playerc_bumper_t Struct Reference
[bumper]
#include <playerc.h>
Collaboration diagram for playerc_bumper_t:

Detailed Description
Bumper proxy data.
Public Attributes | |
| playerc_device_t | info |
| Device info; must be at the start of all device structures. | |
| int | pose_count |
| Number of pose values. | |
| player_bumper_define_t * | poses |
| Pose of each bumper relative to robot (mm, mm, deg, mm, mm). | |
| int | bumper_count |
| Number of points in the scan. | |
| uint8_t * | bumpers |
| Bump data: unsigned char, either boolean or code indicating corner. | |
Member Data Documentation
Device info; must be at the start of all device structures.
Pose of each bumper relative to robot (mm, mm, deg, mm, mm).
This structure is filled by calling playerc_bumper_get_geom(). values are x,y (of center) ,normal,length,curvature
Referenced by PlayerCc::BumperProxy::GetPose().
Number of points in the scan.
| uint8_t* playerc_bumper_t::bumpers |
Bump data: unsigned char, either boolean or code indicating corner.
Referenced by PlayerCc::BumperProxy::IsBumped().
The documentation for this struct was generated from the following file:
