Zasx  v1.30-final
	by Robert J Ohannessian
==============================

 My SpeedHack 2001 entry - It's an Asteroids style game.
The goal is simple: clear the asteroid fields wave after wave.
Sounds easy? Think again.


License:
--------
The source code for this game is licensed 
under the GNU General Public License (GPL). See
the accompanying file 'copying.txt' for details.

The sound effects and the asteroid graphics are under
the Giftware license, and are copyrighted by
Shawn Hargreaves.

The music is copyrighted by Ben Davis, to be used
exclusively with this game. You may not distribute
the music without the entire game package.

The non-asteroid graphics are copyrighted by
Robert J Ohannessian, and are subject to the same
terms as the music (see above).


Changes from 1.30-beta to 1.30-final
------------------------------------
* Music track by Ben Davis
* Lots of minor fixes and display issues.



Changes from 1.12 to 1.30-beta:
-------------------------------
* Sped up the drawing code by 2.
* Sped up the loading time by 4.
* Added laser weapons.
* Added controls and control setup for both players.
* Remade power-up graphics.
* Multiplayer mode (2 players).
* Minor display bugs fixed.
* Auto wepaon changing.
* Better balanced the weapons.
* Joystick input.


Changes from 1.01 to 1.12:
--------------------------
* Major bugs fixed
* Using PPCol now, so collision detection works
* Added a weapon system, so now I can have more than one weapon
* Added a player system. 2 player mode is not implemented, but should be trivial now.
* Sped up slightly the display code.


Default Controls:
-----------------
Player 1:
  Right, Left - Turn the ship in the specified direction
  Up, Down    - Accelerate or Slow down, respectivaly
  Right Ctrl  - Fire

Player 2:
  A, D        - Turn the ship right or left respectivaly
  W, S        - Accelerate or Slow down, respectivaly
  Left Ctrl   - Fire


Requirements:
-------------

Compiling:
* Allegro WIP 3.9.37 or later
* JGMOD 0.98 or later
* A supported compiler (DJGPP, Mingw, MSVC)

Running
* Video: 2 MB, 640x480x8
* At least a 300 MHz CPU (haven't tested on anything less)
* 12 MB of RAM (Uses 6 MB)



Compiling:
----------
Run the fix* script depending on your compiler, then
run 'make'. For MingW, you'll need to specify your
MingW directory via the MINGDIR environment variable.
Example:
	fixming
	make MINGDIR=/ming

You can use the DEBUGMODE variable to compile a version
of Zasx with debug info.

Sorry, I haven't made a Unix makefile as Allegro isn't
installed on my Linux system right now. I don't have the time
to wrestle with a new compiler either.


Contacting me:
--------------

E-mail: voidstar_ AT excite DOT com
Home page: http://pages.infinit.net/voidstar/


Misc:
-----

Thanks to Shawn for the Allegro Demo images and sound,
to Ivan Baldo for PPCol,
to Jeffery Guan for JGMOD.

Great thanks to Ben Davis for putting up with me and writting
the music for the game!

Best of luck to all SpeedHack 2k1 participants!
