Actarray device data. More...
#include <playerc.h>
Public Attributes | |
| playerc_device_t | info |
| Device info; must be at the start of all device structures. More... | |
| uint32_t | actuators_count |
| The number of actuators in the array. More... | |
| player_actarray_actuator_t * | actuators_data |
| The actuator data, geometry and motor state. More... | |
| uint32_t | actuators_geom_count |
| The number of actuators we have geometry for. More... | |
| player_actarray_actuatorgeom_t * | actuators_geom |
| uint8_t | motor_state |
| Reports if the actuators are off (0) or on (1) | |
| player_point_3d_t | base_pos |
| The position of the base of the actarray. More... | |
| player_orientation_3d_t | base_orientation |
| The orientation of the base of the actarray. More... | |
Actarray device data.
| uint32_t playerc_actarray_t::actuators_count |
The number of actuators in the array.
Referenced by PlayerCc::ActArrayProxy::GetCount().
| player_actarray_actuator_t* playerc_actarray_t::actuators_data |
The actuator data, geometry and motor state.
| uint32_t playerc_actarray_t::actuators_geom_count |
The number of actuators we have geometry for.
| player_orientation_3d_t playerc_actarray_t::base_orientation |
The orientation of the base of the actarray.
Referenced by PlayerCc::ActArrayProxy::GetBaseOrientation().
| player_point_3d_t playerc_actarray_t::base_pos |
The position of the base of the actarray.
Referenced by PlayerCc::ActArrayProxy::GetBasePos().
| playerc_device_t playerc_actarray_t::info |
Device info; must be at the start of all device structures.