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Claw
1.7.3
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Find an action with the MinMax algorithm. More...
#include <game_ai.hpp>
Public Types | |
| typedef State | state |
| The type of a state in the game. | |
| typedef State::action | action |
| The type of the actions that change the state of the game. | |
| typedef State::score | score |
| The type used to represent the score. | |
Public Member Functions | |
| score | operator() (int depth, const state ¤t_state, bool computer_turn) const |
Find an action with the MinMax algorithm.
Template parameters:
Definition at line 139 of file game_ai.hpp.
1.8.10