i3
render.c
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1 /*
2  * vim:ts=4:sw=4:expandtab
3  *
4  * i3 - an improved dynamic tiling window manager
5  * © 2009 Michael Stapelberg and contributors (see also: LICENSE)
6  *
7  * render.c: Renders (determines position/sizes) the layout tree, updating the
8  * various rects. Needs to be pushed to X11 (see x.c) to be visible.
9  *
10  */
11 #include "all.h"
12 
13 /* Forward declarations */
14 static int *precalculate_sizes(Con *con, render_params *p);
15 static void render_root(Con *con, Con *fullscreen);
16 static void render_output(Con *con);
17 static void render_con_split(Con *con, Con *child, render_params *p, int i);
18 static void render_con_stacked(Con *con, Con *child, render_params *p, int i);
19 static void render_con_tabbed(Con *con, Con *child, render_params *p, int i);
20 static void render_con_dockarea(Con *con, Con *child, render_params *p);
21 
22 /*
23  * Returns the height for the decorations
24  */
25 int render_deco_height(void) {
26  int deco_height = config.font.height + 4;
27  if (config.font.height & 0x01)
28  ++deco_height;
29  return deco_height;
30 }
31 
32 /*
33  * "Renders" the given container (and its children), meaning that all rects are
34  * updated correctly. Note that this function does not call any xcb_*
35  * functions, so the changes are completely done in memory only (and
36  * side-effect free). As soon as you call x_push_changes(), the changes will be
37  * updated in X11.
38  *
39  */
40 void render_con(Con *con, bool render_fullscreen) {
41  render_params params = {
42  .rect = con->rect,
43  .x = con->rect.x,
44  .y = con->rect.y,
45  .children = con_num_children(con)};
46 
47  DLOG("Rendering %snode %p / %s / layout %d / children %d\n",
48  (render_fullscreen ? "fullscreen " : ""), con, con->name, con->layout,
49  params.children);
50 
51  int i = 0;
52  con->mapped = true;
53 
54  /* if this container contains a window, set the coordinates */
55  if (con->window) {
56  /* depending on the border style, the rect of the child window
57  * needs to be smaller */
58  Rect *inset = &(con->window_rect);
59  *inset = (Rect){0, 0, con->rect.width, con->rect.height};
60  if (!render_fullscreen)
61  *inset = rect_add(*inset, con_border_style_rect(con));
62 
63  /* Obey x11 border */
64  inset->width -= (2 * con->border_width);
65  inset->height -= (2 * con->border_width);
66 
67  /* Obey the aspect ratio, if any, unless we are in fullscreen mode.
68  *
69  * The spec isn’t explicit on whether the aspect ratio hints should be
70  * respected during fullscreen mode. Other WMs such as Openbox don’t do
71  * that, and this post suggests that this is the correct way to do it:
72  * https://mail.gnome.org/archives/wm-spec-list/2003-May/msg00007.html
73  *
74  * Ignoring aspect ratio during fullscreen was necessary to fix MPlayer
75  * subtitle rendering, see https://bugs.i3wm.org/594 */
76  if (!render_fullscreen && con->window->aspect_ratio > 0.0) {
77  DLOG("aspect_ratio = %f, current width/height are %d/%d\n",
78  con->window->aspect_ratio, inset->width, inset->height);
79  double new_height = inset->height + 1;
80  int new_width = inset->width;
81 
82  while (new_height > inset->height) {
83  new_height = (1.0 / con->window->aspect_ratio) * new_width;
84 
85  if (new_height > inset->height)
86  new_width--;
87  }
88  /* Center the window */
89  inset->y += ceil(inset->height / 2) - floor((new_height + .5) / 2);
90  inset->x += ceil(inset->width / 2) - floor(new_width / 2);
91 
92  inset->height = new_height + .5;
93  inset->width = new_width;
94  }
95 
96  /* NB: We used to respect resize increment size hints for tiling
97  * windows up until commit 0db93d9 here. However, since all terminal
98  * emulators cope with ignoring the size hints in a better way than we
99  * can (by providing their fake-transparency or background color), this
100  * code was removed. See also https://bugs.i3wm.org/540 */
101 
102  DLOG("child will be at %dx%d with size %dx%d\n", inset->x, inset->y, inset->width, inset->height);
103  }
104 
105  /* Check for fullscreen nodes */
106  Con *fullscreen = NULL;
107  if (con->type != CT_OUTPUT) {
108  fullscreen = con_get_fullscreen_con(con, (con->type == CT_ROOT ? CF_GLOBAL : CF_OUTPUT));
109  }
110  if (fullscreen) {
111  fullscreen->rect = params.rect;
112  x_raise_con(fullscreen);
113  render_con(fullscreen, true);
