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GNU Radio 3.4.0 C++ API
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audio source using winmm mmsystem (win32 only) More...
#include <audio_windows_source.h>

Public Member Functions | |
| audio_windows_source (int sampling_freq, const std::string device_name="") | |
| ~audio_windows_source () | |
| int | work (int noutput_items, gr_vector_const_void_star &input_items, gr_vector_void_star &output_items) |
| just like gr_block::general_work, only this arranges to call consume_each for you | |
audio source using winmm mmsystem (win32 only)
Output signature is one or two streams of floats. Output samples will be in the range [-1,1].
| audio_windows_source::audio_windows_source | ( | int | sampling_freq, |
| const std::string | device_name = "" |
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| ) |
| audio_windows_source::~audio_windows_source | ( | ) |
| int audio_windows_source::work | ( | int | noutput_items, |
| gr_vector_const_void_star & | input_items, | ||
| gr_vector_void_star & | output_items | ||
| ) | [virtual] |
just like gr_block::general_work, only this arranges to call consume_each for you
The user must override work to define the signal processing code
Implements gr_sync_block.