i3
tree.c
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1 /*
2  * vim:ts=4:sw=4:expandtab
3  *
4  * i3 - an improved dynamic tiling window manager
5  * © 2009 Michael Stapelberg and contributors (see also: LICENSE)
6  *
7  * tree.c: Everything that primarily modifies the layout tree data structure.
8  *
9  */
10 #include "all.h"
11 
12 struct Con *croot;
13 struct Con *focused;
14 
15 struct all_cons_head all_cons = TAILQ_HEAD_INITIALIZER(all_cons);
16 
17 /*
18  * Create the pseudo-output __i3. Output-independent workspaces such as
19  * __i3_scratch will live there.
20  *
21  */
22 static Con *_create___i3(void) {
23  Con *__i3 = con_new(croot, NULL);
24  FREE(__i3->name);
25  __i3->name = sstrdup("__i3");
26  __i3->type = CT_OUTPUT;
27  __i3->layout = L_OUTPUT;
28  con_fix_percent(croot);
29  x_set_name(__i3, "[i3 con] pseudo-output __i3");
30  /* For retaining the correct position/size of a scratchpad window, the
31  * dimensions of the real outputs should be multiples of the __i3
32  * pseudo-output. Ensuring that is the job of scratchpad_fix_resolution()
33  * which gets called after this function and after detecting all the
34  * outputs (or whenever an output changes). */
35  __i3->rect.width = 1280;
36  __i3->rect.height = 1024;
37 
38  /* Add a content container. */
39  DLOG("adding main content container\n");
40  Con *content = con_new(NULL, NULL);
41  content->type = CT_CON;
42  FREE(content->name);
43  content->name = sstrdup("content");
44  content->layout = L_SPLITH;
45 
46  x_set_name(content, "[i3 con] content __i3");
47  con_attach(content, __i3, false);
48 
49  /* Attach the __i3_scratch workspace. */
50  Con *ws = con_new(NULL, NULL);
51  ws->type = CT_WORKSPACE;
52  ws->num = -1;
53  ws->name = sstrdup("__i3_scratch");
54  ws->layout = L_SPLITH;
55  con_attach(ws, content, false);
56  x_set_name(ws, "[i3 con] workspace __i3_scratch");
58 
59  return __i3;
60 }
61 
62 /*
63  * Loads tree from 'path' (used for in-place restarts).
64  *
65  */
66 bool tree_restore(const char *path, xcb_get_geometry_reply_t *geometry) {
67  bool result = false;
68  char *globbed = resolve_tilde(path);
69  char *buf = NULL;
70 
71  if (!path_exists(globbed)) {
72  LOG("%s does not exist, not restoring tree\n", globbed);
73  goto out;
74  }
75 
76  ssize_t len;
77  if ((len = slurp(globbed, &buf)) < 0) {
78  /* slurp already logged an error. */
79  goto out;
80  }
81 
82  /* TODO: refactor the following */
83  croot = con_new(NULL, NULL);
84  croot->rect = (Rect){
85  geometry->x,
86  geometry->y,
87  geometry->width,
88  geometry->height};
89  focused = croot;
90 
91  tree_append_json(focused, buf, len, NULL);
92 
93  DLOG("appended tree, using new root\n");
94  croot = TAILQ_FIRST(&(croot->nodes_head));
95  DLOG("new root = %p\n", croot);
96  Con *out = TAILQ_FIRST(&(croot->nodes_head));
97  DLOG("out = %p\n", out);
98  Con *ws = TAILQ_FIRST(&(out->nodes_head));
99  DLOG("ws = %p\n", ws);
100 
101  /* For in-place restarting into v4.2, we need to make sure the new
102  * pseudo-output __i3 is present. */
103  if (strcmp(out->name, "__i3") != 0) {
104  DLOG("Adding pseudo-output __i3 during inplace restart\n");
105  Con *__i3 = _create___i3();
106  /* Ensure that it is the first output, other places in the code make
107  * that assumption. */
108  TAILQ_REMOVE(&(croot->nodes_head), __i3, nodes);
109  TAILQ_INSERT_HEAD(&(croot->nodes_head), __i3, nodes);
110  }
111 
113  result = true;
114 
115 out:
116  free(globbed);
117  free(buf);
118  return result;
119 }
120 
121 /*
122  * Initializes the tree by creating the root node. The CT_OUTPUT Cons below the
123  * root node are created in randr.c for each Output.
