i3
floating.c
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1/*
2 * vim:ts=4:sw=4:expandtab
3 *
4 * i3 - an improved dynamic tiling window manager
5 * © 2009 Michael Stapelberg and contributors (see also: LICENSE)
6 *
7 * floating.c: Floating windows.
8 *
9 */
10#include "all.h"
11
12#include <math.h>
13
14#ifndef MAX
15#define MAX(x, y) ((x) > (y) ? (x) : (y))
16#endif
17
18/*
19 * Calculates sum of heights and sum of widths of all currently active outputs
20 *
21 */
23 if (TAILQ_EMPTY(&outputs))
24 return (Rect){0, 0, root_screen->width_in_pixels, root_screen->height_in_pixels};
25
26 Output *output;
27 /* Use Rect to encapsulate dimensions, ignoring x/y */
28 Rect outputs_dimensions = {0, 0, 0, 0};
29 TAILQ_FOREACH (output, &outputs, outputs) {
30 outputs_dimensions.height += output->rect.height;
31 outputs_dimensions.width += output->rect.width;
32 }
33 return outputs_dimensions;
34}
35
36/*
37 * Updates I3_FLOATING_WINDOW by either setting or removing it on the con and
38 * all its children.
39 *
40 */
41static void floating_set_hint_atom(Con *con, bool floating) {
42 if (!con_is_leaf(con)) {
43 Con *child;
44 TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
45 floating_set_hint_atom(child, floating);
46 }
47 }
48
49 if (con->window == NULL) {
50 return;
51 }
52
53 if (floating) {
54 uint32_t val = 1;
55 xcb_change_property(conn, XCB_PROP_MODE_REPLACE, con->window->id,
56 A_I3_FLOATING_WINDOW, XCB_ATOM_CARDINAL, 32, 1, &val);
57 } else {
58 xcb_delete_property(conn, con->window->id, A_I3_FLOATING_WINDOW);
59 }
60
61 xcb_flush(conn);
62}
63
64/*
65 * Called when a floating window is created or resized. This function resizes
66 * the window if its size is higher or lower than the configured maximum/minimum
67 * size, respectively or when adjustments are needed to conform to the
68 * configured size increments or aspect ratio limits.
69 *
70 * When prefer_height is true and the window needs to be resized because of the
71 * configured aspect ratio, the width is adjusted first, preserving the previous
72 * height.
73 *
74 */
75void floating_check_size(Con *floating_con, bool prefer_height) {
76 /* Define reasonable minimal and maximal sizes for floating windows */
77 const int floating_sane_min_height = 50;
78 const int floating_sane_min_width = 75;
79 Rect floating_sane_max_dimensions;
80 Con *focused_con = con_descend_focused(floating_con);
81
82 Rect border_rect = con_border_style_rect(focused_con);
83 /* We have to do the opposite calculations that render_con() do
84 * to get the exact size we want. */
85 border_rect.width = -border_rect.width;
86 border_rect.width += 2 * focused_con->border_width;
87 border_rect.height = -border_rect.height;
88 border_rect.height += 2 * focused_con->border_width;
89 if (con_border_style(focused_con) == BS_NORMAL) {
90 border_rect.height += render_deco_height();
91 }
92
93 i3Window *window = focused_con->window;
94 if (window != NULL) {
95 /* ICCCM says: If a base size is not provided, the minimum size is to be used in its place
96 * and vice versa. */
97 int min_width = (window->min_width ? window->min_width : window->base_width);
98 int min_height = (window->min_height ? window->min_height : window->base_height);
99 int base_width = (window->base_width ? window->base_width : window->min_width);
100 int base_height = (window->base_height ? window->base_height : window->min_height);
101
102 if (min_width) {
103 floating_con->rect.width -= border_rect.width;
104 floating_con->rect.width = max(floating_con->rect.width, min_width);
105 floating_con->rect.width += border_rect.width;
106 }
107
108 if (min_height) {
109 floating_con->rect.height -= border_rect.height;
110 floating_con->rect.height = max(floating_con->rect.height, min_height);
111 floating_con->rect.height += border_rect.height;
112 }
113
114 if (window->max_width) {
115 floating_con->rect.width -= border_rect.width;
116 floating_con->rect.width = min(floating_con->rect.width, window->max_width);
117 floating_con->rect.width += border_rect.width;
118 }
119
120 if (window->max_height) {
121 floating_con->rect.height -= border_rect.height;
122 floating_con->rect.height = min(floating_con->rect.height, window->max_height);
123 floating_con->rect.height += border_rect.height;
124 }
125
126 /* Obey the aspect ratio, if any, unless we are in fullscreen mode.
127 *
128 * The spec isn’t explicit on whether the aspect ratio hints should be
129 * respected during fullscreen mode. Other WMs such as Openbox don’t do
130 * that, and this post suggests that this is the correct way to do it:
131 * https://mail.gnome.org/archives/wm-spec-list/2003-May/msg00007.html
132 *
133 * Ignoring aspect ratio during fullscreen was necessary to fix MPlayer
134 * subtitle rendering, see https://bugs.i3wm.org/594 */
135 const double min_ar = window->min_aspect_ratio;
136 const double max_ar = window->max_aspect_ratio;
137 if (floating_con->fullscreen_mode == CF_NONE && (min_ar > 0 || max_ar > 0)) {
138 /* The ICCCM says to subtract the base size from the window size for
139 * aspect ratio calculations. However, unlike determining the base
140 * size itself we must not fall back to using the minimum size in
141 * this case according to the ICCCM. */
142 double width = floating_con->rect.width - window->base_width - border_rect.width;
143 double height = floating_con->rect.height - window->base_height - border_rect.height;
144 const double ar = (double)width / (double)height;
145 double new_ar = -1;
146 if (min_ar > 0 && ar < min_ar) {
147 new_ar = min_ar;
148 } else if (max_ar > 0 && ar > max_ar) {
149 new_ar = max_ar;
150 }
151 if (new_ar > 0) {
152 if (prefer_height) {
153 width = round(height * new_ar);
154 height = round(width / new_ar);
155 } else {
156 height = round(width / new_ar);
157 width = round(height * new_ar);
158 }
159 floating_con->rect.width = width + window->base_width + border_rect.width;
160 floating_con->rect.height = height + window->base_height + border_rect.height;
161 }
162 }
163
164 if (window->height_increment &&
165 floating_con->rect.height >= base_height + border_rect.height) {
166 floating_con->rect.height -= base_height + border_rect.height;
167 floating_con->rect.height -= floating_con->rect.height % window->height_increment;
168 floating_con->rect.height += base_height + border_rect.height;
169 }
170
171 if (window->width_increment &&
172 floating_con->rect.width >= base_width + border_rect.width) {
173 floating_con->rect.width -= base_width + border_rect.width;
174 floating_con->rect.width -= floating_con->rect.width % window->width_increment;
175 floating_con->rect.width += base_width + border_rect.width;
176 }
177 }
178
179 /* Unless user requests otherwise (-1), raise the width/height to
180 * reasonable minimum dimensions */
182 floating_con->rect.height -= border_rect.height;
184 floating_con->rect.height = max(floating_con->rect.height, floating_sane_min_height);
185 } else {
186 floating_con->rect.height = max(floating_con->rect.height, config.floating_minimum_height);
187 }
188 floating_con->rect.height += border_rect.height;
189 }
190
191 if (config.floating_minimum_width != -1) {
192 floating_con->rect.width -= border_rect.width;
194 floating_con->rect.width = max(floating_con->rect.width, floating_sane_min_width);
195 } else {
196 floating_con->rect.width = max(floating_con->rect.width, config.floating_minimum_width);
197 }
198 floating_con->rect.width += border_rect.width;
199 }
200
201 /* Unless user requests otherwise (-1), ensure width/height do not exceed
202 * configured maxima or, if unconfigured, limit to combined width of all
203 * outputs */
204 floating_sane_max_dimensions = total_outputs_dimensions();
206 floating_con->rect.height -= border_rect.height;
208 floating_con->rect.height = min(floating_con->rect.height, floating_sane_max_dimensions.height);
209 } else {
210 floating_con->rect.height = min(floating_con->rect.height, config.floating_maximum_height);
211 }
212 floating_con->rect.height += border_rect.height;
213 }
214
215 if (config.floating_maximum_width != -1) {
216 floating_con->rect.width -= border_rect.width;
218 floating_con->rect.width = min(floating_con->rect.width, floating_sane_max_dimensions.width);
219 } else {
220 floating_con->rect.width = min(floating_con->rect.width, config.floating_maximum_width);
221 }
222 floating_con->rect.width += border_rect.width;
223 }
224}
225
226bool floating_enable(Con *con, bool automatic) {
227 bool set_focus = (con == focused);
228
229 if (con_is_docked(con)) {
230 LOG("Container is a dock window, not enabling floating mode.\n");
231 return false;
232 }
233
234 if (con_is_floating(con)) {
235 LOG("Container is already in floating mode, not doing anything.\n");
236 return false;
237 }
238
239 if (con->type == CT_WORKSPACE) {
240 LOG("Container is a workspace, not enabling floating mode.\n");
241 return false;
242 }
243
244 Con *focus_head_placeholder = NULL;
245 bool focus_before_parent = true;
246 if (!set_focus) {
247 /* Find recursively the ancestor container which is a child of our workspace.
248 * We need to reuse its focus position later. */
249 Con *ancestor = con;
250 while (ancestor->parent->type != CT_WORKSPACE) {
251 focus_before_parent &= TAILQ_FIRST(&(ancestor->parent->focus_head)) == ancestor;
252 ancestor = ancestor->parent;
253 }
254 /* Consider the part of the focus stack of our current workspace:
255 * [ ... S_{i-1} S_{i} S_{i+1} ... ]
256 * Where S_{x} is a container tree and the container 'con' that is being switched to
257 * floating belongs in S_{i}. The new floating container, 'nc', will have the
258 * workspace as its parent so it needs to be placed in this stack. If C was focused
259 * we just need to call con_focus(). Otherwise, nc must be placed before or after S_{i}.
260 * We should avoid using the S_{i} container for our operations since it might get
261 * killed if it has no other children. So, the two possible positions are after S_{i-1}
262 * or before S_{i+1}.
263 */
264 if (focus_before_parent) {
265 focus_head_placeholder = TAILQ_PREV(ancestor, focus_head, focused);
266 } else {
267 focus_head_placeholder = TAILQ_NEXT(ancestor, focused);
268 }
269 }
270
271 /* 1: detach the container from its parent */
272 /* TODO: refactor this with tree_close_internal() */
273 con_detach(con);
275
276 /* 2: create a new container to render the decoration on, add
277 * it as a floating window to the workspace */
278 Con *nc = con_new(NULL, NULL);
279 /* we need to set the parent afterwards instead of passing it as an
280 * argument to con_new() because nc would be inserted into the tiling layer
281 * otherwise. */
282 Con *ws = con_get_workspace(con);
283 nc->parent = ws;
284 nc->type = CT_FLOATING_CON;
285 nc->layout = L_SPLITH;
286 /* We insert nc already, even though its rect is not yet calculated. This
287 * is necessary because otherwise the workspace might be empty (and get
288 * closed in tree_close_internal()) even though it’s not. */
289 TAILQ_INSERT_HEAD(&(ws->floating_head), nc, floating_windows);
290
291 struct focus_head *fh = &(ws->focus_head);
292 if (focus_before_parent) {
293 if (focus_head_placeholder) {
294 TAILQ_INSERT_AFTER(fh, focus_head_placeholder, nc, focused);
295 } else {
296 TAILQ_INSERT_HEAD(fh, nc, focused);
297 }
298 } else {
299 if (focus_head_placeholder) {
300 TAILQ_INSERT_BEFORE(focus_head_placeholder, nc, focused);
301 } else {
302 /* Also used for the set_focus case */
303 TAILQ_INSERT_TAIL(fh, nc, focused);
304 }
305 }
306
307 /* check if the parent container is empty and close it if so */
308 if ((con->parent->type == CT_CON || con->parent->type == CT_FLOATING_CON) &&
309 con_num_children(con->parent) == 0) {
310 DLOG("Old container empty after setting this child to floating, closing\n");
311 Con *parent = con->parent;
312 /* clear the pointer before calling tree_close_internal in which the memory is freed */
313 con->parent = NULL;
315 }
316
317 char *name;
318 sasprintf(&name, "[i3 con] floatingcon around %p", con);
319 x_set_name(nc, name);
320 free(name);
321
322 /* find the height for the decorations */
323 int deco_height = render_deco_height();
324
325 DLOG("Original rect: (%d, %d) with %d x %d\n", con->rect.x, con->rect.y, con->rect.width, con->rect.height);
326 DLOG("Geometry = (%d, %d) with %d x %d\n", con->geometry.x, con->geometry.y, con->geometry.width, con->geometry.height);
327 nc->rect = con->geometry;
328 /* If the geometry was not set (split containers), we need to determine a
329 * sensible one by combining the geometry of all children */
330 if (rect_equals(nc->rect, (Rect){0, 0, 0, 0})) {
331 DLOG("Geometry not set, combining children\n");
332 Con *child;
333 TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
334 DLOG("child geometry: %d x %d\n", child->geometry.width, child->geometry.height);
335 nc->rect.width += child->geometry.width;
336 nc->rect.height = max(nc->rect.height, child->geometry.height);
337 }
338 }
339
340 TAILQ_INSERT_TAIL(&(nc->nodes_head), con, nodes);
341 TAILQ_INSERT_TAIL(&(nc->focus_head), con, focused);
342
343 /* 3: attach the child to the new parent container. We need to do this
344 * because con_border_style_rect() needs to access con->parent. */
345 con->parent = nc;
346 con->percent = 1.0;
347 con->floating = FLOATING_USER_ON;
348
349 /* 4: set the border style as specified with new_float */
350 if (automatic)
352
353 /* Add pixels for the decoration. */
354 Rect border_style_rect = con_border_style_rect(con);
355
356 nc->rect.height -= border_style_rect.height;
357 nc->rect.width -= border_style_rect.width;
358
359 /* Add some more pixels for the title bar */
360 if (con_border_style(con) == BS_NORMAL) {
361 nc->rect.height += deco_height;
362 }
363
364 /* Honor the X11 border */
365 nc->rect.height += con->border_width * 2;
366 nc->rect.width += con->border_width * 2;
367
368 floating_check_size(nc, false);
369
370 /* Some clients (like GIMP’s color picker window) get mapped
371 * to (0, 0), so we push them to a reasonable position
372 * (centered over their leader) */
373 if (nc->rect.x == 0 && nc->rect.y == 0) {
374 Con *leader;
375 if (con->window && con->window->leader != XCB_NONE &&
376 con->window->id != con->window->leader &&
377 (leader = con_by_window_id(con->window->leader)) != NULL) {
378 DLOG("Centering above leader\n");
379 floating_center(nc, leader->rect);
380 } else {
381 /* center the window on workspace as fallback */
382 floating_center(nc, ws->rect);
383 }
384 }
385
386 /* Sanity check: Are the coordinates on the appropriate output? If not, we
387 * need to change them */
388 Output *current_output = get_output_from_rect(nc->rect);
389 Con *correct_output = con_get_output(ws);
390 if (!current_output || current_output->con != correct_output) {
391 DLOG("This floating window is on the wrong output, fixing coordinates (currently (%d, %d))\n",
392 nc->rect.x, nc->rect.y);
393
394 /* If moving from one output to another, keep the relative position
395 * consistent (e.g. a centered dialog will remain centered). */
396 if (current_output) {
397 floating_fix_coordinates(nc, &current_output->con->rect, &correct_output->rect);
398 /* Make sure that the result is in the correct output. */
399 current_output = get_output_from_rect(nc->rect);
400 }
401 if (!current_output || current_output->con != correct_output) {
402 floating_center(nc, ws->rect);
403 }
404 }
405
406 DLOG("Floating rect: (%d, %d) with %d x %d\n", nc->rect.x, nc->rect.y, nc->rect.width, nc->rect.height);
407
408 /* 5: Subtract the deco_height in order to make the floating window appear
409 * at precisely the position it specified in its original geometry (which
410 * is what applications might remember). */
411 deco_height = (con->border_style == BS_NORMAL ? render_deco_height() : 0);
412 nc->rect.y -= deco_height;
413
414 DLOG("Corrected y = %d (deco_height = %d)\n", nc->rect.y, deco_height);
415
416 /* render the cons to get initial window_rect correct */
417 render_con(nc);
418
419 if (set_focus)
420 con_activate(con);
421
422 floating_set_hint_atom(nc, true);
423 ipc_send_window_event("floating", con);
424 return true;
425}
426
428 if (!con_is_floating(con)) {
429 LOG("Container isn't floating, not doing anything.\n");
430 return;
431 }
432
433 Con *ws = con_get_workspace(con);
434 if (con_is_internal(ws)) {
435 LOG("Can't disable floating for container in internal workspace.\n");
436 return;
437 }
438 Con *tiling_focused = con_descend_tiling_focused(ws);
439
440 if (tiling_focused->type == CT_WORKSPACE) {
441 Con *parent = con->parent;
442 con_detach(con);
443 con->parent = NULL;
445 con_attach(con, tiling_focused, false);
446 con->percent = 0.0;
448 } else {
449 insert_con_into(con, tiling_focused, AFTER);
450 }
451
452 con->floating = FLOATING_USER_OFF;
453 floating_set_hint_atom(con, false);
454 ipc_send_window_event("floating", con);
455}
456
457/*
458 * Toggles floating mode for the given container.
459 *
460 * If the automatic flag is set to true, this was an automatic update by a change of the
461 * window class from the application which can be overwritten by the user.
462 *
463 */
464void toggle_floating_mode(Con *con, bool automatic) {
465 /* forbid the command to toggle floating on a CT_FLOATING_CON */
466 if (con->type == CT_FLOATING_CON) {
467 ELOG("Cannot toggle floating mode on con = %p because it is of type CT_FLOATING_CON.\n", con);
468 return;
469 }
470
471 /* see if the client is already floating */
472 if (con_is_floating(con)) {
473 LOG("already floating, re-setting to tiling\n");
474
475 floating_disable(con);
476 return;
477 }
478
479 floating_enable(con, automatic);
480}
481
482/*
483 * Raises the given container in the list of floating containers
484 *
485 */
487 DLOG("Raising floating con %p / %s\n", con, con->name);
488 TAILQ_REMOVE(&(con->parent->floating_head), con, floating_windows);
489 TAILQ_INSERT_TAIL(&(con->parent->floating_head), con, floating_windows);
490}
491
492/*
493 * Checks if con’s coordinates are within its workspace and re-assigns it to
494 * the actual workspace if not.
495 *
496 */
499 DLOG("Con in an internal workspace\n");
500 return false;
501 }
502
503 Output *output = get_output_from_rect(con->rect);
504
505 if (!output) {
506 ELOG("No output found at destination coordinates?\n");
507 return false;
508 }
509
510 if (con_get_output(con) == output->con) {
511 DLOG("still the same ws\n");
512 return false;
513 }
514
515 DLOG("Need to re-assign!\n");
516
517 Con *content = output_get_content(output->con);
518 Con *ws = TAILQ_FIRST(&(content->focus_head));
519 DLOG("Moving con %p / %s to workspace %p / %s\n", con, con->name, ws, ws->name);
520 Con *needs_focus = con_descend_focused(con);
521 if (!con_inside_focused(needs_focus)) {
522 needs_focus = NULL;
523 }
524 con_move_to_workspace(con, ws, false, true, false);
525 if (needs_focus) {
526 workspace_show(ws);
527 con_activate(needs_focus);
528 }
529 return true;
530}
531
532/*
533 * Centers a floating con above the specified rect.
534 *
535 */
536void floating_center(Con *con, Rect rect) {
537 con->rect.x = rect.x + (rect.width / 2) - (con->rect.width / 2);
538 con->rect.y = rect.y + (rect.height / 2) - (con->rect.height / 2);
539}
540
541/*
542 * Moves the given floating con to the current pointer position.
543 *
544 */
546 assert(con->type == CT_FLOATING_CON);
547
548 xcb_query_pointer_reply_t *reply = xcb_query_pointer_reply(conn, xcb_query_pointer(conn, root), NULL);
549 if (reply == NULL) {
550 ELOG("could not query pointer position, not moving this container\n");
551 return;
552 }
553
554 Output *output = get_output_containing(reply->root_x, reply->root_y);
555 if (output == NULL) {
556 ELOG("The pointer is not on any output, cannot move the container here.\n");
557 return;
558 }
559
560 /* Determine where to put the window. */
561 int32_t x = reply->root_x - con->rect.width / 2;
562 int32_t y = reply->root_y - con->rect.height / 2;
563 FREE(reply);
564
565 /* Correct target coordinates to be in-bounds. */
566 x = MAX(x, (int32_t)output->rect.x);
567 y = MAX(y, (int32_t)output->rect.y);
568 if (x + con->rect.width > output->rect.x + output->rect.width)
569 x = output->rect.x + output->rect.width - con->rect.width;
570 if (y + con->rect.height > output->rect.y + output->rect.height)
571 y = output->rect.y + output->rect.height - con->rect.height;
572
573 /* Update container's coordinates to position it correctly. */
574 floating_reposition(con, (Rect){x, y, con->rect.width, con->rect.height});
575}
576
577DRAGGING_CB(drag_window_callback) {
578 /* Reposition the client correctly while moving */
579 con->rect.x = old_rect->x + (new_x - event->root_x);
580 con->rect.y = old_rect->y + (new_y - event->root_y);
581
582 render_con(con);
583 x_push_node(con);
584 xcb_flush(conn);
585
586 /* Check if we cross workspace boundaries while moving */
588 return;
589 /* Ensure not to warp the pointer while dragging */
590 x_set_warp_to(NULL);
591 tree_render();
592}
593
594/*
595 * Called when the user clicked on the titlebar of a floating window.
596 * Calls the drag_pointer function with the drag_window callback
597 *
598 */
599void floating_drag_window(Con *con, const xcb_button_press_event_t *event, bool use_threshold) {
600 DLOG("floating_drag_window\n");
601
602 /* Push changes before dragging, so that the window gets raised now and not
603 * after the user releases the mouse button */
604 tree_render();
605
606 /* Store the initial rect in case of user revert/cancel */
607 Rect initial_rect = con->rect;
608
609 /* Drag the window */
610 drag_result_t drag_result = drag_pointer(con, event, XCB_NONE, XCURSOR_CURSOR_MOVE, use_threshold, drag_window_callback, NULL);
611
612 if (!con_exists(con)) {
613 DLOG("The container has been closed in the meantime.\n");
614 return;
615 }
616
617 /* If the user cancelled, undo the changes. */
618 if (drag_result == DRAG_REVERT) {
619 floating_reposition(con, initial_rect);
620 return;
621 }
622
623 /* If this is a scratchpad window, don't auto center it from now on. */
624 if (con->scratchpad_state == SCRATCHPAD_FRESH)
625 con->scratchpad_state = SCRATCHPAD_CHANGED;
626
627 tree_render();
628}
629
630/*
631 * This is an ugly data structure which we need because there is no standard
632 * way of having nested functions (only available as a gcc extension at the
633 * moment, clang doesn’t support it) or blocks (only available as a clang
634 * extension and only on Mac OS X systems at the moment).
635 *
636 */
639 const bool proportional;
640};
641
642DRAGGING_CB(resize_window_callback) {
643 const struct resize_window_callback_params *params = extra;
644 border_t corner = params->corner;
645
646 int32_t dest_x = con->rect.x;
647 int32_t dest_y = con->rect.y;
648 uint32_t dest_width;
649 uint32_t dest_height;
650
651 double ratio = (double)old_rect->width / old_rect->height;
652
653 /* First guess: We resize by exactly the amount the mouse moved,
654 * taking into account in which corner the client was grabbed */
655 if (corner & BORDER_LEFT)
656 dest_width = old_rect->width - (new_x - event->root_x);
657 else
658 dest_width = old_rect->width + (new_x - event->root_x);
659
660 if (corner & BORDER_TOP)
661 dest_height = old_rect->height - (new_y - event->root_y);
662 else
663 dest_height = old_rect->height + (new_y - event->root_y);
664
665 /* User wants to keep proportions, so we may have to adjust our values */
666 if (params->proportional) {
667 dest_width = max(dest_width, (int)(dest_height * ratio));
668 dest_height = max(dest_height, (int)(dest_width / ratio));
669 }
670
671 con->rect = (Rect){dest_x, dest_y, dest_width, dest_height};
672
673 /* Obey window size */
674 floating_check_size(con, false);
675
676 /* If not the lower right corner is grabbed, we must also reposition
677 * the client by exactly the amount we resized it */
678 if (corner & BORDER_LEFT)
679 dest_x = old_rect->x + (old_rect->width - con->rect.width);
680
681 if (corner & BORDER_TOP)
682 dest_y = old_rect->y + (old_rect->height - con->rect.height);
683
684 con->rect.x = dest_x;
685 con->rect.y = dest_y;
686
687 render_con(con);
689}
690
691/*
692 * Called when the user clicked on a floating window while holding the
693 * floating_modifier and the right mouse button.
694 * Calls the drag_pointer function with the resize_window callback
695 *
696 */
698 const xcb_button_press_event_t *event) {
699 DLOG("floating_resize_window\n");
700
701 /* corner saves the nearest corner to the original click. It contains
702 * a bitmask of the nearest borders (BORDER_LEFT, BORDER_RIGHT, …) */
703 border_t corner = 0;
704
705 if (event->event_x <= (int16_t)(con->rect.width / 2))
707 else
709
710 int cursor = 0;
711 if (event->event_y <= (int16_t)(con->rect.height / 2)) {
714 } else {
717 }
718
720
721 /* get the initial rect in case of revert/cancel */
722 Rect initial_rect = con->rect;
723
724 drag_result_t drag_result = drag_pointer(con, event, XCB_NONE, cursor, false, resize_window_callback, &params);
725
726 if (!con_exists(con)) {
727 DLOG("The container has been closed in the meantime.\n");
728 return;
729 }
730
731 /* If the user cancels, undo the resize */
732 if (drag_result == DRAG_REVERT)
733 floating_reposition(con, initial_rect);
734
735 /* If this is a scratchpad window, don't auto center it from now on. */
736 if (con->scratchpad_state == SCRATCHPAD_FRESH)
737 con->scratchpad_state = SCRATCHPAD_CHANGED;
738}
739
740/*
741 * Repositions the CT_FLOATING_CON to have the coordinates specified by
742 * newrect, but only if the coordinates are not out-of-bounds. Also reassigns
743 * the floating con to a different workspace if this move was across different
744 * outputs.
745 *
746 */
747bool floating_reposition(Con *con, Rect newrect) {
748 /* Sanity check: Are the new coordinates on any output? If not, we
749 * ignore that request. */
750 if (!output_containing_rect(newrect)) {
751 ELOG("No output found at destination coordinates. Not repositioning.\n");
752 return false;
753 }
754
755 con->rect = newrect;
756
758
759 /* If this is a scratchpad window, don't auto center it from now on. */
760 if (con->scratchpad_state == SCRATCHPAD_FRESH)
761 con->scratchpad_state = SCRATCHPAD_CHANGED;
762
763 tree_render();
764 return true;
765}
766
767/*
768 * Sets size of the CT_FLOATING_CON to specified dimensions. Might limit the
769 * actual size with regard to size constraints taken from user settings.
770 * Additionally, the dimensions may be upscaled until they're divisible by the
771 * window's size hints.
772 *
773 */
774void floating_resize(Con *floating_con, uint32_t x, uint32_t y) {
775 DLOG("floating resize to %dx%d px\n", x, y);
776 Rect *rect = &floating_con->rect;
777 Con *focused_con = con_descend_focused(floating_con);
778 if (focused_con->window == NULL) {
779 DLOG("No window is focused. Not resizing.\n");
780 return;
781 }
782 int wi = focused_con->window->width_increment;
783 int hi = focused_con->window->height_increment;
784 bool prefer_height = (rect->width == x);
785 rect->width = x;
786 rect->height = y;
787 if (wi)
788 rect->width += (wi - 1 - rect->width) % wi;
789 if (hi)
790 rect->height += (hi - 1 - rect->height) % hi;
791
792 floating_check_size(floating_con, prefer_height);
793
794 /* If this is a scratchpad window, don't auto center it from now on. */
795 if (floating_con->scratchpad_state == SCRATCHPAD_FRESH)
796 floating_con->scratchpad_state = SCRATCHPAD_CHANGED;
797}
798
799/*
800 * Fixes the coordinates of the floating window whenever the window gets
801 * reassigned to a different output (or when the output’s rect changes).
802 *
803 */
804void floating_fix_coordinates(Con *con, Rect *old_rect, Rect *new_rect) {
805 DLOG("Fixing coordinates of floating window %p (rect (%d, %d), %d x %d)\n",
806 con, con->rect.x, con->rect.y, con->rect.width, con->rect.height);
807 DLOG("old_rect = (%d, %d), %d x %d\n",
808 old_rect->x, old_rect->y, old_rect->width, old_rect->height);
809 DLOG("new_rect = (%d, %d), %d x %d\n",
810 new_rect->x, new_rect->y, new_rect->width, new_rect->height);
811 /* First we get the x/y coordinates relative to the x/y coordinates
812 * of the output on which the window is on */
813 int32_t rel_x = con->rect.x - old_rect->x + (int32_t)(con->rect.width / 2);
814 int32_t rel_y = con->rect.y - old_rect->y + (int32_t)(con->rect.height / 2);
815 /* Then we calculate a fraction, for example 0.63 for a window
816 * which is at y = 1212 of a 1920 px high output */
817 DLOG("rel_x = %d, rel_y = %d, fraction_x = %f, fraction_y = %f, output->w = %d, output->h = %d\n",
818 rel_x, rel_y, (double)rel_x / old_rect->width, (double)rel_y / old_rect->height,
819 old_rect->width, old_rect->height);
820 /* Here we have to multiply at first. Or we will lose precision when not compiled with -msse2 */
821 con->rect.x = (int32_t)new_rect->x + (double)(rel_x * (int32_t)new_rect->width) / (int32_t)old_rect->width - (int32_t)(con->rect.width / 2);
822 con->rect.y = (int32_t)new_rect->y + (double)(rel_y * (int32_t)new_rect->height) / (int32_t)old_rect->height - (int32_t)(con->rect.height / 2);
823 DLOG("Resulting coordinates: x = %d, y = %d\n", con->rect.x, con->rect.y);
824}
#define y(x,...)
Definition: commands.c:18
void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool dont_warp, bool ignore_focus)
Moves the given container to the currently focused container on the given workspace.
Definition: con.c:1463
bool con_is_floating(Con *con)
Returns true if the node is floating.
Definition: con.c:596
Con * con_new(Con *parent, i3Window *window)
A wrapper for con_new_skeleton, to retain the old con_new behaviour.
Definition: con.c:69
Con * con_get_workspace(Con *con)
Gets the workspace container this node is on.
Definition: con.c:477
Con * con_descend_tiling_focused(Con *con)
Returns the focused con inside this client, descending the tree as far as possible.
Definition: con.c:1602
bool con_is_docked(Con *con)
Returns true if the container is a docked container.
Definition: con.c:605
Con * con_by_window_id(xcb_window_t window)
Returns the container with the given client window ID or NULL if no such container exists.
Definition: con.c:668
Rect con_border_style_rect(Con *con)
Returns a "relative" Rect which contains the amount of pixels that need to be added to the original R...
Definition: con.c:1694
bool con_is_internal(Con *con)
Returns true if the container is internal, such as __i3_scratch.
Definition: con.c:588
bool con_exists(Con *con)
Returns true if the given container (still) exists.
