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[cell repeats an earlier one in this file: 166 characters]


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dirname: /usr/share/ardour3/icons
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filetypes:
[cell repeats an earlier one in this file: 143 characters]


dirname: /usr/share/ardour3/pixmaps
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dirname: /usr/share/ardour3/export
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dirname: /usr/share/ardour3/mcp
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dirname: /usr/lib/ardour3/panners
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dirname: /usr/lib/openwsman/plugins
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dirname: /usr/share/freehdl/lib/ieee
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dirname: /usr/lib
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dirname: /usr/share/man/man3
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dirname: /usr/share/doc/ghc/html/libraries/bytestring-show-0.3.5.6
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dirname: /usr/share/doc/ghc/html/libraries/bytestring-show-0.3.5.6/src
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vs-trunc-vec4.shader_test/vs-trunc-vec3.shader_test/vs-trunc-vec2.shader_test/vs-trunc-float.shader_test/vs-transpose-mat4x3.shader_test/vs-transpose-mat4x2.shader_test/vs-transpose-mat4.shader_test/vs-transpose-mat3x4.shader_test/vs-transpose-mat3x2.shader_test/vs-transpose-mat3.shader_test/vs-transpose-mat2x4.shader_test/vs-transpose-mat2x3.shader_test/vs-transpose-mat2.shader_test/vs-step-vec4-vec4.shader_test/vs-step-vec3-vec3.shader_test/vs-step-vec2-vec2.shader_test/vs-step-float-vec4.shader_test/vs-step-float-vec3.shader_test/vs-step-float-vec2.shader_test/vs-step-float-float.shader_test/vs-sqrt-vec4.shader_test/vs-sqrt-vec3.shader_test/vs-sqrt-vec2.shader_test/vs-sqrt-float.shader_test/vs-smoothstep-vec4-vec4-vec4.shader_test/vs-smoothstep-vec3-vec3-vec3.shader_test/vs-smoothstep-vec2-vec2-vec2.shader_test/vs-smoothstep-float-float-vec4.shader_test/vs-smoothstep-float-float-vec3.shader_test/vs-smoothstep-float-float-vec2.shader_test/vs-smoothstep-float-float-float.shader_test/vs-sign-vec4.shader_test/vs-sign-vec3.shader_test/vs-sign-vec2.shader_test/vs-sign-float.shader_test/vs-roundEven-vec4.shader_test/vs-roundEven-vec3.shader_test/vs-roundEven-vec2.shader_test/vs-roundEven-float.shader_test/vs-round-vec4.shader_test/vs-round-vec3.shader_test/vs-round-vec2.shader_test/vs-round-float.shader_test/vs-refract-vec4-vec4-float.shader_test/vs-refract-vec3-vec3-float.shader_test/vs-refract-vec2-vec2-float.shader_test/vs-refract-float-float-float.shader_test/vs-reflect-vec4-vec4.shader_test/vs-reflect-vec3-vec3.shader_test/vs-reflect-vec2-vec2.shader_test/vs-reflect-float-float.shader_test/vs-radians-vec4.shader_test/vs-radians-vec3.shader_test/vs-radians-vec2.shader_test/vs-radians-float.shader_test/vs-pow-vec4-vec4.shader_test/vs-pow-vec3-vec3.shader_test/vs-pow-vec2-vec2.shader_test/vs-pow-float-float.shader_test/vs-outerProduct-vec4-vec4.shader_test/vs-outerProduct-vec4-vec3.shader_test/vs-outerProduct-vec4-vec2.shader_test/vs-outerProduct-vec3-vec4.shader_test/vs-outerProduct-vec3-vec3.shader_test/vs-outerProduct-vec3-vec2.shader_test/vs-outerProduct-vec2-vec4.shader_test/vs-outerProduct-vec2-vec3.shader_test/vs-outerProduct-vec2-vec2.shader_test/vs-op-uplus-vec4.shader_test/vs-op-uplus-vec3.shader_test/vs-op-uplus-vec2.shader_test/vs-op-uplus-mat4x3.shader_test/vs-op-uplus-mat4x2.shader_test/vs-op-uplus-mat4.shader_test/vs-op-uplus-mat3x4.shader_test/vs-op-uplus-mat3x2.shader_test/vs-op-uplus-mat3.shader_test/vs-op-uplus-mat2x4.shader_test/vs-op-uplus-mat2x3.shader_test/vs-op-uplus-mat2.shader_test/vs-op-uplus-float.shader_test/vs-op-sub-vec4-vec4.shader_test/vs-op-sub-vec4-float.shader_test/vs-op-sub-vec3-vec3.shader_test/vs-op-sub-vec3-float.shader_test/vs-op-sub-vec2-vec2.shader_test/vs-op-sub-vec2-float.shader_test/vs-op-sub-mat4x3-mat4x3.shader_test/vs-op-sub-mat4x3-float.shader_test/vs-op-sub-mat4x2-mat4x2.shader_test/vs-op-sub-mat4x2-float.shader_test/vs-op-sub-mat4-mat4.shader_test/vs-op-sub-mat4-float.shader_test/vs-op-sub-mat3x4-mat3x4.shader_test/vs-op-sub-mat3x4-float.shader_test/vs-op-sub-mat3x2-mat3x2.shader_test/vs-op-sub-mat3x2-float.shader_test/vs-op-sub-mat3-mat3.shader_test/vs-op-sub-mat3-float.shader_test/vs-op-sub-mat2x4-mat2x4.shader_test/vs-op-sub-mat2x4-float.shader_test/vs-op-sub-mat2x3-mat2x3.shader_test/vs-op-sub-mat2x3-float.shader_test/vs-op-sub-mat2-mat2.shader_test/vs-op-sub-mat2-float.shader_test/vs-op-sub-float-vec4.shader_test/vs-op-sub-float-vec3.shader_test/vs-op-sub-float-vec2.shader_test/vs-op-sub-float-mat4x3.shader_test/vs-op-sub-float-mat4x2.shader_test/vs-op-sub-float-mat4.shader_test/vs-op-sub-float-mat3x4.shader_test/vs-op-sub-float-mat3x2.shader_test/vs-op-sub-float-mat3.shader_test/vs-op-sub-float-mat2x4.shader_test/vs-op-sub-float-mat2x3.shader_test/vs-op-sub-float-mat2.shader_test/vs-op-sub-float-float.shader_test/vs-op-neg-vec4.shader_test/vs-op-neg-vec3.shader_test/vs-op-neg-vec2.shader_test/vs-op-neg-mat4x3.shader_test/vs-op-neg-mat4x2.shader_test/vs-op-neg-mat4.shader_test/vs-op-neg-mat3x4.shader_test/vs-op-neg-mat3x2.shader_test/vs-op-neg-mat3.shader_test/vs-op-neg-mat2x4.shader_test/vs-op-neg-mat2x3.shader_test/vs-op-neg-mat2.shader_test/vs-op-neg-float.shader_test/vs-op-mult-vec4-vec4.shader_test/vs-op-mult-vec4-mat4.shader_test/vs-op-mult-vec4-mat3x4.shader_test/vs-op-mult-vec4-mat2x4.shader_test/vs-op-mult-vec4-float.shader_test/vs-op-mult-vec3-vec3.shader_test/vs-op-mult-vec3-mat4x3.shader_test/vs-op-mult-vec3-mat3.shader_test/vs-op-mult-vec3-mat2x3.shader_test/vs-op-mult-vec3-float.shader_test/vs-op-mult-vec2-vec2.shader_test/vs-op-mult-vec2-mat4x2.shader_test/vs-op-mult-vec2-mat3x2.shader_test/vs-op-mult-vec2-mat2.shader_test/vs-op-mult-vec2-float.shader_test/vs-op-mult-mat4x3-vec4.shader_test/vs-op-mult-mat4x3-mat4.shader_test/vs-op-mult-mat4x3-mat3x4.shader_test/vs-op-mult-mat4x3-mat2x4.shader_test/vs-op-mult-mat4x3-float.shader_test/vs-op-mult-mat4x2-vec4.shader_test/vs-op-mult-mat4x2-mat4.shader_test/vs-op-mult-mat4x2-mat3x4.shader_test/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dirname: /usr/lib/piglit/generated_tests/spec/ARB_shader_image_load_store/compiler
filenames:
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dirname: /usr/lib/piglit/generated_tests/spec/glsl-1.20/execution/built-in-functions
filenames:
  vs-transpose-mat4x3.shader_test/vs-transpose-mat4x2.shader_test/vs-transpose-mat4.shader_test/vs-transpose-mat3x4.shader_test/vs-transpose-mat3x2.shader_test/vs-transpose-mat3.shader_test/vs-transpose-mat2x4.shader_test/vs-transpose-mat2x3.shader_test/vs-transpose-mat2.shader_test/vs-outerProduct-vec4-vec4.shader_test/vs-outerProduct-vec4-vec3.shader_test/vs-outerProduct-vec4-vec2.shader_test/vs-outerProduct-vec3-vec4.shader_test/vs-outerProduct-vec3-vec3.shader_test/vs-outerProduct-vec3-vec2.shader_test/vs-outerProduct-vec2-vec4.shader_test/vs-outerProduct-vec2-vec3.shader_test/vs-outerProduct-vec2-vec2.shader_test/vs-op-uplus-mat4x3.shader_test/vs-op-uplus-mat4x2.shader_test/vs-op-uplus-mat3x4.shader_test/vs-op-uplus-mat3x2.shader_test/vs-op-uplus-mat2x4.shader_test/vs-op-uplus-mat2x3.shader_test/vs-op-sub-mat4x3-mat4x3.shader_test/vs-op-sub-mat4x3-float.shader_test/vs-op-sub-mat4x2-mat4x2.shader_test/vs-op-sub-mat4x2-float.shader_test/vs-op-sub-mat3x4-mat3x4.shader_test/vs-op-sub-mat3x4-float.shader_test/vs-op-sub-mat3x2-mat3x2.shader_test/vs-op-sub-mat3x2-float.shader_test/vs-op-sub-mat2x4-mat2x4.shader_test/vs-op-sub-mat2x4-float.shader_test/vs-op-sub-mat2x3-mat2x3.shader_test/vs-op-sub-mat2x3-float.shader_test/vs-op-sub-float-mat4x3.shader_test/vs-op-sub-float-mat4x2.shader_test/vs-op-sub-float-mat3x4.shader_test/vs-op-sub-float-mat3x2.shader_test/vs-op-sub-float-mat2x4.shader_test/vs-op-sub-float-mat2x3.shader_test/vs-op-selection-bool-mat4x3-mat4x3.shader_test/vs-op-selection-bool-mat4x2-mat4x2.shader_test/vs-op-selection-bool-mat3x4-mat3x4.shader_test/vs-op-selection-bool-mat3x2-mat3x2.shader_test/vs-op-selection-bool-mat2x4-mat2x4.shader_test/vs-op-selection-bool-mat2x3-mat2x3.shader_test/vs-op-neg-mat4x3.shader_test/vs-op-neg-mat4x2.shader_test/vs-op-neg-mat3x4.shader_test/vs-op-neg-mat3x2.shader_test/vs-op-neg-mat2x4.shader_test/vs-op-neg-mat2x3.shader_test/vs-op-ne-mat4x3-mat4x3.shader_test/vs-op-ne-mat4x3-mat4x3-using-if.shader_test/vs-op-ne-mat4x2-mat4x2.shader_test/vs-op-ne-mat4x2-mat4x2-using-if.shader_test/vs-op-ne-mat3x4-mat3x4.shader_test/vs-op-ne-mat3x4-mat3x4-using-if.shader_test/vs-op-ne-mat3x2-mat3x2.shader_test/vs-op-ne-mat3x2-mat3x2-using-if.shader_test/vs-op-ne-mat2x4-mat2x4.shader_test/vs-op-ne-mat2x4-mat2x4-using-if.shader_test/vs-op-ne-mat2x3-mat2x3.shader_test/vs-op-ne-mat2x3-mat2x3-using-if.shader_test/vs-op-mult-vec4-mat3x4.shader_test/vs-op-mult-vec4-mat2x4.shader_test/vs-op-mult-vec3-mat4x3.shader_test/vs-op-mult-vec3-mat2x3.shader_test/vs-op-mult-vec2-mat4x2.shader_test/vs-op-mult-vec2-mat3x2.shader_test/vs-op-mult-mat4x3-vec4.shader_test/vs-op-mult-mat4x3-mat4.shader_test/vs-op-mult-mat4x3-mat3x4.shader_test/vs-op-mult-mat4x3-mat2x4.shader_test/vs-op-mult-mat4x3-float.shader_test/vs-op-mult-mat4x2-vec4.shader_test/vs-op-mult-mat4x2-mat4.shader_test/vs-op-mult-mat4x2-mat3x4.shader_test/vs-op-mult-mat4x2-mat2x4.shader_test/vs-op-mult-mat4x2-float.shader_test/vs-op-mult-mat4-mat3x4.shader_test/vs-op-mult-mat4-mat2x4.shader_test/vs-op-mult-mat3x4-vec3.shader_test/vs-op-mult-mat3x4-mat4x3.shader_test/vs-op-mult-mat3x4-mat3.shader_test/vs-op-mult-mat3x4-mat2x3.shader_test/vs-op-mult-mat3x4-float.shader_test/vs-op-mult-mat3x2-vec3.shader_test/vs-op-mult-mat3x2-mat4x3.shader_test/vs-op-mult-mat3x2-mat3.shader_test/vs-op-mult-mat3x2-mat2x3.shader_test/vs-op-mult-mat3x2-float.shader_test/vs-op-mult-mat3-mat4x3.shader_test/vs-op-mult-mat3-mat2x3.shader_test/vs-op-mult-mat2x4-vec2.shader_test/vs-op-mult-mat2x4-mat4x2.shader_test/vs-op-mult-mat2x4-mat3x2.shader_test/vs-op-mult-mat2x4-mat2.shader_test/vs-op-mult-mat2x4-float.shader_test/vs-op-mult-mat2x3-vec2.shader_test/vs-op-mult-mat2x3-mat4x2.shader_test/vs-op-mult