#include <SMDS_MeshElementIDFactory.hxx>
◆ SMDS_MeshElementIDFactory()
| SMDS_MeshElementIDFactory::SMDS_MeshElementIDFactory |
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| ) |
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◆ BindID()
◆ MeshElement()
◆ GetFreeID()
| virtual int SMDS_MeshElementIDFactory::GetFreeID |
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virtual |
◆ ReleaseID()
| virtual void SMDS_MeshElementIDFactory::ReleaseID |
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int |
ID | ) |
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virtual |
◆ GetMaxID()
| int SMDS_MeshElementIDFactory::GetMaxID |
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const |
◆ GetMinID()
| int SMDS_MeshElementIDFactory::GetMinID |
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| ) |
const |
◆ elementsIterator()
◆ Clear()
| virtual void SMDS_MeshElementIDFactory::Clear |
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virtual |
◆ updateMinMax() [1/2]
| void SMDS_MeshElementIDFactory::updateMinMax |
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const |
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private |
◆ updateMinMax() [2/2]
| void SMDS_MeshElementIDFactory::updateMinMax |
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int |
id | ) |
const |
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private |
◆ myIDElements
◆ myMin
| int SMDS_MeshElementIDFactory::myMin |
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mutableprivate |
◆ myMax
| int SMDS_MeshElementIDFactory::myMax |
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mutableprivate |
◆ myMaxID
| int SMDS_MeshIDFactory::myMaxID |
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protectedinherited |
◆ myPoolOfID
| std::set<int> SMDS_MeshIDFactory::myPoolOfID |
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protectedinherited |