Definition: con.c:699
void con_detach(Con *con)
Detaches the given container from its current parent.
Definition: con.c:230
int con_border_style(Con *con)
Use this function to get a container’s border style.
Definition: con.c:1774
void con_fix_percent(Con *con)
Updates the percent attribute of the children of the given container.
Definition: con.c:1044
void con_attach(Con *con, Con *parent, bool ignore_focus)
Attaches the given container to the given parent.
Definition: con.c:222
bool con_inside_focused(Con *con)
Checks if the given container is inside a focused container.
Definition: con.c:638
bool con_is_leaf(Con *con)
Returns true when this node is a leaf node (has no children)
Definition: con.c:361
int con_num_children(Con *con)
Returns the number of children of this container.
Definition: con.c:980
void con_activate(Con *con)
Sets input focus to the given container and raises it to the top.
Definition: con.c:287
Con * con_get_output(Con *con)
Gets the output container (first container with CT_OUTPUT in hierarchy) this node is on.
Definition: con.c:463
Con * con_descend_focused(Con *con)
Returns the focused con inside this client, descending the tree as far as possible.
Definition: con.c:1587
Config config
Definition: config.c:19
drag_result_t drag_pointer(Con *con, const xcb_button_press_event_t *event, xcb_window_t confine_to, int cursor, bool use_threshold, callback_t callback, const void *extra)
This function grabs your pointer and keyboard and lets you drag stuff around (borders).
Definition: drag.c:174
void floating_resize_window(Con *con, const bool proportional, const xcb_button_press_event_t *event)
Called when the user clicked on a floating window while holding the floating_modifier and the right m...
Definition: floating.c:697
void floating_check_size(Con *floating_con, bool prefer_height)
Called when a floating window is created or resized.
Definition: floating.c:75
void floating_disable(Con *con)
Disables floating mode for the given container by re-attaching the container to its old parent.
Definition: floating.c:427
void floating_center(Con *con, Rect rect)
Centers a floating con above the specified rect.
Definition: floating.c:536
static Rect total_outputs_dimensions(void)
Definition: floating.c:22
static void floating_set_hint_atom(Con *con, bool floating)
Definition: floating.c:41
void floating_drag_window(Con *con, const xcb_button_press_event_t *event, bool use_threshold)
Called when the user clicked on the titlebar of a floating window.
Definition: floating.c:599
void floating_raise_con(Con *con)
Raises the given container in the list of floating containers.
Definition: floating.c:486
void toggle_floating_mode(Con *con, bool automatic)
Calls floating_enable() for tiling containers and floating_disable() for floating containers.
Definition: floating.c:464
DRAGGING_CB(drag_window_callback)
Definition: floating.c:577
#define MAX(x, y)
Definition: floating.c:15
void floating_resize(Con *floating_con, uint32_t x, uint32_t y)
Sets size of the CT_FLOATING_CON to specified dimensions.
Definition: floating.c:774
bool floating_maybe_reassign_ws(Con *con)
Checks if con’s coordinates are within its workspace and re-assigns it to the actual workspace if not...
Definition: floating.c:497
void floating_move_to_pointer(Con *con)
Moves the given floating con to the current pointer position.
Definition: floating.c:545
void floating_fix_coordinates(Con *con, Rect *old_rect, Rect *new_rect)
Fixes the coordinates of the floating window whenever the window gets reassigned to a different outpu...
Definition: floating.c:804
bool floating_enable(Con *con, bool automatic)
Enables floating mode for the given container by detaching it from its parent, creating a new contain...
Definition: floating.c:226
bool floating_reposition(Con *con, Rect newrect)
Repositions the CT_FLOATING_CON to have the coordinates specified by newrect, but only if the coordin...
Definition: floating.c:747
void ipc_send_window_event(const char *property, Con *con)
For the window events we send, along the usual "change" field, also the window container,...
Definition: ipc.c:1594
xcb_connection_t * conn
XCB connection and root screen.
Definition: main.c:54
xcb_window_t root
Definition: main.c:67
xcb_screen_t * root_screen
Definition: main.c:66
void insert_con_into(Con *con, Con *target, position_t position)
This function detaches 'con' from its parent and inserts it either before or after 'target'.
Definition: move.c:65
Con * output_get_content(Con *output)
Returns the output container below the given output container.
Definition: output.c:16
Output * get_output_from_rect(Rect rect)
Returns the active output which contains the midpoint of the given rect.
Definition: randr.c:137
Output * output_containing_rect(Rect rect)
In output_containing_rect, we check if any active output contains part of the container.
Definition: randr.c:173
Output * get_output_containing(unsigned int x, unsigned int y)
Returns the active (!) output which contains the coordinates x, y or NULL if there is no output which...
Definition: randr.c:116
struct outputs_head outputs
Definition: randr.c:22
void render_con(Con *con)
"Renders" the given container (and its children), meaning that all rects are updated correctly.
Definition: render.c:42
int render_deco_height(void)
Returns the height for the decorations.
Definition: render.c:27
struct Con * focused
Definition: tree.c:13
struct Con * croot
Definition: tree.c:12
bool tree_close_internal(Con *con, kill_window_t kill_window, bool dont_kill_parent)
Closes the given container including all children.
Definition: tree.c:191
void tree_render(void)
Renders the tree, that is rendering all outputs using render_con() and pushing the changes to X11 usi...
