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Point Cloud Library (PCL)
1.5.1
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00001 /* 00002 * Software License Agreement (BSD License) 00003 * 00004 * Point Cloud Library (PCL) - www.pointclouds.org 00005 * Copyright (c) 2010-2011, Willow Garage, Inc. 00006 * 00007 * All rights reserved. 00008 * 00009 * Redistribution and use in source and binary forms, with or without 00010 * modification, are permitted provided that the following conditions 00011 * are met: 00012 * 00013 * * Redistributions of source code must retain the above copyright 00014 * notice, this list of conditions and the following disclaimer. 00015 * * Redistributions in binary form must reproduce the above 00016 * copyright notice, this list of conditions and the following 00017 * disclaimer in the documentation and/or other materials provided 00018 * with the distribution. 00019 * * Neither the name of Willow Garage, Inc. nor the names of its 00020 * contributors may be used to endorse or promote products derived 00021 * from this software without specific prior written permission. 00022 * 00023 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00024 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00025 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 00026 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 00027 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 00028 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 00029 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00030 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00031 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00032 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 00033 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00034 * POSSIBILITY OF SUCH DAMAGE. 00035 * 00036 * $Id: texture_mapping.h 3527 2011-12-14 19:57:12Z rusu $ 00037 * 00038 */ 00039 00040 #ifndef PCL_SURFACE_TEXTURE_MAPPING_H_ 00041 #define PCL_SURFACE_TEXTURE_MAPPING_H_ 00042 00043 #include "pcl/surface/reconstruction.h" 00044 #include <pcl/TextureMesh.h> 00045 00046 namespace pcl 00047 { 00052 template <typename PointInT> 00053 class TextureMapping 00054 { 00055 public: 00057 TextureMapping (){}; 00058 00060 ~TextureMapping (){}; 00061 00065 inline void 00066 setF (float f) 00067 { 00068 f_ = f; 00069 }; 00070 00076 inline void 00077 setVectorField (float x, float y, float z) 00078 { 00079 vector_field_ = Eigen::Vector3f(x, y, z); 00080 // normalize vector field 00081 vector_field_ = vector_field_/std::sqrt(vector_field_.dot(vector_field_)); 00082 }; 00083 00087 inline void 00088 setTextureFiles (std::vector<std::string> tex_files) 00089 { 00090 tex_files_ = tex_files; 00091 }; 00092 00096 inline void 00097 setTextureMaterials (TexMaterial tex_material) 00098 { 00099 tex_material_ = tex_material; 00100 }; 00101 00105 void 00106 mapTexture2Mesh (pcl::TextureMesh &tex_mesh); 00107 00111 void 00112 mapTexture2MeshUV (pcl::TextureMesh &tex_mesh); 00113 00114 protected: 00115 00117 float f_; 00118 00120 Eigen::Vector3f vector_field_; 00121 00123 std::vector<std::string> tex_files_; 00124 00126 TexMaterial tex_material_; 00127 00128 00133 float 00134 getDistance (Eigen::Vector3f &p1, Eigen::Vector3f &p2); 00135 00141 std::vector<Eigen::Vector2f> 00142 mapTexture2Face (Eigen::Vector3f &p1, Eigen::Vector3f &p2, Eigen::Vector3f &p3); 00143 00145 std::string getClassName () const { return ("TextureMapping"); } 00146 }; 00147 } 00148 00149 #endif /* TEXTURE_MAPPING_H_ */ 00150
1.8.0