL,6,25,-1,1
1625,NEUTRAL,6,25,-1,2

#{X
626,NEUTRAL,6,26,-1,0

#I
627,NEUTRAL,6,27,-1,0

#3H
628,NEUTRAL,6,28,-1,0
1528,NEUTRAL,6,28,-1,1
1628,NEUTRAL,6,28,-1,2
1728,NEUTRAL,6,28,-1,3

#boss
629,NEUTRAL,6,29,-1,0

#sky
630,NEUTRAL,6,30,-1,0
1530,NEUTRAL,6,30,-1,1

#n
631,NEUTRAL,6,31,-1,0

#
632,NEUTRAL,6,32,-1,0
633,NEUTRAL,6,33,-1,0

#Aryona forest
634,NEUTRAL,6,34,-1,0
635,NEUTRAL,6,35,-1,0
636,NEUTRAL,6,36,-1,0
637,NEUTRAL,6,37,-1,0
638,NEUTRAL,6,38,-1,0
639,NEUTRAL,6,39,-1,0
1539,NEUTRAL,6,39,-1,1
640,NEUTRAL,6,40,-1,0
1540,NEUTRAL,6,40,-1,1
641,NEUTRAL,6,41,-1,0
642,NEUTRAL,6,42,-1,0
643,NEUTRAL,6,43,-1,0
644,NEUTRAL,6,44,-1,0
645,NEUTRAL,6,45,-1,0
646,NEUTRAL,6,46,-1,0
647,NEUTRAL,6,47,-1,0
648,NEUTRAL,6,48,-1,0
649,NEUTRAL,6,49,-1,0

##################################
### Mover
# num,NEUTRAL,2,MoverType,-1
# No-Move
800,NEUTRAL,2,0,-1
# Left-Right
801,NEUTRAL,2,1,-1
# Up-Down
802,NEUTRAL,2,2,-1
# Disappear
803,NEUTRAL,2,3,-1
# Rotate
804,NEUTRAL,2,4,-1
# Rotate( counter-clockwise
805,NEUTRAL,2,5,-1
# Right and Left
806,NEUTRAL,2,6,-1
# Down and Up
807,NEUTRAL,2,7,-1

#Fan
# up
810,NEUTRAL,0,0,-1
# right
811,NEUTRAL,0,1,-1
# down
812,NEUTRAL,0,2,-1
# left
813,NEUTRAL,0,3,-1

#Burner
820,NEUTRAL,1,0,-1
821,NEUTRAL,1,1,-1
822,NEUTRAL,1,2,-1
823,NEUTRAL,1,3,-1

#KillerFan
830,NEUTRAL,3,0,-1
831,NEUTRAL,3,1,-1
832,NEUTRAL,3,2,-1
833,NEUTRAL,3,3,-1

#Bed(Inverse)
835,NEUTRAL,4,1,-1
