# filelist

dirname: /usr/lib/piglit/tests/spec/arb_cull_distance
filetypes: ffffff
filenames:
  fs-cull-distance-sizeable-to-max.shader_test/fs-cull-distance-interpolated.shader_test/fs-cull-distance-explicitly-sized.shader_test/fs-cull-and-clip-distance-sizeable-to-max.shader_test/fs-cull-and-clip-distance-exceed-max.shader_test/fs-cull-and-clip-distance-different.shader_test


dirname: /usr/lib/piglit/tests/spec/arb_draw_instanced/preprocessor
filetypes: ffff
filenames:
  feature-macro-enabled.vert/feature-macro-enabled.frag/feature-macro-disabled.vert/feature-macro-disabled.frag


dirname: /usr/lib/piglit/generated_tests/spec/glsl-1.30/linker/interpolation-qualifiers
filenames:
  unused-smooth-gl_FrontSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test/unused-smooth-gl_FrontSecondaryColor-unused-flat-gl_SecondaryColor.shader_test/unused-smooth-gl_FrontSecondaryColor-unused-default-gl_SecondaryColor.shader_test/unused-smooth-gl_FrontColor-unused-noperspective-gl_Color.shader_test/unused-smooth-gl_FrontColor-unused-flat-gl_Color.shader_test/unused-smooth-gl_FrontColor-unused-default-gl_Color.shader_test/unused-smooth-gl_BackSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test/unused-smooth-gl_BackSecondaryColor-unused-flat-gl_SecondaryColor.shader_test/unused-smooth-gl_BackSecondaryColor-unused-default-gl_SecondaryColor.shader_test/unused-smooth-gl_BackColor-unused-noperspective-gl_Color.shader_test/unused-smooth-gl_BackColor-unused-flat-gl_Color.shader_test/unused-smooth-gl_BackColor-unused-default-gl_Color.shader_test/unused-noperspective-gl_FrontSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test/unused-noperspective-gl_FrontSecondaryColor-unused-flat-gl_SecondaryColor.shader_test/unused-noperspective-gl_FrontSecondaryColor-unused-default-gl_SecondaryColor.shader_test/unused-noperspective-gl_FrontColor-unused-smooth-gl_Color.shader_test/unused-noperspective-gl_FrontColor-unused-flat-gl_Color.shader_test/unused-noperspective-gl_FrontColor-unused-default-gl_Color.shader_test/unused-noperspective-gl_BackSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test/unused-noperspective-gl_BackSecondaryColor-unused-flat-gl_SecondaryColor.shader_test/unused-noperspective-gl_BackSecondaryColor-unused-default-gl_SecondaryColor.shader_test/unused-noperspective-gl_BackColor-unused-smooth-gl_Color.shader_test/unused-noperspective-gl_BackColor-unused-flat-gl_Color.shader_test/unused-noperspective-gl_BackColor-unused-default-gl_Color.shader_test/unused-gl_FrontSecondaryColor-smooth-gl_SecondaryColor.shader_test/unused-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor.shader_test/unused-gl_FrontSecondaryColor-flat-gl_SecondaryColor.shader_test/unused-gl_FrontColor-smooth-gl_Color.shader_test/unused-gl_FrontColor-noperspective-gl_Color.shader_test/unused-gl_FrontColor-flat-gl_Color.shader_test/unused-flat-gl_FrontSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test/unused-flat-gl_FrontSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test/unused-flat-gl_FrontSecondaryColor-unused-default-gl_SecondaryColor.shader_test/unused-flat-gl_FrontColor-unused-smooth-gl_Color.shader_test/unused-flat-gl_FrontColor-unused-noperspective-gl_Color.shader_test/unused-flat-gl_FrontColor-unused-default-gl_Color.shader_test/unused-flat-gl_BackSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test/unused-flat-gl_BackSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test/unused-flat-gl_BackSecondaryColor-unused-default-gl_SecondaryColor.shader_test/unused-flat-gl_BackColor-unused-smooth-gl_Color.shader_test/unused-flat-gl_BackColor-unused-noperspective-gl_Color.shader_test/unused-flat-gl_BackColor-unused-default-gl_Color.shader_test/unused-default-gl_FrontSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test/unused-default-gl_FrontSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test/unused-default-gl_FrontSecondaryColor-unused-flat-gl_SecondaryColor.shader_test/unused-default-gl_FrontColor-unused-smooth-gl_Color.shader_test/unused-default-gl_FrontColor-unused-noperspective-gl_Color.shader_test/unused-default-gl_FrontColor-unused-flat-gl_Color.shader_test/unused-default-gl_BackSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test/unused-default-gl_BackSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test/unused-default-gl_BackSecondaryColor-unused-flat-gl_SecondaryColor.shader_test/unused-default-gl_BackColor-unused-smooth-gl_Color.shader_test/unused-default-gl_BackColor-unused-noperspective-gl_Color.shader_test/unused-default-gl_BackColor-unused-flat-gl_Color.shader_test/smooth-gl_FrontSecondaryColor-unused-gl_SecondaryColor.shader_test/smooth-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor.shader_test/smooth-gl_FrontSecondaryColor-noperspective-gl_BackSecondaryColor.shader_test/smooth-gl_FrontSecondaryColor-flat-gl_SecondaryColor.shader_test/smooth-gl_FrontSecondaryColor-flat-gl_BackSecondaryColor.shader_test/smooth-gl_FrontSecondaryColor-default-gl_SecondaryColor.shader_test/smooth-gl_FrontSecondaryColor-default-gl_BackSecondaryColor.shader_test/smooth-gl_FrontColor-unused-gl_Color.shader_test/smooth-gl_FrontColor-noperspective-gl_Color.shader_test/smooth-gl_FrontColor-noperspective-gl_BackColor.shader_test/smooth-gl_FrontColor-flat-gl_Color.shader_test/smooth-gl_FrontColor-flat-gl_BackColor.shader_test/smooth-gl_FrontColor-default-gl_Color.shader_test/smooth-gl_FrontColor-default-gl_BackColor.shader_test/smooth-gl_BackSecondaryColor-unused-gl_SecondaryColor.shader_test/smooth-gl_BackSecondaryColor-noperspective-gl_SecondaryColor.shader_test/smooth-gl_BackSecondaryColor-noperspective-gl_FrontSecondaryColor.shader_test/smooth-gl_BackSecondaryColor-flat-gl_SecondaryColor.shader_test/smooth-gl_BackSecondaryColor-flat-gl_FrontSecondaryColor.shader_test/smooth-gl_BackSecondaryColor-default-gl_SecondaryColor.shader_test/smooth-gl_BackSecondaryColor-default-gl_FrontSecondaryColor.shader_test/smooth-gl_BackColor-unused-gl_Color.shader_test/smooth-gl_BackColor-noperspective-gl_FrontColor.shader_test/smooth-gl_BackColor-noperspective-gl_Color.shader_test/smooth-gl_BackColor-flat-gl_FrontColor.shader_test/smooth-gl_BackColor-flat-gl_Color.shader_test/smooth-gl_BackColor-default-gl_FrontColor.shader_test/smooth-gl_BackColor-default-gl_Color.shader_test/noperspective-gl_FrontSecondaryColor-unused-gl_SecondaryColor.shader_test/noperspective-gl_FrontSecondaryColor-smooth-gl_SecondaryColor.shader_test/noperspective-gl_FrontSecondaryColor-smooth-gl_BackSecondaryColor.shader_test/noperspective-gl_FrontSecondaryColor-flat-gl_SecondaryColor.shader_test/noperspective-gl_FrontSecondaryColor-flat-gl_BackSecondaryColor.shader_test/noperspective-gl_FrontSecondaryColor-default-gl_SecondaryColor.shader_test/noperspective-gl_FrontSecondaryColor-default-gl_BackSecondaryColor.shader_test/noperspective-gl_FrontColor-unused-gl_Color.shader_test/noperspective-gl_FrontColor-smooth-gl_Color.shader_test/noperspective-gl_FrontColor-smooth-gl_BackColor.shader_test/noperspective-gl_FrontColor-flat-gl_Color.shader_test/noperspective-gl_FrontColor-flat-gl_BackColor.shader_test/noperspective-gl_FrontColor-default-gl_Color.shader_test/noperspective-gl_FrontColor-default-gl_BackColor.shader_test/noperspective-gl_BackSecondaryColor-unused-gl_SecondaryColor.shader_test/noperspective-gl_BackSecondaryColor-smooth-gl_SecondaryColor.shader_test/noperspective-gl_BackSecondaryColor-smooth-gl_FrontSecondaryColor.shader_test/noperspective-gl_BackSecondaryColor-flat-gl_SecondaryColor.shader_test/noperspective-gl_BackSecondaryColor-flat-gl_FrontSecondaryColor.shader_test/noperspective-gl_BackSecondaryColor-default-gl_SecondaryColor.shader_test/noperspective-gl_BackSecondaryColor-default-gl_FrontSecondaryColor.shader_test/noperspective-gl_BackColor-unused-gl_Color.shader_test/noperspective-gl_BackColor-smooth-gl_FrontColor.shader_test/noperspective-gl_BackColor-smooth-gl_Color.shader_test/noperspective-gl_BackColor-flat-gl_FrontColor.shader_test/noperspective-gl_BackColor-flat-gl_Color.shader_test/noperspective-gl_BackColor-default-gl_FrontColor.shader_test/noperspective-gl_BackColor-default-gl_Color.shader_test/flat-gl_FrontSecondaryColor-unused-gl_SecondaryColor.shader_test/flat-gl_FrontSecondaryColor-smooth-gl_SecondaryColor.shader_test/flat-gl_FrontSecondaryColor-smooth-gl_BackSecondaryColor.shader_test/flat-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor.shader_test/flat-gl_FrontSecondaryColor-noperspective-gl_BackSecondaryColor.shader_test/flat-gl_FrontSecondaryColor-default-gl_SecondaryColor.shader_test/flat-gl_FrontSecondaryColor-default-gl_BackSecondaryColor.shader_test/flat-gl_FrontColor-unused-gl_Color.shader_test/flat-gl_FrontColor-smooth-gl_Color.shader_test/flat-gl_FrontColor-smooth-gl_BackColor.shader_test/flat-gl_FrontColor-noperspective-gl_Color.shader_test/flat-gl_FrontColor-noperspective-gl_BackColor.shader_test/flat-gl_FrontColor-default-gl_Color.shader_test/flat-gl_FrontColor-default-gl_BackColor.shader_test/flat-gl_BackSecondaryColor-unused-gl_SecondaryColor.shader_test/flat-gl_BackSecondaryColor-smooth-gl_SecondaryColor.shader_test/flat-gl_BackSecondaryColor-smooth-gl_FrontSecondaryColor.shader_test/flat-gl_BackSecondaryColor-noperspective-gl_SecondaryColor.shader_test/flat-gl_BackSecondaryColor-noperspective-gl_FrontSecondaryColor.shader_test/flat-gl_BackSecondaryColor-default-gl_SecondaryColor.shader_test/flat-gl_BackSecondaryColor-default-gl_FrontSecondaryColor.shader_test/flat-gl_BackColor-unused-gl_Color.shader_test/flat-gl_BackColor-smooth-gl_FrontColor.shader_test/flat-gl_BackColor-smooth-gl_Color.shader_test/flat-gl_BackColor-noperspective-gl_FrontColor.shader_test/flat-gl_BackColor-noperspective-gl_Color.shader_test/flat-gl_BackColor-default-gl_FrontColor.shader_test/flat-gl_BackColor-default-gl_Color.shader_test/default-gl_FrontSecondaryColor-smooth-gl_SecondaryColor.shader_test/default-gl_FrontSecondaryColor-smooth-gl_BackSecondaryColor.shader_test/default-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor.shader_test/default-gl_FrontSecondaryColor-noperspective-gl_BackSecondaryColor.shader_test/default-gl_FrontSecondaryColor-flat-gl_SecondaryColor.shader_test/default-gl_FrontSecondaryColor-flat-gl_BackSecondaryColor.shader_test/default-gl_FrontColor-smooth-gl_Color.shader_test/default-gl_FrontColor-smooth-gl_BackColor.shader_test/default-gl_FrontColor-noperspective-gl_Color.shader_test/default-gl_FrontColor-noperspective-gl_BackColor.shader_test/default-gl_FrontColor-flat-gl_Color.shader_test/default-gl_FrontColor-flat-gl_BackColor.shader_test/default-gl_BackSecondaryColor-smooth-gl_SecondaryColor.shader_test/default-gl_BackSecondaryColor-smooth-gl_FrontSecondaryColor.shader_test/default-gl_BackSecondaryColor-noperspective-gl_SecondaryColor.shader_test/default-gl_BackSecondaryColor-noperspective-gl_FrontSecondaryColor.shader_test/default-gl_BackSecondaryColor-flat-gl_SecondaryColor.shader_test/default-gl_BackSecondaryColor-flat-gl_FrontSecondaryColor.shader_test/default-gl_BackColor-smooth-gl_FrontColor.shader_test/default-gl_BackColor-smooth-gl_Color.shader_test/default-gl_BackColor-noperspective-gl_FrontColor.shader_test/default-gl_BackColor-noperspective-gl_Color.shader_test/default-gl_BackColor-flat-gl_FrontColor.shader_test/default-gl_BackColor-flat-gl_Color.shader_test