-mat2x3-mat3x2.shader_test/vs-op-mult-mat2x3-mat2.shader_test/vs-op-mult-mat2x3-float.shader_test/vs-op-mult-mat2-mat4x2.shader_test/vs-op-mult-mat2-mat3x2.shader_test/vs-op-mult-float-mat4x3.shader_test/vs-op-mult-float-mat4x2.shader_test/vs-op-mult-float-mat3x4.shader_test/vs-op-mult-float-mat3x2.shader_test/vs-op-mult-float-mat2x4.shader_test/vs-op-mult-float-mat2x3.shader_test/vs-op-eq-mat4x3-mat4x3.shader_test/vs-op-eq-mat4x3-mat4x3-using-if.shader_test/vs-op-eq-mat4x2-mat4x2.shader_test/vs-op-eq-mat4x2-mat4x2-using-if.shader_test/vs-op-eq-mat3x4-mat3x4.shader_test/vs-op-eq-mat3x4-mat3x4-using-if.shader_test/vs-op-eq-mat3x2-mat3x2.shader_test/vs-op-eq-mat3x2-mat3x2-using-if.shader_test/vs-op-eq-mat2x4-mat2x4.shader_test/vs-op-eq-mat2x4-mat2x4-using-if.shader_test/vs-op-eq-mat2x3-mat2x3.shader_test/vs-op-eq-mat2x3-mat2x3-using-if.shader_test/vs-op-div-mat4x3-mat4x3.shader_test/vs-op-div-mat4x3-float.shader_test/vs-op-div-mat4x2-mat4x2.shader_test/vs-op-div-mat4x2-float.shader_test/vs-op-div-mat3x4-mat3x4.shader_test/vs-op-div-mat3x4-float.shader_test/vs-op-div-mat3x2-mat3x2.shader_test/vs-op-div-mat3x2-float.shader_test/vs-op-div-mat2x4-mat2x4.shader_test/vs-op-div-mat2x4-float.shader_test/vs-op-div-mat2x3-mat2x3.shader_test/vs-op-div-mat2x3-float.shader_test/vs-op-di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dirname: /usr/lib/piglit/tests/spec/glsl-es-1.00/compiler/qualifiers
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filenames:
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dirname: /usr/lib/piglit/tests/spec/glsl-1.20/execution/clipping
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dirname: /usr/lib/piglit/lib
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dirname: /usr/lib/piglit/generated_tests/spec/glsl-1.20/execution
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dirname: /usr/lib/piglit/tests/fast_color_clear
filetypes: ffff
filenames:
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dirname: /usr/lib/piglit/generated_tests/spec/glsl-1.30/compiler/built-in-functions
filenames:
  trunc-vec4.vert/trunc-vec4.frag/trunc-vec3.vert/trunc-vec3.frag/trunc-vec2.vert/trunc-vec2.frag/trunc-float.vert/trunc-float.frag/tanh-vec4.vert/tanh-vec4.frag/tanh-vec3.vert/tanh-vec3.frag/tanh-vec2.vert/tanh-vec2.frag/tanh-float.vert/tanh-float.frag/sinh-vec4.vert/sinh-vec4.frag/sinh-vec3.vert/sinh-vec3.frag/sinh-vec2.vert/sinh-vec2.frag/sinh-float.vert/sinh-float.frag/sign-ivec4.vert/sign-ivec4.frag/sign-ivec3.vert/sign-ivec3.frag/sign-ivec2.vert/sign-ivec2.frag/sign-int.vert/sign-int.frag/roundEven-vec4.vert/roundEven-vec4.frag/roundEven-vec3.vert/roundEven-vec3.frag/roundEven-vec2.vert/roundEven-vec2.frag/roundEven-float.vert/roundEven-float.frag/round-vec4.vert/round-vec4.frag/round-vec3.vert/round-vec3.frag/round-vec2.vert/round-vec2.frag/round-float.vert/round-float.frag/op-uplus-uvec4.vert/op-uplus-uvec4.frag/op-uplus-uvec3.vert/op-uplus-uvec3.frag/op-uplus-uvec2.vert/op-uplus-uvec2.frag/op-uplus-uint.vert/op-uplus-uint.frag/op-sub-uvec4-uvec4.vert/op-sub-uvec4-uvec4.frag/op-sub-uvec4-uint.vert/op-sub-uvec4-uint.frag/op-sub-uvec3-uvec3.vert/op-sub-uvec3-uvec3.frag/op-sub-uvec3-uint.vert/op-sub-uvec3-uint.frag/op-sub-uvec2-uvec2.vert/op-sub-uvec2-uvec2.frag/op-sub-uvec2-uint.vert/op-sub-uvec2-uint.frag/op-sub-uint-uvec4.vert/op-sub-uint-uvec4.frag/op-sub-uint-uvec3.vert/op-sub-uint-uvec3.frag/op-sub-uint-uvec2.vert/op-sub-uint-uvec2.frag/op-sub-uint-uint.vert/op-sub-uint-uint.frag/op-selection-bool-uvec4-uvec4.vert/op-selection-bool-uvec4-uvec4.frag/op-selection-bool-uvec3-uvec3.vert/op-selection-bool-uvec3-uvec3.frag/op-selection-bool-uvec2-uvec2.vert/op-selection-bool-uvec2-uvec2.frag/op-selection-bool-uint-uint.vert/op-selection-bool-uint-uint.frag/op-rshift-uvec4-uvec4.vert/op-rshift-uvec4-uvec4.frag/op-rshift-uvec4-uint.vert/op-rshift-uvec4-uint.frag/op-rshift-uvec4-ivec4.vert/op-rshift-uvec4-ivec4.frag/op-rshift-uvec4-int.vert/op-rshift-uvec4-int.frag/op-rshift-uvec3-uvec3.vert/op-rshift-uvec3-uvec3.frag/op-rshift-uvec3-uint.vert/op-rshift-uvec3-uint.frag/op-rshift-uvec3-ivec3.vert/op-rshift-uvec3-ivec3.frag/op-rshift-uvec3-int.vert/op-rshift-uvec3-int.frag/op-rshift-uvec2-uvec2.vert/op-rshift-uvec2-uvec2.frag/op-rshift-uvec2-uint.vert/op-rshift-uvec2-uint.frag/op-rshift-uvec2-ivec2.vert/op-rshift-uvec2-ivec2.frag/op-rshift-uvec2-int.vert/op-rshift-uvec2-int.frag/op-rshift-uint-uint.vert/op-rshift-uint-uint.frag/op-rshift-uint-int.vert/op-rshift-uint-int.frag/op-rshift-ivec4-uvec4.vert/op-rshift-ivec4-uvec4.frag/op-rshift-ivec4-uint.vert/op-rshift-ivec4-uint.frag/op-rshift-ivec4-ivec4.vert/op-rshift-ivec4-ivec4.frag/op-rshift-ivec4-int.vert/op-rshift-ivec4-int.frag/op-rshift-ivec3-uvec3.vert/op-rshift-ivec3-uvec3.frag/op-rshift-ivec3-uint.vert/op-rshift-ivec3-uint.frag/op-rshift-ivec3-ivec3.vert/op-rshift-ivec3-ivec3.frag/op-rshift-ivec3-int.vert/op-rshift-ivec3-int.frag/op-rshift-ivec2-uvec2.vert/op-rshift-ivec2-uvec2.frag/op-rshift-ivec2-uint.vert/op-rshift-ivec2-uint.frag/op-rshift-ivec2-ivec2.vert/op-rshift-ivec2-ivec2.frag/op-rshift-ivec2-int.vert/op-rshift-ivec2-int.frag/op-rshift-int-uint.vert/op-rshift-int-uint.frag/op-rshift-int-int.vert/op-rshift-int-int.frag/op-neg-uvec4.vert/op-neg-uvec4.frag/op-neg-uvec3.vert/op-neg-uvec3.frag/op-neg-uvec2.vert/op-neg-uvec2.frag/op-neg-uint.vert/op-neg-uint.frag/op-ne-uvec4-uvec4.vert/op-ne-uvec4-uvec4.frag/op-ne-uvec3-uvec3.vert/op-ne-uvec3-uvec3.frag/op-ne-uvec2-uvec2.vert/op-ne-uvec2-uvec2.frag/op-ne-uint-uint.vert/op-ne-uint-uint.frag/op-mult-uvec4-uvec4.vert/op-mult-uvec4-uvec4.frag/op-mult-uvec4-uint.vert/op-mult-uvec4-uint.frag/op-mult-uvec3-uvec3.vert/op-mult-uvec3-uvec3.frag/op-mult-uvec3-uint.vert/op-mult-uvec3-uint.frag/op-mult-uvec2-uvec2.vert/op-mult-uvec2-uvec2.frag/op-mult-uvec2-uint.vert/op-mult-uvec2-uint.frag/op-mult-uint-uvec4.vert/op-mult-uint-uvec4.frag/op-mult-uint-uvec3.vert/op-mult-uint-uvec3.frag/op-mult-uint-uvec2.vert/op-mult-uint-uvec2.frag/op-mult-uint-uint.vert/op-mult-uint-uint.frag/op-mod-uvec4-uvec4.vert/op-mod-uvec4-uvec4.frag/op-mod-uvec4-uint.vert/op-mod-uvec4-uint.frag/op-mod-uvec3-uvec3.vert/op-mod-uvec3-uvec3.frag/op-mod-uvec3-uint.vert/op-mod-uvec3-uint.frag/op-mod-uvec2-uvec2.vert/op-mod-uvec2-uvec2.frag/op-mod-uvec2-uint.vert/op-mod-uvec2-uint.frag/op-mod-uint-uvec4.vert/op-mod-uint-uvec4.frag/op-mod-uint-uvec3.vert/op-mod-uint-uvec3.frag/op-mod-uint-uvec2.vert/op-mod-uint-uvec2.frag/op-mod-uint-uint.vert/op-mod-uint-uint.frag/op-mod-ivec4-ivec4.vert/op-mod-ivec4-ivec4.frag/op-mod-ivec4-int.vert/op-mod-ivec4-int.frag/op-mod-ivec3-ivec3.vert/op-mod-ivec3-ivec3.frag/op-mod-ivec3-int.vert/op-mod-ivec3-int.frag/op-mod-ivec2-ivec2.vert/op-mod-ivec2-ivec2.frag/op-mod-ivec2-int.vert/op-mod-ivec2-int.frag/op-mod-int-ivec4.vert/op-mod-int-ivec4.frag/op-mod-int-ivec3.vert/op-mod-int-ivec3.frag/op-mod-int-ivec2.vert/op-mod-int-ivec2.frag/op-mod-int-int.vert/op-mod-int-int.frag/op-lt-uint-uint.vert/op-lt-uint-uint.frag/op-lshift-uvec4-uvec4.vert/op-lshift-uvec4-uvec4.frag/op-lshift-uvec4-uint.vert/op-lshift-uvec4-uint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filetypes:
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dirname: /usr/lib/piglit/generated_tests/spec/glsl-4.00/compiler/built-in-functions
filenames:
  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dirname: /usr/lib/piglit/tests/spec/arb_tessellation_shader/execution
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dirname: /usr/lib/piglit/tests/spec/glsl-1.10/compiler/declarations
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dirname: /usr/lib/piglit/tests/spec/arb_texture_rectangle
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filetypes: fffffffffffffffffffffffffffffffffffffffff
filenames:
  vp-two-constants.vpfp/vp-sge-alias.vpfp/vp-min.vpfp/vp-max.vpfp/vp-exp-alias.vpfp/vp-constant-negate.vpfp/vp-constant-array.vpfp/vp-constant-array-huge.vpfp/vp-arl-neg-array.vpfp/vp-arl-neg-array-2.vpfp/vp-arl-local-array.vpfp/vp-arl-env-array.vpfp/vp-arl-constant-array.vpfp/vp-arl-constant-array-varying.vpfp/vp-arl-constant-array-huge.vpfp/vp-arl-constant-array-huge-varying.vpfp/vp-arl-constant-array-huge-relative-offset.vpfp/vp-arl-constant-array-huge-overwritten.vpfp/vp-arl-constant-array-huge-offset.vpfp/vp-arl-constant-array-huge-offset-neg.vpfp/nv-mov.vpfp/nv-init-zero-reg.vpfp/nv-init-zero-addr.vpfp/nv-arl.vpfp/nv-add.vpfp/fp-two-constants.vpfp/fp-ex2-sat.vpfp/fp-dst-aliasing-2.vpfp/fp-dst-aliasing-1.vpfp/fp-cmp.vpfp/fp-arb-fragment-coord-conventions-none.vpfp/fp-arb-fragment-coord-conventions-integer.vpfp/fogcoord-dph.vpfp/fogcoord-dp4.vpfp/fogcoord-dp3.vpfp/fdo38145.vpfp/fdo30337b.vpfp/fdo30337a.vpfp/dataflow-bug.vpfp/big-param.vpfp/arl.vpfp


dirname: /usr/lib/piglit/generated_tests/spec/glsl-1.30/execution/built-in-functions
filenames:
  vs-trunc-vec4.shader_test/vs-trunc-vec3.shader_test/vs-trunc-vec2.shader_test/vs-trunc-float.shader_test/vs-tanh-vec4.shader_test/vs-tanh-vec3.shader_test/vs-tanh-vec2.shader_test/vs-tanh-float.shader_test/vs-sinh-vec4.shader_test/vs-sinh-vec3.shader_test/vs-sinh-vec2.shader_test/vs-sinh-float.shader_test/vs-sign-ivec4.shader_test/vs-sign-ivec3.shader_test/vs-sign-ivec2.shader_test/vs-sign-int.shader_test/vs-roundEven-vec4.shader_test/vs-roundEven-vec3.shader_test/vs-roundEven-vec2.shader_test/vs-roundEven-float.shader_test/vs-round-vec4.shader_test/vs-round-vec3.shader_test/vs-round-vec2.shader_test/vs-round-float.shader_test/vs-op-uplus-uvec4.shader_test/vs-op-uplus-uvec3.shader_test/vs-op-uplus-uvec2.shader_test/vs-op-uplus-uint.shader_test/vs-op-sub-uvec4-uvec4.shader_test/vs-op-sub-uvec4-uint.shader_test/vs-op-sub-uvec3-uvec3.shader_test/vs-op-sub-uvec3-uint.shader_test/vs-op-sub-uvec2-uvec2.shader_test/vs-op-sub-uvec2-uint.shader_test/vs-op-sub-uint-uvec4.shader_test/vs-op-sub-uint-uvec3.shader_test/vs-op-sub-uint-uvec2.shader_test/vs-op-sub-uint-uint.shader_test/vs-op-selection-bool-uvec4-uvec4.shader_test/vs-op-selection-bool-uvec3-uvec3.shader_test/vs-op-selection-bool-uvec2-uvec2.shader_test/vs-op-selection-bool-uint-uint.shader_test/vs-op-rshift-uvec4-uvec4.shader_test/vs-op-rshift-uvec4-uint.shader_test/vs-op-rshift-uvec4-ivec4.shader_test/vs-op-rshift-uvec4-int.shader_test/vs-op-rshift-uvec3