#include <SMESH_ControlsDef.hxx>
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| double | ComputeA (const gp_XYZ &, const gp_XYZ &, const gp_XYZ &, const gp_XYZ &) const |
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Definition at line 198 of file SMESH_ControlsDef.hxx.
◆ GetValue() [1/2]
| virtual double SMESH::Controls::Warping::GetValue |
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const TSequenceOfXYZ & |
thePoints | ) |
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virtual |
◆ GetBadRate()
| virtual double SMESH::Controls::Warping::GetBadRate |
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double |
Value, |
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int |
nbNodes |
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) |
| const |
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virtual |
◆ GetType()
◆ ComputeA()
| double SMESH::Controls::Warping::ComputeA |
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const gp_XYZ & |
, |
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const gp_XYZ & |
, |
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const gp_XYZ & |
, |
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const gp_XYZ & |
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) |
| const |
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private |
◆ SetMesh()
| virtual void SMESH::Controls::NumericalFunctor::SetMesh |
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const SMDS_Mesh * |
theMesh | ) |
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virtualinherited |
◆ GetValue() [2/2]
| virtual double SMESH::Controls::NumericalFunctor::GetValue |
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long |
theElementId | ) |
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virtualinherited |
◆ GetPrecision()
| long SMESH::Controls::NumericalFunctor::GetPrecision |
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| ) |
const |
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inherited |
◆ SetPrecision()
| void SMESH::Controls::NumericalFunctor::SetPrecision |
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const long |
thePrecision | ) |
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inherited |
◆ GetPoints() [1/2]
| bool SMESH::Controls::NumericalFunctor::GetPoints |
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const int |
theId, |
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TSequenceOfXYZ & |
theRes |
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) |
| const |
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inherited |
◆ GetPoints() [2/2]
◆ myMesh
| const SMDS_Mesh* SMESH::Controls::NumericalFunctor::myMesh |
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protectedinherited |
◆ myCurrElement
◆ myPrecision
| long SMESH::Controls::NumericalFunctor::myPrecision |
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protectedinherited |