filetypes:
[cell repeats an earlier one in this file: 162 characters]


dirname: /usr/lib/piglit/framework/test
filetypes: fffffffffffffffffffffffffff
filenames:
  shader_test.pyo/shader_test.pyc/shader_test.py/piglit_test.pyo/piglit_test.pyc/piglit_test.py/opencv.pyo/opencv.pyc/opencv.py/oclconform.pyo/oclconform.pyc/oclconform.py/gtest.pyo/gtest.pyc/gtest.py/glsl_parser_test.pyo/glsl_parser_test.pyc/glsl_parser_test.py/gleantest.pyo/gleantest.pyc/gleantest.py/base.pyo/base.pyc/base.py/__init__.pyo/__init__.pyc/__init__.py


dirname: /usr/lib/piglit/tests/spec/glsl-1.10/execution/samplers
filetypes: fffffffffffffffffffffffffffffffff
filenames:
  normal-parameter.shader_test/normal-parameter-struct.shader_test/in-parameter.shader_test/in-parameter-struct.shader_test/in-parameter-nested-struct.shader_test/in-parameter-array.shader_test/glsl-fs-shadow2DProj.shader_test/glsl-fs-shadow2DProj-bias.shader_test/glsl-fs-shadow2D.shader_test/glsl-fs-shadow2D-clamp-z.shader_test/glsl-fs-shadow2D-bias.shader_test/glsl-fs-shadow2D-09.shader_test/glsl-fs-shadow2D-08.shader_test/glsl-fs-shadow2D-07.shader_test/glsl-fs-shadow2D-06.shader_test/glsl-fs-shadow2D-05.shader_test/glsl-fs-shadow2D-04.shader_test/glsl-fs-shadow2D-03.shader_test/glsl-fs-shadow2D-02.shader_test/glsl-fs-shadow2D-01.shader_test/glsl-fs-shadow1DProj.shader_test/glsl-fs-shadow1DProj-bias.shader_test/glsl-fs-shadow1D.shader_test/glsl-fs-shadow1D-bias.shader_test/glsl-fs-shadow1D-09.shader_test/glsl-fs-shadow1D-08.shader_test/glsl-fs-shadow1D-07.shader_test/glsl-fs-shadow1D-06.shader_test/glsl-fs-shadow1D-05.shader_test/glsl-fs-shadow1D-04.shader_test/glsl-fs-shadow1D-03.shader_test/glsl-fs-shadow1D-02.shader_test/glsl-fs-shadow1D-01.shader_test


dirname: /usr/lib/piglit/generated_tests/spec/amd_shader_trinary_minmax/execution/built-in-functions
filenames:
  vs-min3-vec4-vec4-vec4.shader_test/vs-min3-vec3-vec3-vec3.shader_test/vs-min3-vec2-vec2-vec2.shader_test/vs-min3-uvec4-uvec4-uvec4.shader_test/vs-min3-uvec3-uvec3-uvec3.shader_test/vs-min3-uvec2-uvec2-uvec2.shader_test/vs-min3-uint-uint-uint.shader_test/vs-min3-ivec4-ivec4-ivec4.shader_test/vs-min3-ivec3-ivec3-ivec3.shader_test/vs-min3-ivec2-ivec2-ivec2.shader_test/vs-min3-int-int-int.shader_test/vs-min3-float-float-float.shader_test/vs-mid3-vec4-vec4-vec4.shader_test/vs-mid3-vec3-vec3-vec3.shader_test/vs-mid3-vec2-vec2-vec2.shader_test/vs-mid3-uvec4-uvec4-uvec4.shader_test/vs-mid3-uvec3-uvec3-uvec3.shader_test/vs-mid3-uvec2-uvec2-uvec2.shader_test/vs-mid3-uint-uint-uint.shader_test/vs-mid3-ivec4-ivec4-ivec4.shader_test/vs-mid3-ivec3-ivec3-ivec3.shader_test/vs-mid3-ivec2-ivec2-ivec2.shader_test/vs-mid3-int-int-int.shader_test/vs-mid3-float-float-float.shader_test/vs-max3-vec4-vec4-vec4.shader_test/vs-max3-vec3-vec3-vec3.shader_test/vs-max3-vec2-vec2-vec2.shader_test/vs-max3-uvec4-uvec4-uvec4.shader_test/vs-max3-uvec3-uvec3-uvec3.shader_test/vs-max3-uvec2-uvec2-uvec2.shader_test/vs-max3-uint-uint-uint.shader_test/vs-max3-ivec4-ivec4-ivec4.shader_test/vs-max3-ivec3-ivec3-ivec3.shader_test/vs-max3-ivec2-ivec2-ivec2.shader_test/vs-max3-int-int-int.shader_test/vs-max3-float-float-float.shader_test/gs-min3-vec4-vec4-vec4.shader_test/gs-min3-vec3-vec3-vec3.shader_test/gs-min3-vec2-vec2-vec2.shader_test/gs-min3-uvec4-uvec4-uvec4.shader_test/gs-min3-uvec3-uvec3-uvec3.shader_test/gs-min3-uvec2-uvec2-uvec2.shader_test/gs-min3-uint-uint-uint.shader_test/gs-min3-ivec4-ivec4-ivec4.shader_test/gs-min3-ivec3-ivec3-ivec3.shader_test/gs-min3-ivec2-ivec2-ivec2.shader_test/gs-min3-int-int-int.shader_test/gs-min3-float-float-float.shader_test/gs-mid3-vec4-vec4-vec4.shader_test/gs-mid3-vec3-vec3-vec3.shader_test/gs-mid3-vec2-vec2-vec2.shader_test/gs-mid3-uvec4-uvec4-uvec4.shader_test/gs-mid3-uvec3-uvec3-uvec3.shader_test/gs-mid3-uvec2-uvec2-uvec2.shader_test/gs-mid3-uint-uint-uint.shader_test/gs-mid3-ivec4-ivec4-ivec4.shader_test/gs-mid3-ivec3-ivec3-ivec3.shader_test/gs-mid3-ivec2-ivec2-ivec2.shader_test/gs-mid3-int-int-int.shader_test/gs-mid3-float-float-float.shader_test/gs-max3-vec4-vec4-vec4.shader_test/gs-max3-vec3-vec3-vec3.shader_test/gs-max3-vec2-vec2-vec2.shader_test/gs-max3-uvec4-uvec4-uvec4.shader_test/gs-max3-uvec3-uvec3-uvec3.shader_test/gs-max3-uvec2-uvec2-uvec2.shader_test/gs-max3-uint-uint-uint.shader_test/gs-max3-ivec4-ivec4-ivec4.shader_test/gs-max3-ivec3-ivec3-ivec3.shader_test/gs-max3-ivec2-ivec2-ivec2.shader_test/gs-max3-int-int-int.shader_test/gs-max3-float-float-float.shader_test/fs-min3-vec4-vec4-vec4.shader_test/fs-min3-vec3-vec3-vec3.shader_test/fs-min3-vec2-vec2-vec2.shader_test/fs-min3-uvec4-uvec4-uvec4.shader_test/fs-min3-uvec3-uvec3-uvec3.shader_test/fs-min3-uvec2-uvec2-uvec2.shader_test/fs-min3-uint-uint-uint.shader_test/fs-min3-ivec4-ivec4-ivec4.shader_test/fs-min3-ivec3-ivec3-ivec3.shader_test/fs-min3-ivec2-ivec2-ivec2.shader_test/fs-min3-int-int-int.shader_test/fs-min3-float-float-float.shader_test/fs-mid3-vec4-vec4-vec4.shader_test/fs-mid3-vec3-vec3-vec3.shader_test/fs-mid3-vec2-vec2-vec2.shader_test/fs-mid3-uvec4-uvec4-uvec4.shader_test/fs-mid3-uvec3-uvec3-uvec3.shader_test/fs-mid3-uvec2-uvec2-uvec2.shader_test/fs-mid3-uint-uint-uint.shader_test/fs-mid3-ivec4-ivec4-ivec4.shader_test/fs-mid3-ivec3-ivec3-ivec3.shader_test/fs-mid3-ivec2-ivec2-ivec2.shader_test/fs-mid3-int-int-int.shader_test/fs-mid3-float-float-float.shader_test/fs-max3-vec4-vec4-vec4.shader_test/fs-max3-vec3-vec3-vec3.shader_test/fs-max3-vec2-vec2-vec2.shader_test/fs-max3-uvec4-uvec4-uvec4.shader_test/fs-max3-uvec3-uvec3-uvec3.shader_test/fs-max3-uvec2-uvec2-uvec2.shader_test/fs-max3-uint-uint-uint.shader_test/fs-max3-ivec4-ivec4-ivec4.shader_test/fs-max3-ivec3-ivec3-ivec3.shader_test/fs-max3-ivec2-ivec2-ivec2.shader_test/fs-max3-int-int-int.shader_test/fs-max3-float-float-float.shader_test/cs-min3-vec4-vec4-vec4.shader_test/cs-min3-vec3-vec3-vec3.shader_test/cs-min3-vec2-vec2-vec2.shader_test/cs-min3-uvec4-uvec4-uvec4.shader_test/cs-min3-uvec3-uvec3-uvec3.shader_test/cs-min3-uvec2-uvec2-uvec2.shader_test/cs-min3-uint-uint-uint.shader_test/cs-min3-ivec4-ivec4-ivec4.shader_test/cs-min3-ivec3-ivec3-ivec3.shader_test/cs-min3-ivec2-ivec2-ivec2.shader_test/cs-min3-int-int-int.shader_test/cs-min3-float-float-float.shader_test/cs-mid3-vec4-vec4-vec4.shader_test/cs-mid3-vec3-vec3-vec3.shader_test/cs-mid3-vec2-vec2-vec2.shader_test/cs-mid3-uvec4-uvec4-uvec4.shader_test/cs-mid3-uvec3-uvec3-uvec3.shader_test/cs-mid3-uvec2-uvec2-uvec2.shader_test/cs-mid3-uint-uint-uint.shader_test/cs-mid3-ivec4-ivec4-ivec4.shader_test/cs-mid3-ivec3-ivec3-ivec3.shader_test/cs-mid3-ivec2-ivec2-ivec2.shader_test/cs-mid3-int-int-int.shader_test/cs-mid3-float-float-float.shader_test/cs-max3-vec4-vec4-vec4.shader_test/cs-max3-vec3-vec3-vec3.shader_test/cs-max3-vec2-vec2-vec2.shader_test/cs-max3-uvec4-uvec4-uvec4.shader_test/cs-max3-uvec3-uvec3-uvec3.shader_test/cs-max3-uvec2-uvec2-uvec2.shader_test/cs-max3-uint-uint-uint.shader_test/cs-max3-ivec4-ivec4-ivec4.shader_test/cs-max3-ivec3-ivec3-ivec3.shader_test/cs-max3-ivec2-ivec2-ivec2.shader_test/cs-max3-int-int-int.shader_test/cs-max3-float-float-float.shader_test