-uvec3.shader_test/vs-op-rshift-uvec3-uint.shader_test/vs-op-rshift-uvec3-ivec3.shader_test/vs-op-rshift-uvec3-int.shader_test/vs-op-rshift-uvec2-uvec2.shader_test/vs-op-rshift-uvec2-uint.shader_test/vs-op-rshift-uvec2-ivec2.shader_test/vs-op-rshift-uvec2-int.shader_test/vs-op-rshift-uint-uint.shader_test/vs-op-rshift-uint-int.shader_test/vs-op-rshift-ivec4-uvec4.shader_test/vs-op-rshift-ivec4-uint.shader_test/vs-op-rshift-ivec4-ivec4.shader_test/vs-op-rshift-ivec4-int.shader_test/vs-op-rshift-ivec3-uvec3.shader_test/vs-op-rshift-ivec3-uint.shader_test/vs-op-rshift-ivec3-ivec3.shader_test/vs-op-rshift-ivec3-int.shader_test/vs-op-rshift-ivec2-uvec2.shader_test/vs-op-rshift-ivec2-uint.shader_test/vs-op-rshift-ivec2-ivec2.shader_test/vs-op-rshift-ivec2-int.shader_test/vs-op-rshift-int-uint.shader_test/vs-op-rshift-int-int.shader_test/vs-op-neg-uvec4.shader_test/vs-op-neg-uvec3.shader_test/vs-op-neg-uvec2.shader_test/vs-op-neg-uint.shader_test/vs-op-ne-uvec4-uvec4.shader_test/vs-op-ne-uvec4-uvec4-using-if.shader_test/vs-op-ne-uvec3-uvec3.shader_test/vs-op-ne-uvec3-uvec3-using-if.shader_test/vs-op-ne-uvec2-uvec2.shader_test/vs-op-ne-uvec2-uvec2-using-if.shader_test/vs-op-ne-uint-uint.shader_test/vs-op-ne-uint-uint-using-if.shader_test/vs-op-mult-uvec4-uvec4.shader_test/vs-op-mult-uvec4-uint.shader_test/vs-op-mult-uvec3-uvec3.shader_test/vs-op-mult-uvec3-uint.shader_test/vs-op-mult-uvec2-uvec2.shader_test/vs-op-mult-uvec2-uint.shader_test/vs-op-mult-uint-uvec4.shader_test/vs-op-mult-uint-uvec3.shader_test/vs-op-mult-uint-uvec2.shader_test/vs-op-mult-uint-uint.shader_test/vs-op-mod-uvec4-uvec4.shader_test/vs-op-mod-uvec4-uint.shader_test/vs-op-mod-uvec3-uvec3.shader_test/vs-op-mod-uvec3-uint.shader_test/vs-op-mod-uvec2-uvec2.shader_test/vs-op-mod-uvec2-uint.shader_test/vs-op-mod-uint-uvec4.shader_test/vs-op-mod-uint-uvec3.shader_test/vs-op-mod-uint-uvec2.shader_test/vs-op-mod-uint-uint.shader_test/vs-op-mod-ivec4-ivec4.shader_test/vs-op-mod-ivec4-int.shader_test/vs-op-mod-ivec3-ivec3.shader_test/vs-op-mod-ivec3-int.shader_test/vs-op-mod-ivec2-ivec2.shader_test/vs-op-mod-ivec2-int.shader_test/vs-op-mod-int-ivec4.shader_test/vs-op-mod-int-ivec3.shader_test/vs-op-mod-int-ivec2.shader_test/vs-op-mod-int-int.shader_test/vs-op-lt-uint-uint.shader_test/vs-op-lt-uint-uint-using-if.shader_test/vs-op-lshift-uvec4-uvec4.shader_test/vs-op-lshift-uvec4-uint.shader_test/vs-op-lshift-uvec4-ivec4.shader_test/vs-op-lshift-uvec4-int.shader_test/vs-op-lshift-uvec3-uvec3.shader_test/vs-op-lshift-uvec3-uint.shader_test/vs-op-lshift-uvec3-ivec3.shader_test/vs-op-lshift-uvec3-int.shader_test/vs-op-lshift-uvec2-uvec2.shader_test/vs-op-lshift-uvec2-uint.shader_test/vs-op-lshift-uvec2-ivec2.shader_test/vs-op-lshift-uvec2-int.shader_test/vs-op-lshift-uint-uint.shader_test/vs-op-lshift-uint-int.shader_test/vs-op-lshift-ivec4-uvec4.shader_test/vs-op-lshift-ivec4-uint.shader_test/vs-op-lshift-ivec4-ivec4.shader_test/vs-op-lshift-ivec4-int.shader_test/vs-op-lshift-ivec3-uvec3.shader_test/vs-op-lshift-ivec3-uint.shader_test/vs-op-lshift-ivec3-ivec3.shader_test/vs-op-lshift-ivec3-int.shader_test/vs-op-lshift-ivec2-uvec2.shader_test/vs-op-lshift-ivec2-uint.shader_test/vs-op-lshift-ivec2-ivec2.shader_test/vs-op-lshift-ivec2-int.shader_test/vs-op-lshift-int-uint.shader_test/vs-op-lshift-int-int.shader_test/vs-op-le-uint-uint.shader_test/vs-op-le-uint-uint-using-if.shader_test/vs-op-gt-uint-uint.shader_test/vs-op-gt-uint-uint-using-if.shader_test/vs-op-ge-uint-uint.shader_test/vs-op-ge-uint-uint-using-if.shader_test/vs-op-eq-uvec4-uvec4.shader_test/vs-op-eq-uvec4-uvec4-using-if.shader_test/vs-op-eq-uvec3-uvec3.shader_test/vs-op-eq-uvec3-uvec3-using-if.shader_test/vs-op-eq-uvec2-uvec2.shader_test/vs-op-eq-uvec2-uvec2-using-if.shader_test/vs-op-eq-uint-uint.shader_test/vs-op-eq-uint-uint-using-if.shader_test/vs-op-div-uvec4-uvec4.shader_test/vs-op-div-uvec4-uint.shader_test/vs-op-div-uvec3-uvec3.shader_test/vs-op-div-uvec3-uint.shader_test/vs-op-div-uvec2-uvec2.shader_test/vs-op-div-uvec2-uint.shader_test/vs-op-div-uint-uvec4.shader_test/vs-op-div-uint-uvec3.shader_test/vs-op-div-uint-uvec2.shader_test/vs-op-div-uint-uint.shader_test/vs-op-div-large-uint-uint.shader_test/vs-op-complement-uvec4.shader_test/vs-op-complement-uvec3.shader_test/vs-op-complement-uvec2.shader_test/vs-op-complement-uint.shader_test/vs-op-complement-ivec4.shader_test/vs-op-complement-ivec3.shader_test/vs-op-complement-ivec2.shader_test/vs-op-complement-int.shader_test/vs-op-bitxor-uvec4-uvec4.shader_test/vs-op-bitxor-uvec4-uint.shader_test/vs-op-bitxor-uvec3-uvec3.shader_test/vs-op-bitxor-uvec3-uint.shader_test/vs-op-bitxor-uvec2-uvec2.shader_test/vs-op-bitxor-uvec2-uint.shader_test/vs-op-bitxor-uint-uvec4.shader_test/vs-op-bitxor-uint-uvec3.shader_test/vs-op-bitxor-uint-uvec2.shader_test/vs-op-bitxor-uint-uint.shader_test/vs-op-bitxor-not-uvec4-uvec4.shader_test/vs-op-bitxor-not-uvec4-uint.shader_test/vs-op-bitxor-not-uvec3-uvec3.shader_test/vs-op-bitxor-not-uvec3-uint.shader_test/vs-op-bitxor-not-uvec2-uvec2.shader_test/vs-op-bitxor-not-uvec2-uint.shader_test/vs-op-bitxor-not-uint-uvec4.shader_test/vs