114  /* Fullscreen containers are either global (underneath the CT_ROOT
115  * container) or per-output (underneath the CT_CONTENT container). For
116  * global fullscreen containers, we cannot abort rendering here yet,
117  * because the floating windows (with popup_during_fullscreen smart)
118  * have not yet been rendered (see the CT_ROOT code path below). See
119  * also https://bugs.i3wm.org/1393 */
120  if (con->type != CT_ROOT) {
121  return;
122  }
123  }
124 
125  /* find the height for the decorations */
126  params.deco_height = render_deco_height();
127 
128  /* precalculate the sizes to be able to correct rounding errors */
129  params.sizes = precalculate_sizes(con, &params);
130 
131  if (con->layout == L_OUTPUT) {
132  /* Skip i3-internal outputs */
133  if (con_is_internal(con))
134  goto free_params;
135  render_output(con);
136  } else if (con->type == CT_ROOT) {
137  render_root(con, fullscreen);
138  } else {
139  Con *child;
140  TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
141  assert(params.children > 0);
142 
143  if (con->layout == L_SPLITH || con->layout == L_SPLITV) {
144  render_con_split(con, child, &params, i);
145  } else if (con->layout == L_STACKED) {
146  render_con_stacked(con, child, &params, i);
147  } else if (con->layout == L_TABBED) {
148  render_con_tabbed(con, child, &params, i);
149  } else if (con->layout == L_DOCKAREA) {
150  render_con_dockarea(con, child, &params);
151  }
152 
153  DLOG("child at (%d, %d) with (%d x %d)\n",
154  child->rect.x, child->rect.y, child->rect.width, child->rect.height);
155  x_raise_con(child);
156  render_con(child, false);
157  i++;
158  }
159 
160  /* in a stacking or tabbed container, we ensure the focused client is raised */
161  if (con->layout == L_STACKED || con->layout == L_TABBED) {
162  TAILQ_FOREACH_REVERSE(child, &(con->focus_head), focus_head, focused)
163  x_raise_con(child);
164  if ((child = TAILQ_FIRST(&(con->focus_head)))) {
165  /* By rendering the stacked container again, we handle the case
166  * that we have a non-leaf-container inside the stack. In that
167  * case, the children of the non-leaf-container need to be raised
168  * as well. */
169  render_con(child, false);
170  }
171 
172  if (params.children != 1)
173  /* Raise the stack con itself. This will put the stack decoration on
174  * top of every stack window. That way, when a new window is opened in
175  * the stack, the old window will not obscure part of the decoration
176  * (it’s unmapped afterwards). */
177  x_raise_con(con);
178  }
179  }
180 
181 free_params:
182  FREE(params.sizes);
183 }
184 
185 static int *precalculate_sizes(Con *con, render_params *p) {
186  int *sizes = smalloc(p->children * sizeof(int));
187  if ((con->layout == L_SPLITH || con->layout == L_SPLITV) && p->children > 0) {
188  assert(!TAILQ_EMPTY(&con->nodes_head));
189 
190  Con *child;
191  int i = 0, assigned = 0;
192  int total = con_orientation(con) == HORIZ ? p->rect.width : p->rect.height;
193  TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
194  double percentage = child->percent > 0.0 ? child->percent : 1.0 / p->children;
195  assigned += sizes[i++] = percentage * total;
196  }
197  assert(assigned == total ||
198  (assigned > total && assigned - total <= p->children * 2) ||
199  (assigned < total && total - assigned <= p->children * 2));
200  int signal = assigned < total ? 1 : -1;
201  while (assigned != total) {
202  for (i = 0; i < p->children && assigned != total; ++i) {
203  sizes[i] += signal;
204  assigned += signal;
205  }
206  }
207  }
208 
209  return sizes;
210 }
211 
212 static void render_root(Con *con, Con *fullscreen) {
213  Con *output;
214  if (!fullscreen) {
215  TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
216  render_con(output, false);
217  }
218  }
219 
220  /* We need to render floating windows after rendering all outputs’
221  * tiling windows because they need to be on top of *every* output at
222  * all times. This is important when the user places floating
223  * windows/containers so that they overlap on another output. */
224  DLOG("Rendering floating windows:\n");
225  TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
226  if (con_is_internal(output))
227  continue;
228  /* Get the active workspace of that output */
229  Con *content = output_get_content(output);
230  if (!content || TAILQ_EMPTY(&(content->focus_head))) {
