| Home | Download | Screen shots | Discussion | Documentation |
|---|
#include <deque>
#include <set>
#include <utility>
#include <boost/bind.hpp>
#include <openvrml/field_value.h>
#include <openvrml/viewer.h>
#include <openvrml/rendering_context.h>
#include <openvrml/scope.h>


Classes | |
| class | openvrml::node_interface |
Type information for an interface of a node. More... | |
| class | openvrml::unsupported_interface |
Exception to indicate that a node interface is not supported. More... | |
| struct | openvrml::node_interface_matches_eventin |
Determine if a node_interface matches an eventIn identifier. More... | |
| struct | openvrml::node_interface_matches_eventout |
Determine if a node_interface matches an eventOut identifier. More... | |
| struct | openvrml::node_interface_matches_exposedfield |
Determine if a node_interface matches an exposedField identifier. More... | |
| struct | openvrml::node_interface_matches_field |
Determine if a node_interface matches an field identifier. More... | |
| struct | openvrml::node_interface_compare |
Function object to compare two node_interfaces based on their id. More... | |
| class | openvrml::node_metatype_id |
Identifier for node_metatypes. More... | |
| class | openvrml::node_metatype |
| A class object for node instances. More... | |
| class | openvrml::node_type |
Type information object for nodes. More... | |
| class | openvrml::field_value_type_mismatch |
Thrown when field value types do not match, generally in a ROUTE or IS. More... | |
| class | openvrml::node |
A node in the scene graph. More... | |
| class | openvrml::appearance_node |
| Abstract base class for appearance nodes. More... | |
| class | openvrml::bounded_volume_node |
| Abstract base class for nodes that represent a bounded volume in the scene graph. More... | |
| class | openvrml::child_node |
| Abstract base class for child nodes. More... | |
| class | openvrml::color_node |
| Abstract base class for color nodes. More... | |
| class | openvrml::color_rgba_node |
| Abstract base class for RGBA color nodes. More... | |
| class | openvrml::coordinate_node |
| Abstract base class for coordinate nodes. More... | |
| class | openvrml::font_style_node |
| Abstract base class for font style nodes. More... | |
| class | openvrml::geometry_node |
| Abstract base class for geometry nodes. More... | |
| class | openvrml::grouping_node |
| Abstract base class for grouping nodes. More... | |
| class | openvrml::light_node |
| Abstract base class for light nodes. More... | |
| class | openvrml::material_node |
| Abstract base class for material nodes. More... | |
| class | openvrml::navigation_info_node |
| Abstract base class for normal nodes. More... | |
| class | openvrml::normal_node |
| Abstract base class for normal nodes. More... | |
| class | openvrml::pointing_device_sensor_node |
| A node that can be affected by a pointing device. More... | |
| class | openvrml::scoped_light_node |
| A light that falls within a specified area. More... | |
| class | openvrml::sound_source_node |
| Abstract base class for sound source nodes. More... | |
| class | openvrml::texture_node |
| Abstract base class for texture nodes. More... | |
| class | openvrml::texture_coordinate_node |
| Abstract base class for texture coordinate nodes. More... | |
| class | openvrml::texture_transform_node |
| Abstract base class for texture transform nodes. More... | |
| class | openvrml::time_dependent_node |
| Abstract base class for time-dependent nodes. More... | |
| class | openvrml::transform_node |
| Abstract base class for transform nodes. More... | |
| class | openvrml::viewpoint_node |
| Abstract base class for viewpoint nodes. More... | |
| class | openvrml::node_traverser |
Traverse the children of each node in a node hierarchy only once. More... | |
Namespaces | |
| namespace | openvrml |
| The OpenVRML Runtime Library. | |
| namespace | std |
| STL namespace. | |
Typedefs | |
| typedef std::set < node_interface, node_interface_compare > | openvrml::node_interface_set |
A group of unique node_interfaces. | |
|
typedef std::map< std::string, node_interface_set > | openvrml::node_type_decls |
| typedef std::map< std::string, boost::shared_ptr< field_value > > | openvrml::initial_value_map |
A map of the initial values with which a node is instantiated. | |
| typedef std::deque< node * > | openvrml::node_path |
A path to a node in the scene starting with one of the scene root nodes and ending with the objective node. | |
Functions | |
