i3
tree.c
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1 /*
2  * vim:ts=4:sw=4:expandtab
3  *
4  * i3 - an improved dynamic tiling window manager
5  * © 2009 Michael Stapelberg and contributors (see also: LICENSE)
6  *
7  * tree.c: Everything that primarily modifies the layout tree data structure.
8  *
9  */
10 #include "all.h"
11 
12 struct Con *croot;
13 struct Con *focused;
14 
15 struct all_cons_head all_cons = TAILQ_HEAD_INITIALIZER(all_cons);
16 
17 /*
18  * Create the pseudo-output __i3. Output-independent workspaces such as
19  * __i3_scratch will live there.
20  *
21  */
22 static Con *_create___i3(void) {
23  Con *__i3 = con_new(croot, NULL);
24  FREE(__i3->name);
25  __i3->name = sstrdup("__i3");
26  __i3->type = CT_OUTPUT;
27  __i3->layout = L_OUTPUT;
29  x_set_name(__i3, "[i3 con] pseudo-output __i3");
30  /* For retaining the correct position/size of a scratchpad window, the
31  * dimensions of the real outputs should be multiples of the __i3
32  * pseudo-output. Ensuring that is the job of scratchpad_fix_resolution()
33  * which gets called after this function and after detecting all the
34  * outputs (or whenever an output changes). */
35  __i3->rect.width = 1280;
36  __i3->rect.height = 1024;
37 
38  /* Add a content container. */
39  DLOG("adding main content container\n");
40  Con *content = con_new(NULL, NULL);
41  content->type = CT_CON;
42  FREE(content->name);
43  content->name = sstrdup("content");
44  content->layout = L_SPLITH;
45 
46  x_set_name(content, "[i3 con] content __i3");
47  con_attach(content, __i3, false);
48 
49  /* Attach the __i3_scratch workspace. */
50  Con *ws = con_new(NULL, NULL);
51  ws->type = CT_WORKSPACE;
52  ws->num = -1;
53  ws->name = sstrdup("__i3_scratch");
54  ws->layout = L_SPLITH;
55  con_attach(ws, content, false);
56  x_set_name(ws, "[i3 con] workspace __i3_scratch");
58 
59  return __i3;
60 }
61 
62 /*
63  * Loads tree from 'path' (used for in-place restarts).
64  *
65  */
66 bool tree_restore(const char *path, xcb_get_geometry_reply_t *geometry) {
67  bool result = false;
68  char *globbed = resolve_tilde(path);
69  char *buf = NULL;
70 
71  if (!path_exists(globbed)) {
72  LOG("%s does not exist, not restoring tree\n", globbed);
73  goto out;
74  }
75 
76  ssize_t len;
77  if ((len = slurp(globbed, &buf)) < 0) {
78  /* slurp already logged an error. */
79  goto out;
80  }
81 
82  /* TODO: refactor the following */
83  croot = con_new(NULL, NULL);
84  croot->rect = (Rect){
85  geometry->x,
86  geometry->y,
87  geometry->width,
88  geometry->height};
89  focused = croot;
90 
91  tree_append_json(focused, buf, len, NULL);
92 
93  DLOG("appended tree, using new root\n");
95  if (!croot) {
96  /* tree_append_json failed. Continuing here would segfault. */
97  goto out;
98  }
99  DLOG("new root = %p\n", croot);
100  Con *out = TAILQ_FIRST(&(croot->nodes_head));
101  DLOG("out = %p\n", out);
102  Con *ws = TAILQ_FIRST(&(out->nodes_head));
103  DLOG("ws = %p\n", ws);
104 
105  /* For in-place restarting into v4.2, we need to make sure the new
106  * pseudo-output __i3 is present. */
107  if (strcmp(out->name, "__i3") != 0) {
108  DLOG("Adding pseudo-output __i3 during inplace restart\n");
109  Con *__i3 = _create___i3();
110  /* Ensure that it is the first output, other places in the code make
111  * that assumption. */
112  TAILQ_REMOVE(&(croot->nodes_head), __i3, nodes);
113  TAILQ_INSERT_HEAD(&(croot->nodes_head), __i3, nodes);
114  }
115 
117  result = true;
118 
119 out:
120  free(globbed);
121  free(buf);
122  return result;
123 }
124 
125 /*
126  * Initializes the tree by creating the root node. The CT_OUTPUT Cons below the
127  * root node are created in randr.c for each Output.
