, including all inherited members.
| Angle(const Vector &v, const Vector &u) | WFMath::Vector< dim > | [friend] |
| asPolar(CoordType &r, CoordType &theta) const | WFMath::Vector< dim > | |
| asPolar(CoordType &r, CoordType &theta, CoordType &z) const | WFMath::Vector< dim > | |
| asSpherical(CoordType &r, CoordType &theta, CoordType &phi) const | WFMath::Vector< dim > | |
| Dot(const Vector &v1, const Vector &v2) | WFMath::Vector< dim > | [friend] |
| fromAtlas(const AtlasInType &a) | WFMath::Vector< dim > | [inline] |
| InvProd(const RotMatrix< dim > &m, const Vector &v) | WFMath::Vector< dim > | [friend] |
| mag() const | WFMath::Vector< dim > | [inline] |
| mirror(const int i) | WFMath::Vector< dim > | [inline] |
| mirror(const Vector &v) | WFMath::Vector< dim > | [inline] |
| mirror() | WFMath::Vector< dim > | [inline] |
| mirrorX() | WFMath::Vector< dim > | [inline] |
| mirrorY() | WFMath::Vector< dim > | [inline] |
| mirrorZ() | WFMath::Vector< dim > | [inline] |
| normalize(CoordType norm=1.0) | WFMath::Vector< dim > | [inline] |
| operator*(CoordType d, const Vector &v) | WFMath::Vector< dim > | [friend] |
| operator*(const Vector &v, CoordType d) | WFMath::Vector< dim > | [friend] |
| operator*=(Vector &v, CoordType d) | WFMath::Vector< dim > | [friend] |
| operator+(const Vector &v1, const Vector &v2) | WFMath::Vector< dim > | [friend] |
| operator+(const Point< dim > &c, const Vector &v) | WFMath::Vector< dim > | [friend] |
| operator+(const Vector &v, const Point< dim > &c) | WFMath::Vector< dim > | [friend] |
| operator+=(Vector &v1, const Vector &v2) | WFMath::Vector< dim > | [friend] |
| operator+=(Point< dim > &p, const Vector &rhs) | WFMath::Vector< dim > | [friend] |
| operator-(const Vector &v1, const Vector &v2) | WFMath::Vector< dim > | [friend] |
| operator-(const Vector &v) | WFMath::Vector< dim > | [friend] |
| operator-(const Point< dim > &c1, const Point< dim > &c2) | WFMath::Vector< dim > | [friend] |
| operator-(const Point< dim > &c, const Vector &v) | WFMath::Vector< dim > | [friend] |
| operator-=(Vector &v1, const Vector &v2) | WFMath::Vector< dim > | [friend] |
| operator-=(Point< dim > &p, const Vector &rhs) | WFMath::Vector< dim > | [friend] |
| operator/(const Vector &v, CoordType d) | WFMath::Vector< dim > | [friend] |
| operator/=(Vector &v, CoordType d) | WFMath::Vector< dim > | [friend] |
| operator[](const int i) const | WFMath::Vector< dim > | [inline] |
| operator[](const int i) | WFMath::Vector< dim > | [inline] |
| polar(CoordType r, CoordType theta) | WFMath::Vector< dim > | |
| polar(CoordType r, CoordType theta, CoordType z) | WFMath::Vector< dim > | |
| Prod(const RotMatrix< dim > &m, const Vector &v) | WFMath::Vector< dim > | [friend] |
| rotate(int axis1, int axis2, CoordType theta) | WFMath::Vector< dim > | |
| rotate(const Vector &v1, const Vector &v2, CoordType theta) | WFMath::Vector< dim > | |
| rotate(const RotMatrix< dim > &) | WFMath::Vector< dim > | |
| rotate(CoordType theta) | WFMath::Vector< dim > | |
| rotate(const Vector &axis, CoordType theta) | WFMath::Vector< dim > | |
| rotate(const Quaternion &q) | WFMath::Vector< dim > | |
| rotateX(CoordType theta) | WFMath::Vector< dim > | |
| rotateY(CoordType theta) | WFMath::Vector< dim > | |
| rotateZ(CoordType theta) | WFMath::Vector< dim > | |
| setValid(bool valid=true) | WFMath::Vector< dim > | [inline] |
| sloppyMag() const | WFMath::Vector< dim > | |
| sloppyMagMax() | WFMath::Vector< dim > | [static] |
| sloppyMagMaxSqrt() | WFMath::Vector< dim > | [static] |
| sloppyNorm(CoordType norm=1.0) | WFMath::Vector< dim > | |
| spherical(CoordType r, CoordType theta, CoordType phi) | WFMath::Vector< dim > | |
| sqrMag() const | WFMath::Vector< dim > | |
| toAtlas() const | WFMath::Vector< dim > | [inline] |
| Vector() | WFMath::Vector< dim > | [inline] |
| Vector(const Vector &v) | WFMath::Vector< dim > | |
| Vector(const AtlasInType &a) | WFMath::Vector< dim > | [inline, explicit] |
| Vector(const Point< dim > &point) | WFMath::Vector< dim > | [explicit] |
| Vector(CoordType x, CoordType y) | WFMath::Vector< dim > | |
| Vector(CoordType x, CoordType y, CoordType z) | WFMath::Vector< dim > | |
| x() const | WFMath::Vector< dim > | [inline] |
| x() | WFMath::Vector< dim > | [inline] |
| y() const | WFMath::Vector< dim > | [inline] |
| y() | WFMath::Vector< dim > | [inline] |
| z() const | WFMath::Vector< dim > | [inline] |
| z() | WFMath::Vector< dim > | [inline] |
| zero() | WFMath::Vector< dim > | |
| ZERO() | WFMath::Vector< dim > | [inline, static] |