231  DLOG("Skipping this output because it is currently being destroyed.\n");
232  continue;
233  }
234  Con *workspace = TAILQ_FIRST(&(content->focus_head));
235  Con *fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
236  Con *child;
237  TAILQ_FOREACH(child, &(workspace->floating_head), floating_windows) {
238  /* Don’t render floating windows when there is a fullscreen window
239  * on that workspace. Necessary to make floating fullscreen work
240  * correctly (ticket #564). */
241  /* If there is no fullscreen->window, this cannot be a
242  * transient window, so we _know_ we need to skip it. This
243  * happens during restarts where the container already exists,
244  * but the window was not yet associated. */
245  if (fullscreen != NULL && fullscreen->window == NULL)
246  continue;
247  if (fullscreen != NULL && fullscreen->window != NULL) {
248  Con *floating_child = con_descend_focused(child);
249  Con *transient_con = floating_child;
250  bool is_transient_for = false;
251  /* Exception to the above rule: smart
252  * popup_during_fullscreen handling (popups belonging to
253  * the fullscreen app will be rendered). */
254  while (transient_con != NULL &&
255  transient_con->window != NULL &&
256  transient_con->window->transient_for != XCB_NONE) {
257  DLOG("transient_con = 0x%08x, transient_con->window->transient_for = 0x%08x, fullscreen_id = 0x%08x\n",
258  transient_con->window->id, transient_con->window->transient_for, fullscreen->window->id);
259  if (transient_con->window->transient_for == fullscreen->window->id) {
260  is_transient_for = true;
261  break;
262  }
263  Con *next_transient = con_by_window_id(transient_con->window->transient_for);
264  if (next_transient == NULL)
265  break;
266  /* Some clients (e.g. x11-ssh-askpass) actually set
267  * WM_TRANSIENT_FOR to their own window id, so break instead of
268  * looping endlessly. */
269  if (transient_con == next_transient)
270  break;
271  transient_con = next_transient;
272  }
273 
274  if (!is_transient_for)
275  continue;
276  else {
277  DLOG("Rendering floating child even though in fullscreen mode: "
278  "floating->transient_for (0x%08x) --> fullscreen->id (0x%08x)\n",
279  floating_child->window->transient_for, fullscreen->window->id);
280  }
281  }
282  DLOG("floating child at (%d,%d) with %d x %d\n",
283  child->rect.x, child->rect.y, child->rect.width, child->rect.height);
284  x_raise_con(child);
285  render_con(child, false);
286  }
287  }
288 }
289 
290 /*
291  * Renders a container with layout L_OUTPUT. In this layout, all CT_DOCKAREAs
292  * get the height of their content and the remaining CT_CON gets the rest.
293  *
294  */
295 static void render_output(Con *con) {
296  Con *child, *dockchild;
297 
298  int x = con->rect.x;
299  int y = con->rect.y;
300  int height = con->rect.height;
301 
302  /* Find the content container and ensure that there is exactly one. Also
303  * check for any non-CT_DOCKAREA clients. */
304  Con *content = NULL;
305  TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
306  if (child->type == CT_CON) {
307  if (content != NULL) {
308  DLOG("More than one CT_CON on output container\n");
309  assert(false);
310  }
311  content = child;
312  } else if (child->type != CT_DOCKAREA) {
313  DLOG("Child %p of type %d is inside the OUTPUT con\n", child, child->type);
314  assert(false);
315  }
316  }
317 
318  if (content == NULL) {
319  DLOG("Skipping this output because it is currently being destroyed.\n");
320  return;
321  }
322 
323  /* We need to find out if there is a fullscreen con on the current workspace
324  * and take the short-cut to render it directly (the user does not want to
325  * see the dockareas in that case) */
326  Con *ws = con_get_fullscreen_con(content, CF_OUTPUT);
327  if (!ws) {
328  DLOG("Skipping this output because it is currently being destroyed.\n");
329  return;
330  }
331  Con *fullscreen = con_get_fullscreen_con(ws, CF_OUTPUT);
332  if (fullscreen) {
333  fullscreen->rect = con->rect;
334  x_raise_con(fullscreen);
335  render_con(fullscreen, true);
336  return;
337  }
338 
339  /* First pass: determine the height of all CT_DOCKAREAs (the sum of their
340  * children) and figure out how many pixels we have left for the rest */
341  TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
342  if (child->type != CT_DOCKAREA)
343  continue;
344 
345  child->rect.height = 0;