128  *
129  */
130 void tree_init(xcb_get_geometry_reply_t *geometry) {
131  croot = con_new(NULL, NULL);
132  FREE(croot->name);
133  croot->name = "root";
134  croot->type = CT_ROOT;
135  croot->layout = L_SPLITH;
136  croot->rect = (Rect){
137  geometry->x,
138  geometry->y,
139  geometry->width,
140  geometry->height};
141 
142  _create___i3();
143 }
144 
145 /*
146  * Opens an empty container in the current container
147  *
148  */
149 Con *tree_open_con(Con *con, i3Window *window) {
150  if (con == NULL) {
151  /* every focusable Con has a parent (outputs have parent root) */
152  con = focused->parent;
153  /* If the parent is an output, we are on a workspace. In this case,
154  * the new container needs to be opened as a leaf of the workspace. */
155  if (con->parent->type == CT_OUTPUT && con->type != CT_DOCKAREA) {
156  con = focused;
157  }
158 
159  /* If the currently focused container is a floating container, we
160  * attach the new container to the currently focused spot in its
161  * workspace. */
162  if (con->type == CT_FLOATING_CON) {
164  if (con->type != CT_WORKSPACE)
165  con = con->parent;
166  }
167  DLOG("con = %p\n", con);
168  }
169 
170  assert(con != NULL);
171 
172  /* 3. create the container and attach it to its parent */
173  Con *new = con_new(con, window);
174  new->layout = L_SPLITH;
175 
176  /* 4: re-calculate child->percent for each child */
177  con_fix_percent(con);
178 
179  return new;
180 }
181 
182 /*
183  * Closes the given container including all children.
184  * Returns true if the container was killed or false if just WM_DELETE was sent
185  * and the window is expected to kill itself.
186  *
187  * The dont_kill_parent flag is specified when the function calls itself
188  * recursively while deleting a containers children.
189  *
190  */
191 bool tree_close_internal(Con *con, kill_window_t kill_window, bool dont_kill_parent) {
192  Con *parent = con->parent;
193 
194  /* remove the urgency hint of the workspace (if set) */
195  if (con->urgent) {
196  con_set_urgency(con, false);
199  }
200 
201  DLOG("closing %p, kill_window = %d\n", con, kill_window);
202  Con *child, *nextchild;
203  bool abort_kill = false;
204  /* We cannot use TAILQ_FOREACH because the children get deleted
205  * in their parent’s nodes_head */
206  for (child = TAILQ_FIRST(&(con->nodes_head)); child;) {
207  nextchild = TAILQ_NEXT(child, nodes);
208  DLOG("killing child=%p\n", child);
209  if (!tree_close_internal(child, kill_window, true)) {
210  abort_kill = true;
211  }
212  child = nextchild;
213  }
214 
215  if (abort_kill) {
216  DLOG("One of the children could not be killed immediately (WM_DELETE sent), aborting.\n");
217  return false;
218  }
219 
220  if (con->window != NULL) {
221  if (kill_window != DONT_KILL_WINDOW) {
222  x_window_kill(con->window->id, kill_window);
223  return false;
224  } else {
225  xcb_void_cookie_t cookie;
226  /* Ignore any further events by clearing the event mask,
227  * unmap the window,
228  * then reparent it to the root window. */
229  xcb_change_window_attributes(conn, con->window->id,
230  XCB_CW_EVENT_MASK, (uint32_t[]){XCB_NONE});
231  xcb_unmap_window(conn, con->window->id);
232  cookie = xcb_reparent_window(conn, con->window->id, root, 0, 0);
233 
234  /* Ignore X11 errors for the ReparentWindow request.
235  * X11 Errors are returned when the window was already destroyed */
236  add_ignore_event(cookie.sequence, 0);
237 
238  /* We are no longer handling this window, thus set WM_STATE to
239  * WM_STATE_WITHDRAWN (see ICCCM 4.1.3.1) */
240  long data[] = {XCB_ICCCM_WM_STATE_WITHDRAWN, XCB_NONE};
241  cookie = xcb_change_property(conn, XCB_PROP_MODE_REPLACE,
242  con->window->id, A_WM_STATE, A_WM_STATE, 32, 2, data);
243 
244  /* Remove the window from the save set. All windows in the save set
245  * will be mapped when i3 closes its connection (e.g. when
246  * restarting). This is not what we want, since some apps keep
247  * unmapped windows around and don’t expect them to suddenly be
248  * mapped. See https://bugs.i3wm.org/1617 */
249  xcb_change_save_set(conn, XCB_SET_MODE_DELETE, con->window->id);
250 
251  /* Stop receiving ShapeNotify events. */
252  if (shape_supported) {
253  xcb_shape_select_input(conn, con->window->id, false);
254  }
255 
256  /* Ignore X11 errors for the ReparentWindow request.