filetypes:
[cell repeats an earlier one in this file: 144 characters]


dirname: /usr/lib/piglit/generated_tests/spec/arb_gpu_shader_fp64/execution/built-in-functions
filenames:
  vs-trunc-dvec4.shader_test/vs-trunc-dvec3.shader_test/vs-trunc-dvec2.shader_test/vs-trunc-double.shader_test/vs-transpose-dmat4x3.shader_test/vs-transpose-dmat4x2.shader_test/vs-transpose-dmat4.shader_test/vs-transpose-dmat3x4.shader_test/vs-transpose-dmat3x2.shader_test/vs-transpose-dmat3.shader_test/vs-transpose-dmat2x4.shader_test/vs-transpose-dmat2x3.shader_test/vs-transpose-dmat2.shader_test/vs-step-dvec4-dvec4.shader_test/vs-step-dvec3-dvec3.shader_test/vs-step-dvec2-dvec2.shader_test/vs-step-double-dvec4.shader_test/vs-step-double-dvec3.shader_test/vs-step-double-dvec2.shader_test/vs-step-double-double.shader_test/vs-sqrt-dvec4.shader_test/vs-sqrt-dvec3.shader_test/vs-sqrt-dvec2.shader_test/vs-sqrt-double.shader_test/vs-smoothstep-dvec4-dvec4-dvec4.shader_test/vs-smoothstep-dvec3-dvec3-dvec3.shader_test/vs-smoothstep-dvec2-dvec2-dvec2.shader_test/vs-smoothstep-double-double-dvec4.shader_test/vs-smoothstep-double-double-dvec3.shader_test/vs-smoothstep-double-double-dvec2.shader_test/vs-smoothstep-double-double-double.shader_test/vs-sign-dvec4.shader_test/vs-sign-dvec3.shader_test/vs-sign-dvec2.shader_test/vs-sign-double.shader_test/vs-roundEven-dvec4.shader_test/vs-roundEven-dvec3.shader_test/vs-roundEven-dvec2.shader_test/vs-roundEven-double.shader_test/vs-round-dvec4.shader_test/vs-round-dvec3.shader_test/vs-round-dvec2.shader_test/vs-round-double.shader_test/vs-refract-dvec4-dvec4-double.shader_test/vs-refract-dvec3-dvec3-double.shader_test/vs-refract-dvec2-dvec2-double.shader_test/vs-refract-double-double-double.shader_test/vs-reflect-dvec4-dvec4.shader_test/vs-reflect-dvec3-dvec3.shader_test/vs-reflect-dvec2-dvec2.shader_test/vs-reflect-double-double.shader_test/vs-outerProduct-dvec4-dvec4.shader_test/vs-outerProduct-dvec4-dvec3.shader_test/vs-outerProduct-dvec4-dvec2.shader_test/vs-outerProduct-dvec3-dvec4.shader_test/vs-outerProduct-dvec3-dvec3.shader_test/vs-outerProduct-dvec3-dvec2.shader_test/vs-outerProduct-dvec2-dvec4.shader_test/vs-outerProduct-dvec2-dvec3.shader_test/vs-outerProduct-dvec2-dvec2.shader_test/vs-op-sub-dvec4-dvec4.shader_test/vs-op-sub-dvec4-double.shader_test/vs-op-sub-dvec3-dvec3.shader_test/vs-op-sub-dvec3-double.shader_test/vs-op-sub-dvec2-dvec2.shader_test/vs-op-sub-dvec2-double.shader_test/vs-op-sub-double-dvec4.shader_test/vs-op-sub-double-dvec3.shader_test/vs-op-sub-double-dvec2.shader_test/vs-op-sub-double-double.shader_test/vs-op-sub-double-dmat4x3.shader_test/vs-op-sub-double-dmat4x2.shader_test/vs-op-sub-double-dmat4.shader_test/vs-op-sub-double-dmat3x4.shader_test/vs-op-sub-double-dmat3x2.shader_test/vs-op-sub-double-dmat3.shader_test/vs-op-sub-double-dmat2x4.shader_test/vs-op-sub-double-dmat2x3.shader_test/vs-op-sub-double-dmat2.shader_test/vs-op-sub-dmat4x3-double.shader_test/vs-op-sub-dmat4x3-dmat4x3.shader_test/vs-op-sub-dmat4x2-double.shader_test/vs-op-sub-dmat4x2-dmat4x2.shader_test/vs-op-sub-dmat4-double.shader_test/vs-op-sub-dmat4-dmat4.shader_test/vs-op-sub-dmat3x4-double.shader_test/vs-op-sub-dmat3x4-dmat3x4.shader_test/vs-op-sub-dmat3x2-double.shader_test/vs-op-sub-dmat3x2-dmat3x2.shader_test/vs-op-sub-dmat3-double.shader_test/vs-op-sub-dmat3-dmat3.shader_test/vs-op-sub-dmat2x4-double.shader_test/vs-op-sub-dmat2x4-dmat2x4.shader_test/vs-op-sub-dmat2x3-double.shader_test/vs-op-sub-dmat2x3-dmat2x3.shader_test/vs-op-sub-dmat2-double.shader_test/vs-op-sub-dmat2-dmat2.shader_test/vs-op-mult-dvec4-dvec4.shader_test/vs-op-mult-dvec4-double.shader_test/vs-op-mult-dvec4-dmat4.shader_test/vs-op-mult-dvec4-dmat3x4.shader_test/vs-op-mult-dvec4-dmat2x4.shader_test/vs-op-mult-dvec3-dvec3.shader_test/vs-op-mult-dvec3-double.shader_test/vs-op-mult-dvec3-dmat4x3.shader_test/vs-op-mult-dvec3-dmat3.shader_test/vs-op-mult-dvec3-dmat2x3.shader_test/vs-op-mult-dvec2-dvec2.shader_test/vs-op-mult-dvec2-double.shader_test/vs-op-mult-dvec2-dmat4x2.shader_test/vs-op-mult-dvec2-dmat3x2.shader_test/vs-op-mult-dvec2-dmat2.shader_test/vs-op-mult-double-dvec4.shader_test/vs-op-mult-double-dvec3.shader_test/vs-op-mult-double-dvec2.shader_test/vs-op-mult-double-double.shader_test/vs-op-mult-double-dmat4x3.shader_test/vs-op-mult-double-dmat4x2.shader_test/vs-op-mult-double-dmat4.shader_test/vs-op-mult-double-dmat3x4.shader_test/vs-op-mult-double-dmat3x2.shader_test/vs-op-mult-double-dmat3.shader_test/vs-op-mult-double-dmat2x4.shader_test/vs-op-mult-double-dmat2x3.shader_test/vs-op-mult-double-dmat2.shader_test/vs-op-mult-dmat4x3-dvec4.shader_test/vs-op-mult-dmat4x3-double.shader_test/vs-op-mult-dmat4x3-dmat4.shader_test/vs-op-mult-dmat4x3-dmat3x4.shader_test/vs-op-mult-dmat4x3-dmat2x4.shader_test/vs-op-mult-dmat4x2-dvec4.shader_test/vs-op-mult-dmat4x2-double.shader_test/vs-op-mult-dmat4x2-dmat4.shader_test/vs-op-mult-dmat4x2-dmat3x4.shader_test/vs-op-mult-dmat4x2-dmat2x4.shader_test/vs-op-mult-dmat4-dvec4.shader_test/vs-op-mult-dmat4-double.shader_test/vs-op-mult-dmat4-dmat4.shader_test/vs-op-mult-dmat4-dmat3x4.shader_test/vs-op-mult-dmat4-dmat2x4.shader_test/vs-op-mult-dmat3x4-dvec3.shader_test/vs-op-mult-dmat3x4-double.shader_test/vs-op-mult-dmat3x4-dmat4x3.shader_test/vs-op-mult-dmat3x4-dmat3.shader_test/vs-op-mult-dmat3x4-dmat2x3.shader_test/vs-op-mult-dmat3x2-dvec3.shader_test/vs-op-mult-dmat3x2-double.shader_test/vs-op-mult-dmat3x2-dmat4x3.shader_test/vs-op-mult-dmat3x2-dmat3.shader_test/vs-op-mult-dmat3x2-dmat2x3.shader_test/vs-op-mult-dmat3-dvec3.shader_test/vs-op-mult-dmat3-double.shader_test/vs-op-mult-dmat3-dmat4x3.shader_test/vs-op-mult-dmat3-dmat3.shader_test/vs-op-mult-dmat3-dmat2x3.shader_test/vs-op-mult-dmat2x4-dvec2.shader_test/vs-op-mult-dmat2x4-double.shader_test/vs-op-mult-dmat2x4-dmat4x2.shader_test/vs-op-mult-dmat2x4-dmat3x2.shader_test/vs-op-mult-dmat2x4-dmat2.shader_test/vs-op-mult-dmat2x3-dvec2.shader_test/vs-op-mult-dmat2x3-double.shader_test/vs-op-mult-dmat2x3-dmat4x2.shader_test/vs-op-mult-dmat2x3-dmat3x2