i3
scratchpad.c
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1 /*
2  * vim:ts=4:sw=4:expandtab
3  *
4  * i3 - an improved dynamic tiling window manager
5  * © 2009 Michael Stapelberg and contributors (see also: LICENSE)
6  *
7  * scratchpad.c: Moving windows to the scratchpad and making them visible again.
8  *
9  */
10 #include "all.h"
11 
12 /*
13  * Moves the specified window to the __i3_scratch workspace, making it floating
14  * and setting the appropriate scratchpad_state.
15  *
16  * Gets called upon the command 'move scratchpad'.
17  *
18  */
19 void scratchpad_move(Con *con) {
20  if (con->type == CT_WORKSPACE) {
21  LOG("'move scratchpad' used on a workspace \"%s\". Calling it "
22  "recursively on all windows on this workspace.\n",
23  con->name);
24  Con *current;
25  current = TAILQ_FIRST(&(con->focus_head));
26  while (current) {
27  Con *next = TAILQ_NEXT(current, focused);
28  scratchpad_move(current);
29  current = next;
30  }
31  return;
32  }
33  DLOG("should move con %p to __i3_scratch\n", con);
34 
35  Con *__i3_scratch = workspace_get("__i3_scratch", NULL);
36  if (con_get_workspace(con) == __i3_scratch) {
37  DLOG("This window is already on __i3_scratch.\n");
38  return;
39  }
40 
41  /* If the current con is in fullscreen mode, we need to disable that,
42  * as a scratchpad window should never be in fullscreen mode */
43  if (focused && focused->type != CT_WORKSPACE && focused->fullscreen_mode != CF_NONE) {
45  }
46 
47  /* 1: Ensure the window or any parent is floating. From now on, we deal
48  * with the CT_FLOATING_CON. We use automatic == false because the user
49  * made the choice that this window should be a scratchpad (and floating).
50  */
51  Con *maybe_floating_con = con_inside_floating(con);
52  if (maybe_floating_con == NULL) {
53  floating_enable(con, false);
54  con = con->parent;
55  } else {
56  con = maybe_floating_con;
57  }
58 
59  /* 2: Send the window to the __i3_scratch workspace, mainting its
60  * coordinates and not warping the pointer. */
61  con_move_to_workspace(con, __i3_scratch, true, true, false);
62 
63  /* 3: If this is the first time this window is used as a scratchpad, we set
64  * the scratchpad_state to SCRATCHPAD_FRESH. The window will then be
65  * adjusted in size according to what the user specifies. */
66  if (con->scratchpad_state == SCRATCHPAD_NONE) {
67  DLOG("This window was never used as a scratchpad before.\n");
68  if (con == maybe_floating_con) {
69  DLOG("It was in floating mode before, set scratchpad state to changed.\n");
70  con->scratchpad_state = SCRATCHPAD_CHANGED;
71  } else {
72  DLOG("It was in tiling mode before, set scratchpad state to fresh.\n");
73  con->scratchpad_state = SCRATCHPAD_FRESH;
74  }
75  }
76 }
77 
78 /*
79  * Either shows the top-most scratchpad window (con == NULL) or shows the
80  * specified con (if it is scratchpad window).
81  *
82  * When called with con == NULL and the currently focused window is a
83  * scratchpad window, this serves as a shortcut to hide it again (so the user
84  * can press the same key to quickly look something up).
85  *
86  */
87 void scratchpad_show(Con *con) {
88  DLOG("should show scratchpad window %p\n", con);
89  Con *__i3_scratch = workspace_get("__i3_scratch", NULL);
90  Con *floating;
91 
92  /* If this was 'scratchpad show' without criteria, we check if the
93  * currently focused window is a scratchpad window and should be hidden
94  * again. */
95  if (!con &&
96  (floating = con_inside_floating(focused)) &&
97  floating->scratchpad_state != SCRATCHPAD_NONE) {
98  DLOG("Focused window is a scratchpad window, hiding it.\n");
100  return;
101  }
102 
103  /* If the current con or any of its parents are in fullscreen mode, we
104  * first need to disable it before showing the scratchpad con. */
105  Con *fs = focused;
106  while (fs && fs->fullscreen_mode == CF_NONE)
107  fs = fs->parent;
108 
109  if (fs && fs->type != CT_WORKSPACE) {
111  }
112 
113  /* If this was 'scratchpad show' without criteria, we check if there is a
114  * unfocused scratchpad on the current workspace and focus it */
115  Con *walk_con;
116  Con *focused_ws = con_get_workspace(focused);
117  TAILQ_FOREACH(walk_con, &(focused_ws->floating_head), floating_windows) {
118  if (!con && (floating = con_inside_floating(walk_con)) &&
119  floating->scratchpad_state != SCRATCHPAD_NONE &&
120  floating != con_inside_floating(focused)) {
121  DLOG("Found an unfocused scratchpad window on this workspace\n");
122  DLOG("Focusing it: %p\n", walk_con);