257  * X11 Errors are returned when the window was already destroyed */
258  add_ignore_event(cookie.sequence, 0);
259  }
260  ipc_send_window_event("close", con);
261  window_free(con->window);
262  con->window = NULL;
263  }
264 
265  Con *ws = con_get_workspace(con);
266 
267  /* Figure out which container to focus next before detaching 'con'. */
268  Con *next = (con == focused) ? con_next_focused(con) : NULL;
269  DLOG("next = %p, focused = %p\n", next, focused);
270 
271  /* Detach the container so that it will not be rendered anymore. */
272  con_detach(con);
273 
274  /* disable urgency timer, if needed */
275  if (con->urgency_timer != NULL) {
276  DLOG("Removing urgency timer of con %p\n", con);
278  ev_timer_stop(main_loop, con->urgency_timer);
279  FREE(con->urgency_timer);
280  }
281 
282  if (con->type != CT_FLOATING_CON) {
283  /* If the container is *not* floating, we might need to re-distribute
284  * percentage values for the resized containers. */
285  con_fix_percent(parent);
286  }
287 
288  /* Render the tree so that the surrounding containers take up the space
289  * which 'con' does no longer occupy. If we don’t render here, there will
290  * be a gap in our containers and that could trigger an EnterNotify for an
291  * underlying container, see ticket #660.
292  *
293  * Rendering has to be avoided when dont_kill_parent is set (when
294  * tree_close_internal calls itself recursively) because the tree is in a
295  * non-renderable state during that time. */
296  if (!dont_kill_parent)
297  tree_render();
298 
299  /* kill the X11 part of this container */
300  x_con_kill(con);
301 
302  if (ws == con) {
303  DLOG("Closing workspace container %s, updating EWMH atoms\n", ws->name);
305  }
306 
307  con_free(con);
308 
309  if (next) {
310  con_activate(next);
311  } else {
312  DLOG("not changing focus, the container was not focused before\n");
313  }
314 
315  /* check if the parent container is empty now and close it */
316  if (!dont_kill_parent)
317  CALL(parent, on_remove_child);
318 
319  return true;
320 }
321 
322 /*
323  * Splits (horizontally or vertically) the given container by creating a new
324  * container which contains the old one and the future ones.
325  *
326  */
327 void tree_split(Con *con, orientation_t orientation) {
328  if (con_is_floating(con)) {
329  DLOG("Floating containers can't be split.\n");
330  return;
331  }
332 
333  if (con->type == CT_WORKSPACE) {
334  if (con_num_children(con) < 2) {
335  if (con_num_children(con) == 0) {
336  DLOG("Changing workspace_layout to L_DEFAULT\n");
338  }
339  DLOG("Changing orientation of workspace\n");
340  con->layout = (orientation == HORIZ) ? L_SPLITH : L_SPLITV;
341  return;
342  } else {
343  /* if there is more than one container on the workspace
344  * move them into a new container and handle this instead */
345  con = workspace_encapsulate(con);
346  }
347  }
348 
349  Con *parent = con->parent;
350 
351  /* Force re-rendering to make the indicator border visible. */
353 
354  /* if we are in a container whose parent contains only one
355  * child (its split functionality is unused so far), we just change the
356  * orientation (more intuitive than splitting again) */
357  if (con_num_children(parent) == 1 &&
358  (parent->layout == L_SPLITH ||
359  parent->layout == L_SPLITV)) {
360  parent->layout = (orientation == HORIZ) ? L_SPLITH : L_SPLITV;
361  DLOG("Just changing orientation of existing container\n");
362  return;
363  }
364 
365  DLOG("Splitting in orientation %d\n", orientation);
366 
367  /* 2: replace it with a new Con */
368  Con *new = con_new(NULL, NULL);
369  TAILQ_REPLACE(&(parent->nodes_head), con, new, nodes);
370  TAILQ_REPLACE(&(parent->focus_head), con, new, focused);
371  new->parent = parent;
372  new->layout = (orientation == HORIZ) ? L_SPLITH : L_SPLITV;
373 
374  /* 3: swap 'percent' (resize factor) */
375  new->percent = con->percent;
376  con->percent = 0.0;
377 
378  /* 4: add it as a child to the new Con */
379  con_attach(con, new, false);
380 }
381 
382 /*
383  * Moves focus one level up. Returns true if focus changed.