-op-bitxor-not-uint-uvec3.shader_test/vs-op-bitxor-not-uint-uvec2.shader_test/vs-op-bitxor-not-uint-uint.shader_test/vs-op-bitxor-not-ivec4-ivec4.shader_test/vs-op-bitxor-not-ivec4-int.shader_test/vs-op-bitxor-not-ivec3-ivec3.shader_test/vs-op-bitxor-not-ivec3-int.shader_test/vs-op-bitxor-not-ivec2-ivec2.shader_test/vs-op-bitxor-not-ivec2-int.shader_test/vs-op-bitxor-not-int-ivec4.shader_test/vs-op-bitxor-not-int-ivec3.shader_test/vs-op-bitxor-not-int-ivec2.shader_test/vs-op-bitxor-not-int-int.shader_test/vs-op-bitxor-not-abs-ivec4-ivec4.shader_test/vs-op-bitxor-not-abs-ivec4-int.shader_test/vs-op-bitxor-not-abs-ivec3-ivec3.shader_test/vs-op-bitxor-not-abs-ivec3-int.shader_test/vs-op-bitxor-not-abs-ivec2-ivec2.shader_test/vs-op-bitxor-not-abs-ivec2-int.shader_test/vs-op-bitxor-not-abs-int-ivec4.shader_test/vs-op-bitxor-not-abs-int-ivec3.shader_test/vs-op-bitxor-not-abs-int-ivec2.shader_test/vs-op-bitxor-not-abs-int-int.shader_test/vs-op-bitxor-neg-uvec4-uvec4.shader_test/vs-op-bitxor-neg-uvec4-uint.shader_test/vs-op-bitxor-neg-uvec3-uvec3.shader_test/vs-op-bitxor-neg-uvec3-uint.shader_test/vs-op-bitxor-neg-uvec2-uvec2.shader_test/vs-op-bitxor-neg-uvec2-uint.shader_test/vs-op-bitxor-neg-uint-uvec4.shader_test/vs-op-bitxor-neg-uint-uvec3.shader_test/vs-op-bitxor-neg-uint-uvec2.shader_test/vs-op-bitxor-neg-uint-uint.shader_test/vs-op-bitxor-neg-ivec4-ivec4.shader_test/vs-op-bitxor-neg-ivec4-int.shader_test/vs-op-bitxor-neg-ivec3-ivec3.shader_test/vs-op-bitxor-neg-ivec3-int.shader_test/vs-op-bitxor-neg-ivec2-ivec2.shader_test/vs-op-bitxor-neg-ivec2-int.shader_test/vs-op-bitxor-neg-int-ivec4.shader_test/vs-op-bitxor-neg-int-ivec3.shader_test/vs-op-bitxor-neg-int-ivec2.shader_test/vs-op-bitxor-neg-int-int.shader_test/vs-op-bitxor-neg-abs-ivec4-ivec4.shader_test/vs-op-bitxor-neg-abs-ivec4-int.shader_test/vs-op-bitxor-neg-abs-ivec3-ivec3.shader_test/vs-op-bitxor-neg-abs-ivec3-int.shader_test/vs-op-bitxor-neg-abs-ivec2-ivec2.shader_test/vs-op-bitxor-neg-abs-ivec2-int.shader_test/vs-op-bitxor-neg-abs-int-ivec4.shader_test/vs-op-bitxor-neg-abs-int-ivec3.shader_test/vs-op-bitxor-neg-abs-int-ivec2.shader_test/vs-op-bitxor-neg-abs-int-int.shader_test/vs-op-bitxor-ivec4-ivec4.shader_test/vs-op-bitxor-ivec4-int.shader_test/vs-op-bitxor-ivec3-ivec3.shader_test/vs-op-bitxor-ivec3-int.shader_test/vs-op-bitxor-ivec2-ivec2.shader_test/vs-op-bitxor-ivec2-int.shader_test/vs-op-bitxor-int-ivec4.shader_test/vs-op-bitxor-int-ivec3.shader_test/vs-op-bitxor-int-ivec2.shader_test/vs-op-bitxor-int-int.shader_test/vs-op-bitxor-abs-not-ivec4-ivec4.shader_test/vs-op-bitxor-abs-not-ivec4-int.shader_test/vs-op-bitxor-abs-not-ivec3-ivec3.shader_test/vs-op-bitxor-abs-not-ivec3-int.shader_test/vs-op-bitxor-abs-not-ivec2-ivec2.shader_test/vs-op-bitxor-abs-not-ivec2-int.shader_test/vs-op-bitxor-abs-not-int-ivec4.shader_test/vs-op-bitxor-abs-not-int-ivec3.shader_test/vs-op-bitxor-abs-not-int-ivec2.shader_test/vs-op-bitxor-abs-not-int-int.shader_test/vs-op-bitxor-abs-neg-ivec4-ivec4.shader_test/vs-op-bitxor-abs-neg-ivec4-int.shader_test/vs-op-bitxor-abs-neg-ivec3-ivec3.shader_test/vs-op-bitxor-abs-neg-ivec3-int.shader_test/vs-op-bitxor-abs-neg-ivec2-ivec2.shader_test/vs-op-bitxor-abs-neg-ivec2-int.shader_test/vs-op-bitxor-abs-neg-int-ivec4.shader_test/vs-op-bitxor-abs-neg-int-ivec3.shader_test/vs-op-bitxor-abs-neg-int-ivec2.shader_test/vs-op-bitxor-abs-neg-int-int.shader_test/vs-op-bitor-uvec4-uvec4.shader_test/vs-op-bitor-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-uvec2-uvec2.shader_test/vs-max-uvec2-uint.shader_test/vs-max-uint-uint.shader_test/vs-max-ivec4-ivec4.shader_test/vs-max-ivec4-int.shader_test/vs-max-ivec3-ivec3.shader_test/vs-max-ivec3-int.shader_test/vs-max-ivec2-ivec2.shader_test/vs-max-ivec2-int.shader_test/vs-max-int-int.shader_test/vs-lessThanEqual-uvec4-uvec4.shader_test/vs-lessThanEqual-uvec3-uvec3.shader_test/vs-lessThanEqual-uvec2-uvec2.shader_test/vs-lessThan-uvec4-uvec4.shader_test/vs-lessThan-uvec3-uvec3.shader_test/vs-lessThan-uvec2-uvec2.shader_test/vs-greaterThanEqual-uvec4-uvec4.shader_test/vs-greaterThanEqual-uvec3-uvec3.shader_test/vs-greaterThanEqual-uvec2-uvec2.shader_test/vs-greaterThan-uvec4-uvec4.shader_test/vs-greaterThan-uvec3-uvec3.shader_test/vs-greaterThan-uvec2-uvec2.shader_test/vs-equal-uvec4-uvec4.shader_test/vs-equal-uvec3-uvec3.shader_test/vs-equal-uvec2-uvec2.shader_test/vs-cosh-vec4.shader_test/vs-cosh-vec3.shader_test/vs-cosh-vec2.shader_test/vs-cosh-float.shader_test/vs-clamp-uvec4-uvec4-uvec4.shader_test/vs-clamp-uvec4-uint-uint.shader_test/vs-clamp-uvec3-uvec3-uvec3.shader_test/vs-clamp-uvec3-uint-uint.shader_test/vs-clamp-uvec2-uvec2-uvec2.shader_test/vs-clamp-uvec2-uint-uint.shader_test/vs-clamp-uint-uint-uint.shader_test/vs-clamp-ivec4-ivec4-ivec4.shader_test/vs-clamp-ivec4-int-int.shader_test/vs-clamp-ivec3-ivec3-ivec3.shader_test/vs-clamp-ivec3-int-int.shader_test/vs-clamp-ivec2-ivec2-ivec2.shader_test/vs-clamp-ivec2-int-int.shader_test/vs-clamp-int-int-int.shader_test/vs-atanh-vec4.shader_test/vs-atanh-vec3.shader_test/vs-atanh-vec2.shader_test/vs-atanh-float.shader_test/vs-asinh-vec4.shader_test/vs-asinh-