Vectormap info. More...
#include <player_interfaces.h>
Public Attributes | |
| uint32_t | srid |
| Spatial reference identifier. More... | |
| uint32_t | layers_count |
| The number of layers. More... | |
| player_vectormap_layer_info_t * | layers |
| Array of layers. More... | |
| player_extent2d_t | extent |
| Boundary area. More... | |
Vectormap info.
| player_extent2d_t player_vectormap_info::extent |
Boundary area.
| player_vectormap_layer_info_t* player_vectormap_info::layers |
Array of layers.
| uint32_t player_vectormap_info::layers_count |
The number of layers.
| uint32_t player_vectormap_info::srid |
Spatial reference identifier.
Use '0' if you are not using spatial references.