SimpleAI.PowerSkill, SimpleAI.TriggerTimeIsUpAbstractAI.AbstractAIOracle, AbstractAI.CreatureValueConstants, AbstractAI.MoveInfoMIN_ITERATIONS, timeIsUp, timeLimitbec, client, cvc, hintSectionUsed, random, variant| Constructor and Description |
|---|
CowardSimpleAI(Client client) |
| Modifier and Type | Method and Description |
|---|---|
(package private) double |
RATIO_DRAW() |
(package private) double |
RATIO_LOSE_HEAVY_LOSS() |
(package private) double |
RATIO_WIN_HEAVY_LOSS() |
(package private) double |
RATIO_WIN_MINIMAL_LOSS() |
acquireAngel, battleMove, chooseRecruit, concede, doInitialGameSplit, evaluateCritterMove_Defender, evaluateCritterMove_Rangestrike, evaluateCritterMove_Strike, evaluateCritterMove_Titan, evaluateLegionBattleMove, evaluateLegionBattleMoveAsAWhole, findBestLegionMove, findLegionMoves, findWeakestTwoCritters, flee, getCreatureMoveLimit, getNativeValue, handleCarries, handleMulligans, masterMove, muster, pickColor, pickEngagement, pickEntrySide, pickMarker, pickStrikePenalty, reinforce, retryFailedBattleMoves, setupTimer, split, splitCallback, strike, summonAngelbuildEnemyAttackMap, cleanupBattle, couldRecruitUp, countCreatureAccrossAllLegionFromPlayer, findStrikeMap, generateDamageMap, generateLegionMoves, getAcqStepValue, getBattleStrike, getBattleUnit, getCaretaker, getHintedRecruitmentValue, getHintedRecruitmentValueNonTitan, getHintedRecruitmentValueNonTitan, getInitialSplitHint, getKillValue, getKillValue, getNumberOfWaysToTerrain, getVariantRecruitHint, hasOpponentNativeCreature, initBattle, isHumanLegion, makeLegionMove, rangeToClosestOpponent, setVariantpublic CowardSimpleAI(Client client)
double RATIO_WIN_MINIMAL_LOSS()
RATIO_WIN_MINIMAL_LOSS in class SimpleAIdouble RATIO_WIN_HEAVY_LOSS()
RATIO_WIN_HEAVY_LOSS in class SimpleAIdouble RATIO_DRAW()
RATIO_DRAW in class SimpleAIdouble RATIO_LOSE_HEAVY_LOSS()
RATIO_LOSE_HEAVY_LOSS in class SimpleAI