public abstract class DelegatingComputerLauncher extends ComputerLauncher
ComputerLauncher that allows
subtypes to perform some initialization (typically something cloud/v12n related
to power up the machine), then to delegate to another ComputerLauncher
to connect.| Modifier and Type | Class and Description |
|---|---|
static class |
DelegatingComputerLauncher.DescriptorImpl |
ExtensionPoint.LegacyInstancesAreScopedToHudson| Modifier and Type | Field and Description |
|---|---|
protected ComputerLauncher |
launcher |
LIST| Modifier | Constructor and Description |
|---|---|
protected |
DelegatingComputerLauncher(ComputerLauncher launcher) |
| Modifier and Type | Method and Description |
|---|---|
void |
afterDisconnect(SlaveComputer computer,
TaskListener listener)
Allows the
ComputerLauncher to tidy-up after a disconnect. |
void |
beforeDisconnect(SlaveComputer computer,
TaskListener listener)
Allows the
ComputerLauncher to prepare for a disconnect. |
ComputerLauncher |
getLauncher() |
void |
launch(SlaveComputer computer,
TaskListener listener)
Launches the slave agent for the given
Computer. |
afterDisconnect, beforeDisconnect, checkJavaVersion, isLaunchSupported, launchgetDescriptorprotected ComputerLauncher launcher
protected DelegatingComputerLauncher(ComputerLauncher launcher)
public ComputerLauncher getLauncher()
public void launch(SlaveComputer computer, TaskListener listener) throws IOException, InterruptedException
ComputerLauncherComputer.
If the slave agent is launched successfully, SlaveComputer.setChannel(InputStream, OutputStream, TaskListener, Channel.Listener)
should be invoked in the end to notify Hudson of the established connection.
The operation could also fail, in which case there's no need to make any callback notification,
(except to notify the user of the failure through StreamTaskListener.)
Also note that the normal return of this method call does not necessarily signify a successful launch.
If someone programmatically calls this method and wants to find out if the launch was a success,
use Computer.isOnline() at the end.
This method must operate synchronously. Asynchrony is provided by Computer.connect(boolean) and
its correct operation depends on this.
launch in class ComputerLauncherlistener - The progress of the launch, as well as any error, should be sent to this listener.IOException - if the method throws an IOException or InterruptedException, the launch was considered
a failure and the stack trace is reported into the listener. This handling is just so that the implementation
of this method doesn't have to dilligently catch those exceptions.InterruptedExceptionpublic void afterDisconnect(SlaveComputer computer, TaskListener listener)
ComputerLauncherComputerLauncher to tidy-up after a disconnect.
This method is invoked after the Channel to this computer is terminated.
Disconnect operation is performed asynchronously, so there's no guarantee
that the corresponding SlaveComputer exists for the duration of the
operation.
afterDisconnect in class ComputerLauncherpublic void beforeDisconnect(SlaveComputer computer, TaskListener listener)
ComputerLauncherComputerLauncher to prepare for a disconnect.
This method is invoked before the Channel to this computer is terminated,
thus the channel is still accessible from SlaveComputer.getChannel().
If the channel is terminated unexpectedly, this method will not be invoked,
as the channel is already gone.
Disconnect operation is performed asynchronously, so there's no guarantee
that the corresponding SlaveComputer exists for the duration of the
operation.
beforeDisconnect in class ComputerLauncherCopyright © 2019. All rights reserved.