.shader_test/vs-op-mult-dmat2x3-dmat2.shader_test/vs-op-mult-dmat2-dvec2.shader_test/vs-op-mult-dmat2-double.shader_test/vs-op-mult-dmat2-dmat4x2.shader_test/vs-op-mult-dmat2-dmat3x2.shader_test/vs-op-mult-dmat2-dmat2.shader_test/vs-op-div-dvec4-dvec4.shader_test/vs-op-div-dvec4-double.shader_test/vs-op-div-dvec3-dvec3.shader_test/vs-op-div-dvec3-double.shader_test/vs-op-div-dvec2-dvec2.shader_test/vs-op-div-dvec2-double.shader_test/vs-op-div-double-dvec4.shader_test/vs-op-div-double-dvec3.shader_test/vs-op-div-double-dvec2.shader_test/vs-op-div-double-double.shader_test/vs-op-div-double-dmat4x3.shader_test/vs-op-div-double-dmat4x2.shader_test/vs-op-div-double-dmat4.shader_test/vs-op-div-double-dmat3x4.shader_test/vs-op-div-double-dmat3x2.shader_test/vs-op-div-double-dmat3.shader_test/vs-op-div-double-dmat2x4.shader_test/vs-op-div-double-dmat2x3.shader_test/vs-op-div-double-dmat2.shader_test/vs-op-div-dmat4x3-double.shader_test/vs-op-div-dmat4x3-dmat4x3.shader_test/vs-op-div-dmat4x2-double.shader_test/vs-op-div-dmat4x2-dmat4x2.shader_test/vs-op-div-dmat4-double.shader_test/vs-op-div-dmat4-dmat4.shader_test/vs-op-div-dmat3x4-double.shader_test/vs-op-div-dmat3x4-dmat3x4.shader_test/vs-op-div-dmat3x2-double.shader_test/vs-op-div-dmat3x2-dmat3x2.shader_test/vs-op-div-dmat3-double.shader_test/vs-op-div-dmat3-dmat3.shader_test/vs-op-div-dmat2x4-double.shader_test/vs-op-div-dmat2x4-dmat2x4.shader_test/vs-op-div-dmat2x3-double.shader_test/vs-op-div-dmat2x3-dmat2x3.shader_test/vs-op-div-dmat2-double.shader_test/vs-op-div-dmat2-dmat2.shader_test/vs-op-add-dvec4-dvec4.shader_test/vs-op-add-dvec4-double.shader_test/vs-op-add-dvec3-dvec3.shader_test/vs-op-add-dvec3-double.shader_test/vs-op-add-dvec2-dvec2.shader_test/vs-op-add-dvec2-double.shader_test/vs-op-add-double-dvec4.shader_test/vs-op-add-double-dvec3.shader_test/vs-op-add-double-dvec2.shader_test/vs-op-add-double-double.shader_test/vs-op-add-double-dmat4x3.shader_test/vs-op-add-double-dmat4x2.shader_test/vs-op-add-double-dmat4.shader_test/vs-op-add-double-dmat3x4.shader_test/vs-op-add-double-dmat3x2.shader_test/vs-op-add-double-dmat3.shader_test/vs-op-add-double-dmat2x4.shader_test/vs-op-add-double-dmat2x3.shader_test/vs-op-add-double-dmat2.shader_test/vs-op-add-dmat4x3-double.shader_test/vs-op-add-dmat4x3-dmat4x3.shader_test/vs-op-add-dmat4x2-double.shader_test/vs-op-add-dmat4x2-dmat4x2.shader_test/vs-op-add-dmat4-double.shader_test/vs-op-add-dmat4-dmat4.shader_test/vs-op-add-dmat3x4-double.shader_test/vs-op-add-dmat3x4-dmat3x4.shader_test/vs-op-add-dmat3x2-double.shader_test/vs-op-add-dmat3x2-dmat3x2.shader_test/vs-op-add-dmat3-double.shader_test/vs-op-add-dmat3-dmat3.shader_test/vs-op-add-dmat2x4-double.shader_test/vs-op-add-dmat2x4-dmat2x4.shader_test/vs-op-add-dmat2x3-double.shader_test/vs-op-add-dmat2x3-dmat2x3.shader_test/vs-op-add-dmat2-double.shader_test/vs-op-add-dmat2-dmat2.shader_test/vs-notEqual-dvec4-dvec4.shader_test/vs-notEqual-dvec3-dvec3.shader_test/vs-notEqual-dvec2-dvec2.shader_test/vs-normalize-dvec4.shader_test/vs-normalize-dvec3.shader_test/vs-normalize-dvec2.shader_test/vs-normalize-double.shader_test/vs-mod-dvec4-dvec4.shader_test/vs-mod-dvec4-double.shader_test/vs-mod-dvec3-dvec3.shader_test/vs-mod-dvec3-double.shader_test/vs-mod-dvec2-dvec2.shader_test/vs-mod-dvec2-double.shader_test/vs-mod-double-double.shader_test/vs-mix-dvec4-dvec4-dvec4.shader_test/vs-mix-dvec4-dvec4-double.shader_test/vs-mix-dvec4-dvec4-bvec4.shader_test/vs-mix-dvec3-dvec3-dvec3.shader_test/vs-mix-dvec3-dvec3-double.shader_test/vs-mix-dvec3-dvec3-bvec3.shader_test/vs-mix-dvec2-dvec2-dvec2.shader_test/vs-mix-dvec2-dvec2-double.shader_test/vs-mix-dvec2-dvec2-bvec2.shader_test/vs-mix-double-double-double.shader_test/vs-mix-double-double-bool.shader_test/vs-min-dvec4-dvec4.shader_test/vs-min-dvec4-double.shader_test/vs-min-dvec3-dvec3.shader_test/vs-min-dvec3-double.shader_test/vs-min-dvec2-dvec2.shader_test/vs-min-dvec2-double.shader_test/vs-min-double-double.shader_test/vs-max-dvec4-dvec4.shader_test/vs-max-dvec4-double.shader_test/vs-max-dvec3-dvec3.shader_test/vs-max-dvec3-double.shader_test/vs-max-dvec2-dvec2.shader_test/vs-max-dvec2-double.shader_test/vs-max-double-double.shader_test/vs-matrixCompMult-dmat4x3-dmat4x3.shader_test/vs-matrixCompMult-dmat4x2-dmat4x2.shader_test/vs-matrixCompMult-dmat4-dmat4.shader_test/vs-matrixCompMult-dmat3x4-dmat3x4.shader_test/vs-matrixCompMult-dmat3x2-dmat3x2.shader_test/vs-matrixCompMult-dmat3-dmat3.shader_test/vs-matrixCompMult-dmat2x4-dmat2x4.shader_test/vs-matrixCompMult-dmat2x3-dmat2x3.shader_test/vs-matrixCompMult-dmat2-dmat2.shader_test/vs-lessThanEqual-dvec4-dvec4.shader_test/vs-lessThanEqual-dvec3-dvec3.shader_test/vs-lessThanEqual-dvec2-dvec2.shader_test/vs-lessThan-dvec4-dvec4.shader_test/vs-lessThan-dvec3-dvec3.shader_test/vs-lessThan-dvec2-dvec2.shader_test/vs-length-dvec4.shader_test/vs-length-dvec3.shader_test/vs-length-dvec2.shader_test/vs-length-double.shader_test/vs-inversesqrt-dvec4.shader_test/vs-inversesqrt-dvec3.shader_test/vs-inversesqrt-dvec2.shader_test/vs-inversesqrt-double.shader_test/vs-inverse-dmat4.shader_test/vs-inverse-dmat3.shader_test/vs-inverse-dmat2.shader_test/vs-greaterThanEqual-dvec4-dvec4.shader_test/vs-greaterThanEqual-dvec3-dvec3.shader_test/vs-greaterThanEqual-dvec2-dvec2.shader_test/vs-greaterThan-dvec4-dvec4.shader_test/vs-greaterThan-dvec3-dvec3.shader_test/vs-greaterThan-dvec2-dvec2.shader_test/vs-fract-dvec4.shader_test/vs-fract-dvec3.shader_test/vs-fract-dvec2.shader_test/vs-fract-double.shader_test/vs-floor-dvec4.shader_test/vs-floor-dvec3.shader_test/vs-floor-dvec2.shader_test/vs-floor-double.shader_test/vs-faceforward-dvec4-dvec4-dvec4.shader_test/vs-faceforward-dvec3-dvec3-dvec3.shader_test/vs-faceforward-dvec2-dvec2-dvec2.shader_test/vs-faceforward-double-double-double.shader_test/vs-equal-dvec4-dvec4.shader_test/vs-equal-dvec3-dvec3.shader_test/vs-equal-dvec2-dvec2.shader_test/vs-dot-dvec4-dvec4.shader_test/vs-dot-dvec3-dvec3.shader_test/vs-dot-dvec2-dvec2.shader_test/vs-dot-double-double.shader_test