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texture_mapping.h
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00001 /*
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00036  * $Id: texture_mapping.h 3527 2011-12-14 19:57:12Z rusu $
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00039 
00040 #ifndef PCL_SURFACE_TEXTURE_MAPPING_H_
00041 #define PCL_SURFACE_TEXTURE_MAPPING_H_
00042 
00043 #include "pcl/surface/reconstruction.h"
00044 #include <pcl/TextureMesh.h>
00045 
00046 namespace pcl
00047 {
00052   template <typename PointInT>
00053   class TextureMapping
00054   {
00055     public:
00057       TextureMapping (){};
00058 
00060       ~TextureMapping (){};
00061 
00065       inline void
00066       setF (float f)
00067       {
00068         f_ = f;
00069       };
00070 
00076       inline void
00077       setVectorField (float x, float y, float z)
00078       {
00079         vector_field_ =  Eigen::Vector3f(x, y, z);
00080         // normalize vector field
00081         vector_field_ = vector_field_/std::sqrt(vector_field_.dot(vector_field_));
00082       };
00083 
00087       inline void
00088       setTextureFiles (std::vector<std::string> tex_files)
00089       {
00090         tex_files_ = tex_files;
00091       };
00092 
00096       inline void
00097       setTextureMaterials (TexMaterial tex_material)
00098       {
00099         tex_material_ = tex_material;
00100       };
00101 
00105       void
00106       mapTexture2Mesh (pcl::TextureMesh &tex_mesh);
00107 
00111       void
00112       mapTexture2MeshUV (pcl::TextureMesh &tex_mesh);
00113 
00114     protected:
00115 
00117       float f_;
00118 
00120       Eigen::Vector3f vector_field_;
00121 
00123       std::vector<std::string> tex_files_;
00124 
00126       TexMaterial tex_material_;
00127 
00128 
00133       float
00134       getDistance (Eigen::Vector3f &p1, Eigen::Vector3f &p2);
00135 
00141       std::vector<Eigen::Vector2f>
00142       mapTexture2Face (Eigen::Vector3f  &p1, Eigen::Vector3f  &p2, Eigen::Vector3f &p3);
00143 
00145       std::string getClassName () const { return ("TextureMapping"); }
00146   };
00147 }
00148 
00149 #endif /* TEXTURE_MAPPING_H_ */
00150