384  *
385  */
386 bool level_up(void) {
387  /* Skip over floating containers and go directly to the grandparent
388  * (which should always be a workspace) */
389  if (focused->parent->type == CT_FLOATING_CON) {
391  return true;
392  }
393 
394  /* We can focus up to the workspace, but not any higher in the tree */
395  if ((focused->parent->type != CT_CON &&
396  focused->parent->type != CT_WORKSPACE) ||
397  focused->type == CT_WORKSPACE) {
398  ELOG("'focus parent': Focus is already on the workspace, cannot go higher than that.\n");
399  return false;
400  }
402  return true;
403 }
404 
405 /*
406  * Moves focus one level down. Returns true if focus changed.
407  *
408  */
409 bool level_down(void) {
410  /* Go down the focus stack of the current node */
411  Con *next = TAILQ_FIRST(&(focused->focus_head));
412  if (next == TAILQ_END(&(focused->focus_head))) {
413  DLOG("cannot go down\n");
414  return false;
415  } else if (next->type == CT_FLOATING_CON) {
416  /* Floating cons shouldn't be directly focused; try immediately
417  * going to the grandchild of the focused con. */
418  Con *child = TAILQ_FIRST(&(next->focus_head));
419  if (child == TAILQ_END(&(next->focus_head))) {
420  DLOG("cannot go down\n");
421  return false;
422  } else
423  next = TAILQ_FIRST(&(next->focus_head));
424  }
425 
426  con_activate(next);
427  return true;
428 }
429 
430 static void mark_unmapped(Con *con) {
431  Con *current;
432 
433  con->mapped = false;
434  TAILQ_FOREACH(current, &(con->nodes_head), nodes)
435  mark_unmapped(current);
436  if (con->type == CT_WORKSPACE) {
437  /* We need to call mark_unmapped on floating nodes as well since we can
438  * make containers floating. */
439  TAILQ_FOREACH(current, &(con->floating_head), floating_windows)
440  mark_unmapped(current);
441  }
442 }
443 
444 /*
445  * Renders the tree, that is rendering all outputs using render_con() and
446  * pushing the changes to X11 using x_push_changes().
447  *
448  */
449 void tree_render(void) {
450  if (croot == NULL)
451  return;
452 
453  DLOG("-- BEGIN RENDERING --\n");
454  /* Reset map state for all nodes in tree */
455  /* TODO: a nicer method to walk all nodes would be good, maybe? */
457  croot->mapped = true;
458 
459  render_con(croot);
460 
462  DLOG("-- END RENDERING --\n");
463 }
464 
465 /*
466  * Recursive function to walk the tree until a con can be found to focus.
467  *
468  */
469 static bool _tree_next(Con *con, char way, orientation_t orientation, bool wrap) {
470  /* When dealing with fullscreen containers, it's necessary to go up to the
471  * workspace level, because 'focus $dir' will start at the con's real
472  * position in the tree, and it may not be possible to get to the edge
473  * normally due to fullscreen focusing restrictions. */
474  if (con->fullscreen_mode == CF_OUTPUT && con->type != CT_WORKSPACE)
475  con = con_get_workspace(con);
476 
477  /* Stop recursing at workspaces after attempting to switch to next
478  * workspace if possible. */
479  if (con->type == CT_WORKSPACE) {
480  if (con_get_fullscreen_con(con, CF_GLOBAL)) {
481  DLOG("Cannot change workspace while in global fullscreen mode.\n");
482  return false;
483  }
484  Output *current_output = get_output_containing(con->rect.x, con->rect.y);
485  Output *next_output;
486 
487  if (!current_output)
488  return false;
489  DLOG("Current output is %s\n", output_primary_name(current_output));
490 
491  /* Try to find next output */
492  direction_t direction;
493  if (way == 'n' && orientation == HORIZ)
494  direction = D_RIGHT;
495  else if (way == 'p' && orientation == HORIZ)
496  direction = D_LEFT;
497  else if (way == 'n' && orientation == VERT)
498  direction = D_DOWN;
499  else if (way == 'p' && orientation == VERT)
500  direction = D_UP;
501  else
502  return false;
503 
504  next_output = get_output_next(direction, current_output, CLOSEST_OUTPUT);
505  if (!next_output)
506  return false;
507  DLOG("Next output is %s\n", output_primary_name(next_output));
508 
509  /* Find visible workspace on next output */
510  Con *workspace = NULL;