124  *
125  */
126 void tree_init(xcb_get_geometry_reply_t *geometry) {
127  croot = con_new(NULL, NULL);
128  FREE(croot->name);
129  croot->name = "root";
130  croot->type = CT_ROOT;
131  croot->layout = L_SPLITH;
132  croot->rect = (Rect){
133  geometry->x,
134  geometry->y,
135  geometry->width,
136  geometry->height};
137 
138  _create___i3();
139 }
140 
141 /*
142  * Opens an empty container in the current container
143  *
144  */
145 Con *tree_open_con(Con *con, i3Window *window) {
146  if (con == NULL) {
147  /* every focusable Con has a parent (outputs have parent root) */
148  con = focused->parent;
149  /* If the parent is an output, we are on a workspace. In this case,
150  * the new container needs to be opened as a leaf of the workspace. */
151  if (con->parent->type == CT_OUTPUT && con->type != CT_DOCKAREA) {
152  con = focused;
153  }
154 
155  /* If the currently focused container is a floating container, we
156  * attach the new container to the currently focused spot in its
157  * workspace. */
158  if (con->type == CT_FLOATING_CON) {
160  if (con->type != CT_WORKSPACE)
161  con = con->parent;
162  }
163  DLOG("con = %p\n", con);
164  }
165 
166  assert(con != NULL);
167 
168  /* 3. create the container and attach it to its parent */
169  Con *new = con_new(con, window);
170  new->layout = L_SPLITH;
171 
172  /* 4: re-calculate child->percent for each child */
173  con_fix_percent(con);
174 
175  return new;
176 }
177 
178 static bool _is_con_mapped(Con *con) {
179  Con *child;
180 
181  TAILQ_FOREACH(child, &(con->nodes_head), nodes)
182  if (_is_con_mapped(child))
183  return true;
184 
185  return con->mapped;
186 }
187 
188 /*
189  * Closes the given container including all children.
190  * Returns true if the container was killed or false if just WM_DELETE was sent
191  * and the window is expected to kill itself.
192  *
193  * The dont_kill_parent flag is specified when the function calls itself
194  * recursively while deleting a containers children.
195  *
196  * The force_set_focus flag is specified in the case of killing a floating
197  * window: tree_close_internal() will be invoked for the CT_FLOATINGCON (the parent
198  * container) and focus should be set there.
199  *
200  */
201 bool tree_close_internal(Con *con, kill_window_t kill_window, bool dont_kill_parent, bool force_set_focus) {
202  bool was_mapped = con->mapped;
203  Con *parent = con->parent;
204 
205  if (!was_mapped) {
206  /* Even if the container itself is not mapped, its children may be
207  * mapped (for example split containers don't have a mapped window on
208  * their own but usually contain mapped children). */
209  was_mapped = _is_con_mapped(con);
210  }
211 
212  /* remove the urgency hint of the workspace (if set) */
213  if (con->urgent) {
214  con_set_urgency(con, false);
217  }
218 
219  /* Get the container which is next focused */
220  Con *next = con_next_focused(con);
221  DLOG("next = %p, focused = %p\n", next, focused);
222 
223  DLOG("closing %p, kill_window = %d\n", con, kill_window);
224  Con *child, *nextchild;
225  bool abort_kill = false;
226  /* We cannot use TAILQ_FOREACH because the children get deleted
227  * in their parent’s nodes_head */
228  for (child = TAILQ_FIRST(&(con->nodes_head)); child;) {
229  nextchild = TAILQ_NEXT(child, nodes);
230  DLOG("killing child=%p\n", child);
231  if (!tree_close_internal(child, kill_window, true, false))
232  abort_kill = true;
233  child = nextchild;
234  }
235 
236  if (abort_kill) {
237  DLOG("One of the children could not be killed immediately (WM_DELETE sent), aborting.\n");
238  return false;
239  }
240 
241  if (con->window != NULL) {
242  if (kill_window != DONT_KILL_WINDOW) {
243  x_window_kill(con->window->id, kill_window);
244  return false;
245  } else {
246  xcb_void_cookie_t cookie;
247  /* Ignore any further events by clearing the event mask,
248  * unmap the window,
249  * then reparent it to the root window. */
250  xcb_change_window_attributes(conn, con->window->id,
251  XCB_CW_EVENT_MASK, (uint32_t[]){XCB_NONE});
252  xcb_unmap_window(conn, con->window->id);
253  cookie = xcb_reparent_window(conn, con->window->id, root, 0, 0);
254 
255  /* Ignore X11 errors for the ReparentWindow request.
256  * X11 Errors are returned when the window was already destroyed */
257  add_ignore_event(cookie.sequence, 0);
258 
259  /* We are no longer handling this window, thus set WM_STATE to
260  * WM_STATE_WITHDRAWN (see ICCCM 4.1.3.1) */
261  long data[] = {XCB_ICCCM_WM_STATE_WITHDRAWN, XCB_NONE};
262  cookie = xcb_change_property(conn, XCB_PROP_MODE_REPLACE,
263  con->window->id, A_WM_STATE, A_WM_STATE, 32, 2, data);
264 
265  /* Remove the window from the save set. All windows in the save set
266  * will be mapped when i3 closes its connection (e.g. when
267  * restarting). This is not what we want, since some apps keep
268  * unmapped windows around and don’t expect them to suddenly be
269  * mapped. See https://bugs.i3wm.org/1617 */
270  xcb_change_save_set(conn, XCB_SET_MODE_DELETE, con->window->id);
271 
272  /* Ignore X11 errors for the ReparentWindow request.