/vs-distance-dvec4-dvec4.shader_test/vs-distance-dvec3-dvec3.shader_test/vs-distance-dvec2-dvec2.shader_test/vs-distance-double-double.shader_test/vs-determinant-dmat4.shader_test/vs-determinant-dmat3.shader_test/vs-determinant-dmat2.shader_test/vs-cross-dvec3-dvec3.shader_test/vs-clamp-dvec4-dvec4-dvec4.shader_test/vs-clamp-dvec4-double-double.shader_test/vs-clamp-dvec3-dvec3-dvec3.shader_test/vs-clamp-dvec3-double-double.shader_test/vs-clamp-dvec2-dvec2-dvec2.shader_test/vs-clamp-dvec2-double-double.shader_test/vs-clamp-double-double-double.shader_test/vs-ceil-dvec4.shader_test/vs-ceil-dvec3.shader_test/vs-ceil-dvec2.shader_test/vs-ceil-double.shader_test/vs-abs-dvec4.shader_test/vs-abs-dvec3.shader_test/vs-abs-dvec2.shader_test/vs-abs-double.shader_test/gs-trunc-dvec4.shader_test/gs-trunc-dvec3.shader_test/gs-trunc-dvec2.shader_test/gs-trunc-double.shader_test/gs-transpose-dmat4x3.shader_test/gs-transpose-dmat4x2.shader_test/gs-transpose-dmat4.shader_test/gs-transpose-dmat3x4.shader_test/gs-transpose-dmat3x2.shader_test/gs-transpose-dmat3.shader_test/gs-transpose-dmat2x4.shader_test/gs-transpose-dmat2x3.shader_test/gs-transpose-dmat2.shader_test/gs-step-dvec4-dvec4.shader_test/gs-step-dvec3-dvec3.shader_test/gs-step-dvec2-dvec2.shader_test/gs-step-double-dvec4.shader_test/gs-step-double-dvec3.shader_test/gs-step-double-dvec2.shader_test/gs-step-double-double.shader_test/gs-sqrt-dvec4.shader_test/gs-sqrt-dvec3.shader_test/gs-sqrt-dvec2.shader_test/gs-sqrt-double.shader_test/gs-smoothstep-dvec4-dvec4-dvec4.shader_test/gs-smoothstep-dvec3-dvec3-dvec3.shader_test/gs-smoothstep-dvec2-dvec2-dvec2.shader_test/gs-smoothstep-double-double-dvec4.shader_test/gs-smoothstep-double-double-dvec3.shader_test/gs-smoothstep-double-double-dvec2.shader_test/gs-smoothstep-double-double-double.shader_test/gs-sign-dvec4.shader_test/gs-sign-dvec3.shader_test/gs-sign-dvec2.shader_test/gs-sign-double.shader_test/gs-roundEven-dvec4.shader_test/gs-roundEven-dvec3.shader_test/gs-roundEven-dvec2.shader_test/gs-roundEven-double.shader_test/gs-round-dvec4.shader_test/gs-round-dvec3.shader_test/gs-round-dvec2.shader_test/gs-round-double.shader_test/gs-refract-dvec4-dvec4-double.shader_test/gs-refract-dvec3-dvec3-double.shader_test/gs-refract-dvec2-dvec2-double.shader_test/gs-refract-double-double-double.shader_test/gs-reflect-dvec4-dvec4.shader_test/gs-reflect-dvec3-dvec3.shader_test/gs-reflect-dvec2-dvec2.shader_test/gs-reflect-double-double.shader_test/gs-outerProduct-dvec4-dvec4.shader_test/gs-outerProduct-dvec4-dvec3.shader_test/gs-outerProduct-dvec4-dvec2.shader_test/gs-outerProduct-dvec3-dvec4.shader_test/gs-outerProduct-dvec3-dvec3.shader_test/gs-outerProduct-dvec3-dvec2.shader_test/gs-outerProduct-dvec2-dvec4.shader_test/gs-outerProduct-dvec2-dvec3.shader_test/gs-outerProduct-dvec2-dvec2.shader_test/gs-op-sub-dvec4-dvec4.shader_test/gs-op-sub-dvec4-double.shader_test/gs-op-sub-dvec3-dvec3.shader_test/gs-op-sub-dvec3-double.shader_test/gs-op-sub-dvec2-dvec2.shader_test/gs-op-sub-dvec2-double.shader_test/gs-op-sub-double-dvec4.shader_test/gs-op-sub-double-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dirname: /usr/lib/piglit/tests/spec
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  oes_texture_float/oes_standard_derivatives/oes_matrix_get/oes_fixed_point/oes_draw_texture/oes_compressed_paletted_texture/oes_compressed_etc1_rgb8_texture/nv_texture_barrier/nv_conditional_render/khr_debug/glx_oml_sync_control/glx_mesa_query_renderer/glx_ext_import_context/glx_arb_create_context/glsl-es-3.00/glsl-es-1.00/glsl-3.30/glsl-1.50/glsl-1.40/glsl-1.30/glsl-1.20/glsl-1.10/gles-3.0/gles-2.0/gl-4.4/gl-3.3/gl-3.2/gl-3.1/gl-3.0/gl-2.1/gl-2.0/gl-1.5/gl-1.4/gl-1.0/ext_unpack_subimage/ext_transform_feedback/ext_timer_query/ext_texture_swizzle/ext_texture_integer/ext_texture_array/ext_shader_integer_mix/ext_polygon_offset_clamp/ext_packed_float/ext_packed_depth_stencil/ext_image_dma_buf_import/ext_framebuffer_multisample_blit_scaled/ext_framebuffer_multisample/ext_fog_coord/ati_envmap_bumpmap/ati_draw_buffers/arb_viewport_array/arb_vertex_type_2_10_10_10_rev/arb_vertex_type_10f_11f_11f_rev/arb_vertex_program/arb_vertex_buffer_object/arb_vertex_array_object/arb_vertex_array_bgra/arb_uniform_buffer_object/arb_transform_feedback3/arb_transform_feedback2/arb_timer_query/arb_texture_view/arb_texture_storage_multisample/arb_texture_storage/arb_texture_rg/arb_texture_rectangle/arb_texture_query_lod/arb_texture_query_levels/arb_texture_multisample/arb_texture_float/arb_texture_cube_map_array/arb_texture_compression/arb_texture_buffer_range/arb_texture_buffer_object/arb_tessellation_shader/arb_sync/arb_stencil_texturing/arb_shading_language_420pack/arb_shader_texture_lod/arb_shader_subroutine/arb_shader_stencil_export/arb_shader_objects/arb_shader_image_load_store/arb_shader_bit_encoding/arb_shader_atomic_counters/arb_separate_shader_objects/arb_seamless_cube_map/arb_sampler_objects/arb_sample_shading/arb_robustness/arb_provoking_vertex/arb_occlusion_query2/arb_occlusion_query/arb_multisample/arb_map_buffer_range/arb_map_buffer_alignment/arb_internalformat_query/arb_instanced_arrays/arb_gpu_shader_fp64/arb_gpu_shader5/arb_get_program_binary/arb_geometry_shader4/arb_framebuffer_srgb/arb_framebuffer_object/arb_fragment_program_shadow/arb_fragment_program/arb_fragment_layer_viewport/arb_fragment_coord_conventions/arb_explicit_uniform_location/arb_explicit_attrib_location/arb_es3_compatibility/arb_es2_compatibility/arb_draw_instanced/arb_draw_indirect/arb_draw_elements_base_vertex/arb_draw_buffers/arb_direct_state_access/arb_derivative_control/arb_depth_clamp/arb_debug_output/arb_cull_distance/arb_copy_image/arb_copy_buffer/arb_compute_shader/arb_color_buffer_float/arb_clear_texture/arb_clear_buffer_object/arb_buffer_storage/arb_blend_func_extended/arb_base_instance/arb_arrays_of_arrays/amd_vertex_shader_viewport_index/amd_vertex_shader_layer/amd_shader_trinary_minmax/amd_shader_stencil_export/amd_seamless_cubemap_per_texture/amd_performance_monitor/amd_conservative_depth