vec3.shader_test/vs-asinh-vec2.shader_test/vs-asinh-float.shader_test/vs-acosh-vec4.shader_test/vs-acosh-vec3.shader_test/vs-acosh-vec2.shader_test/vs-acosh-float.shader_test/vs-abs-ivec4.shader_test/vs-abs-ivec3.shader_test/vs-abs-ivec2.shader_test/vs-abs-int.shader_test/fs-trunc-vec4.shader_test/fs-trunc-vec3.shader_test/fs-trunc-vec2.shader_test/fs-trunc-float.shader_test/fs-tanh-vec4.shader_test/fs-tanh-vec3.shader_test/fs-tanh-vec2.shader_test/fs-tanh-float.shader_test/fs-sinh-vec4.shader_test/fs-sinh-vec3.shader_test/fs-sinh-vec2.shader_test/fs-sinh-float.shader_test/fs-sign-ivec4.shader_test/fs-sign-ivec3.shader_test/fs-sign-ivec2.shader_test/fs-sign-int.shader_test/fs-roundEven-vec4.shader_test/fs-roundEven-vec3.shader_test/fs-roundEven-vec2.shader_test/fs-roundEven-float.shader_test/fs-round-vec4.shader_test/fs-round-vec3.shader_test/fs-round-vec2.shader_test/fs-round-float.shader_test/fs-op-uplus-uvec4.shader_test/fs-op-uplus-uvec3.shader_test/fs-op-uplus-uvec2.shader_test/fs-op-uplus-uint.shader_test/fs-op-sub-uvec4-uvec4.shader_test/fs-op-sub-uvec4-uint.shader_test/fs-op-sub-uvec3-uvec3.shader_test/fs-op-sub-uvec3-uint.shader_test/fs-op-sub-uvec2-uvec2.shader_test/fs-op-sub-uvec2-uint.shader_test/fs-op-sub-uint-uvec4.shader_test/fs-op-sub-uint-uvec3.shader_test/fs-op-sub-uint-uvec2.shader_test/fs-op-sub-uint-uint.shader_test/fs-op-selection-bool-uvec4-uvec4.shader_test/fs-op-selection-bool-uvec3-uvec3.shader_test/fs-op-selection-bool-uvec2-uvec2.shader_test/fs-op-selection-bool-uint-uint.shader_test/fs-op-rshift-uvec4-uvec4.shader_test/fs-op-rshift-uvec4-uint.shader_test/fs-op-rshift-uvec4-ivec4.shader_test/fs-op-rshift-uvec4-int.shader_test/fs-op-rshift-uvec3-uvec3.shader_test/fs-op-rshift-uvec3-uint.shader_test/fs-op-rshift-uvec3-ivec3.shader_test/fs-op-rshift-uvec3-int.shader_test/fs-op-rshift-uvec2-uvec2.shader_test/fs-op-rshift-uvec2-uint.shader_test/fs-op-rshift-uvec2-ivec2.shader_test/fs-op-rshift-uvec2-int.shader_test/fs-op-rshift-uint-uint.shader_test/fs-op-rshift-uint-int.shader_test/fs-op-rshift-ivec4-uvec4.shader_test/fs-op-rshift-ivec4-uint.shader_test/fs-op-rshift-ivec4-ivec4.shader_test/fs-op-rshift-ivec4-int.shader_test/fs-op-rshift-ivec3-uvec3.shader_test/fs-op-rshift-ivec3-uint.shader_test/fs-op-rshift-ivec3-ivec3.shader_test/fs-op-rshift-ivec3-int.shader_test/fs-op-rshift-ivec2-uvec2.shader_test/fs-op-rshift-ivec2-uint.shader_test/fs-op-rshift-ivec2-ivec2.shader_test/fs-op-rshift-ivec2-int.shader_test/fs-op-rshift-int-uint.shader_test/fs-op-rshift-int-int.shader_test/fs-op-neg-uvec4.shader_test/fs-op-neg-uvec3.shader_test/fs-op-neg-uvec2.shader_test/fs-op-neg-uint.shader_test/fs-op-ne-uvec4-uvec4.shader_test/fs-op-ne-uvec4-uvec4-using-if.shader_test/fs-op-ne-uvec3-uvec3.shader_test/fs-op-ne-uvec3-uvec3-using-if.shader_test/fs-op-ne-uvec2-uvec2.shader_test/fs-op-ne-uvec2-uvec2-using-if.shader_test/fs-op-ne-uint-uint.shader_test/fs-op-ne-uint-uint-using-if.shader_test/fs-op-mult-uvec4-uvec4.shader_test/fs-op-mult-uvec4-uint.shader_test/fs-op-mult-uvec3-uvec3.shader_test/fs-op-mult-uvec3-uint.shader_test/fs-op-mult-uvec2-uvec2.shader_test/fs-op-mult-uvec2-uint.shader_test/fs-op-mult-uint-uvec4.shader_test/fs-op-mult-uint-uvec3.shader_test/fs-op-mult-uint-uvec2.shader_test/fs-op-mult-uint-uint.shader_test/fs-op-mod-uvec4-uvec4.shader_test/fs-op-mod-uvec4-uint.shader_test/fs-op-mod-u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vec3-uvec3.shader_test/fs-op-assign-bitand-uvec3-uint.shader_test/fs-op-assign-bitand-uvec2-uvec2.shader_test/fs-op-assign-bitand-uvec2-uint.shader_test/fs-op-assign-bitand-uint-uint.shader_test/fs-op-assign-bitand-ivec4-ivec4.shader_test/fs-op-assign-bitand-ivec4-int.shader_test/fs-op-assign-bitand-ivec3-ivec3.shader_test/fs-op-assign-bitand-ivec3-int.shader_test/fs-op-assign-bitand-ivec2-ivec2.shader_test/fs-op-assign-bitand-ivec2-int.shader_test/fs-op-assign-bitand-int-int.shader_test/fs-op-assign-add-uvec4-uvec4.shader_test/fs-op-assign-add-uvec4-uint.shader_test/fs-op-assign-add-uvec3-uvec3.shader_test/fs-op-assign-add-uvec3-uint.shader_test/fs-op-assign-add-uvec2-uvec2.shader_test/fs-op-assign-add-uvec2-uint.shader_test/fs-op-assign-add-uint-uint.shader_test/fs-op-add-uvec4-uvec4.shader_test/fs-op-add-uvec4-uint.shader_test/fs-op-add-uvec3-uvec3.shader_test/fs-op-add-uvec3-uint.shader_test/fs-op-add-uvec2-uvec2.shader_test/fs-op-add-uvec2-uint.shader_test/fs-op-add-uint-uvec4.shader_test/fs-op-add-uint-uvec3.shader_test/fs-op-add-uint-uvec2.shader_test/fs-op-add-uint-uint.shader_test/fs-notEqual-uvec4-uvec4.shader_test/fs-notEqual-uvec3-uvec3.shader_test/fs-notEqual-uvec2-uvec2.shader_test/fs-mix-vec4-vec4-bvec4.shader_test/fs-mix-vec3-vec3-bvec3.shader_test/fs-mix-vec2-vec2-bvec2.shader_test/fs-mix-float-float-bool.shader_test/fs-min-uvec4-uvec4.shader_test/fs-min-uvec4-uint.shader_test/fs-min-uvec3-uvec3.shader_test/fs-min-uvec3-uint.shader_test/fs-min-uvec2-uvec2.shader_test/fs-min-uvec2-uint.shader_test/fs-min-uint-uint.shader_test/fs-min-ivec4-ivec4.shader_test/fs-min-ivec4-int.shader_test/fs-min-ivec3-ivec3.shader_test/fs-min-ivec3-int.shader_test/fs-min-ivec2-ivec