273  * X11 Errors are returned when the window was already destroyed */
274  add_ignore_event(cookie.sequence, 0);
275  }
276  ipc_send_window_event("close", con);
277  window_free(con->window);
278  con->window = NULL;
279  }
280 
281  Con *ws = con_get_workspace(con);
282 
283  /* Figure out which container to focus next before detaching 'con'. */
284  if (con_is_floating(con)) {
285  if (con == focused) {
286  DLOG("This is the focused container, i need to find another one to focus. I start looking at ws = %p\n", ws);
287  next = con_next_focused(parent);
288 
289  dont_kill_parent = true;
290  DLOG("Alright, focusing %p\n", next);
291  } else {
292  next = NULL;
293  }
294  }
295 
296  /* Detach the container so that it will not be rendered anymore. */
297  con_detach(con);
298 
299  /* disable urgency timer, if needed */
300  if (con->urgency_timer != NULL) {
301  DLOG("Removing urgency timer of con %p\n", con);
303  ev_timer_stop(main_loop, con->urgency_timer);
304  FREE(con->urgency_timer);
305  }
306 
307  if (con->type != CT_FLOATING_CON) {
308  /* If the container is *not* floating, we might need to re-distribute
309  * percentage values for the resized containers. */
310  con_fix_percent(parent);
311  }
312 
313  /* Render the tree so that the surrounding containers take up the space
314  * which 'con' does no longer occupy. If we don’t render here, there will
315  * be a gap in our containers and that could trigger an EnterNotify for an
316  * underlying container, see ticket #660.
317  *
318  * Rendering has to be avoided when dont_kill_parent is set (when
319  * tree_close_internal calls itself recursively) because the tree is in a
320  * non-renderable state during that time. */
321  if (!dont_kill_parent)
322  tree_render();
323 
324  /* kill the X11 part of this container */
325  x_con_kill(con);
326 
327  if (con_is_floating(con)) {
328  DLOG("Container was floating, killing floating container\n");
329  tree_close_internal(parent, DONT_KILL_WINDOW, false, (con == focused));
330  DLOG("parent container killed\n");
331  }
332 
333  con_free(con);
334 
335  /* in the case of floating windows, we already focused another container
336  * when closing the parent, so we can exit now. */
337  if (!next) {
338  DLOG("No next container, i will just exit now\n");
339  return true;
340  }
341 
342  if (was_mapped || con == focused) {
343  if ((kill_window != DONT_KILL_WINDOW) || !dont_kill_parent || con == focused) {
344  DLOG("focusing %p / %s\n", next, next->name);
345  if (next->type == CT_DOCKAREA) {
346  /* Instead of focusing the dockarea, we need to restore focus to the workspace */
348  } else {
349  if (!force_set_focus && con != focused)
350  DLOG("not changing focus, the container was not focused before\n");
351  else
352  con_focus(next);
353  }
354  } else {
355  DLOG("not focusing because we're not killing anybody\n");
356  }
357  } else {
358  DLOG("not focusing, was not mapped\n");
359  }
360 
361  /* check if the parent container is empty now and close it */
362  if (!dont_kill_parent)
363  CALL(parent, on_remove_child);
364 
365  return true;
366 }
367 
368 /*
369  * Splits (horizontally or vertically) the given container by creating a new
370  * container which contains the old one and the future ones.
371  *
372  */
373 void tree_split(Con *con, orientation_t orientation) {
374  if (con_is_floating(con)) {
375  DLOG("Floating containers can't be split.\n");
376  return;
377  }
378 
379  if (con->type == CT_WORKSPACE) {
380  if (con_num_children(con) < 2) {
381  if (con_num_children(con) == 0) {
382  DLOG("Changing workspace_layout to L_DEFAULT\n");
384  }
385  DLOG("Changing orientation of workspace\n");
386  con->layout = (orientation == HORIZ) ? L_SPLITH : L_SPLITV;
387  return;
388  } else {
389  /* if there is more than one container on the workspace
390  * move them into a new container and handle this instead */
391  con = workspace_encapsulate(con);
392  }
393  }
394 
395  Con *parent = con->parent;
396 
397  /* Force re-rendering to make the indicator border visible. */
399 
400  /* if we are in a container whose parent contains only one
401  * child (its split functionality is unused so far), we just change the
402  * orientation (more intuitive than splitting again) */
403  if (con_num_children(parent) == 1 &&
404  (parent->layout == L_SPLITH ||
405  parent->layout == L_SPLITV)) {
406  parent->layout = (orientation == HORIZ) ? L_SPLITH : L_SPLITV;
407  DLOG("Just changing orientation of existing container\n");
408  return;
409  }
410 
411  DLOG("Splitting in orientation %d\n", orientation);
412 
413  /* 2: replace it with a new Con */
414  Con *new = con_new(NULL, NULL);
415  TAILQ_REPLACE(&(parent->nodes_head), con, new, nodes);
416  TAILQ_REPLACE(&(parent->focus_head), con, new, focused);
417  new->parent = parent;
418  new->layout = (orientation == HORIZ) ? L_SPLITH : L_SPLITV;
419 
420  /* 3: swap 'percent' (resize factor) */
421  new->percent = con->percent;
422  con->percent = 0.0;
423 
424  /* 4: add it as a child to the new Con */
425  con_attach(con, new, false);
426 }
427 
428 /*
429  * Moves focus one level up. Returns true if focus changed.