123  /* use con_descend_tiling_focused to get the last focused
124  * window inside this scratch container in order to
125  * keep the focus the same within this container */
127  return;
128  }
129  }
130 
131  /* If this was 'scratchpad show' without criteria, we check if there is a
132  * visible scratchpad window on another workspace. In this case we move it
133  * to the current workspace. */
134  focused_ws = con_get_workspace(focused);
135  TAILQ_FOREACH(walk_con, &all_cons, all_cons) {
136  Con *walk_ws = con_get_workspace(walk_con);
137  if (!con && walk_ws &&
138  !con_is_internal(walk_ws) && focused_ws != walk_ws &&
139  (floating = con_inside_floating(walk_con)) &&
140  floating->scratchpad_state != SCRATCHPAD_NONE) {
141  DLOG("Found a visible scratchpad window on another workspace,\n");
142  DLOG("moving it to this workspace: con = %p\n", walk_con);
143  con_move_to_workspace(walk_con, focused_ws, true, false, false);
144  return;
145  }
146  }
147 
148  /* If this was 'scratchpad show' with criteria, we check if the window
149  * is actually in the scratchpad */
150  if (con && con->parent->scratchpad_state == SCRATCHPAD_NONE) {
151  DLOG("Window is not in the scratchpad, doing nothing.\n");
152  return;
153  }
154 
155  /* If this was 'scratchpad show' with criteria, we check if it matches a
156  * currently visible scratchpad window and hide it. */
157  Con *active = con_get_workspace(focused);
158  Con *current = con_get_workspace(con);
159  if (con &&
160  (floating = con_inside_floating(con)) &&
161  floating->scratchpad_state != SCRATCHPAD_NONE &&
162  current != __i3_scratch) {
163  /* If scratchpad window is on the active workspace, then we should hide
164  * it, otherwise we should move it to the active workspace. */
165  if (current == active) {
166  DLOG("Window is a scratchpad window, hiding it.\n");
167  scratchpad_move(con);
168  return;
169  }
170  }
171 
172  if (con == NULL) {
173  /* Use the container on __i3_scratch which is highest in the focus
174  * stack. When moving windows to __i3_scratch, they get inserted at the
175  * bottom of the stack. */
176  con = TAILQ_FIRST(&(__i3_scratch->floating_head));
177 
178  if (!con) {
179  LOG("You don't have any scratchpad windows yet.\n");
180  LOG("Use 'move scratchpad' to move a window to the scratchpad.\n");
181  return;
182  }
183  } else {
184  /* We used a criterion, so we need to do what follows (moving,
185  * resizing) on the floating parent. */
186  con = con_inside_floating(con);
187  }
188 
189  /* 1: Move the window from __i3_scratch to the current workspace. */
190  con_move_to_workspace(con, active, true, false, false);
191 
192  /* 2: Adjust the size if this window was not adjusted yet. */
193  if (con->scratchpad_state == SCRATCHPAD_FRESH) {
194  DLOG("Adjusting size of this window.\n");
195  Con *output = con_get_output(con);
196  con->rect.width = output->rect.width * 0.5;
197  con->rect.height = output->rect.height * 0.75;
198  floating_check_size(con);
199  floating_center(con, con_get_workspace(con)->rect);
200  }
201 
202  /* Activate active workspace if window is from another workspace to ensure
203  * proper focus. */
204  if (current != active) {
205  workspace_show(active);
206  }
207 
209 }
210 
211 /*
212  * Greatest common divisor, implemented only for the least common multiple
213  * below.
214  *
215  */
216 static int _gcd(const int m, const int n) {
217  if (n == 0)
218  return m;
219  return _gcd(n, (m % n));
220 }
221 
222 /*
223  * Least common multiple. We use it to determine the (ideally not too large)
224  * resolution for the __i3 pseudo-output on which the scratchpad is on (see
225  * below). We could just multiply the resolutions, but for some pathetic cases
226  * (many outputs), using the LCM will achieve better results.
227  *
228  * Man, when you were learning about these two algorithms for the first time,
229  * did you think you’d ever need them in a real-world software project of
230  * yours? I certainly didn’t until now. :-D
231  *
232  */
233 static int _lcm(const int m, const int n) {
234  const int o = _gcd(m, n);
235  return ((m * n) / o);
236 }
237 
238 /*
239  * When starting i3 initially (and after each change to the connected outputs),
240  * this function fixes the resolution of the __i3 pseudo-output. When that
241  * resolution is not set to a function which shares a common divisor with every
242  * active output’s resolution, floating point calculation errors will lead to
243  * the scratchpad window moving when shown repeatedly.
244  *
245  */
247  Con *__i3_scratch = workspace_get("__i3_scratch", NULL);
248  Con *__i3_output = con_get_output(__i3_scratch);
249  DLOG("Current resolution: (%d, %d) %d x %d\n",
250  __i3_output->rect.x, __i3_output->rect.y,
251  __i3_output->rect.width, __i3_output->rect.height);
252  Con *output;
253  int new_width = -1,
254  new_height = -1;
255  TAILQ_FOREACH(output, &(croot->nodes_head), nodes) {
256  if (output == __i3_output)
257  continue;
258  DLOG("output %s's resolution: (%d, %d) %d x %d\n",
259  output->name, output->rect.x, output->rect.y,
260  output->rect.width, output->rect.height);
261  if (new_width == -1) {
262  new_width = output->rect.width;
263  new_height = output->rect.height;
264  } else {
265  new_width = _lcm(new_width, output->rect.width);
266  new_height = _lcm(new_height, output->rect.height);
267  }
268  }
269 
270  Rect old_rect = __i3_output->rect;
271 
272  DLOG("new width = %d, new height = %d\n",
273  new_width, new_height);
274  __i3_output->rect.width = new_width;
275  __i3_output->rect.height = new_height;
276 
277  Rect new_rect = __i3_output->rect;
278 
279  if (memcmp(&old_rect, &new_rect, sizeof(Rect)) == 0) {
280  DLOG("Scratchpad size unchanged.\n");
281  return;
282  }
283 
284  DLOG("Fixing coordinates of scratchpad windows\n");
285  Con *con;
286  TAILQ_FOREACH(con, &(__i3_scratch->floating_head), floating_windows) {
287  floating_fix_coordinates(con, &old_rect, &new_rect);
288  }
289 }
Con * focused
Definition: tree.c:13
static int _gcd(const int m, const int n)
Definition: scratchpad.c:216
void floating_enable(Con *con, bool automatic)
Enables floating mode for the given container by detaching it from its parent, creating a new contain...
Definition: floating.c:161
void scratchpad_fix_resolution(void)
When starting i3 initially (and after each change to the connected outputs), this function fixes the ...
Definition: scratchpad.c:246
A 'Con' represents everything from the X11 root window down to a single X11 window.
Definition: data.h:591
#define LOG(fmt,...)
Definition: libi3.h:94
struct Rect rect
Definition: data.h:627
void workspace_show(Con *workspace)
Switches to the given workspace.
Definition: workspace.c:489
void con_focus(Con *con)
Sets input focus to the given container.
Definition: con.c:223
void scratchpad_move(Con *con)
Moves the specified window to the __i3_scratch workspace, making it floating and setting the appropri...
Definition: scratchpad.c:19
enum Con::@20 type
Con * con_inside_floating(Con *con)
Checks if the given container is either floating or inside some floating container.
Definition: con.c:535
void floating_center(Con *con, Rect rect)
Centers a floating con above the specified rect.
Definition: floating.c:460
nodes_head
Definition: data.h:672
uint32_t x
Definition: data.h:149
void con_toggle_fullscreen(Con *con, int fullscreen_mode)
Toggles fullscreen mode for the given container.
Definition: con.c:909
void floating_fix_coordinates(Con *con, Rect *old_rect, Rect *new_rect)
Fixes the coordinates of the floating window whenever the window gets reassigned to a different outpu...
Definition: floating.c:917
Con * con_get_workspace(Con *con)
Gets the workspace container this node is on.
Definition: con.c:405
Con * con_get_output(Con *con)
Gets the output container (first container with CT_OUTPUT in hierarchy) this node is on...
Definition: con.c:391
#define TAILQ_FOREACH(var, head, field)
Definition: queue.h:347
#define TAILQ_FIRST(head)
Definition: queue.h:336
floating_head
Definition: data.h:669
fullscreen_mode_t fullscreen_mode
Definition: data.h:680
char * name
Definition: data.h:637
void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool dont_warp, bool ignore_focus)
Moves the given container to the currently focused container on the given workspace.
Definition: con.c:1285
static int _lcm(const int m, const int n)
Definition: scratchpad.c:233
bool con_is_internal(Con *con)
Returns true if the container is internal, such as __i3_scratch.
Definition: con.c:502
struct all_cons_head all_cons
Definition: tree.c:15
void floating_check_size(Con *floating_con)
Called when a floating window is created or resized.
Definition: floating.c:68
uint32_t y
Definition: data.h:150
void scratchpad_show(Con *con)
Either shows the top-most scratchpad window (con == NULL) or shows the specified con (if it is scratc...
Definition: scratchpad.c:87
Con * con_descend_focused(Con *con)
Returns the focused con inside this client, descending the tree as far as possible.
Definition: con.c:1458
uint32_t height
Definition: data.h:152
uint32_t width
Definition: data.h:151
Definition: data.h:576
#define DLOG(fmt,...)
Definition: libi3.h:104
#define TAILQ_NEXT(elm, field)
Definition: queue.h:338
Con * con_descend_tiling_focused(Con *con)
Returns the focused con inside this client, descending the tree as far as possible.
Definition: con.c:1473
enum Con::@22 scratchpad_state
Stores a rectangle, for example the size of a window, the child window etc.
Definition: data.h:148
Con * workspace_get(const char *num, bool *created)
Returns a pointer to the workspace with the given number (starting at 0), creating the workspace if n...
Definition: workspace.c:48
struct Con * parent
Definition: data.h:623
struct Con * croot
Definition: tree.c:12
focus_head
Definition: data.h:675