, including all inherited members.
| age() const | WFMath::RotMatrix< dim > | [inline] |
| column(const int i) const | WFMath::RotMatrix< dim > | [inline] |
| determinant() const | WFMath::RotMatrix< dim > | [inline] |
| elem(const int i, const int j) const | WFMath::RotMatrix< dim > | [inline] |
| fromQuaternion(const Quaternion &q, const bool not_flip=true) | WFMath::RotMatrix< dim > | |
| identity() | WFMath::RotMatrix< dim > | [inline] |
| inverse() const | WFMath::RotMatrix< dim > | [inline] |
| InvProd(const RotMatrix &m1, const RotMatrix &m2) | WFMath::RotMatrix< dim > | [friend] |
| InvProd(const RotMatrix &m, const Vector< dim > &v) | WFMath::RotMatrix< dim > | [friend] |
| InvProdInv(const RotMatrix &m1, const RotMatrix &m2) | WFMath::RotMatrix< dim > | [friend] |
| mirror(const int i) | WFMath::RotMatrix< dim > | [inline] |
| mirror(const Vector< dim > &v) | WFMath::RotMatrix< dim > | [inline] |
| mirror() | WFMath::RotMatrix< dim > | [inline] |
| mirrorX() | WFMath::RotMatrix< dim > | [inline] |
| mirrorY() | WFMath::RotMatrix< dim > | [inline] |
| mirrorZ() | WFMath::RotMatrix< dim > | [inline] |
| normalize() | WFMath::RotMatrix< dim > | [inline] |
| parity() const | WFMath::RotMatrix< dim > | [inline] |
| Prod(const RotMatrix &m1, const RotMatrix &m2) | WFMath::RotMatrix< dim > | [friend] |
| Prod(const RotMatrix &m, const Vector< dim > &v) | WFMath::RotMatrix< dim > | [friend] |
| ProdInv(const RotMatrix &m1, const RotMatrix &m2) | WFMath::RotMatrix< dim > | [friend] |
| rotate(const RotMatrix &m) | WFMath::RotMatrix< dim > | [inline] |
| rotate(const Quaternion &) | WFMath::RotMatrix< dim > | |
| rotation(const int i, const int j, CoordType theta) | WFMath::RotMatrix< dim > | |
| rotation(const Vector< dim > &v1, const Vector< dim > &v2, CoordType theta) | WFMath::RotMatrix< dim > | |
| rotation(const Vector< dim > &from, const Vector< dim > &to) | WFMath::RotMatrix< dim > | |
| rotation(CoordType theta) | WFMath::RotMatrix< dim > | [inline] |
| rotation(const Vector< dim > &axis, CoordType theta) | WFMath::RotMatrix< dim > | |
| rotation(const Vector< dim > &axis) | WFMath::RotMatrix< dim > | |
| rotationX(CoordType theta) | WFMath::RotMatrix< dim > | [inline] |
| rotationY(CoordType theta) | WFMath::RotMatrix< dim > | [inline] |
| rotationZ(CoordType theta) | WFMath::RotMatrix< dim > | [inline] |
| RotMatrix(const Quaternion &q, const bool not_flip=true) | WFMath::RotMatrix< dim > | |
| row(const int i) const | WFMath::RotMatrix< dim > | [inline] |
| setVals(const CoordType vals[dim][dim], double precision=WFMATH_EPSILON) | WFMath::RotMatrix< dim > | [inline] |
| setVals(const CoordType vals[dim *dim], double precision=WFMATH_EPSILON) | WFMath::RotMatrix< dim > | [inline] |
| trace() const | WFMath::RotMatrix< dim > | [inline] |