430  *
431  */
432 bool level_up(void) {
433  /* Skip over floating containers and go directly to the grandparent
434  * (which should always be a workspace) */
435  if (focused->parent->type == CT_FLOATING_CON) {
436  con_focus(focused->parent->parent);
437  return true;
438  }
439 
440  /* We can focus up to the workspace, but not any higher in the tree */
441  if ((focused->parent->type != CT_CON &&
442  focused->parent->type != CT_WORKSPACE) ||
443  focused->type == CT_WORKSPACE) {
444  ELOG("'focus parent': Focus is already on the workspace, cannot go higher than that.\n");
445  return false;
446  }
447  con_focus(focused->parent);
448  return true;
449 }
450 
451 /*
452  * Moves focus one level down. Returns true if focus changed.
453  *
454  */
455 bool level_down(void) {
456  /* Go down the focus stack of the current node */
457  Con *next = TAILQ_FIRST(&(focused->focus_head));
458  if (next == TAILQ_END(&(focused->focus_head))) {
459  DLOG("cannot go down\n");
460  return false;
461  } else if (next->type == CT_FLOATING_CON) {
462  /* Floating cons shouldn't be directly focused; try immediately
463  * going to the grandchild of the focused con. */
464  Con *child = TAILQ_FIRST(&(next->focus_head));
465  if (child == TAILQ_END(&(next->focus_head))) {
466  DLOG("cannot go down\n");
467  return false;
468  } else
469  next = TAILQ_FIRST(&(next->focus_head));
470  }
471 
472  con_focus(next);
473  return true;
474 }
475 
476 static void mark_unmapped(Con *con) {
477  Con *current;
478 
479  con->mapped = false;
480  TAILQ_FOREACH(current, &(con->nodes_head), nodes)
481  mark_unmapped(current);
482  if (con->type == CT_WORKSPACE) {
483  /* We need to call mark_unmapped on floating nodes as well since we can
484  * make containers floating. */
485  TAILQ_FOREACH(current, &(con->floating_head), floating_windows)
486  mark_unmapped(current);
487  }
488 }
489 
490 /*
491  * Renders the tree, that is rendering all outputs using render_con() and
492  * pushing the changes to X11 using x_push_changes().
493  *
494  */
495 void tree_render(void) {
496  if (croot == NULL)
497  return;
498 
499  DLOG("-- BEGIN RENDERING --\n");
500  /* Reset map state for all nodes in tree */
501  /* TODO: a nicer method to walk all nodes would be good, maybe? */
502  mark_unmapped(croot);
503  croot->mapped = true;
504 
505  render_con(croot, false);
506 
507  x_push_changes(croot);
508  DLOG("-- END RENDERING --\n");
509 }
510 
511 /*
512  * Recursive function to walk the tree until a con can be found to focus.
