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CMyGLCanvasBase.h
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1 /* +---------------------------------------------------------------------------+
2  | Mobile Robot Programming Toolkit (MRPT) |
3  | http://www.mrpt.org/ |
4  | |
5  | Copyright (c) 2005-2015, Individual contributors, see AUTHORS file |
6  | See: http://www.mrpt.org/Authors - All rights reserved. |
7  | Released under BSD License. See details in http://www.mrpt.org/License |
8  +---------------------------------------------------------------------------+ */
9 
10 #ifndef CMyGLCanvas_H
11 #define CMyGLCanvas_H
12 
15 #include <mrpt/gui/link_pragmas.h>
16 
17 namespace mrpt { namespace gui { } } // At least declare the existence of the namespace mrpt::gui even if we don't have wxWidgets libs
18 
19 
20 #if MRPT_HAS_WXWIDGETS
21 
22 #include <wx/string.h>
23 #include <wx/intl.h>
24 #include <wx/bitmap.h>
25 #include <wx/icon.h>
26 #include <wx/image.h>
27 #include <wx/artprov.h>
28 
29 #include <wx/msgdlg.h>
30 #include <wx/filedlg.h>
31 #include <wx/progdlg.h>
32 #include <wx/imaglist.h>
33 #include <wx/busyinfo.h>
34 #include <wx/log.h>
35 #include <wx/textdlg.h>
36 #include <wx/dirdlg.h>
37 #include <wx/colordlg.h>
38 #include <wx/dcmemory.h>
39 
40 #if wxUSE_GLCANVAS && MRPT_HAS_OPENGL_GLUT
41 
42 #include <wx/glcanvas.h>
43 #include <wx/dcclient.h>
44 
45 namespace mrpt
46 {
47  namespace gui
48  {
49  /** This class implements a OpenGL canvas, and it's used in gui::CDisplayWindow3D and a number of standalone applications in the MRPT project.
50  * There is a filter to control the user capability of moving the camera with the mouse. See OnUserManuallyMovesCamera
51  * \ingroup mrpt_gui_grp
52  */
53  class GUI_IMPEXP CMyGLCanvasBase: public wxGLCanvas
54  {
55  public:
56  CMyGLCanvasBase( wxWindow *parent, wxWindowID id = wxID_ANY,
57  const wxPoint& pos = wxDefaultPosition,
58  const wxSize& size = wxDefaultSize,
59  long style = 0, const wxString& name = _T("CMyGLCanvasBase") );
60 
61  virtual ~CMyGLCanvasBase();
62 
63  void OnPaint(wxPaintEvent& event);
64  void OnSize(wxSizeEvent& event);
65  void OnEraseBackground(wxEraseEvent& event);
66  void OnEnterWindow(wxMouseEvent& event);
67 
68  void OnChar(wxKeyEvent& event);
69 
70  void OnMouseDown(wxMouseEvent& event);
71  void OnMouseMove(wxMouseEvent& event);
72  void OnMouseUp(wxMouseEvent& event);
73  void OnMouseWheel(wxMouseEvent& event);
74 
75  void Render();
76  void InitGL();
77 
78  // Visualization params:
79  float cameraPointingX,cameraPointingY,cameraPointingZ;
80  float cameraZoomDistance;
81  float cameraElevationDeg,cameraAzimuthDeg;
82  bool cameraIsProjective;
83  float cameraFOV;
84 
85  /** If set to true (default=false), the cameraPointingX,... parameters are ignored and the camera stored in the 3D scene is used instead.
86  */
87  bool useCameraFromScene;
88 
89  /** Set the camera from a CPose3D, which defines the +X,+Y axis as image place RIGHT and UP dirctions, and -Z as towards the pointing direction.
90  */
91  void setCameraPose(const mrpt::poses::CPose3D &camPose);
92 
93 
94  float clearColorR,clearColorG,clearColorB;
95 
96  static float SENSIBILITY_DEG_PER_PIXEL; // Default = 0.1
97 
98  /** Methods that can be implemented in custom derived classes */
99  virtual void OnCharCustom( wxKeyEvent& event ) {
100  MRPT_UNUSED_PARAM(event);
101  }
102 
103  virtual void OnPreRender() { }
104  virtual void OnPostRender() { }
105  virtual void OnPostRenderSwapBuffers(double At, wxPaintDC &dc) {
107  }
108 
109  virtual void OnRenderError( const wxString &str ) {
110  MRPT_UNUSED_PARAM(str);
111  }
112 
113  /** Overload this method to limit the capabilities of the user to move the camera using the mouse.
114  * For all these variables:
115  * - cameraPointingX
116  * - cameraPointingY
117  * - cameraPointingZ
118  * - cameraZoomDistance
119  * - cameraElevationDeg
120  * - cameraAzimuthDeg
121  *
122  * A "new_NAME" variable will be passed with the temptative new value after the user action.
123  * The default behavior should be to copy all the new variables to the variables listed above
124  * but in the middle any find of user-defined filter can be implemented.
125  */
126  virtual void OnUserManuallyMovesCamera(
127  float new_cameraPointingX,
128  float new_cameraPointingY,
129  float new_cameraPointingZ,
130  float new_cameraZoomDistance,
131  float new_cameraElevationDeg,
132  float new_cameraAzimuthDeg )
133  {
134  cameraPointingX = new_cameraPointingX;
135  cameraPointingY = new_cameraPointingY;
136  cameraPointingZ = new_cameraPointingZ;
137  cameraZoomDistance = new_cameraZoomDistance;
138  cameraElevationDeg = new_cameraElevationDeg ;
139  cameraAzimuthDeg = new_cameraAzimuthDeg;
140  }
141 
142  inline void getLastMousePosition(int &x,int& y) const {
143  x =m_mouseLastX;
144  y =m_mouseLastY;
145  }
146 
147  /** At constructor an empty scene is created. The object is freed at GL canvas destructor.
148  */
149  mrpt::opengl::COpenGLScenePtr m_openGLScene;
150 
151  protected:
152  wxGLContext *m_gl_context;
153  bool m_init;
154 
155  int m_mouseLastX,m_mouseLastY;
156 
157  int mouseClickX,mouseClickY;
158  bool mouseClicked;
159 
160  long m_Key;
161  unsigned long m_StartTime;
162  unsigned long m_LastTime;
163  unsigned long m_LastRedraw;
164 
165  // Used to create the gl context at startup.
166  void OnWindowCreation(wxWindowCreateEvent &ev);
167 
168  DECLARE_EVENT_TABLE()
169 
170  }; // end of class
171 
172  } // end namespace
173 } // end namespace
174 
175 #endif // wxUSE_GLCANVAS
176 #endif // MRPT_HAS_WXWIDGETS
177 #endif // CMyGLCanvas_H
178 
#define MRPT_UNUSED_PARAM(a)
Can be used to avoid "not used parameters" warnings from the compiler.
This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.
size_t size(const MATRIXLIKE &m, int dim)
Definition: bits.h:38
A class used to store a 3D pose (a 3D translation + a rotation in 3D).
Definition: CPose3D.h:69



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