511  GREP_FIRST(workspace, output_get_content(next_output->con), workspace_is_visible(child));
512 
513  /* Show next workspace and focus appropriate container if possible. */
514  if (!workspace)
515  return false;
516 
517  /* Use descend_focused first to give higher priority to floating or
518  * tiling fullscreen containers. */
519  Con *focus = con_descend_focused(workspace);
520  if (focus->fullscreen_mode == CF_NONE) {
521  Con *focus_tiling = con_descend_tiling_focused(workspace);
522  /* If descend_tiling returned a workspace then focus is either a
523  * floating container or the same workspace. */
524  if (focus_tiling != workspace) {
525  focus = focus_tiling;
526  }
527  }
528 
529  workspace_show(workspace);
530  con_activate(focus);
531  x_set_warp_to(&(focus->rect));
532  return true;
533  }
534 
535  Con *parent = con->parent;
536 
537  if (con->type == CT_FLOATING_CON) {
538  if (orientation != HORIZ)
539  return false;
540 
541  /* left/right focuses the previous/next floating container */
542  Con *next;
543  if (way == 'n')
544  next = TAILQ_NEXT(con, floating_windows);
545  else
546  next = TAILQ_PREV(con, floating_head, floating_windows);
547 
548  /* If there is no next/previous container, wrap */
549  if (!next) {
550  if (way == 'n')
551  next = TAILQ_FIRST(&(parent->floating_head));
552  else
553  next = TAILQ_LAST(&(parent->floating_head), floating_head);
554  }
555 
556  /* Still no next/previous container? bail out */
557  if (!next)
558  return false;
559 
560  /* Raise the floating window on top of other windows preserving
561  * relative stack order */
562  while (TAILQ_LAST(&(parent->floating_head), floating_head) != next) {
563  Con *last = TAILQ_LAST(&(parent->floating_head), floating_head);
564  TAILQ_REMOVE(&(parent->floating_head), last, floating_windows);
565  TAILQ_INSERT_HEAD(&(parent->floating_head), last, floating_windows);
566  }
567 
569  return true;
570  }
571 
572  /* If the orientation does not match or there is no other con to focus, we
573  * need to go higher in the hierarchy */
574  if (con_orientation(parent) != orientation ||
575  con_num_children(parent) == 1)
576  return _tree_next(parent, way, orientation, wrap);
577 
578  Con *current = TAILQ_FIRST(&(parent->focus_head));
579  /* TODO: when can the following happen (except for floating windows, which
580  * are handled above)? */
581  if (TAILQ_EMPTY(&(parent->nodes_head))) {
582  DLOG("nothing to focus\n");
583  return false;
584  }
585 
586  Con *next;
587  if (way == 'n')
588  next = TAILQ_NEXT(current, nodes);
589  else
590  next = TAILQ_PREV(current, nodes_head, nodes);
591 
592  if (!next) {
594  /* If there is no next/previous container, we check if we can focus one
595  * when going higher (without wrapping, though). If so, we are done, if
596  * not, we wrap */
597  if (_tree_next(parent, way, orientation, false))
598  return true;
599 
600  if (!wrap)
601  return false;
602  }
603 
604  if (way == 'n')
605  next = TAILQ_FIRST(&(parent->nodes_head));
606  else
607  next = TAILQ_LAST(&(parent->nodes_head), nodes_head);
608  }
609 
610  /* Don't violate fullscreen focus restrictions. */
612  return false;
613 
614  /* 3: focus choice comes in here. at the moment we will go down
615  * until we find a window */
616  /* TODO: check for window, atm we only go down as far as possible */
618  return true;
619 }
620 
621 /*
622  * Changes focus in the given way (next/previous) and given orientation
623  * (horizontal/vertical).
624  *
625  */
626 void tree_next(char way, orientation_t orientation) {
627  _tree_next(focused, way, orientation,
629 }
630 
631 /*
632  * tree_flatten() removes pairs of redundant split containers, e.g.:
633  * [workspace, horizontal]
634  * [v-split] [child3]
635  * [h-split]
636  * [child1] [child2]
637  * In this example, the v-split and h-split container are redundant.
638  * Such a situation can be created by moving containers in a direction which is
639  * not the orientation of their parent container. i3 needs to create a new
640  * split container then and if you move containers this way multiple times,
641  * redundant chains of split-containers can be the result.