513  *
514  */
515 static bool _tree_next(Con *con, char way, orientation_t orientation, bool wrap) {
516  /* When dealing with fullscreen containers, it's necessary to go up to the
517  * workspace level, because 'focus $dir' will start at the con's real
518  * position in the tree, and it may not be possible to get to the edge
519  * normally due to fullscreen focusing restrictions. */
520  if (con->fullscreen_mode == CF_OUTPUT && con->type != CT_WORKSPACE)
521  con = con_get_workspace(con);
522 
523  /* Stop recursing at workspaces after attempting to switch to next
524  * workspace if possible. */
525  if (con->type == CT_WORKSPACE) {
526  if (con_get_fullscreen_con(con, CF_GLOBAL)) {
527  DLOG("Cannot change workspace while in global fullscreen mode.\n");
528  return false;
529  }
530  Output *current_output = get_output_containing(con->rect.x, con->rect.y);
531  Output *next_output;
532 
533  if (!current_output)
534  return false;
535  DLOG("Current output is %s\n", output_primary_name(current_output));
536 
537  /* Try to find next output */
538  direction_t direction;
539  if (way == 'n' && orientation == HORIZ)
540  direction = D_RIGHT;
541  else if (way == 'p' && orientation == HORIZ)
542  direction = D_LEFT;
543  else if (way == 'n' && orientation == VERT)
544  direction = D_DOWN;
545  else if (way == 'p' && orientation == VERT)
546  direction = D_UP;
547  else
548  return false;
549 
550  next_output = get_output_next(direction, current_output, CLOSEST_OUTPUT);
551  if (!next_output)
552  return false;
553  DLOG("Next output is %s\n", output_primary_name(next_output));
554 
555  /* Find visible workspace on next output */
556  Con *workspace = NULL;
557  GREP_FIRST(workspace, output_get_content(next_output->con), workspace_is_visible(child));
558 
559  /* Show next workspace and focus appropriate container if possible. */
560  if (!workspace)
561  return false;
562 
563  workspace_show(workspace);
564 
565  /* If a workspace has an active fullscreen container, one of its
566  * children should always be focused. The above workspace_show()
567  * should be adequate for that, so return. */
568  if (con_get_fullscreen_con(workspace, CF_OUTPUT))
569  return true;
570 
571  Con *focus = con_descend_direction(workspace, direction);
572 
573  /* special case: if there was no tiling con to focus and the workspace
574  * has a floating con in the focus stack, focus the top of the focus
575  * stack (which may be floating) */
576  if (focus == workspace)
577  focus = con_descend_focused(workspace);
578 
579  if (focus) {
580  con_focus(focus);
581  x_set_warp_to(&(focus->rect));
582  }
583  return true;
584  }
585 
586  Con *parent = con->parent;
587 
588  if (con->type == CT_FLOATING_CON) {
589  if (orientation != HORIZ)
590  return false;
591 
592  /* left/right focuses the previous/next floating container */
593  Con *next;
594  if (way == 'n')
595  next = TAILQ_NEXT(con, floating_windows);
596  else
597  next = TAILQ_PREV(con, floating_head, floating_windows);
598 
599  /* If there is no next/previous container, wrap */
600  if (!next) {
601  if (way == 'n')
602  next = TAILQ_FIRST(&(parent->floating_head));
603  else
604  next = TAILQ_LAST(&(parent->floating_head), floating_head);
605  }
606 
607  /* Still no next/previous container? bail out */
608  if (!next)
609  return false;
610 
611  /* Raise the floating window on top of other windows preserving
612  * relative stack order */
613  while (TAILQ_LAST(&(parent->floating_head), floating_head) != next) {
614  Con *last = TAILQ_LAST(&(parent->floating_head), floating_head);
615  TAILQ_REMOVE(&(parent->floating_head), last, floating_windows);
616  TAILQ_INSERT_HEAD(&(parent->floating_head), last, floating_windows);
617  }
618 
620  return true;
621  }
622 
623  /* If the orientation does not match or there is no other con to focus, we
624  * need to go higher in the hierarchy */
625  if (con_orientation(parent) != orientation ||
626  con_num_children(parent) == 1)
627  return _tree_next(parent, way, orientation, wrap);
628 
629  Con *current = TAILQ_FIRST(&(parent->focus_head));
630  /* TODO: when can the following happen (except for floating windows, which
631  * are handled above)? */
632  if (TAILQ_EMPTY(&(parent->nodes_head))) {
633  DLOG("nothing to focus\n");
634  return false;
635  }
636 
637  Con *next;
638  if (way == 'n')
639  next = TAILQ_NEXT(current, nodes);
640  else
641  next = TAILQ_PREV(current, nodes_head, nodes);
642 
643  if (!next) {
645  /* If there is no next/previous container, we check if we can focus one
646  * when going higher (without wrapping, though). If so, we are done, if
647  * not, we wrap */
648  if (_tree_next(parent, way, orientation, false))
649  return true;
650 
651  if (!wrap)
652  return false;
653  }
654 
655  if (way == 'n')
656  next = TAILQ_FIRST(&(parent->nodes_head));
657  else
658  next = TAILQ_LAST(&(parent->nodes_head), nodes_head);
659  }
660 
661  /* Don't violate fullscreen focus restrictions. */
663  return false;
664 
665  /* 3: focus choice comes in here. at the moment we will go down
666  * until we find a window */
667  /* TODO: check for window, atm we only go down as far as possible */
669  return true;
670 }
671 
672 /*
673  * Changes focus in the given way (next/previous) and given orientation
674  * (horizontal/vertical).
675  *
676  */
677 void tree_next(char way, orientation_t orientation) {
678  _tree_next(focused, way, orientation, true);
679 }
680 
681 /*
682  * tree_flatten() removes pairs of redundant split containers, e.g.:
683  * [workspace, horizontal]
684  * [v-split] [child3]
685  * [h-split]
686  * [child1] [child2]
687  * In this example, the v-split and h-split container are redundant.
688  * Such a situation can be created by moving containers in a direction which is
689  * not the orientation of their parent container. i3 needs to create a new
690  * split container then and if you move containers this way multiple times,
691  * redundant chains of split-containers can be the result.