2.shader_test/fs-min-ivec2-int.shader_test/fs-min-int-int.shader_test/fs-max-uvec4-uvec4.shader_test/fs-max-uvec4-uint.shader_test/fs-max-uvec3-uvec3.shader_test/fs-max-uvec3-uint.shader_test/fs-max-uvec2-uvec2.shader_test/fs-max-uvec2-uint.shader_test/fs-max-uint-uint.shader_test/fs-max-ivec4-ivec4.shader_test/fs-max-ivec4-int.shader_test/fs-max-ivec3-ivec3.shader_test/fs-max-ivec3-int.shader_test/fs-max-ivec2-ivec2.shader_test/fs-max-ivec2-int.shader_test/fs-max-int-int.shader_test/fs-lessThanEqual-uvec4-uvec4.shader_test/fs-lessThanEqual-uvec3-uvec3.shader_test/fs-lessThanEqual-uvec2-uvec2.shader_test/fs-lessThan-uvec4-uvec4.shader_test/fs-lessThan-uvec3-uvec3.shader_test/fs-lessThan-uvec2-uvec2.shader_test/fs-greaterThanEqual-uvec4-uvec4.shader_test/fs-greaterThanEqual-uvec3-uvec3.shader_test/fs-greaterThanEqual-uvec2-uvec2.shader_test/fs-greaterThan-uvec4-uvec4.shader_test/fs-greaterThan-uvec3-uvec3.shader_test/fs-greaterThan-uvec2-uvec2.shader_test/fs-equal-uvec4-uvec4.shader_test/fs-equal-uvec3-uvec3.shader_test/fs-equal-uvec2-uvec2.shader_test/fs-cosh-vec4.shader_test/fs-cosh-vec3.shader_test/fs-cosh-vec2.shader_test/fs-cosh-float.shader_test/fs-clamp-uvec4-uvec4-uvec4.shader_test/fs-clamp-uvec4-uint-uint.shader_test/fs-clamp-uvec3-uvec3-uvec3.shader_test/fs-clamp-uvec3-uint-uint.shader_test/fs-clamp-uvec2-uvec2-uvec2.shader_test/fs-clamp-uvec2-uint-uint.shader_test/fs-clamp-uint-uint-uint.shader_test/fs-clamp-ivec4-ivec4-ivec4.shader_test/fs-clamp-ivec4-int-int.shader_test/fs-clamp-ivec3-ivec3-ivec3.shader_test/fs-clamp-ivec3-int-int.shader_test/fs-clamp-ivec2-ivec2-ivec2.shader_test/fs-clamp-ivec2-int-int.shader_test/fs-clamp-int-int-int.shader_test/fs-atanh-vec4.shader_test/fs-atanh-vec3.shader_test/fs-atanh-vec2.shader_test/fs-atanh-float.shader_test/fs-asinh-vec4.shader_test/fs-asinh-vec3.shader_test/fs-asinh-vec2.shader_test/fs-asinh-float.shader_test/fs-acosh-vec4.shader_test/fs-acosh-vec3.shader_test/fs-acosh-vec2.shader_test/fs-acosh-float.shader_test/fs-abs-ivec4.shader_test/fs-abs-ivec3.shader_test/fs-abs-ivec2.shader_test/fs-abs-int.shader_test

filetypes:
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dirname: /usr/lib/piglit/generated_tests/spec/glsl-1.20/compiler/built-in-functions
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  vs-gatherOffsets.vert/vs-gatherOffset-uniform-offset.vert/vs-gatherOffset-uint-samplers.vert/vs-gatherOffset-shadow-samplers.vert/vs-gatherOffset-int-samplers.vert/vs-gatherOffset-float-samplers.vert/vs-gatherOffset-comp-uint-samplers.vert/vs-gatherOffset-comp-int-samplers.vert/vs-gatherOffset-comp-float-samplers.vert/vs-gather-uint-samplers.vert/vs-gather-shadow-samplers.vert/vs-gather-offsets-must-be-constexpr.vert/vs-gather-int-samplers.vert/vs-gather-float-samplers.vert/vs-gather-comp-uint-samplers.vert/vs-gather-comp-must-be-constexpr.vert/vs-gather-comp-int-samplers.vert/vs-gather-comp-float-samplers.vert/fs-gatherOffsets.frag/fs-gatherOffset-uniform-offset.frag/fs-gatherOffset-uint-samplers.frag/fs-gatherOffset-shadow-samplers.frag/fs-gatherOffset-int-samplers.frag/fs-gatherOffset-float-samplers.frag/fs-gatherOffset-comp-uint-samplers.frag/fs-gatherOffset-comp-int-samplers.frag/fs-gatherOffset-comp-float-samplers.frag/fs-gather-uint-samplers.frag/fs-gather-shadow-samplers.frag/fs-gather-int-samplers.frag/fs-gather-float-samplers.frag/fs-gather-comp-uint-samplers.frag/fs-gather-comp-int-samplers.frag/fs-gather-comp-float-samplers.frag


dirname: /usr/lib/piglit/tests/spec/arb_texture_query_levels/compiler
filetypes: ffffff
filenames:
  builtin-functions-uint-samplers.vert/builtin-functions-uint-samplers.frag/builtin-functions-int-samplers.vert/builtin-functions-int-samplers.frag/builtin-functions-float-samplers.vert/builtin-functions-float-samplers.frag


dirname: /usr/lib/piglit/tests/spec/glsl-1.20/execution
filetypes: ddddffffffffffffffff
filenames:
  variable-indexing/uniform-initializer/qualifiers/clipping/vs-deref-literal-array-of-structs.shader_test/vs-assign-varied-struct.shader_test/vs-all-equal-bool-array.shader_test/fs-vec4-const-array-indirect-access-256-elements.shader_test/fs-vec4-const-array-indirect-access-128-elements.shader_test/fs-vec4-const-array-indirect-access-064-elements.shader_test/fs-vec4-const-array-indirect-access-048-elements.shader_test/fs-vec4-const-array-indirect-access-032-elements.shader_test/fs-vec4-const-array-indirect-access-016-elements.shader_test/fs-vec4-const-array-indirect-access-008-elements.shader_test/fs-vec4-const-array-indirect-access-004-elements.shader_test/fs-deref-literal-array-of-structs.shader_test/fs-deref-array-of-matrix-element.shader_test/fs-const-array-of-struct.shader_test/fs-const-array-of-struct-of-array.shader_test/fs-assign-varied-struct.shader_test


dirname: /usr/lib/piglit/tests/spec/glsl-1.10/compiler/special-characters
filetypes: ffff
filenames:
  digraph-open-bracket.vert/digraph-open-bracket.frag/digraph-close-bracket.vert/digraph-close-bracket.frag


dirname: /usr/lib/piglit/generated_tests/spec/glsl-1.50/execution/built-in-functions
filenames:
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