642  *
643  */
644 void tree_flatten(Con *con) {
645  Con *current, *child, *parent = con->parent;
646  DLOG("Checking if I can flatten con = %p / %s\n", con, con->name);
647 
648  /* We only consider normal containers without windows */
649  if (con->type != CT_CON ||
650  parent->layout == L_OUTPUT || /* con == "content" */
651  con->window != NULL)
652  goto recurse;
653 
654  /* Ensure it got only one child */
655  child = TAILQ_FIRST(&(con->nodes_head));
656  if (child == NULL || TAILQ_NEXT(child, nodes) != NULL)
657  goto recurse;
658 
659  DLOG("child = %p, con = %p, parent = %p\n", child, con, parent);
660 
661  /* The child must have a different orientation than the con but the same as
662  * the con’s parent to be redundant */
663  if (!con_is_split(con) ||
664  !con_is_split(child) ||
665  (con->layout != L_SPLITH && con->layout != L_SPLITV) ||
666  (child->layout != L_SPLITH && child->layout != L_SPLITV) ||
667  con_orientation(con) == con_orientation(child) ||
668  con_orientation(child) != con_orientation(parent))
669  goto recurse;
670 
671  DLOG("Alright, I have to flatten this situation now. Stay calm.\n");
672  /* 1: save focus */
673  Con *focus_next = TAILQ_FIRST(&(child->focus_head));
674 
675  DLOG("detaching...\n");
676  /* 2: re-attach the children to the parent before con */
677  while (!TAILQ_EMPTY(&(child->nodes_head))) {
678  current = TAILQ_FIRST(&(child->nodes_head));
679  DLOG("detaching current=%p / %s\n", current, current->name);
680  con_detach(current);
681  DLOG("re-attaching\n");
682  /* We don’t use con_attach() here because for a CT_CON, the special
683  * case handling of con_attach() does not trigger. So all it would do
684  * is calling TAILQ_INSERT_AFTER, but with the wrong container. So we
685  * directly use the TAILQ macros. */
686  current->parent = parent;
687  TAILQ_INSERT_BEFORE(con, current, nodes);
688  DLOG("attaching to focus list\n");
689  TAILQ_INSERT_TAIL(&(parent->focus_head), current, focused);
690  current->percent = con->percent;
691  }
692  DLOG("re-attached all\n");
693 
694  /* 3: restore focus, if con was focused */
695  if (focus_next != NULL &&
696  TAILQ_FIRST(&(parent->focus_head)) == con) {
697  DLOG("restoring focus to focus_next=%p\n", focus_next);
698  TAILQ_REMOVE(&(parent->focus_head), focus_next, focused);
699  TAILQ_INSERT_HEAD(&(parent->focus_head), focus_next, focused);
700  DLOG("restored focus.\n");
701  }
702 
703  /* 4: close the redundant cons */
704  DLOG("closing redundant cons\n");
706 
707  /* Well, we got to abort the recursion here because we destroyed the
708  * container. However, if tree_flatten() is called sufficiently often,
709  * there can’t be the situation of having two pairs of redundant containers
710  * at once. Therefore, we can safely abort the recursion on this level
711  * after flattening. */
712  return;
713 
714 recurse:
715  /* We cannot use normal foreach here because tree_flatten might close the
716  * current container. */
717  current = TAILQ_FIRST(&(con->nodes_head));
718  while (current != NULL) {
719  Con *next = TAILQ_NEXT(current, nodes);
720  tree_flatten(current);
721  current = next;
722  }
723 
724  current = TAILQ_FIRST(&(con->floating_head));
725  while (current != NULL) {
726  Con *next = TAILQ_NEXT(current, floating_windows);
727  tree_flatten(current);
728  current = next;
729  }
730 }
void con_free(Con *con)
Frees the specified container.
Definition: con.c:79
void con_fix_percent(Con *con)
Updates the percent attribute of the children of the given container.
Definition: con.c:950
int num
the workspace number, if this Con is of type CT_WORKSPACE and the workspace is not a named workspace ...
Definition: data.h:643
#define FREE(pointer)
Definition: util.h:47
void x_set_name(Con *con, const char *name)
Sets the WM_NAME property (so, no UTF8, but used only for debugging anyways) of the given name...
Definition: x.c:1384
layout_t workspace_layout
Definition: data.h:723
void con_detach(Con *con)
Detaches the given container from its current parent.
Definition: con.c:206
xcb_window_t root
Definition: main.c:57
void tree_init(xcb_get_geometry_reply_t *geometry)
Initializes the tree by creating the root node, adding all RandR outputs to the tree (that means rand...
Definition: tree.c:130
uint32_t height
Definition: data.h:161
void workspace_show(Con *workspace)
Switches to the given workspace.
Definition: workspace.c:412
void add_ignore_event(const int sequence, const int response_type)
Adds the given sequence to the list of events which are ignored.
Definition: data.h:56
bool level_up(void)
Moves focus one level up.
Definition: tree.c:386
bool shape_supported
Definition: main.c:92
struct Con * croot
Definition: tree.c:12
#define DLOG(fmt,...)
Definition: libi3.h:104
#define TAILQ_EMPTY(head)
Definition: queue.h:344
Con * workspace_encapsulate(Con *ws)
Creates a new container and re-parents all of children from the given workspace into it...