filetypes:
  dddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd


dirname: /usr/lib/piglit/tests/spec/glsl-es-1.00/compiler/precision-qualifiers
filetypes: ffffffffffffffffffffffffffffffff
filenames:
  precision-vs-highp-01.vert/precision-struct-member.frag/precision-struct-02.frag/precision-struct-01.frag/precision-local-01.frag/precision-literal-const-02.frag/precision-literal-const-01.frag/precision-int-03.frag/precision-int-02.frag/precision-int-01.frag/precision-global-01.frag/precision-function-param-01.frag/precision-fs-highp-02.frag/precision-fs-highp-01.frag/precision-float-04.frag/precision-float-03.frag/precision-float-02.frag/precision-float-01.frag/precision-bool-02.frag/precision-bool-01.frag/no-default-float-precision.frag/default-precision-vec-01.frag/default-precision-sampler.vert/default-precision-sampler.frag/default-precision-nested-scope-04.frag/default-precision-nested-scope-03.frag/default-precision-nested-scope-02.frag/default-precision-nested-scope-01.frag/default-precision-multiple-occurances.frag/default-precision-int-01.frag/default-precision-float-01.frag/default-precision-bool-01.frag


dirname: /usr/lib/piglit/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing
filetypes: ffffffffffffff
filenames:
  vs-weird-uniforms.shader_test/vs-simple.shader_test/vs-nonzero-base.shader_test/sampler-nonconst-2d.shader_test/sampler-nonconst-2d-grad.shader_test/sampler-nonconst-2d-array.shader_test/sampler-nonconst-2d-array-grad.shader_test/gs-weird-uniforms.shader_test/gs-simple.shader_test/gs-nonzero-base.shader_test/fs-with-other.shader_test/fs-weird-uniforms.shader_test/fs-simple.shader_test/fs-nonzero-base.shader_test


dirname: /usr/lib/piglit/tests/spec/glsl-1.20/execution/qualifiers
filetypes: fff
filenames:
  vs-out-conversion-int-to-float.shader_test/vs-out-conversion-int-to-float-return.shader_test/vs-out-conversion-int-int-float-to-float-float-float-return.shader_test