346  TAILQ_FOREACH(dockchild, &(child->nodes_head), nodes)
347  child->rect.height += dockchild->geometry.height;
348 
349  height -= child->rect.height;
350  }
351 
352  /* Second pass: Set the widths/heights */
353  TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
354  if (child->type == CT_CON) {
355  child->rect.x = x;
356  child->rect.y = y;
357  child->rect.width = con->rect.width;
358  child->rect.height = height;
359  }
360 
361  child->rect.x = x;
362  child->rect.y = y;
363  child->rect.width = con->rect.width;
364 
365  child->deco_rect.x = 0;
366  child->deco_rect.y = 0;
367  child->deco_rect.width = 0;
368  child->deco_rect.height = 0;
369 
370  y += child->rect.height;
371 
372  DLOG("child at (%d, %d) with (%d x %d)\n",
373  child->rect.x, child->rect.y, child->rect.width, child->rect.height);
374  x_raise_con(child);
375  render_con(child, false);
376  }
377 }
378 
379 static void render_con_split(Con *con, Con *child, render_params *p, int i) {
380  assert(con->layout == L_SPLITH || con->layout == L_SPLITV);
381 
382  if (con->layout == L_SPLITH) {
383  child->rect.x = p->x;
384  child->rect.y = p->y;
385  child->rect.width = p->sizes[i];
386  child->rect.height = p->rect.height;
387  p->x += child->rect.width;
388  } else {
389  child->rect.x = p->x;
390  child->rect.y = p->y;
391  child->rect.width = p->rect.width;
392  child->rect.height = p->sizes[i];
393  p->y += child->rect.height;
394  }
395 
396  /* first we have the decoration, if this is a leaf node */
397  if (con_is_leaf(child)) {
398  if (child->border_style == BS_NORMAL) {
399  /* TODO: make a function for relative coords? */
400  child->deco_rect.x = child->rect.x - con->rect.x;
401  child->deco_rect.y = child->rect.y - con->rect.y;
402 
403  child->rect.y += p->deco_height;
404  child->rect.height -= p->deco_height;
405 
406  child->deco_rect.width = child->rect.width;
407  child->deco_rect.height = p->deco_height;
408  } else {
409  child->deco_rect.x = 0;
410  child->deco_rect.y = 0;
411  child->deco_rect.width = 0;
412  child->deco_rect.height = 0;
413  }
414  }
415 }
416 
417 static void render_con_stacked(Con *con, Con *child, render_params *p, int i) {
418  assert(con->layout == L_STACKED);
419 
420  child->rect.x = p->x;
421  child->rect.y = p->y;
422  child->rect.width = p->rect.width;
423  child->rect.height = p->rect.height;
424 
425  child->deco_rect.x = p->x - con->rect.x;
426  child->deco_rect.y = p->y - con->rect.y + (i * p->deco_height);
427  child->deco_rect.width = child->rect.width;
428  child->deco_rect.height = p->deco_height;
429 
430  if (p->children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) {
431  child->rect.y += (p->deco_height * p->children);
432  child->rect.height -= (p->deco_height * p->children);
433  }
434 }
435 
436 static void render_con_tabbed(Con *con, Con *child, render_params *p, int i) {
437  assert(con->layout == L_TABBED);
438 
439  child->rect.x = p->x;
440  child->rect.y = p->y;
441  child->rect.width = p->rect.width;
442  child->rect.height = p->rect.height;
443 
444  child->deco_rect.width = floor((float)child->rect.width / p->children);
445  child->deco_rect.x = p->x - con->rect.x + i * child->deco_rect.width;
446  child->deco_rect.y = p->y - con->rect.y;
447 
448  /* Since the tab width may be something like 31,6 px per tab, we
449  * let the last tab have all the extra space (0,6 * children). */
450  if (i == (p->children - 1)) {
451  child->deco_rect.width += (child->rect.width - (child->deco_rect.x + child->deco_rect.width));
452  }
453 
454  if (p->children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) {
455  child->rect.y += p->deco_height;
456  child->rect.height -= p->deco_height;
457  child->deco_rect.height = p->deco_height;
458  } else {
459  child->deco_rect.height = (child->border_style == BS_PIXEL ? 1 : 0);
460  }
461 }
462 
463 static void render_con_dockarea(Con *con, Con *child, render_params *p) {
464  assert(con->layout == L_DOCKAREA);
465 
466  child->rect.x = p->x;
467  child->rect.y = p->y;
468  child->rect.width = p->rect.width;
469  child->rect.height = child->geometry.height;
470 
471  child->deco_rect.x = 0;
472  child->deco_rect.y = 0;
473  child->deco_rect.width = 0;
474  child->deco_rect.height = 0;
475  p->y += child->rect.height;
476 }
Rect con_border_style_rect(Con *con)
Returns a "relative" Rect which contains the amount of pixels that need to be added to the original R...
Definition: con.c:1565
double aspect_ratio
Definition: data.h:472
Con * focused
Definition: tree.c:13
Rect rect
Definition: render.h:25
static void render_root(Con *con, Con *fullscreen)
Definition: render.c:212
#define TAILQ_EMPTY(head)
Definition: queue.h:344
A &#39;Con&#39; represents everything from the X11 root window down to a single X11 window.
Definition: data.h:591
Definition: data.h:93
struct Rect rect
Definition: data.h:627
static void render_con_dockarea(Con *con, Con *child, render_params *p)
Definition: render.c:463
struct Window * window
Definition: data.h:659
xcb_window_t transient_for
Definition: data.h:407
bool con_is_leaf(Con *con)
Returns true when this node is a leaf node (has no children)
Definition: con.c:289
struct Rect Rect
Definition: data.h:44
static void render_con_stacked(Con *con, Con *child, render_params *p, int i)
Definition: render.c:417
enum Con::@20 type
Definition: data.h:62
Con * con_by_window_id(xcb_window_t window)
Returns the container with the given client window ID or NULL if no such container exists...
Definition: con.c:583
int deco_height
Definition: render.h:22
#define FREE(pointer)
Definition: util.h:50
int height
The height of the font, built from font_ascent + font_descent.
Definition: libi3.h:67
struct Rect geometry
the geometry this window requested when getting mapped
Definition: data.h:635
Definition: data.h:60
Definition: data.h:63
Definition: data.h:96
static void render_output(Con *con)
Definition: render.c:295
nodes_head
Definition: data.h:672
uint32_t x
Definition: data.h:149
int * sizes
Definition: render.h:29
uint32_t x
Definition: data.h:127
int con_num_children(Con *con)
Returns the number of children of this container.
Definition: con.c:802
#define TAILQ_FOREACH(var, head, field)
Definition: queue.h:347
#define TAILQ_FIRST(head)
Definition: queue.h:336
orientation_t con_orientation(Con *con)
Returns the orientation of the given container (for stacked containers, vertical orientation is used ...
Definition: con.c:1317
floating_head
Definition: data.h:669
char * name
Definition: data.h:637
xcb_window_t id
Definition: data.h:402
layout_t layout
Definition: data.h:701
bool mapped
Definition: data.h:592
void render_con(Con *con, bool render_fullscreen)
"Renders" the given container (and its children), meaning that all rects are updated correctly...
Definition: render.c:40
bool con_is_internal(Con *con)
Returns true if the container is internal, such as __i3_scratch.
Definition: con.c:502
void * smalloc(size_t size)
Safe-wrapper around malloc which exits if malloc returns NULL (meaning that there is no more memory a...
Con * output_get_content(Con *output)
Returns the output container below the given output container.
Definition: output.c:16
struct Rect window_rect
Definition: data.h:630
uint32_t y
Definition: data.h:150
double percent
Definition: data.h:653
Definition: data.h:97
Con * con_descend_focused(Con *con)
Returns the focused con inside this client, descending the tree as far as possible.
Definition: con.c:1458
uint32_t height
Definition: data.h:152
uint32_t width
Definition: data.h:151
static void render_con_split(Con *con, Con *child, render_params *p, int i)
Definition: render.c:379
static int * precalculate_sizes(Con *con, render_params *p)
Definition: render.c:185
static void render_con_tabbed(Con *con, Con *child, render_params *p, int i)
Definition: render.c:436
uint32_t y
Definition: data.h:128
uint32_t height
Definition: data.h:130
struct Rect deco_rect
Definition: data.h:633
#define DLOG(fmt,...)
Definition: libi3.h:104
Definition: data.h:94
Con * con_get_fullscreen_con(Con *con, fullscreen_mode_t fullscreen_mode)
Returns the first fullscreen node below this node.
Definition: con.c:454
int border_width
Definition: data.h:656
border_style_t border_style
Definition: data.h:702
Definition: data.h:98
int children
Definition: render.h:27
void x_raise_con(Con *con)
Raises the specified container in the internal stack of X windows.
Definition: x.c:1198
Rect rect_add(Rect a, Rect b)
Definition: util.c:42
Config config
Definition: config.c:17
int render_deco_height(void)
Definition: render.c:25
Definition: data.h:64
i3Font font
Definition: configuration.h:98
Stores a rectangle, for example the size of a window, the child window etc.
Definition: data.h:148
focus_head
Definition: data.h:675
#define TAILQ_FOREACH_REVERSE(var, head, headname, field)
Definition: queue.h:352