| std::ostream & | openvrml::operator<< (std::ostream &out, node_interface::type_id type) |
| Stream inserter. | |
| std::istream & | openvrml::operator>> (std::istream &in, node_interface::type_id &type) |
| Stream extractor. | |
| bool | openvrml::operator== (const node_interface &lhs, const node_interface &rhs) throw () |
| Compare for equality. | |
| bool | openvrml::operator!= (const node_interface &lhs, const node_interface &rhs) throw () |
| Compare for openvrml::inequality. | |
| std::ostream & | openvrml::operator<< (std::ostream &out, const node_interface &interface_) |
| Stream output. | |
| std::istream & | openvrml::operator>> (std::istream &in, node_interface &interface_) |
| Stream input. | |
| const node_interface_set::const_iterator | openvrml::find_interface (const node_interface_set &interfaces, const std::string &id) throw () |
Find an interface matching id. | |
| bool | openvrml::operator== (const node_metatype_id &lhs, const node_metatype_id &rhs) throw () |
| bool | openvrml::operator!= (const node_metatype_id &lhs, const node_metatype_id &rhs) throw () |
| bool | openvrml::operator== (const node_type &lhs, const node_type &rhs) throw () |
| bool | openvrml::operator!= (const node_type &lhs, const node_type &rhs) throw () |
| std::ostream & | openvrml::operator<< (std::ostream &out, const node &n) |
| Stream output. | |
| template<typename To > | |
| To | openvrml::node_cast (node *n) throw () |
Downcast a node to one of the abstract node types. | |
| void | openvrml::intrusive_ptr_add_ref (const node *) throw () |
| Increment the reference count. | |
| void | openvrml::intrusive_ptr_release (const node *) throw () |
| Decrement the reference count. | |
| bool | openvrml::add_route (node &from, const std::string &eventout, node &to, const std::string &eventin) throw ( std::bad_alloc , unsupported_interface , field_value_type_mismatch ) |
Add a route from an eventOut of this node to an eventIn of another node. | |
| bool | openvrml::delete_route (node &from, const std::string &eventout, node &to, const std::string &eventin) throw ( unsupported_interface ) |
Remove a route from an eventOut from a node to an eventIn of another node. | |
| template<> | |
| script_node * | openvrml::node_cast< script_node * > (node *n) throw () |
| template<> | |
| appearance_node * | openvrml::node_cast< appearance_node * > (node *n) throw () |
| template<> | |
| bounded_volume_node * | openvrml::node_cast< bounded_volume_node * > (node *n) throw () |
| template<> | |
| child_node * | openvrml::node_cast< child_node * > (node *n) throw () |
| template<> | |
| color_node * | openvrml::node_cast< color_node * > (node *n) throw () |
| template<> | |
| color_rgba_node * | openvrml::node_cast< color_rgba_node * > (node *n) throw () |
| template<> | |
| coordinate_node * | openvrml::node_cast< coordinate_node * > (node *n) throw () |
| template<> | |
| font_style_node * | openvrml::node_cast< font_style_node * > (node *n) throw () |
| template<> | |
| geometry_node * | openvrml::node_cast< geometry_node * > (node *n) throw () |
| template<> | |
| grouping_node * | openvrml::node_cast< grouping_node * > (node *n) throw () |
| template<> | |
| light_node * | openvrml::node_cast< light_node * > (node *n) throw () |
| template<> | |
| material_node * | openvrml::node_cast< material_node * > (node *n) throw () |
| template<> | |
| navigation_info_node * | openvrml::node_cast< navigation_info_node * > (node *n) throw () |
| template<> | |
| normal_node * | openvrml::node_cast< normal_node * > (node *n) throw () |
| template<> | |
| pointing_device_sensor_node * | openvrml::node_cast< pointing_device_sensor_node * > (node *n) throw () |
| template<> | |
| scoped_light_node * | openvrml::node_cast< scoped_light_node * > (node *n) throw () |
| template<> | |
| sound_source_node * | openvrml::node_cast< sound_source_node * > (node *n) throw () |
| template<> | |
| texture_node * | openvrml::node_cast< texture_node * > (node *n) throw () |
| template<> | |
| texture_coordinate_node * | openvrml::node_cast< texture_coordinate_node * > (node *n) throw () |
| template<> | |
| texture_transform_node * | openvrml::node_cast< texture_transform_node * > (node *n) throw () |
| template<> | |
| time_dependent_node * | openvrml::node_cast< time_dependent_node * > (node *n) throw () |
| template<> | |
| transform_node * | openvrml::node_cast< transform_node * > (node *n) throw () |
| template<> | |
| viewpoint_node * | openvrml::node_cast< viewpoint_node * > (node *n) throw () |