dirname: /usr/lib/piglit/generated_tests/spec/glsl-4.30/execution/built-in-functions
filenames:
  cs-trunc-vec4.shader_test/cs-trunc-vec3.shader_test/cs-trunc-vec2.shader_test/cs-trunc-float.shader_test/cs-transpose-mat4x3.shader_test/cs-transpose-mat4x2.shader_test/cs-transpose-mat4.shader_test/cs-transpose-mat3x4.shader_test/cs-transpose-mat3x2.shader_test/cs-transpose-mat3.shader_test/cs-transpose-mat2x4.shader_test/cs-transpose-mat2x3.shader_test/cs-transpose-mat2.shader_test/cs-tanh-vec4.shader_test/cs-tanh-vec3.shader_test/cs-tanh-vec2.shader_test/cs-tanh-float.shader_test/cs-tan-vec4.shader_test/cs-tan-vec3.shader_test/cs-tan-vec2.shader_test/cs-tan-float.shader_test/cs-step-vec4-vec4.shader_test/cs-step-vec3-vec3.shader_test/cs-step-vec2-vec2.shader_test/cs-step-float-vec4.shader_test/cs-step-float-vec3.shader_test/cs-step-float-vec2.shader_test/cs-step-float-float.shader_test/cs-sqrt-vec4.shader_test/cs-sqrt-vec3.shader_test/cs-sqrt-vec2.shader_test/cs-sqrt-float.shader_test/cs-smoothstep-vec4-vec4-vec4.shader_test/cs-smoothstep-vec3-vec3-vec3.shader_test/cs-smoothstep-vec2-vec2-vec2.shader_test/cs-smoothstep-float-float-vec4.shader_test/cs-smoothstep-float-float-vec3.shader_test/cs-smoothstep-float-float-vec2.shader_test/cs-smoothstep-float-float-float.shader_test/cs-sinh-vec4.shader_test/cs-sinh-vec3.shader_test/cs-sinh-vec2.shader_test/cs-sinh-float.shader_test/cs-sin-vec4.shader_test/cs-sin-vec3.shader_test/cs-sin-vec2.shader_test/cs-sin-float.shader_test/cs-sign-vec4.shader_test/cs-sign-vec3.shader_test/cs-sign-vec2.shader_test/cs-sign-ivec4.shader_test/cs-sign-ivec3.shader_test/cs-sign-ivec2.shader_test/cs-sign-int.shader_test/cs-sign-float.shader_test/cs-roundEven-vec4.shader_test/cs-roundEven-vec3.shader_test/cs-roundEven-vec2.shader_test/cs-roundEven-float.shader_test/cs-round-vec4.shader_test/cs-round-vec3.shader_test/cs-round-vec2.shader_test/cs-round-float.shader_test/cs-refract-vec4-vec4-float.shader_test/cs-refract-vec3-vec3-float.shader_test/cs-refract-vec2-vec2-float.shader_test/cs-refract-float-float-float.shader_test/cs-reflect-vec4-vec4.shader_test/cs-reflect-vec3-vec3.shader_test/cs-reflect-vec2-vec2.shader_test/cs-reflect-float-float.shader_test/cs-radians-vec4.shader_test/cs-radians-vec3.shader_test/cs-radians-vec2.shader_test/cs-radians-float.shader_test/cs-pow-vec4-vec4.shader_test/cs-pow-vec3-vec3.shader_test/cs-pow-vec2-vec2.shader_test/cs-pow-float-float.shader_test/cs-outerProduct-vec4-vec4.shader_test/cs-outerProduct-vec4-vec3.shader_test/cs-outerProduct-vec4-vec2.shader_test/cs-outerProduct-vec3-vec4.shader_test/cs-outerProduct-vec3-vec3.shader_test/cs-outerProduct-vec3-vec2.shader_test/cs-outerProduct-vec2-vec4.shader_test/cs-outerProduct-vec2-vec3.shader_test/cs-outerProduct-vec2-vec2.shader_test/cs-op-xor-bool-bool.shader_test/cs-op-xor-bool-bool-using-if.shader_test/cs-op-uplus-vec4.shader_test/cs-op-uplus-vec3.shader_test/cs-op-uplus-vec2.shader_test/cs-op-uplus-uvec4.shader_test/cs-op-uplus-uvec3.shader_test/cs-op-uplus-uvec2.shader_test/cs-op-uplus-uint.shader_test/cs-op-uplus-mat4x3.shader_test/cs-op-uplus-mat4x2.shader_test/cs-op-uplus-mat4.shader_test/cs-op-uplus-mat3x4.shader_test/cs-op-uplus-mat3x2.shader_test/cs-op-uplus-mat3.shader_test/cs-op-uplus-mat2x4.shader_test/cs-op-uplus-mat2x3.shader_test/cs-op-uplus-mat2.shader_test/cs-op-uplus-ivec4.shader_test/cs-op-uplus-ivec3.shader_test/cs-op-uplus-ivec2.shader_test/cs-op-uplus-int.shader_test/cs-op-uplus-float.shader_test/cs-op-sub-vec4-vec4.shader_test/cs-op-sub-vec4-float.shader_test/cs-op-sub-vec3-vec3.shader_test/cs-op-sub-vec3-float.shader_test/cs-op-sub-vec2-vec2.shader_test/cs-op-sub-vec2-float.shader_test/cs-op-sub-uvec4-uvec4.shader_test/cs-op-sub-uvec4-uint.shader_test/cs-op-sub-uvec3-uvec3.shader_test/cs-op-sub-uvec3-uint.shader_test/cs-op-sub-uvec2-uvec2.shader_test/cs-op-sub-uvec2-uint.shader_test/cs-op-sub-uint-uvec4.shader_test/cs-op-sub-uint-uvec3.shader_test/cs-op-sub-uint-uvec2.shader_test/cs-op-sub-uint-uint.shader_test/cs-op-sub-mat4x3-mat4x3.shader_test/cs-op-sub-mat4x3-float.shader_test/cs-op-sub-mat4x2-mat4x2.shader_test/cs-op-sub-mat4x2-float.shader_test/cs-op-sub-mat4-mat4.shader_test/cs-op-sub-mat4-float.shader_test/cs-op-sub-mat3x4-mat3x4.shader_test/cs-op-sub-mat3x4-float.shader_test/cs-op-sub-mat3x2-mat3x2.shader_test/cs-op-sub-mat3x2-float.shader_test/cs-op-sub-mat3-mat3.shader_test/cs-op-sub-mat3-float.shader_test/cs-op-sub-mat2x4-mat2x4.shader_test/cs-op-sub-mat2x4-float.shader_test/cs-op-sub-mat2x3-mat2x3.shader_test/cs-op-sub-mat2x3-float.shader_test/cs-op-sub-mat2-mat2.shader_test/cs-op-sub-mat2-float.shader_test/cs-op-sub-ivec4-ivec4.shader_test/cs-op-sub-ivec4-int.shader_test/cs-op-sub-ivec3-ivec3.shader_test/cs-op-sub-ivec3-int.shader_test/cs-op-sub-ivec2-ivec2.shader_test/cs-op-sub-ivec2-int.shader_test/cs-op-sub-int-ivec4.shader_test/cs-op-sub-int-ivec3.shader_test/cs-op-sub-int-ivec2.shader_test/cs-op-sub-int-int.shader_test/cs-op-sub-float-vec4.shader_test/cs-op-sub-float-vec3.shader_test/cs-op-sub-float-vec2.shader_test/cs-op-sub-float-mat4x3.shader_test/cs-op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filetypes:
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[cell repeats an earlier one in this file: 130 characters]


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filetypes:
[cell repeats an earlier one in this file: 142 characters]


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dirname: /usr/lib/piglit/tests/spec/arb_tessellation_shader/linker
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dirname: /usr/lib/piglit/tests/spec/arb_shading_language_420pack/compiler
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dirname: /usr/lib/piglit/tests/shaders
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filetypes:
[cell repeats an earlier one in this file: 187 characters]


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dirname: /usr/lib/piglit/generated_tests/spec/arb_gpu_shader_fp64/compiler/built-in-functions
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