Definition: workspace.c:927
void x_push_changes(Con *con)
Pushes all changes (state of each node, see x_push_node() and the window stack) to X11...
Definition: x.c:1158
void x_set_warp_to(Rect *rect)
Set warp_to coordinates.
Definition: x.c:1430
xcb_connection_t * conn
XCB connection and root screen.
Definition: main.c:44
struct Rect Rect
Definition: data.h:44
bool workspace_is_visible(Con *ws)
Returns true if the workspace is currently visible.
Definition: workspace.c:299
#define TAILQ_REPLACE(head, elm, elm2, field)
Definition: queue.h:413
Definition: data.h:60
bool path_exists(const char *path)
Checks if the given path exists by calling stat().
Definition: util.c:178
void ipc_send_window_event(const char *property, Con *con)
For the window events we send, along the usual "change" field, also the window container, in "container".
Definition: ipc.c:1578
enum Con::@20 type
struct Con * parent
Definition: data.h:645
Definition: data.h:61
A &#39;Window&#39; is a type which contains an xcb_window_t and all the related information (hints like _NET_...
Definition: data.h:410
uint32_t x
Definition: data.h:158
#define TAILQ_INSERT_HEAD(head, elm, field)
Definition: queue.h:366
Con * con
Pointer to the Con which represents this output.
Definition: data.h:396
Output * get_output_next(direction_t direction, Output *current, output_close_far_t close_far)
Gets the output which is the next one in the given direction.
Definition: randr.c:228
#define TAILQ_REMOVE(head, elm, field)
Definition: queue.h:402
nodes_head
Definition: data.h:694
#define CALL(obj, member,...)
Definition: util.h:53
struct Rect rect
Definition: data.h:649
void render_con(Con *con)
"Renders" the given container (and its children), meaning that all rects are updated correctly...
Definition: render.c:40
bool level_down(void)
Moves focus one level down.
Definition: tree.c:409
focus_wrapping_t focus_wrapping
When focus wrapping is enabled (the default), attempting to move focus past the edge of the screen (i...
A &#39;Con&#39; represents everything from the X11 root window down to a single X11 window.
Definition: data.h:613
#define TAILQ_FIRST(head)
Definition: queue.h:336
Definition: data.h:57
Con * con_get_workspace(Con *con)
Gets the workspace container this node is on.
Definition: con.c:418
int con_num_children(Con *con)
Returns the number of children of this container.
Definition: con.c:887
bool con_is_floating(Con *con)
Returns true if the node is floating.
Definition: con.c:540
Con * con_next_focused(Con *con)
Returns the container which will be focused next when the given container is not available anymore...
Definition: con.c:1449
kill_window_t
parameter to specify whether tree_close_internal() and x_window_kill() should kill only this specific...
Definition: data.h:68
void workspace_update_urgent_flag(Con *ws)
Goes through all clients on the given workspace and updates the workspace’s urgent flag accordingly...
Definition: workspace.c:838
orientation_t con_orientation(Con *con)
Returns the orientation of the given container (for stacked containers, vertical orientation is used ...
Definition: con.c:1418
#define TAILQ_NEXT(elm, field)
Definition: queue.h:338
void tree_render(void)
Renders the tree, that is rendering all outputs using render_con() and pushing the changes to X11 usi...
Definition: tree.c:449
orientation_t
Definition: data.h:59
void window_free(i3Window *win)
Frees an i3Window and all its members.
Definition: window.c:16
struct ev_timer * urgency_timer
Definition: data.h:684
focus_head
Definition: data.h:697
floating_head
Definition: data.h:691
char * name
Definition: data.h:659
fullscreen_mode_t fullscreen_mode
Definition: data.h:702
uint32_t y
Definition: data.h:159
void con_set_urgency(Con *con, bool urgent)
Set urgency flag to the container, all the parent containers and the workspace.
Definition: con.c:2133
char * sstrdup(const char *str)
Safe-wrapper around strdup which exits if malloc returns NULL (meaning that there is no more memory a...
bool con_is_split(Con *con)
Returns true if a container should be considered split.
Definition: con.c:326
void x_window_kill(xcb_window_t window, kill_window_t kill_window)
Kills the given X11 window using WM_DELETE_WINDOW (if supported).
Definition: x.c:333
Definition: data.h:98
static void mark_unmapped(Con *con)
Definition: tree.c:430
#define TAILQ_END(head)
Definition: queue.h:337
#define LOG(fmt,...)
Definition: libi3.h:94
Con * output_get_content(Con *output)
Returns the output container below the given output container.