Definition: tree.c:451
bool rect_equals(Rect a, Rect b)
Definition: util.c:59
int min(int a, int b)
Definition: util.c:24
int max(int a, int b)
Definition: util.c:28
void workspace_show(Con *workspace)
Switches to the given workspace.
Definition: workspace.c:420
void x_set_warp_to(Rect *rect)
Set warp_to coordinates.
Definition: x.c:1461
void x_set_name(Con *con, const char *name)
Sets the WM_NAME property (so, no UTF8, but used only for debugging anyways) of the given name.
Definition: x.c:1413
void x_push_node(Con *con)
This function pushes the properties of each node of the layout tree to X11 if they have changed (like...
Definition: x.c:879
void x_push_changes(Con *con)
Pushes all changes (state of each node, see x_push_node() and the window stack) to X11.
Definition: x.c:1195
@ AFTER
Definition: data.h:63
struct Rect Rect
Definition: data.h:44
@ L_SPLITH
Definition: data.h:100
@ CF_NONE
Definition: data.h:600
@ BS_NORMAL
Definition: data.h:64
@ DONT_KILL_WINDOW
Definition: data.h:70
drag_result_t
This is the return value of a drag operation like drag_pointer.
Definition: drag.h:39
@ DRAG_REVERT
Definition: drag.h:42
border_t
On which border was the dragging initiated?
Definition: floating.h:17
@ BORDER_BOTTOM
Definition: floating.h:20
@ BORDER_TOP
Definition: floating.h:19
@ BORDER_RIGHT
Definition: floating.h:18
@ BORDER_LEFT
Definition: floating.h:17
#define DLOG(fmt,...)
Definition: libi3.h:105
#define LOG(fmt,...)
Definition: libi3.h:95
#define ELOG(fmt,...)
Definition: libi3.h:100
int sasprintf(char **strp, const char *fmt,...)
Safe-wrapper around asprintf which exits if it returns -1 (meaning that there is no more memory avail...
#define TAILQ_FOREACH(var, head, field)
Definition: queue.h:347
#define TAILQ_INSERT_TAIL(head, elm, field)
Definition: queue.h:376
#define TAILQ_PREV(elm, headname, field)
Definition: queue.h:342
#define TAILQ_FIRST(head)
Definition: queue.h:336
#define TAILQ_REMOVE(head, elm, field)
Definition: queue.h:402
#define TAILQ_NEXT(elm, field)
Definition: queue.h:338
#define TAILQ_EMPTY(head)
Definition: queue.h:344
#define TAILQ_INSERT_BEFORE(listelm, elm, field)
Definition: queue.h:394
#define TAILQ_INSERT_HEAD(head, elm, field)
Definition: queue.h:366
#define TAILQ_INSERT_AFTER(head, listelm, elm, field)
Definition: queue.h:384
#define FREE(pointer)
Definition: util.h:47
@ XCURSOR_CURSOR_TOP_LEFT_CORNER
Definition: xcursor.h:20
@ XCURSOR_CURSOR_BOTTOM_RIGHT_CORNER
Definition: xcursor.h:23
@ XCURSOR_CURSOR_MOVE
Definition: xcursor.h:25
@ XCURSOR_CURSOR_TOP_RIGHT_CORNER
Definition: xcursor.h:21
@ XCURSOR_CURSOR_BOTTOM_LEFT_CORNER
Definition: xcursor.h:22
int32_t floating_minimum_width
int32_t floating_minimum_height
int32_t floating_maximum_width
Maximum and minimum dimensions of a floating window.
int32_t floating_maximum_height
border_style_t default_floating_border
The default border style for new floating windows.
Stores a rectangle, for example the size of a window, the child window etc.
Definition: data.h:158
uint32_t height
Definition: data.h:162
uint32_t x
Definition: data.h:159
uint32_t y
Definition: data.h:160
uint32_t width
Definition: data.h:161
An Output is a physical output on your graphics driver.
Definition: data.h:362
Con * con
Pointer to the Con which represents this output.
Definition: data.h:382
Rect rect
x, y, width, height
Definition: data.h:385
A 'Window' is a type which contains an xcb_window_t and all the related information (hints like _NET_...
Definition: data.h:395
double max_aspect_ratio
Definition: data.h:474
int base_height
Definition: data.h:458
int height_increment
Definition: data.h:462
int max_height
Definition: data.h:470
double min_aspect_ratio
Definition: data.h:473
int max_width
Definition: data.h:469
xcb_window_t id
Definition: data.h:396
int min_height
Definition: data.h:466
int width_increment
Definition: data.h:461
int base_width
Definition: data.h:457
xcb_window_t leader
Holds the xcb_window_t (just an ID) for the leader window (logical parent for toolwindows and similar...
Definition: data.h:400
int min_width
Definition: data.h:465
A 'Con' represents everything from the X11 root window down to a single X11 window.
Definition: data.h:614
struct Con * parent
Definition: data.h:646
enum Con::@20 scratchpad_state
enum Con::@18 type
int border_width
Definition: data.h:683
double percent
Definition: data.h:680
struct Rect rect
Definition: data.h:650
layout_t layout
Definition: data.h:723
struct Window * window
Definition: data.h:686
border_style_t border_style
Definition: data.h:724
char * name
Definition: data.h:660
struct Rect geometry
the geometry this window requested when getting mapped
Definition: data.h:658
enum Con::@19 floating
floating? (= not in tiling layout) This cannot be simply a bool because we want to keep track of whet...
fullscreen_mode_t fullscreen_mode
Definition: data.h:702