692  *
693  */
694 void tree_flatten(Con *con) {
695  Con *current, *child, *parent = con->parent;
696  DLOG("Checking if I can flatten con = %p / %s\n", con, con->name);
697 
698  /* We only consider normal containers without windows */
699  if (con->type != CT_CON ||
700  parent->layout == L_OUTPUT || /* con == "content" */
701  con->window != NULL)
702  goto recurse;
703 
704  /* Ensure it got only one child */
705  child = TAILQ_FIRST(&(con->nodes_head));
706  if (child == NULL || TAILQ_NEXT(child, nodes) != NULL)
707  goto recurse;
708 
709  DLOG("child = %p, con = %p, parent = %p\n", child, con, parent);
710 
711  /* The child must have a different orientation than the con but the same as
712  * the con’s parent to be redundant */
713  if (!con_is_split(con) ||
714  !con_is_split(child) ||
715  (con->layout != L_SPLITH && con->layout != L_SPLITV) ||
716  (child->layout != L_SPLITH && child->layout != L_SPLITV) ||
717  con_orientation(con) == con_orientation(child) ||
718  con_orientation(child) != con_orientation(parent))
719  goto recurse;
720 
721  DLOG("Alright, I have to flatten this situation now. Stay calm.\n");
722  /* 1: save focus */
723  Con *focus_next = TAILQ_FIRST(&(child->focus_head));
724 
725  DLOG("detaching...\n");
726  /* 2: re-attach the children to the parent before con */
727  while (!TAILQ_EMPTY(&(child->nodes_head))) {
728  current = TAILQ_FIRST(&(child->nodes_head));
729  DLOG("detaching current=%p / %s\n", current, current->name);
730  con_detach(current);
731  DLOG("re-attaching\n");
732  /* We don’t use con_attach() here because for a CT_CON, the special
733  * case handling of con_attach() does not trigger. So all it would do
734  * is calling TAILQ_INSERT_AFTER, but with the wrong container. So we
735  * directly use the TAILQ macros. */
736  current->parent = parent;
737  TAILQ_INSERT_BEFORE(con, current, nodes);
738  DLOG("attaching to focus list\n");
739  TAILQ_INSERT_TAIL(&(parent->focus_head), current, focused);
740  current->percent = con->percent;
741  }
742  DLOG("re-attached all\n");
743 
744  /* 3: restore focus, if con was focused */
745  if (focus_next != NULL &&
746  TAILQ_FIRST(&(parent->focus_head)) == con) {
747  DLOG("restoring focus to focus_next=%p\n", focus_next);
748  TAILQ_REMOVE(&(parent->focus_head), focus_next, focused);
749  TAILQ_INSERT_HEAD(&(parent->focus_head), focus_next, focused);
750  DLOG("restored focus.\n");
751  }
752 
753  /* 4: close the redundant cons */
754  DLOG("closing redundant cons\n");
755  tree_close_internal(con, DONT_KILL_WINDOW, true, false);
756 
757  /* Well, we got to abort the recursion here because we destroyed the
758  * container. However, if tree_flatten() is called sufficiently often,
759  * there can’t be the situation of having two pairs of redundant containers
760  * at once. Therefore, we can safely abort the recursion on this level
761  * after flattening. */
762  return;
763 
764 recurse:
765  /* We cannot use normal foreach here because tree_flatten might close the
766  * current container. */
767  current = TAILQ_FIRST(&(con->nodes_head));
768  while (current != NULL) {
769  Con *next = TAILQ_NEXT(current, nodes);
770  tree_flatten(current);
771  current = next;
772  }
773 
774  current = TAILQ_FIRST(&(con->floating_head));
775  while (current != NULL) {
776  Con *next = TAILQ_NEXT(current, floating_windows);
777  tree_flatten(current);
778  current = next;
779  }
780 }
void con_free(Con *con)
Frees the specified container.
Definition: con.c:80
static void mark_unmapped(Con *con)
Definition: tree.c:476
void con_fix_percent(Con *con)
Updates the percent attribute of the children of the given container.
Definition: con.c:861
static bool _is_con_mapped(Con *con)
Definition: tree.c:178
void con_detach(Con *con)
Detaches the given container from its current parent.
Definition: con.c:207
xcb_window_t root
Definition: main.c:59
#define TAILQ_INSERT_HEAD(head, elm, field)
Definition: queue.h:366
void tree_flatten(Con *con)
tree_flatten() removes pairs of redundant split containers, e.g.
Definition: tree.c:694
#define TAILQ_HEAD_INITIALIZER(head)
Definition: queue.h:324
Con * workspace_encapsulate(Con *ws)
Creates a new container and re-parents all of children from the given workspace into it...
Definition: workspace.c:880
void tree_split(Con *con, orientation_t orientation)
Splits (horizontally or vertically) the given container by creating a new container which contains th...