Definition: output.c:16
bool con_fullscreen_permits_focusing(Con *con)
Returns true if changing the focus to con would be allowed considering the fullscreen focus constrain...
Definition: con.c:2044
uint32_t width
Definition: data.h:160
double percent
Definition: data.h:675
bool urgent
Definition: data.h:618
An Output is a physical output on your graphics driver.
Definition: data.h:375
Definition: data.h:97
void ewmh_update_desktop_properties(void)
Updates all the EWMH desktop properties.
Definition: ewmh.c:116
void tree_flatten(Con *con)
tree_flatten() removes pairs of redundant split containers, e.g.
Definition: tree.c:644
struct Con * focused
Definition: tree.c:13
void restore_open_placeholder_windows(Con *parent)
Open placeholder windows for all children of parent.
struct all_cons_head all_cons
Definition: tree.c:15
bool tree_restore(const char *path, xcb_get_geometry_reply_t *geometry)
Loads tree from ~/.i3/_restart.json (used for in-place restarts).
Definition: tree.c:66
Con * con_descend_focused(Con *con)
Returns the focused con inside this client, descending the tree as far as possible.
Definition: con.c:1491
struct Window * window
Definition: data.h:681
bool tree_close_internal(Con *con, kill_window_t kill_window, bool dont_kill_parent)
Closes the given container including all children.
Definition: tree.c:191
Definition: data.h:92
static bool _tree_next(Con *con, char way, orientation_t orientation, bool wrap)
Definition: tree.c:469
bool mapped
Definition: data.h:614
Con * con_new(Con *parent, i3Window *window)
A wrapper for con_new_skeleton, to retain the old con_new behaviour.
Definition: con.c:69
Definition: data.h:96
#define ELOG(fmt,...)
Definition: libi3.h:99
void tree_split(Con *con, orientation_t orientation)
Splits (horizontally or vertically) the given container by creating a new container which contains th...
Definition: tree.c:327
#define GREP_FIRST(dest, head, condition)
Definition: util.h:38
#define TAILQ_LAST(head, headname)
Definition: queue.h:339
#define TAILQ_PREV(elm, headname, field)
Definition: queue.h:342
Con * con_get_fullscreen_con(Con *con, fullscreen_mode_t fullscreen_mode)
Returns the first fullscreen node below this node.
Definition: con.c:467
char * resolve_tilde(const char *path)
This function resolves ~ in pathnames.
ssize_t slurp(const char *path, char **buf)
Slurp reads path in its entirety into buf, returning the length of the file or -1 if the file could n...
Definition: util.c:485
direction_t
Definition: data.h:55
Definition: data.h:598
struct ev_loop * main_loop
Definition: main.c:66
Definition: data.h:55
void con_attach(Con *con, Con *parent, bool ignore_focus)
Attaches the given container to the given parent.
Definition: con.c:198
Con * con_descend_tiling_focused(Con *con)
Returns the focused con inside this client, descending the tree as far as possible.
Definition: con.c:1506
static Con * _create___i3(void)
Definition: tree.c:22
void tree_next(char way, orientation_t orientation)
Changes focus in the given way (next/previous) and given orientation (horizontal/vertical).
Definition: tree.c:626
void con_activate(Con *con)
Sets input focus to the given container and raises it to the top.
Definition: con.c:263
Config config
Definition: config.c:17
Output * get_output_containing(unsigned int x, unsigned int y)
Returns the active (!) output which contains the coordinates x, y or NULL if there is no output which...
Definition: randr.c:102
void tree_append_json(Con *con, const char *buf, const size_t len, char **errormsg)
Definition: load_layout.c:611
void con_force_split_parents_redraw(Con *con)
force parent split containers to be redrawn
Definition: con.c:22
char * output_primary_name(Output *output)
Retrieves the primary name of an output.
Definition: output.c:51
#define TAILQ_INSERT_BEFORE(listelm, elm, field)
Definition: queue.h:394
void x_con_kill(Con *con)
Kills the window decoration associated with the given container.
Definition: x.c:292
xcb_window_t id
Definition: data.h:411
Con * tree_open_con(Con *con, i3Window *window)
Opens an empty container in the current container.
Definition: tree.c:149
Definition: data.h:58
#define TAILQ_HEAD_INITIALIZER(head)
Definition: queue.h:324
#define TAILQ_INSERT_TAIL(head, elm, field)
Definition: queue.h:376
#define TAILQ_FOREACH(var, head, field)
Definition: queue.h:347
void con_update_parents_urgency(Con *con)
Make all parent containers urgent if con is urgent or clear the urgent flag of all parent containers ...
Definition: con.c:2105
layout_t layout
Definition: data.h:723