public class FloatUtil extends Object
Implementation assumes linear matrix layout in column-major order matching OpenGL's implementation.
Derived from ProjectFloat.java - Created 11-jan-2004
| Constructor and Description |
|---|
FloatUtil() |
| Modifier and Type | Method and Description |
|---|---|
static void |
cross(float[] v1,
float[] v2,
float[] result)
Calculate cross-product of 2 vector
|
static void |
cross(FloatBuffer v1,
FloatBuffer v2,
FloatBuffer result)
Calculate cross-product of 2 vector
|
static void |
makeIdentityf(float[] m,
int offset)
Make matrix an identity matrix
|
static void |
makeIdentityf(FloatBuffer m)
Make matrix an identity matrix
|
static void |
makeZero(float[] m,
int offset)
Make matrix an zero matrix
|
static void |
makeZero(FloatBuffer m)
Make matrix an zero matrix
|
static StringBuilder |
matrixRowToString(StringBuilder sb,
String f,
FloatBuffer a,
int aOffset,
int rows,
int columns,
boolean rowMajorOrder,
int row) |
static StringBuilder |
matrixToString(StringBuilder sb,
String rowPrefix,
String f,
FloatBuffer a,
int aOffset,
FloatBuffer b,
int bOffset,
int rows,
int columns,
boolean rowMajorOrder) |
static StringBuilder |
matrixToString(StringBuilder sb,
String rowPrefix,
String f,
FloatBuffer a,
int aOffset,
int rows,
int columns,
boolean rowMajorOrder) |
static void |
multMatrixf(float[] a,
int a_off,
float[] b,
int b_off,
float[] d,
int d_off) |
static void |
multMatrixf(float[] a,
int a_off,
float[] b,
int b_off,
FloatBuffer d) |
static void |
multMatrixf(FloatBuffer a,
float[] b,
int b_off,
FloatBuffer d) |
static void |
multMatrixf(FloatBuffer a,
FloatBuffer b,
FloatBuffer d) |
static void |
multMatrixVecf(float[] m_in,
float[] v_in,
float[] v_out) |
static void |
multMatrixVecf(float[] m_in,
int m_in_off,
float[] v_in,
int v_in_off,
float[] v_out,
int v_out_off) |
static void |
multMatrixVecf(FloatBuffer m_in,
float[] v_in,
float[] v_out) |
static void |
multMatrixVecf(FloatBuffer m_in,
float[] v_in,
int v_in_off,
float[] v_out,
int v_out_off) |
static void |
multMatrixVecf(FloatBuffer m_in,
FloatBuffer v_in,
FloatBuffer v_out) |
static void |
normalize(float[] v)
Normalize vector
|
static void |
normalize(FloatBuffer v)
Normalize vector
|
public static final void makeIdentityf(float[] m,
int offset)
public static final void makeIdentityf(FloatBuffer m)
public static final void makeZero(float[] m,
int offset)
public static final void makeZero(FloatBuffer m)
public static final void multMatrixf(float[] a,
int a_off,
float[] b,
int b_off,
float[] d,
int d_off)
a - 4x4 matrix in column-major orderb - 4x4 matrix in column-major orderd - result a*b in column-major orderpublic static final void multMatrixf(float[] a,
int a_off,
float[] b,
int b_off,
FloatBuffer d)
a - 4x4 matrix in column-major orderb - 4x4 matrix in column-major orderd - result a*b in column-major orderpublic static final void multMatrixf(FloatBuffer a, float[] b, int b_off, FloatBuffer d)
a - 4x4 matrix in column-major orderb - 4x4 matrix in column-major orderd - result a*b in column-major orderpublic static final void multMatrixf(FloatBuffer a, FloatBuffer b, FloatBuffer d)
a - 4x4 matrix in column-major orderb - 4x4 matrix in column-major orderd - result a*b in column-major orderpublic static final void normalize(float[] v)
v - makes len(v)==1public static final void normalize(FloatBuffer v)
v - makes len(v)==1public static final void cross(float[] v1,
float[] v2,
float[] result)
v1 - 3-component vectorv2 - 3-component vectorresult - v1 X v2public static final void cross(FloatBuffer v1, FloatBuffer v2, FloatBuffer result)
v1 - 3-component vectorv2 - 3-component vectorresult - v1 X v2public static final void multMatrixVecf(float[] m_in,
int m_in_off,
float[] v_in,
int v_in_off,
float[] v_out,
int v_out_off)
m_in - 4x4 matrix in column-major orderm_in_off - v_in - 4-component column-vectorv_out - m_in * v_inpublic static final void multMatrixVecf(float[] m_in,
float[] v_in,
float[] v_out)
m_in - 4x4 matrix in column-major orderm_in_off - v_in - 4-component column-vectorv_out - m_in * v_inpublic static final void multMatrixVecf(FloatBuffer m_in, float[] v_in, int v_in_off, float[] v_out, int v_out_off)
m_in - 4x4 matrix in column-major orderv_in - 4-component column-vectorv_out - m_in * v_inpublic static final void multMatrixVecf(FloatBuffer m_in, float[] v_in, float[] v_out)
m_in - 4x4 matrix in column-major orderv_in - 4-component column-vectorv_out - m_in * v_inpublic static final void multMatrixVecf(FloatBuffer m_in, FloatBuffer v_in, FloatBuffer v_out)
m_in - 4x4 matrix in column-major orderv_in - 4-component column-vectorv_out - m_in * v_inpublic static StringBuilder matrixRowToString(StringBuilder sb, String f, FloatBuffer a, int aOffset, int rows, int columns, boolean rowMajorOrder, int row)
sb - optional passed StringBuilder instance to be usedf - the format string of one floating point, i.e. "%10.5f", see Formattera - mxn matrix (rows x columns)aOffset - offset to a's current positionrows - columns - rowMajorOrder - if true floats are layed out in row-major-order, otherwise column-major-order (OpenGL)row - row number to printpublic static StringBuilder matrixToString(StringBuilder sb, String rowPrefix, String f, FloatBuffer a, int aOffset, int rows, int columns, boolean rowMajorOrder)
sb - optional passed StringBuilder instance to be usedrowPrefix - optional prefix for each rowf - the format string of one floating point, i.e. "%10.5f", see Formattera - mxn matrix (rows x columns)aOffset - offset to a's current positionrows - columns - rowMajorOrder - if true floats are layed out in row-major-order, otherwise column-major-order (OpenGL)public static StringBuilder matrixToString(StringBuilder sb, String rowPrefix, String f, FloatBuffer a, int aOffset, FloatBuffer b, int bOffset, int rows, int columns, boolean rowMajorOrder)
sb - optional passed StringBuilder instance to be usedrowPrefix - optional prefix for each rowf - the format string of one floating point, i.e. "%10.5f", see Formattera - 4x4 matrix in column major order (OpenGL)aOffset - offset to a's current positionb - 4x4 matrix in column major order (OpenGL)bOffset - offset to a's current positionrows - columns - rowMajorOrder - if true floats are layed out in row-major-order, otherwise column-major-order (OpenGL)Copyright 2010 JogAmp Community.