Definition: tree.c:373
A &#39;Window&#39; is a type which contains an xcb_window_t and all the related information (hints like _NET_...
Definition: data.h:401
#define CALL(obj, member,...)
Definition: util.h:58
direction_t
Definition: data.h:55
char * sstrdup(const char *str)
Safe-wrapper around strdup which exits if malloc returns NULL (meaning that there is no more memory a...
static bool _tree_next(Con *con, char way, orientation_t orientation, bool wrap)
Definition: tree.c:515
void x_window_kill(xcb_window_t window, kill_window_t kill_window)
Kills the given X11 window using WM_DELETE_WINDOW (if supported).
Definition: x.c:288
#define TAILQ_EMPTY(head)
Definition: queue.h:344
#define TAILQ_INSERT_BEFORE(listelm, elm, field)
Definition: queue.h:394
#define ELOG(fmt,...)
Definition: libi3.h:99
A &#39;Con&#39; represents everything from the X11 root window down to a single X11 window.
Definition: data.h:591
#define TAILQ_PREV(elm, headname, field)
Definition: queue.h:342
#define LOG(fmt,...)
Definition: libi3.h:94
#define TAILQ_REPLACE(head, elm, elm2, field)
Definition: queue.h:413
#define TAILQ_LAST(head, headname)
Definition: queue.h:339
struct Rect rect
Definition: data.h:627
xcb_connection_t * conn
XCB connection and root screen.
Definition: main.c:46
bool tree_close_internal(Con *con, kill_window_t kill_window, bool dont_kill_parent, bool force_set_focus)
Closes the given container including all children.
Definition: tree.c:201
void workspace_show(Con *workspace)
Switches to the given workspace.
Definition: workspace.c:489
void con_focus(Con *con)
Sets input focus to the given container.
Definition: con.c:223
struct Window * window
Definition: data.h:659
#define TAILQ_INSERT_TAIL(head, elm, field)
Definition: queue.h:376
Con * tree_open_con(Con *con, i3Window *window)
Opens an empty container in the current container.
Definition: tree.c:145
bool urgent
Definition: data.h:596
#define TAILQ_END(head)
Definition: queue.h:337
struct Rect Rect
Definition: data.h:44
void ipc_send_window_event(const char *property, Con *con)
For the window events we send, along the usual "change" field, also the window container, in "container".
Definition: ipc.c:1342
enum Con::@20 type
Definition: data.h:57
#define FREE(pointer)
Definition: util.h:50
Definition: data.h:60
Output * get_output_next(direction_t direction, Output *current, output_close_far_t close_far)
Gets the output which is the next one in the given direction.
Definition: randr.c:204
static Con * _create___i3(void)
Definition: tree.c:22
Definition: data.h:96
char * resolve_tilde(const char *path)
This function resolves ~ in pathnames.
nodes_head
Definition: data.h:672
bool level_up(void)
Moves focus one level up.
Definition: tree.c:432
bool path_exists(const char *path)
Checks if the given path exists by calling stat().
Definition: util.c:178
uint32_t x
Definition: data.h:149
void x_set_name(Con *con, const char *name)
Sets the WM_NAME property (so, no UTF8, but used only for debugging anyways) of the given name...
Definition: x.c:1213
void tree_init(xcb_get_geometry_reply_t *geometry)
Initializes the tree by creating the root node, adding all RandR outputs to the tree (that means rand...
Definition: tree.c:126
Con * con_get_workspace(Con *con)
Gets the workspace container this node is on.
Definition: con.c:405
int con_num_children(Con *con)
Returns the number of children of this container.
Definition: con.c:802
#define TAILQ_FOREACH(var, head, field)
Definition: queue.h:347
bool con_is_floating(Con *con)
Returns true if the node is floating.
Definition: con.c:510
#define TAILQ_FIRST(head)
Definition: queue.h:336
Con * con_next_focused(Con *con)
Returns the container which will be focused next when the given container is not available anymore...
Definition: con.c:1352
orientation_t con_orientation(Con *con)
Returns the orientation of the given container (for stacked containers, vertical orientation is used ...
Definition: con.c:1317
bool level_down(void)
Moves focus one level down.
Definition: tree.c:455
void x_con_kill(Con *con)
Kills the window decoration associated with the given container.
Definition: x.c:239
bool tree_restore(const char *path, xcb_get_geometry_reply_t *geometry)
Loads tree from ~/.i3/_restart.json (used for in-place restarts).
Definition: tree.c:66
floating_head
Definition: data.h:669
fullscreen_mode_t fullscreen_mode
Definition: data.h:680
char * name
Definition: data.h:637
xcb_window_t id
Definition: data.h:402
layout_t layout
Definition: data.h:701
#define TAILQ_REMOVE(head, elm, field)
Definition: queue.h:402
void con_set_urgency(Con *con, bool urgent)
Set urgency flag to the container, all the parent containers and the workspace.
Definition: con.c:2112
bool mapped
Definition: data.h:592
bool con_is_split(Con *con)
Returns true if a container should be considered split.
Definition: con.c:313
void render_con(Con *con, bool render_fullscreen)
"Renders" the given container (and its children), meaning that all rects are updated correctly...
Definition: render.c:40
Definition: data.h:61
Definition: data.h:55
struct all_cons_head all_cons
Definition: tree.c:15
Con * output_get_content(Con *output)
Returns the output container below the given output container.
Definition: output.c:16
bool con_fullscreen_permits_focusing(Con *con)
Returns true if changing the focus to con would be allowed considering the fullscreen focus constrain...
Definition: con.c:2016
Definition: data.h:92
void x_set_warp_to(Rect *rect)
Set warp_to coordinates.
Definition: x.c:1255
void window_free(i3Window *win)
Frees an i3Window and all its members.
Definition: window.c:16
kill_window_t
parameter to specify whether tree_close_internal() and x_window_kill() should kill only this specific...
Definition: data.h:68
uint32_t y
Definition: data.h:150
double percent
Definition: data.h:653
void tree_next(char way, orientation_t orientation)
Changes focus in the given way (next/previous) and given orientation (horizontal/vertical).
Definition: tree.c:677
Definition: data.h:97
layout_t workspace_layout
Definition: data.h:701
void restore_open_placeholder_windows(Con *parent)
Open placeholder windows for all children of parent.
An Output is a physical output on your graphics driver.
Definition: data.h:366
Con * con_descend_focused(Con *con)
Returns the focused con inside this client, descending the tree as far as possible.
Definition: con.c:1458
uint32_t height
Definition: data.h:152
uint32_t width
Definition: data.h:151
bool force_focus_wrapping
Think of the following layout: Horizontal workspace with a tabbed con on the left of the screen and a...
struct Con * focused
Definition: tree.c:13
void add_ignore_event(const int sequence, const int response_type)
Adds the given sequence to the list of events which are ignored.
Con * con_new(Con *parent, i3Window *window)
Definition: con.c:70
Con * con_descend_direction(Con *con, direction_t direction)
Definition: con.c:1499
#define DLOG(fmt,...)
Definition: libi3.h:104
Definition: data.h:56
#define TAILQ_NEXT(elm, field)
Definition: queue.h:338
Con * con_get_fullscreen_con(Con *con, fullscreen_mode_t fullscreen_mode)
Returns the first fullscreen node below this node.
Definition: con.c:454
void workspace_update_urgent_flag(Con *ws)
Goes through all clients on the given workspace and updates the workspace’s urgent flag accordingly...
Definition: workspace.c:791
void x_push_changes(Con *con)
Pushes all changes (state of each node, see x_push_node() and the window stack) to X11...
Definition: x.c:989
Con * con
Pointer to the Con which represents this output.
Definition: data.h:387
orientation_t
Definition: data.h:59
int num
the workspace number, if this Con is of type CT_WORKSPACE and the workspace is not a named workspace ...
Definition: data.h:621
struct ev_loop * main_loop
Definition: main.c:68
Definition: data.h:98
void con_attach(Con *con, Con *parent, bool ignore_focus)
Attaches the given container to the given parent.
Definition: con.c:199
Con * con_descend_tiling_focused(Con *con)
Returns the focused con inside this client, descending the tree as far as possible.
Definition: con.c:1473
struct ev_timer * urgency_timer
Definition: data.h:662
Config config
Definition: config.c:17
Output * get_output_containing(unsigned int x, unsigned int y)
Returns the active (!) output which contains the coordinates x, y or NULL if there is no output which...
Definition: randr.c:102
void tree_render(void)
Renders the tree, that is rendering all outputs using render_con() and pushing the changes to X11 usi...
Definition: tree.c:495
void tree_append_json(Con *con, const char *buf, const size_t len, char **errormsg)
Definition: load_layout.c:605
Definition: data.h:58
void con_force_split_parents_redraw(Con *con)
force parent split containers to be redrawn
Definition: con.c:22
char * output_primary_name(Output *output)
Retrieves the primary name of an output.
Definition: output.c:51
#define GREP_FIRST(dest, head, condition)
Definition: util.h:41
bool workspace_is_visible(Con *ws)
Returns true if the workspace is currently visible.
Definition: workspace.c:254
ssize_t slurp(const char *path, char **buf)
Slurp reads path in its entirety into buf, returning the length of the file or -1 if the file could n...
Definition: util.c:485
struct Con * parent
Definition: data.h:623
struct Con * croot
Definition: tree.c:12
focus_head
Definition: data.h:675
void con_update_parents_urgency(Con *con)
Make all parent containers urgent if con is urgent or clear the urgent flag of all parent containers ...
Definition: con.c:2084