Blitz,invert,10,11;img,mode = QImage::InvertRgb
Blitz,grayscale,10,113;img,reduceDepth = false
Blitz,smoothScale,10,117,22;img,sz,aspectRatio = Qt::IgnoreAspectRatio
Blitz,smoothScale,10,123,123,22;img,dw,dh,aspectRatio = Qt::IgnoreAspectRatio
Blitz,smoothScaleFilter,10,117,121,6,22;img,sz,blur = 1.0,filter = Blitz::BlackmanFilter,aspectRatio = Qt::IgnoreAspectRatio
Blitz,smoothScaleFilter,10,123,123,121,6,22;img,dwX,dwY,blur = 1.0,filter = Blitz::BlackmanFilter,aspectRatio = Qt::IgnoreAspectRatio
Blitz,convolve,10,123,122;img,matrix_size,matrix
Blitz,convolveInteger,10,123,124,123;img,matrix_size,matrix,divisor = 0
Blitz,blur,10,123;img,radius = 3
Blitz,gaussianBlur,10,121,121;img,radius = 0.0,sigma = 1.0
Blitz,edge,10;img
Blitz,convolveEdge,10,121,2;img,radius = 0.0,quality = Blitz::High
Blitz,gaussianSharpen,10,121,121,2;img,radius = 0.0,sigma = 1.0,quality = Blitz::High
Blitz,sharpen,10,123;img,radius = 3
Blitz,emboss,10,121,121,2;img,radius = 0.0,sigma = 1.0,quality = Blitz::High
Blitz,antialias,10;img
Blitz,despeckle,10;img
Blitz,contrast,10,113,123;img,sharpen,weight = 3
Blitz,equalize,10;img
Blitz,normalize,10;img
Blitz,intensity,10,121;img,percent
Blitz,channelIntensity,10,121,5;img,percent,channel
Blitz,desaturate,10,121;img,desat = 0.5
Blitz,fade,10,121,115;img,val,color
Blitz,flatten,10,115,115;img,ca,cb
Blitz,threshold,10,129,5,130,130;img,thresholdValue = 127,channel = Blitz::Grayscale,aboveColor = qRgb(255,255,255),belowColor = qRgb(0,0,0)
Blitz,swirl,10,121;img,degrees = 60.0
Blitz,implode,10,121;img,amount = 0.3
Blitz,wave,10,121,121,130;img,amplitude = 25.0,frequency = 150.0,background = 0
Blitz,oilPaint,10,121,2;img,radius = 0.0,quality = Blitz::High
Blitz,charcoal,10;img
Blitz,gradient,117,115,115,3;size,ca,cb,type
Blitz,grayGradient,117,129,129,3;size,ca,cb,type
Blitz,unbalancedGradient,117,115,115,3,123,123;size,ca,cb,type,xfactor = 100,yfactor = 100
Blitz,grayUnbalancedGradient,117,129,129,3,123,123;size,ca,cb,type,xfactor = 100,yfactor = 100
Blitz,modulate,10,10,113,4,123,5;img,modImg,reverse,type,factor,channel
Blitz,Blitz,114;copy
Blitz,invert,10;img
Blitz,grayscale,10;img
Blitz,smoothScale,10,117;img,sz
Blitz,smoothScale,10,123,123;img,dw,dh
Blitz,smoothScaleFilter,10,117;img,sz
Blitz,smoothScaleFilter,10,117,121;img,sz,blur = 1.0
Blitz,smoothScaleFilter,10,117,121,6;img,sz,blur = 1.0,filter = Blitz::BlackmanFilter
Blitz,smoothScaleFilter,10,123,123;img,dwX,dwY
Blitz,smoothScaleFilter,10,123,123,121;img,dwX,dwY,blur = 1.0
Blitz,smoothScaleFilter,10,123,123,121,6;img,dwX,dwY,blur = 1.0,filter = Blitz::BlackmanFilter
Blitz,convolveInteger,10,123,124;img,matrix_size,matrix
Blitz,blur,10;img
Blitz,gaussianBlur,10;img
Blitz,gaussianBlur,10,121;img,radius = 0.0
Blitz,convolveEdge,10;img
Blitz,convolveEdge,10,121;img,radius = 0.0
Blitz,gaussianSharpen,10;img
Blitz,gaussianSharpen,10,121;img,radius = 0.0
Blitz,gaussianSharpen,10,121,121;img,radius = 0.0,sigma = 1.0
Blitz,sharpen,10;img
Blitz,emboss,10;img
Blitz,emboss,10,121;img,radius = 0.0
Blitz,emboss,10,121,121;img,radius = 0.0,sigma = 1.0
Blitz,contrast,10,113;img,sharpen
Blitz,desaturate,10;img
Blitz,threshold,10;img
Blitz,threshold,10,129;img,thresholdValue = 127
Blitz,threshold,10,129,5;img,thresholdValue = 127,channel = Blitz::Grayscale
Blitz,threshold,10,129,5,130;img,thresholdValue = 127,channel = Blitz::Grayscale,aboveColor = qRgb(255,255,255)
Blitz,swirl,10;img
Blitz,implode,10;img
Blitz,wave,10;img
Blitz,wave,10,121;img,amplitude = 25.0
Blitz,wave,10,121,121;img,amplitude = 25.0,frequency = 150.0
Blitz,oilPaint,10;img
Blitz,oilPaint,10,121;img,radius = 0.0
Blitz,unbalancedGradient,117,115,115,3;size,ca,cb,type
Blitz,unbalancedGradient,117,115,115,3,123;size,ca,cb,type,xfactor = 100
Blitz,grayUnbalancedGradient,117,129,129,3;size,ca,cb,type
Blitz,grayUnbalancedGradient,117,129,129,3,123;size,ca,cb,type,xfactor = 100
