public class Project extends Object
| Constructor and Description |
|---|
Project() |
| Modifier and Type | Method and Description |
|---|---|
void |
gluLookAt(GL gl,
double eyex,
double eyey,
double eyez,
double centerx,
double centery,
double centerz,
double upx,
double upy,
double upz)
Method gluLookAt
|
void |
gluOrtho2D(GL gl,
double left,
double right,
double bottom,
double top)
Method gluOrtho2D.
|
void |
gluPerspective(GL gl,
double fovy,
double aspect,
double zNear,
double zFar)
Method gluPerspective.
|
void |
gluPickMatrix(GL gl,
double x,
double y,
double deltaX,
double deltaY,
int[] viewport,
int viewport_offset)
Method gluPickMatrix
|
void |
gluPickMatrix(GL gl,
double x,
double y,
double deltaX,
double deltaY,
IntBuffer viewport)
Method gluPickMatrix
|
boolean |
gluProject(double objx,
double objy,
double objz,
double[] modelMatrix,
int modelMatrix_offset,
double[] projMatrix,
int projMatrix_offset,
int[] viewport,
int viewport_offset,
double[] win_pos,
int win_pos_offset)
Method gluProject
|
boolean |
gluProject(double objx,
double objy,
double objz,
DoubleBuffer modelMatrix,
DoubleBuffer projMatrix,
IntBuffer viewport,
DoubleBuffer win_pos)
Method gluProject
|
boolean |
gluUnProject(double winx,
double winy,
double winz,
double[] modelMatrix,
int modelMatrix_offset,
double[] projMatrix,
int projMatrix_offset,
int[] viewport,
int viewport_offset,
double[] obj_pos,
int obj_pos_offset)
Method gluUnproject
|
boolean |
gluUnProject(double winx,
double winy,
double winz,
DoubleBuffer modelMatrix,
DoubleBuffer projMatrix,
IntBuffer viewport,
DoubleBuffer obj_pos)
Method gluUnproject
|
boolean |
gluUnProject4(double winx,
double winy,
double winz,
double clipw,
double[] modelMatrix,
int modelMatrix_offset,
double[] projMatrix,
int projMatrix_offset,
int[] viewport,
int viewport_offset,
double near,
double far,
double[] obj_pos,
int obj_pos_offset)
Method gluUnproject4
|
boolean |
gluUnProject4(double winx,
double winy,
double winz,
double clipw,
DoubleBuffer modelMatrix,
DoubleBuffer projMatrix,
IntBuffer viewport,
double near,
double far,
DoubleBuffer obj_pos)
Method gluUnproject4
|
public void gluOrtho2D(GL gl, double left, double right, double bottom, double top)
left - right - bottom - top - public void gluPerspective(GL gl, double fovy, double aspect, double zNear, double zFar)
fovy - aspect - zNear - zFar - public void gluLookAt(GL gl, double eyex, double eyey, double eyez, double centerx, double centery, double centerz, double upx, double upy, double upz)
eyex - eyey - eyez - centerx - centery - centerz - upx - upy - upz - public boolean gluProject(double objx,
double objy,
double objz,
double[] modelMatrix,
int modelMatrix_offset,
double[] projMatrix,
int projMatrix_offset,
int[] viewport,
int viewport_offset,
double[] win_pos,
int win_pos_offset)
objx - objy - objz - modelMatrix - projMatrix - viewport - win_pos - public boolean gluProject(double objx,
double objy,
double objz,
DoubleBuffer modelMatrix,
DoubleBuffer projMatrix,
IntBuffer viewport,
DoubleBuffer win_pos)
objx - objy - objz - modelMatrix - projMatrix - viewport - win_pos - public boolean gluUnProject(double winx,
double winy,
double winz,
double[] modelMatrix,
int modelMatrix_offset,
double[] projMatrix,
int projMatrix_offset,
int[] viewport,
int viewport_offset,
double[] obj_pos,
int obj_pos_offset)
winx - winy - winz - modelMatrix - projMatrix - viewport - obj_pos - public boolean gluUnProject(double winx,
double winy,
double winz,
DoubleBuffer modelMatrix,
DoubleBuffer projMatrix,
IntBuffer viewport,
DoubleBuffer obj_pos)
winx - winy - winz - modelMatrix - projMatrix - viewport - obj_pos - public boolean gluUnProject4(double winx,
double winy,
double winz,
double clipw,
double[] modelMatrix,
int modelMatrix_offset,
double[] projMatrix,
int projMatrix_offset,
int[] viewport,
int viewport_offset,
double near,
double far,
double[] obj_pos,
int obj_pos_offset)
winx - winy - winz - clipw - modelMatrix - projMatrix - viewport - near - far - obj_pos - public boolean gluUnProject4(double winx,
double winy,
double winz,
double clipw,
DoubleBuffer modelMatrix,
DoubleBuffer projMatrix,
IntBuffer viewport,
double near,
double far,
DoubleBuffer obj_pos)
winx - winy - winz - clipw - modelMatrix - projMatrix - viewport - near - far - obj_pos - public void gluPickMatrix(GL gl, double x, double y, double deltaX, double deltaY, IntBuffer viewport)
x - y - deltaX - deltaY - viewport - public void gluPickMatrix(GL gl, double x, double y, double deltaX, double deltaY, int[] viewport, int viewport_offset)
x - y - deltaX - deltaY - viewport - viewport_offset - Copyright 2005 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms.