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Point Cloud Library (PCL)
1.4.0
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00001 /* 00002 * Software License Agreement (BSD License) 00003 * 00004 * Copyright (c) 2010, Willow Garage, Inc. 00005 * All rights reserved. 00006 * 00007 * Redistribution and use in source and binary forms, with or without 00008 * modification, are permitted provided that the following conditions 00009 * are met: 00010 * 00011 * * Redistributions of source code must retain the above copyright 00012 * notice, this list of conditions and the following disclaimer. 00013 * * Redistributions in binary form must reproduce the above 00014 * copyright notice, this list of conditions and the following 00015 * disclaimer in the documentation and/or other materials provided 00016 * with the distribution. 00017 * * Neither the name of Willow Garage, Inc. nor the names of its 00018 * contributors may be used to endorse or promote products derived 00019 * from this software without specific prior written permission. 00020 * 00021 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00022 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00023 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 00024 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 00025 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 00026 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 00027 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00028 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00029 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00030 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 00031 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00032 * POSSIBILITY OF SUCH DAMAGE. 00033 * 00034 * $Id: common.h 3771 2012-01-01 06:58:14Z rusu $ 00035 * 00036 */ 00037 #ifndef PCL_PCL_VISUALIZER_COMMON_H_ 00038 #define PCL_PCL_VISUALIZER_COMMON_H_ 00039 #include <vtkCommand.h> 00040 #include <vtkTextActor.h> 00041 00042 #include <pcl/pcl_macros.h> 00043 #include <Eigen/Dense> 00044 00045 namespace pcl 00046 { 00047 namespace visualization 00048 { 00056 PCL_EXPORTS void 00057 getRandomColors (double &r, double &g, double &b, double min = 0.2, double max = 2.8); 00058 00059 enum RenderingProperties 00060 { 00061 PCL_VISUALIZER_POINT_SIZE, 00062 PCL_VISUALIZER_OPACITY, 00063 PCL_VISUALIZER_LINE_WIDTH, 00064 PCL_VISUALIZER_FONT_SIZE, 00065 PCL_VISUALIZER_COLOR, 00066 PCL_VISUALIZER_REPRESENTATION 00067 }; 00068 00069 enum RenderingRepresentationProperties 00070 { 00071 PCL_VISUALIZER_REPRESENTATION_POINTS, 00072 PCL_VISUALIZER_REPRESENTATION_WIREFRAME, 00073 PCL_VISUALIZER_REPRESENTATION_SURFACE 00074 }; 00075 00077 00078 class PCL_EXPORTS Camera 00079 { 00080 public: 00081 // focal point or lookAt 00082 double focal[3]; 00083 00084 // position of the camera 00085 double pos[3]; 00086 00087 // up vector of the camera 00088 double view[3]; 00089 00090 // clipping planes clip[0] is near clipping plane or also the image plane, and clip [1] is the far clipping plane 00091 double clip[2]; 00092 00093 // field of view angle in y direction (radians) 00094 double fovy; 00095 00096 // the following variables are the actual position and size of the window on the screen 00097 // and NOT the viewport! except for the size, which is the same 00098 // the viewport is assumed to be centered and same size as the window. 00099 double window_size[2]; 00100 double window_pos[2]; 00101 00105 void 00106 computeViewMatrix (Eigen::Matrix4d& view_mat) const; 00107 00111 void 00112 computeProjectionMatrix (Eigen::Matrix4d& proj) const; 00113 00121 template<typename PointT> void 00122 cvtWindowCoordinates (const PointT& pt, Eigen::Vector4d& window_cord); 00123 00134 template<typename PointT> void 00135 cvtWindowCoordinates (const PointT& pt, Eigen::Vector4d& window_cord, const Eigen::Matrix4d& composite_mat); 00136 }; 00137 00139 class PCL_EXPORTS FPSCallback : public vtkCommand 00140 { 00141 public: 00142 static FPSCallback *New () { return new FPSCallback;} 00143 inline void setTextActor (vtkTextActor *txt) { this->actor_ = txt; } 00144 virtual void Execute (vtkObject *, unsigned long, void*); 00145 protected: 00146 vtkTextActor *actor_; 00147 }; 00148 } 00149 } 00150 00151 #endif
1.7.6.1